mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-12-29 11:01:23 +00:00
locale: New Crowdin updates (#685)
* New translations en-US.ini (Russian) * New translations en-US.ini (Russian) * New translations en-US.ini (Dutch) * New translations en-US.ini (Turkish) * New translations en-US.ini (Chinese Simplified) * New translations en-US.ini (Chinese Traditional) * New translations en-US.ini (Portuguese, Brazilian) * New translations en-US.ini (Thai) * New translations en-US.ini (Russian) * New translations en-US.ini (English, United Kingdom) * New translations en-US.ini (Swedish) * New translations en-US.ini (Portuguese) * New translations en-US.ini (Romanian) * New translations en-US.ini (Finnish) * New translations en-US.ini (French) * New translations en-US.ini (Spanish) * New translations en-US.ini (Arabic) * New translations en-US.ini (Czech) * New translations en-US.ini (German) * New translations en-US.ini (Polish) * New translations en-US.ini (Hungarian) * New translations en-US.ini (Italian) * New translations en-US.ini (Japanese) * New translations en-US.ini (Korean) * New translations en-US.ini (Dutch) * New translations en-US.ini (Norwegian) * New translations en-US.ini (Polish) * New translations en-US.ini (Russian) * New translations en-US.ini (Italian) * New translations en-US.ini (French) * New translations en-US.ini (French) * New translations en-US.ini (German) * New translations en-US.ini (German) * New translations en-US.ini (Portuguese, Brazilian)
This commit is contained in:
parent
2b3535f089
commit
d46244ba89
23 changed files with 152 additions and 133 deletions
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@ -79,6 +79,8 @@ Filter.Shader="التظليل"
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Source.Shader="التظليل"
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Source.Shader="التظليل"
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Transition.Shader="التظليل"
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Transition.Shader="التظليل"
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Filter.AutoFraming.Framing.Offset="إزاحة الألوان"
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Filter.Blur="غشاوة"
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Filter.Blur="غشاوة"
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Filter.Blur.Type="النوع"
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Filter.Blur.Type="النوع"
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Filter.Blur.Subtype="النوع الفرعي"
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Filter.Blur.Subtype="النوع الفرعي"
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@ -134,9 +136,6 @@ Filter.ColorGrade.Tint.Mode.Linear="خطي"
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Filter.NVIDIA.FaceTracking.ROI.Zoom="تكبيرية"
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Filter.NVIDIA.FaceTracking.ROI.Offset="إزاحة الألوان"
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Filter.Transform.Mipmapping="تمكين ميب ماب"
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Filter.Transform.Mipmapping="تمكين ميب ماب"
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@ -105,6 +105,8 @@ Filter.Shader="Shader"
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Source.Shader="Shader"
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Source.Shader="Shader"
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Transition.Shader="Shader"
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Transition.Shader="Shader"
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Filter.AutoFraming.Framing.Offset="Kompenzace"
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Filter.Blur="Rozostření"
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Filter.Blur="Rozostření"
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Filter.Blur.Type="Druh"
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Filter.Blur.Type="Druh"
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Filter.Blur.Subtype="Poddruh"
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Filter.Blur.Subtype="Poddruh"
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@ -192,13 +194,6 @@ Filter.DynamicMask.Input="Zdroj vstupu"
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Filter.DynamicMask.Channel.Value="Základní hodnota"
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Filter.DynamicMask.Channel.Value="Základní hodnota"
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Filter.DynamicMask.Channel.Multiplier="Násobitel"
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Filter.DynamicMask.Channel.Multiplier="Násobitel"
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Filter.NVIDIA.FaceTracking="NVIDIA Sledování Obličeje"
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Filter.NVIDIA.FaceTracking.ROI.Zoom="Přiblížení"
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Filter.NVIDIA.FaceTracking.ROI.Offset="Posun"
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Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
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Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
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Filter.NVIDIA.FaceTracking.ROI.Stability="Stabilita"
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Filter.SDFEffects="SDF efekty"
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Filter.SDFEffects="SDF efekty"
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Filter.SDFEffects.Shadow.Inner="Vnitřní stín"
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Filter.SDFEffects.Shadow.Inner="Vnitřní stín"
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Filter.SDFEffects.Shadow.Outer="Vnější stín"
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Filter.SDFEffects.Shadow.Outer="Vnější stín"
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@ -228,6 +228,23 @@ Filter.Shader="Shader"
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Source.Shader="Shader"
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Source.Shader="Shader"
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Transition.Shader="Shader"
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Transition.Shader="Shader"
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Filter.AutoFraming="Automatische Einrahmung"
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Filter.AutoFraming.Tracking="Verfolgungsoptionen"
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Filter.AutoFraming.Tracking.Mode="Modus"
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Filter.AutoFraming.Tracking.Mode.Solo="Einzeln"
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Filter.AutoFraming.Tracking.Mode.Group="Gruppe"
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Filter.AutoFraming.Tracking.Frequency="Frequenz"
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Filter.AutoFraming.Motion="Bewegungsoptionen"
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Filter.AutoFraming.Motion.Smoothing="Glättung"
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Filter.AutoFraming.Motion.Prediction="Vorhersage"
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Filter.AutoFraming.Framing="Einrahmungsoptionen"
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Filter.AutoFraming.Framing.Stability="Stabilität"
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Filter.AutoFraming.Framing.Padding="Abstand"
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Filter.AutoFraming.Framing.Offset="Verschiebung"
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Filter.AutoFraming.Framing.AspectRatio="Seitenverhältnis"
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Filter.AutoFraming.Provider="Anbieter"
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Filter.AutoFraming.Provider.NVIDIA.FaceDetection="NVIDIA® Gesichtserkennung, unterstützt von NVIDIA® Broadcast"
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Filter.Blur="Weichzeichner"
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Filter.Blur="Weichzeichner"
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Filter.Blur.Type="Art"
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Filter.Blur.Type="Art"
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Filter.Blur.Subtype="Untertyp"
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Filter.Blur.Subtype="Untertyp"
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@ -331,14 +348,6 @@ Filter.DynamicMask.Channel.Value="Basiswert"
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Filter.DynamicMask.Channel.Multiplier="Multiplikator"
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Filter.DynamicMask.Channel.Multiplier="Multiplikator"
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Filter.DynamicMask.Channel.Input="%s Eingangswert"
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Filter.DynamicMask.Channel.Input="%s Eingangswert"
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Filter.NVIDIA.FaceTracking="NVIDIA Gesichtsverfolgung"
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Filter.NVIDIA.FaceTracking.ROI="Interessengebiet"
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Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
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Filter.NVIDIA.FaceTracking.ROI.Offset="Verschiebung"
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Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
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Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
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Filter.NVIDIA.FaceTracking.ROI.Stability="Stabilität"
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Filter.SDFEffects="SDF Effekte"
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Filter.SDFEffects="SDF Effekte"
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Filter.SDFEffects.Shadow.Inner="Innerer Schatten"
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Filter.SDFEffects.Shadow.Inner="Innerer Schatten"
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Filter.SDFEffects.Shadow.Inner.Range.Minimum="Innere Schatten-Minimaldistanz"
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Filter.SDFEffects.Shadow.Inner.Range.Minimum="Innere Schatten-Minimaldistanz"
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@ -417,8 +426,12 @@ Filter.Upscaling.NVIDIA.SuperRes.Strength="Stärke"
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Filter.Upscaling.NVIDIA.SuperRes.Strength.Weak="Schwach"
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Filter.Upscaling.NVIDIA.SuperRes.Strength.Weak="Schwach"
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Filter.Upscaling.NVIDIA.SuperRes.Strength.Strong="Stark"
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Filter.Upscaling.NVIDIA.SuperRes.Strength.Strong="Stark"
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Filter.VirtualGreenscreen="Virtueller Greenscreen"
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Filter.VirtualGreenscreen.Provider="Anbieter"
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Filter.VirtualGreenscreen.Provider="Anbieter"
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Filter.VirtualGreenscreen.Provider.NVIDIA.Greenscreen="NVIDIA® Greenscreen, unterstützt von NVIDIA® Broadcast"
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Filter.VirtualGreenscreen.NVIDIA.Greenscreen="NVIDIA® Greenscreen"
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Filter.VirtualGreenscreen.NVIDIA.Greenscreen.Mode="Modus"
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Filter.VirtualGreenscreen.NVIDIA.Greenscreen.Mode="Modus"
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Filter.VirtualGreenscreen.NVIDIA.Greenscreen.Mode.Performance="Leistung"
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Filter.VirtualGreenscreen.NVIDIA.Greenscreen.Mode.Quality="Qualität"
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Filter.VirtualGreenscreen.NVIDIA.Greenscreen.Mode.Quality="Qualität"
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Source.Mirror="Quellenspiegel"
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Source.Mirror="Quellenspiegel"
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@ -132,6 +132,9 @@ Filter.Shader="Shader"
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Source.Shader="Shader"
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Source.Shader="Shader"
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Transition.Shader="Shader"
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Transition.Shader="Shader"
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Filter.AutoFraming.Tracking.Mode="Mode"
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Filter.AutoFraming.Framing.Offset="Offset"
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Filter.Blur="Blur"
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Filter.Blur="Blur"
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Filter.Blur.Type="Type"
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Filter.Blur.Type="Type"
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Filter.Blur.Subtype="Subtype"
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Filter.Blur.Subtype="Subtype"
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@ -228,14 +231,6 @@ Filter.DynamicMask.Channel.Value="Base Value"
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Filter.DynamicMask.Channel.Multiplier="Multiplier"
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Filter.DynamicMask.Channel.Multiplier="Multiplier"
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Filter.DynamicMask.Channel.Input="%s Input Value"
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Filter.DynamicMask.Channel.Input="%s Input Value"
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Filter.NVIDIA.FaceTracking="NVIDIA Face Tracking"
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Filter.NVIDIA.FaceTracking.ROI="Region of Interest"
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Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
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Filter.NVIDIA.FaceTracking.ROI.Offset="Offset"
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Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
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Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
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Filter.NVIDIA.FaceTracking.ROI.Stability="Stability"
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Filter.SDFEffects="SDF Effects"
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Filter.SDFEffects="SDF Effects"
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Filter.SDFEffects.Shadow.Inner="Inner Shadow"
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Filter.SDFEffects.Shadow.Inner="Inner Shadow"
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Filter.SDFEffects.Shadow.Inner.Range.Minimum="Inner Shadow Minimum Distance"
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Filter.SDFEffects.Shadow.Inner.Range.Minimum="Inner Shadow Minimum Distance"
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@ -178,6 +178,10 @@ Filter.Shader="Shader"
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Source.Shader="Shader"
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Source.Shader="Shader"
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Transition.Shader="Shader"
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Transition.Shader="Shader"
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Filter.AutoFraming.Tracking.Mode="Modo"
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Filter.AutoFraming.Framing.Offset="Desplazamiento"
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Filter.AutoFraming.Provider="Proveedor"
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Filter.Blur="Desenfoque"
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Filter.Blur="Desenfoque"
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Filter.Blur.Type="Tipo"
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Filter.Blur.Type="Tipo"
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Filter.Blur.Subtype="Subtipo"
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Filter.Blur.Subtype="Subtipo"
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@ -281,14 +285,6 @@ Filter.DynamicMask.Channel.Value="Valor base"
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Filter.DynamicMask.Channel.Multiplier="Multiplicador"
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Filter.DynamicMask.Channel.Multiplier="Multiplicador"
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Filter.DynamicMask.Channel.Input="%s Valor de entrada"
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Filter.DynamicMask.Channel.Input="%s Valor de entrada"
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Filter.NVIDIA.FaceTracking="Rastreo facial de NVIDIA"
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Filter.NVIDIA.FaceTracking.ROI="Regiones de Interés"
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Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
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Filter.NVIDIA.FaceTracking.ROI.Offset="Desplazamiento"
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Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
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Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
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Filter.NVIDIA.FaceTracking.ROI.Stability="Estabilidad"
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Filter.SDFEffects="Efectos SDF"
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Filter.SDFEffects="Efectos SDF"
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Filter.SDFEffects.Shadow.Inner="Sombra Interior"
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Filter.SDFEffects.Shadow.Inner="Sombra Interior"
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Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distancia mínima de sombra interior"
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Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distancia mínima de sombra interior"
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@ -70,6 +70,8 @@ Filter.Shader="Shaderit"
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Source.Shader="Shaderit"
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Source.Shader="Shaderit"
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Transition.Shader="Shaderit"
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Transition.Shader="Shaderit"
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Filter.AutoFraming.Framing.Offset="Siirtymä"
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Filter.Blur.Mask.Source="Lähteen Maski"
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Filter.Blur.Mask.Source="Lähteen Maski"
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Filter.Blur.Mask.Color="Värisuodin"
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Filter.Blur.Mask.Color="Värisuodin"
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Filter.Blur.Mask.Alpha="Maskin läpinäkyvyys"
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Filter.Blur.Mask.Alpha="Maskin läpinäkyvyys"
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@ -121,11 +123,6 @@ Filter.ColorGrade.Tint.Highlight.Blue="Sinisen Korostus Sävy"
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Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoomaus"
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Filter.NVIDIA.FaceTracking.ROI.Offset="Siirtymä"
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Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
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Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
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Filter.SDFEffects.Glow.Outer.Color="Ulomman Hehkun Väri"
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Filter.SDFEffects.Glow.Outer.Color="Ulomman Hehkun Väri"
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Filter.SDFEffects.Glow.Outer.Alpha="Ulomman Hehkun Läpinäkyvyys"
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Filter.SDFEffects.Glow.Outer.Alpha="Ulomman Hehkun Läpinäkyvyys"
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Filter.SDFEffects.Glow.Outer.Width="Ulomman Hehkun Paksuus"
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Filter.SDFEffects.Glow.Outer.Width="Ulomman Hehkun Paksuus"
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@ -226,6 +226,23 @@ Filter.Shader="Shader"
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Source.Shader="Shader"
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Source.Shader="Shader"
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Transition.Shader="Shader"
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Transition.Shader="Shader"
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Filter.AutoFraming="Cadrage automatique"
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Filter.AutoFraming.Tracking="Options de suivi"
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Filter.AutoFraming.Tracking.Mode="Mode"
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Filter.AutoFraming.Tracking.Mode.Solo="Individuel"
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Filter.AutoFraming.Tracking.Mode.Group="Groupe"
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Filter.AutoFraming.Tracking.Frequency="Fréquence"
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Filter.AutoFraming.Motion="Options de mouvement"
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Filter.AutoFraming.Motion.Smoothing="Lissage"
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Filter.AutoFraming.Motion.Prediction="Prédiction"
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Filter.AutoFraming.Framing="Options de cadrage"
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Filter.AutoFraming.Framing.Stability="Stabilité"
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Filter.AutoFraming.Framing.Padding="Marges intérieures"
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Filter.AutoFraming.Framing.Offset="Décalage"
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Filter.AutoFraming.Framing.AspectRatio="Ratio d'aspect"
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Filter.AutoFraming.Provider="Fournisseur"
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Filter.AutoFraming.Provider.NVIDIA.FaceDetection="Détection de visage NVIDIA®, propulsé par NVIDIA® Broadcast"
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Filter.Blur="Flou"
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Filter.Blur="Flou"
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Filter.Blur.Type="Type"
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Filter.Blur.Type="Type"
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Filter.Blur.Subtype="Sous-type"
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Filter.Blur.Subtype="Sous-type"
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@ -329,14 +346,6 @@ Filter.DynamicMask.Channel.Value="Valeur de base"
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Filter.DynamicMask.Channel.Multiplier="Multiplicateur"
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Filter.DynamicMask.Channel.Multiplier="Multiplicateur"
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Filter.DynamicMask.Channel.Input="%s Valeur d'entrée"
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Filter.DynamicMask.Channel.Input="%s Valeur d'entrée"
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Filter.NVIDIA.FaceTracking="Suivi de visage NVIDIA"
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Filter.NVIDIA.FaceTracking.ROI="Région d'intérêt"
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Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
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Filter.NVIDIA.FaceTracking.ROI.Offset="Décalage"
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Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
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Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
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Filter.NVIDIA.FaceTracking.ROI.Stability="Stabilité"
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Filter.SDFEffects="Effets FDS"
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Filter.SDFEffects="Effets FDS"
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Filter.SDFEffects.Shadow.Inner="Ombre intérieure"
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Filter.SDFEffects.Shadow.Inner="Ombre intérieure"
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Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distance mini. de l'ombre intérieure"
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Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distance mini. de l'ombre intérieure"
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@ -54,6 +54,7 @@ Shader.Shader.Size="Méret"
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Shader.Shader.Size.Width="Szélesség"
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Shader.Shader.Size.Width="Szélesség"
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Shader.Shader.Size.Height="Magasság"
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Shader.Shader.Size.Height="Magasság"
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Filter.Blur.Type="Típus"
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Filter.Blur.Type="Típus"
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Filter.Blur.Size="Méret"
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Filter.Blur.Size="Méret"
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Filter.Blur.Mask.Type.Image="Kép"
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Filter.Blur.Mask.Type.Image="Kép"
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@ -67,9 +68,6 @@ Filter.ColorGrade.Correction.Contrast="Kontraszt"
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Filter.Displacement.File="Fájl"
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Filter.Displacement.File="Fájl"
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Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
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Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
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Filter.Transform.Camera="Kamera"
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Filter.Transform.Camera="Kamera"
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Filter.Transform.Position="Pozíció"
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Filter.Transform.Position="Pozíció"
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@ -228,6 +228,23 @@ Filter.Shader="Ombreggiato"
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Source.Shader="Ombreggiato"
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Source.Shader="Ombreggiato"
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Transition.Shader="Ombreggiatore"
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Transition.Shader="Ombreggiatore"
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Filter.AutoFraming="Cornici Automatiche"
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Filter.AutoFraming.Tracking="Opzioni Di Monitoraggio"
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Filter.AutoFraming.Tracking.Mode="Modalità"
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Filter.AutoFraming.Tracking.Mode.Solo="Solo"
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Filter.AutoFraming.Tracking.Mode.Group="Gruppo"
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Filter.AutoFraming.Tracking.Frequency="Frequenza"
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Filter.AutoFraming.Motion="Opzioni Di Movimento"
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Filter.AutoFraming.Motion.Smoothing="Smussamento"
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Filter.AutoFraming.Motion.Prediction="Predizione"
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Filter.AutoFraming.Framing="Opzioni Di Cornici"
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Filter.AutoFraming.Framing.Stability="Stabilità"
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Filter.AutoFraming.Framing.Padding="Rientro"
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Filter.AutoFraming.Framing.Offset="Scostamento"
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|
Filter.AutoFraming.Framing.AspectRatio="Rapporto Dimensioni"
|
||||||
|
Filter.AutoFraming.Provider="Provider"
|
||||||
|
Filter.AutoFraming.Provider.NVIDIA.FaceDetection="NVIDIA® Face Detection, powered by NVIDIA® Broadcast"
|
||||||
|
|
||||||
Filter.Blur="Sfocatura"
|
Filter.Blur="Sfocatura"
|
||||||
Filter.Blur.Type="Tipo"
|
Filter.Blur.Type="Tipo"
|
||||||
Filter.Blur.Subtype="Sottotipo"
|
Filter.Blur.Subtype="Sottotipo"
|
||||||
|
@ -331,14 +348,6 @@ Filter.DynamicMask.Channel.Value="Valore base"
|
||||||
Filter.DynamicMask.Channel.Multiplier="Moltiplicatore"
|
Filter.DynamicMask.Channel.Multiplier="Moltiplicatore"
|
||||||
Filter.DynamicMask.Channel.Input="%s Valore d'Ingresso"
|
Filter.DynamicMask.Channel.Input="%s Valore d'Ingresso"
|
||||||
|
|
||||||
Filter.NVIDIA.FaceTracking="NVIDIA Face Tracking"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI="Regione di interesse"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset="Scostamento"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Stability="Stabilità"
|
|
||||||
|
|
||||||
Filter.SDFEffects="Effetti SDF"
|
Filter.SDFEffects="Effetti SDF"
|
||||||
Filter.SDFEffects.Shadow.Inner="Ombra Interna"
|
Filter.SDFEffects.Shadow.Inner="Ombra Interna"
|
||||||
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distanza minima dell'ombra interna"
|
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distanza minima dell'ombra interna"
|
||||||
|
|
|
@ -132,6 +132,9 @@ Filter.Shader="シェーダー"
|
||||||
Source.Shader="シェーダー"
|
Source.Shader="シェーダー"
|
||||||
Transition.Shader="シェーダー"
|
Transition.Shader="シェーダー"
|
||||||
|
|
||||||
|
Filter.AutoFraming.Tracking.Mode="モード"
|
||||||
|
Filter.AutoFraming.Framing.Offset="オフセット"
|
||||||
|
|
||||||
Filter.Blur="ぼかし"
|
Filter.Blur="ぼかし"
|
||||||
Filter.Blur.Type="タイプ"
|
Filter.Blur.Type="タイプ"
|
||||||
Filter.Blur.Subtype="サブタイプ"
|
Filter.Blur.Subtype="サブタイプ"
|
||||||
|
@ -228,14 +231,6 @@ Filter.DynamicMask.Channel.Value="基本値"
|
||||||
Filter.DynamicMask.Channel.Multiplier="乗算"
|
Filter.DynamicMask.Channel.Multiplier="乗算"
|
||||||
Filter.DynamicMask.Channel.Input="%s 入力値"
|
Filter.DynamicMask.Channel.Input="%s 入力値"
|
||||||
|
|
||||||
Filter.NVIDIA.FaceTracking="NVIDIA フェイストラッキング"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI="追尾領域"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Zoom="ズーム"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset="オフセット"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Stability="安定度"
|
|
||||||
|
|
||||||
Filter.SDFEffects="SDFエフェクト"
|
Filter.SDFEffects="SDFエフェクト"
|
||||||
Filter.SDFEffects.Shadow.Inner="シャドウ(内側)"
|
Filter.SDFEffects.Shadow.Inner="シャドウ(内側)"
|
||||||
Filter.SDFEffects.Shadow.Inner.Range.Minimum="シャドウ(内側)最小距離"
|
Filter.SDFEffects.Shadow.Inner.Range.Minimum="シャドウ(内側)最小距離"
|
||||||
|
|
|
@ -78,6 +78,7 @@ Filter.Shader="셰이더"
|
||||||
Source.Shader="셰이더"
|
Source.Shader="셰이더"
|
||||||
Transition.Shader="셰이더"
|
Transition.Shader="셰이더"
|
||||||
|
|
||||||
|
|
||||||
Filter.Blur="흐림"
|
Filter.Blur="흐림"
|
||||||
Filter.Blur.Type="유형"
|
Filter.Blur.Type="유형"
|
||||||
Filter.Blur.Subtype="하위유형:"
|
Filter.Blur.Subtype="하위유형:"
|
||||||
|
@ -117,8 +118,6 @@ Filter.ColorGrade.Tint.Mode.Linear="선형"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Zoom="확대"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -25,6 +25,12 @@ State.Automatic="Automatisch"
|
||||||
State.Default="Standaard"
|
State.Default="Standaard"
|
||||||
|
|
||||||
UI.Menu="StreamFX"
|
UI.Menu="StreamFX"
|
||||||
|
UI.Menu.Wiki="Lees de Wiki"
|
||||||
|
UI.Menu.Support="Help en ondersteun"
|
||||||
|
UI.Menu.Website="Bezoek de StreamFx Website"
|
||||||
|
UI.Menu.Discord="Neem deel aan onze StreamFx Discord"
|
||||||
|
UI.Menu.Twitter="Volg StreamFx op Twitter"
|
||||||
|
UI.Menu.YouTube="Abonneer je op StreamFx's Youtube kanaal"
|
||||||
UI.Menu.About="Over StreamFX"
|
UI.Menu.About="Over StreamFX"
|
||||||
|
|
||||||
UI.About.Title="Over StreamFX"
|
UI.About.Title="Over StreamFX"
|
||||||
|
@ -54,6 +60,7 @@ Encoder.AOM.AV1.Encoder="Encoder"
|
||||||
Encoder.AOM.AV1.Encoder.Usage="Gebruik"
|
Encoder.AOM.AV1.Encoder.Usage="Gebruik"
|
||||||
Encoder.AOM.AV1.Encoder.Usage.GoodQuality="Goede Kwaliteit"
|
Encoder.AOM.AV1.Encoder.Usage.GoodQuality="Goede Kwaliteit"
|
||||||
Encoder.AOM.AV1.Encoder.Usage.RealTime="Real-time"
|
Encoder.AOM.AV1.Encoder.Usage.RealTime="Real-time"
|
||||||
|
Encoder.AOM.AV1.Encoder.Usage.AllIntra="Alle Intra-Frame"
|
||||||
Encoder.AOM.AV1.Encoder.CPUUsage="CPU Gebruik"
|
Encoder.AOM.AV1.Encoder.CPUUsage="CPU Gebruik"
|
||||||
Encoder.AOM.AV1.Encoder.CPUUsage.0="Placebo"
|
Encoder.AOM.AV1.Encoder.CPUUsage.0="Placebo"
|
||||||
Encoder.AOM.AV1.Encoder.CPUUsage.1="Zeer Traag"
|
Encoder.AOM.AV1.Encoder.CPUUsage.1="Zeer Traag"
|
||||||
|
@ -65,32 +72,43 @@ Encoder.AOM.AV1.Encoder.CPUUsage.6="Sneller"
|
||||||
Encoder.AOM.AV1.Encoder.CPUUsage.7="Zeer Snel"
|
Encoder.AOM.AV1.Encoder.CPUUsage.7="Zeer Snel"
|
||||||
Encoder.AOM.AV1.Encoder.CPUUsage.8="Supersnel"
|
Encoder.AOM.AV1.Encoder.CPUUsage.8="Supersnel"
|
||||||
Encoder.AOM.AV1.Encoder.CPUUsage.9="Ultra Snel"
|
Encoder.AOM.AV1.Encoder.CPUUsage.9="Ultra Snel"
|
||||||
|
Encoder.AOM.AV1.Encoder.CPUUsage.10="Heel erg snel"
|
||||||
Encoder.AOM.AV1.Encoder.Profile="Profiel"
|
Encoder.AOM.AV1.Encoder.Profile="Profiel"
|
||||||
Encoder.AOM.AV1.KeyFrames="Key-Frame"
|
Encoder.AOM.AV1.KeyFrames="Key-Frame"
|
||||||
Encoder.AOM.AV1.KeyFrames.IntervalType="Intervaltype"
|
Encoder.AOM.AV1.KeyFrames.IntervalType="Intervaltype"
|
||||||
Encoder.AOM.AV1.KeyFrames.IntervalType.Frames="Frames"
|
Encoder.AOM.AV1.KeyFrames.IntervalType.Frames="Frames"
|
||||||
Encoder.AOM.AV1.KeyFrames.IntervalType.Seconds="Seconden"
|
Encoder.AOM.AV1.KeyFrames.IntervalType.Seconds="Seconden"
|
||||||
Encoder.AOM.AV1.KeyFrames.Interval="Interval"
|
Encoder.AOM.AV1.KeyFrames.Interval="Interval"
|
||||||
|
Encoder.AOM.AV1.RateControl="Beoordeel Controle"
|
||||||
Encoder.AOM.AV1.RateControl.Mode="Modus"
|
Encoder.AOM.AV1.RateControl.Mode="Modus"
|
||||||
Encoder.AOM.AV1.RateControl.Mode.CBR="Constante Bitrate (CBR)"
|
Encoder.AOM.AV1.RateControl.Mode.CBR="Constante Bitrate (CBR)"
|
||||||
Encoder.AOM.AV1.RateControl.Mode.VBR="Variabele Bitrate (VBR)"
|
Encoder.AOM.AV1.RateControl.Mode.VBR="Variabele Bitrate (VBR)"
|
||||||
Encoder.AOM.AV1.RateControl.Mode.CQ="Beperkte kwaliteit (CQ)"
|
Encoder.AOM.AV1.RateControl.Mode.CQ="Beperkte kwaliteit (CQ)"
|
||||||
Encoder.AOM.AV1.RateControl.Mode.Q="Constante kwaliteit (Q)"
|
Encoder.AOM.AV1.RateControl.Mode.Q="Constante kwaliteit (Q)"
|
||||||
|
Encoder.AOM.AV1.RateControl.LookAhead="Kijk vooruit"
|
||||||
Encoder.AOM.AV1.RateControl.Limits="Limieten"
|
Encoder.AOM.AV1.RateControl.Limits="Limieten"
|
||||||
Encoder.AOM.AV1.RateControl.Limits.Bitrate="Bitrate"
|
Encoder.AOM.AV1.RateControl.Limits.Bitrate="Bitrate"
|
||||||
|
Encoder.AOM.AV1.RateControl.Limits.Bitrate.Undershoot="Bitrate ondershoot"
|
||||||
|
Encoder.AOM.AV1.RateControl.Limits.Bitrate.Overshoot="Bitrate overschrijding"
|
||||||
Encoder.AOM.AV1.RateControl.Limits.Quality="Kwaliteit"
|
Encoder.AOM.AV1.RateControl.Limits.Quality="Kwaliteit"
|
||||||
|
Encoder.AOM.AV1.RateControl.Limits.Quantizer.Minimum="Minimale hoeveelheid"
|
||||||
|
Encoder.AOM.AV1.RateControl.Limits.Quantizer.Maximum="Maximale Hoeveelheid"
|
||||||
Encoder.AOM.AV1.RateControl.Buffer="Buffer"
|
Encoder.AOM.AV1.RateControl.Buffer="Buffer"
|
||||||
Encoder.AOM.AV1.RateControl.Buffer.Size="Grootte"
|
Encoder.AOM.AV1.RateControl.Buffer.Size="Grootte"
|
||||||
Encoder.AOM.AV1.RateControl.Buffer.Size.Initial="Oorspronkelijke Grootte"
|
Encoder.AOM.AV1.RateControl.Buffer.Size.Initial="Oorspronkelijke Grootte"
|
||||||
Encoder.AOM.AV1.RateControl.Buffer.Size.Optimal="Optimaal Grootte"
|
Encoder.AOM.AV1.RateControl.Buffer.Size.Optimal="Optimaal Grootte"
|
||||||
Encoder.AOM.AV1.Advanced="Geavanceerd"
|
Encoder.AOM.AV1.Advanced="Geavanceerd"
|
||||||
|
Encoder.AOM.AV1.Advanced.Threads="Draden"
|
||||||
|
Encoder.AOM.AV1.Advanced.RowMultiThreading="Per-Rij Multi-Thread"
|
||||||
Encoder.AOM.AV1.Advanced.Tile.Columns="Tegelkolommen"
|
Encoder.AOM.AV1.Advanced.Tile.Columns="Tegelkolommen"
|
||||||
Encoder.AOM.AV1.Advanced.Tile.Rows="Tegelrijen"
|
Encoder.AOM.AV1.Advanced.Tile.Rows="Tegelrijen"
|
||||||
Encoder.AOM.AV1.Advanced.Tune="Afstemmen"
|
Encoder.AOM.AV1.Advanced.Tune="Afstemmen"
|
||||||
Encoder.AOM.AV1.Advanced.Tune.Metric="Metriek"
|
Encoder.AOM.AV1.Advanced.Tune.Metric="Metriek"
|
||||||
Encoder.AOM.AV1.Advanced.Tune.Metric.PSNR="PSNR"
|
Encoder.AOM.AV1.Advanced.Tune.Metric.PSNR="PSNR"
|
||||||
|
Encoder.AOM.AV1.Advanced.Tune.Metric.SSIM="Simkaart"
|
||||||
Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.WithPreprocessing="VMAF (met voorverwerking)"
|
Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.WithPreprocessing="VMAF (met voorverwerking)"
|
||||||
Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.WithoutPreprocessing="VMAF (zonder voorverwerking)"
|
Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.WithoutPreprocessing="VMAF (zonder voorverwerking)"
|
||||||
|
Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.MaxGain="VMAF (NegMaxGain)"
|
||||||
Encoder.AOM.AV1.Advanced.Tune.Content="Inhoud"
|
Encoder.AOM.AV1.Advanced.Tune.Content="Inhoud"
|
||||||
Encoder.AOM.AV1.Advanced.Tune.Content.Screen="Scherm"
|
Encoder.AOM.AV1.Advanced.Tune.Content.Screen="Scherm"
|
||||||
Encoder.AOM.AV1.Advanced.Tune.Content.Film="Film"
|
Encoder.AOM.AV1.Advanced.Tune.Content.Film="Film"
|
||||||
|
@ -155,6 +173,9 @@ Filter.Shader="Shader"
|
||||||
Source.Shader="Shader"
|
Source.Shader="Shader"
|
||||||
Transition.Shader="Shader"
|
Transition.Shader="Shader"
|
||||||
|
|
||||||
|
Filter.AutoFraming.Tracking.Mode="Modus"
|
||||||
|
Filter.AutoFraming.Framing.Offset="Afwijking"
|
||||||
|
|
||||||
Filter.Blur="Vervagen"
|
Filter.Blur="Vervagen"
|
||||||
Filter.Blur.Type="Variant"
|
Filter.Blur.Type="Variant"
|
||||||
Filter.Blur.Subtype="Subtype"
|
Filter.Blur.Subtype="Subtype"
|
||||||
|
@ -235,14 +256,6 @@ Filter.DynamicMask.Channel.Value="Basiswaarde"
|
||||||
Filter.DynamicMask.Channel.Multiplier="Vermenigvuldiger"
|
Filter.DynamicMask.Channel.Multiplier="Vermenigvuldiger"
|
||||||
Filter.DynamicMask.Channel.Input="%s Invoerwaarde"
|
Filter.DynamicMask.Channel.Input="%s Invoerwaarde"
|
||||||
|
|
||||||
Filter.NVIDIA.FaceTracking="NVIDIA Gezichtstracking"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI="Regio van belangstelling"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset="Afwijking"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Stability="Stabiliteit"
|
|
||||||
|
|
||||||
Filter.SDFEffects="SDF Effecten"
|
Filter.SDFEffects="SDF Effecten"
|
||||||
Filter.SDFEffects.Shadow.Inner="Binnenste schaduw"
|
Filter.SDFEffects.Shadow.Inner="Binnenste schaduw"
|
||||||
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Binnenste schaduw Minimale afstand"
|
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Binnenste schaduw Minimale afstand"
|
||||||
|
|
|
@ -102,6 +102,8 @@ Filter.Shader="Skyggelegger"
|
||||||
Source.Shader="Overgangsskygge"
|
Source.Shader="Overgangsskygge"
|
||||||
Transition.Shader="Overgangsskygge"
|
Transition.Shader="Overgangsskygge"
|
||||||
|
|
||||||
|
Filter.AutoFraming.Tracking.Mode="Modus"
|
||||||
|
|
||||||
Filter.Blur="Sløre"
|
Filter.Blur="Sløre"
|
||||||
Filter.Blur.Type="Type"
|
Filter.Blur.Type="Type"
|
||||||
Filter.Blur.Subtype="Undertype"
|
Filter.Blur.Subtype="Undertype"
|
||||||
|
@ -170,10 +172,6 @@ Filter.DynamicMask.Channel.Value="Baseverdi"
|
||||||
Filter.DynamicMask.Channel.Multiplier="Multiplikator"
|
Filter.DynamicMask.Channel.Multiplier="Multiplikator"
|
||||||
Filter.DynamicMask.Channel.Input="\"Input verdi\""
|
Filter.DynamicMask.Channel.Input="\"Input verdi\""
|
||||||
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
|
|
||||||
|
|
||||||
Filter.SDFEffects.Shadow.Inner="Innerskygge"
|
Filter.SDFEffects.Shadow.Inner="Innerskygge"
|
||||||
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Innerskygge maks avstand"
|
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Innerskygge maks avstand"
|
||||||
Filter.SDFEffects.Shadow.Inner.Offset.X="Innerskygge forskyvning X"
|
Filter.SDFEffects.Shadow.Inner.Offset.X="Innerskygge forskyvning X"
|
||||||
|
|
|
@ -227,6 +227,23 @@ Filter.Shader="Shader"
|
||||||
Source.Shader="Shader"
|
Source.Shader="Shader"
|
||||||
Transition.Shader="Shader"
|
Transition.Shader="Shader"
|
||||||
|
|
||||||
|
Filter.AutoFraming="Automatyczne kadrowanie"
|
||||||
|
Filter.AutoFraming.Tracking="Opcje śledzenia"
|
||||||
|
Filter.AutoFraming.Tracking.Mode="Tryb pracy"
|
||||||
|
Filter.AutoFraming.Tracking.Mode.Solo="Pojedyncze"
|
||||||
|
Filter.AutoFraming.Tracking.Mode.Group="Grupowe"
|
||||||
|
Filter.AutoFraming.Tracking.Frequency="Częstotliwość"
|
||||||
|
Filter.AutoFraming.Motion="Opcje ruchu"
|
||||||
|
Filter.AutoFraming.Motion.Smoothing="Wygładzanie"
|
||||||
|
Filter.AutoFraming.Motion.Prediction="Przewidywanie"
|
||||||
|
Filter.AutoFraming.Framing="Opcje kadrowania"
|
||||||
|
Filter.AutoFraming.Framing.Stability="Stabilność"
|
||||||
|
Filter.AutoFraming.Framing.Padding="Wypełnienie"
|
||||||
|
Filter.AutoFraming.Framing.Offset="Przesunięcie"
|
||||||
|
Filter.AutoFraming.Framing.AspectRatio="Współczynnik proporcji"
|
||||||
|
Filter.AutoFraming.Provider="Dostawca"
|
||||||
|
Filter.AutoFraming.Provider.NVIDIA.FaceDetection="NVIDIA® Wykrywanie twarzy, powered by NVIDIA® Broadcast"
|
||||||
|
|
||||||
Filter.Blur="Rozmycie"
|
Filter.Blur="Rozmycie"
|
||||||
Filter.Blur.Type="Typ"
|
Filter.Blur.Type="Typ"
|
||||||
Filter.Blur.Subtype="Podtyp"
|
Filter.Blur.Subtype="Podtyp"
|
||||||
|
@ -330,14 +347,6 @@ Filter.DynamicMask.Channel.Value="Wartość bazowa"
|
||||||
Filter.DynamicMask.Channel.Multiplier="Mnożnik"
|
Filter.DynamicMask.Channel.Multiplier="Mnożnik"
|
||||||
Filter.DynamicMask.Channel.Input="Wartość wejściowa %s"
|
Filter.DynamicMask.Channel.Input="Wartość wejściowa %s"
|
||||||
|
|
||||||
Filter.NVIDIA.FaceTracking="Śledzenie twarzy NVIDIA"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI="Punkty zainteresowania"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Zoom="Powiększenie"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset="Przesunięcie koloru"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Stability="Stabilność"
|
|
||||||
|
|
||||||
Filter.SDFEffects="Efekty SDF"
|
Filter.SDFEffects="Efekty SDF"
|
||||||
Filter.SDFEffects.Shadow.Inner="Wewnętrzny cień"
|
Filter.SDFEffects.Shadow.Inner="Wewnętrzny cień"
|
||||||
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Minimalny dystans wewnętrznego cienia"
|
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Minimalny dystans wewnętrznego cienia"
|
||||||
|
|
|
@ -25,6 +25,7 @@ State.Automatic="Automático"
|
||||||
State.Default="Padrão"
|
State.Default="Padrão"
|
||||||
|
|
||||||
UI.Menu="StreamFX"
|
UI.Menu="StreamFX"
|
||||||
|
UI.Menu.Discord="Junte-se ao Discord do StreamFX"
|
||||||
UI.Menu.About="Sobre o StreamFX"
|
UI.Menu.About="Sobre o StreamFX"
|
||||||
|
|
||||||
UI.About.Title="Sobre o StreamFX"
|
UI.About.Title="Sobre o StreamFX"
|
||||||
|
@ -132,6 +133,9 @@ Filter.Shader="Shader"
|
||||||
Source.Shader="Shader"
|
Source.Shader="Shader"
|
||||||
Transition.Shader="Shader"
|
Transition.Shader="Shader"
|
||||||
|
|
||||||
|
Filter.AutoFraming.Tracking.Mode="Modo"
|
||||||
|
Filter.AutoFraming.Framing.Offset="Deslocamento"
|
||||||
|
|
||||||
Filter.Blur="Desfoque"
|
Filter.Blur="Desfoque"
|
||||||
Filter.Blur.Type="Tipo"
|
Filter.Blur.Type="Tipo"
|
||||||
Filter.Blur.Subtype="Subtipo"
|
Filter.Blur.Subtype="Subtipo"
|
||||||
|
@ -228,14 +232,6 @@ Filter.DynamicMask.Channel.Value="Valor Base"
|
||||||
Filter.DynamicMask.Channel.Multiplier="Multiplicador"
|
Filter.DynamicMask.Channel.Multiplier="Multiplicador"
|
||||||
Filter.DynamicMask.Channel.Input="Valor de Entrada %s"
|
Filter.DynamicMask.Channel.Input="Valor de Entrada %s"
|
||||||
|
|
||||||
Filter.NVIDIA.FaceTracking="Rastreamento facial da NVIDIA"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI="Região de interesse"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom (Ampliar)"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset="Deslocamento"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Stability="Estabilidade"
|
|
||||||
|
|
||||||
Filter.SDFEffects="Efeitos SDF"
|
Filter.SDFEffects="Efeitos SDF"
|
||||||
Filter.SDFEffects.Shadow.Inner="Sombra Interna"
|
Filter.SDFEffects.Shadow.Inner="Sombra Interna"
|
||||||
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distância Mínima da Sombra Interna"
|
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distância Mínima da Sombra Interna"
|
||||||
|
|
|
@ -74,6 +74,9 @@ Filter.Shader="Sombreamento"
|
||||||
Source.Shader="Sombreamento"
|
Source.Shader="Sombreamento"
|
||||||
Transition.Shader="Sombreamento"
|
Transition.Shader="Sombreamento"
|
||||||
|
|
||||||
|
Filter.AutoFraming.Tracking.Mode="Modo"
|
||||||
|
Filter.AutoFraming.Framing.Offset="Desvio"
|
||||||
|
|
||||||
Filter.Blur="Desfocar"
|
Filter.Blur="Desfocar"
|
||||||
Filter.Blur.Type="Tipo"
|
Filter.Blur.Type="Tipo"
|
||||||
Filter.Blur.Subtype="Subtipo"
|
Filter.Blur.Subtype="Subtipo"
|
||||||
|
@ -111,11 +114,6 @@ Filter.ColorGrade.Tint.Mode.Linear="Linear"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset="Desvio"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
|
|
||||||
|
|
||||||
|
|
||||||
Filter.Transform.Camera.Mode="Modo"
|
Filter.Transform.Camera.Mode="Modo"
|
||||||
Filter.Transform.Position.X="X"
|
Filter.Transform.Position.X="X"
|
||||||
|
|
|
@ -129,6 +129,9 @@ Filter.Shader="Efecte de umbrire"
|
||||||
Source.Shader="Efecte de umbrire"
|
Source.Shader="Efecte de umbrire"
|
||||||
Transition.Shader="Efecte de umbrire"
|
Transition.Shader="Efecte de umbrire"
|
||||||
|
|
||||||
|
Filter.AutoFraming.Tracking.Mode="Mod"
|
||||||
|
Filter.AutoFraming.Framing.Offset="Ofset"
|
||||||
|
|
||||||
Filter.Blur="Voalare"
|
Filter.Blur="Voalare"
|
||||||
Filter.Blur.Type="Tip"
|
Filter.Blur.Type="Tip"
|
||||||
Filter.Blur.Subtype="Subtip"
|
Filter.Blur.Subtype="Subtip"
|
||||||
|
@ -182,11 +185,6 @@ Filter.ColorGrade.Tint.Mode.Linear="Liniar"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Zoom="Focalizare"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset="Ofset"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
|
|
||||||
|
|
||||||
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distanță minimă Umbră interioară"
|
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distanță minimă Umbră interioară"
|
||||||
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Distanța maximă a umbrei interioare"
|
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Distanța maximă a umbrei interioare"
|
||||||
Filter.SDFEffects.Shadow.Inner.Offset.X="Ofset umbra interioară X"
|
Filter.SDFEffects.Shadow.Inner.Offset.X="Ofset umbra interioară X"
|
||||||
|
|
|
@ -227,6 +227,23 @@ Filter.Shader="Шейдер"
|
||||||
Source.Shader="Шейдер"
|
Source.Shader="Шейдер"
|
||||||
Transition.Shader="Шейдер"
|
Transition.Shader="Шейдер"
|
||||||
|
|
||||||
|
Filter.AutoFraming="Автокадрирование"
|
||||||
|
Filter.AutoFraming.Tracking="Параметры отслеживания"
|
||||||
|
Filter.AutoFraming.Tracking.Mode="Режим"
|
||||||
|
Filter.AutoFraming.Tracking.Mode.Solo="Одиночный"
|
||||||
|
Filter.AutoFraming.Tracking.Mode.Group="Групповой"
|
||||||
|
Filter.AutoFraming.Tracking.Frequency="Периодичность"
|
||||||
|
Filter.AutoFraming.Motion="Параметры движения"
|
||||||
|
Filter.AutoFraming.Motion.Smoothing="Сглаживание"
|
||||||
|
Filter.AutoFraming.Motion.Prediction="Прогнозирование"
|
||||||
|
Filter.AutoFraming.Framing="Параметры кадрирования"
|
||||||
|
Filter.AutoFraming.Framing.Stability="Стабильность"
|
||||||
|
Filter.AutoFraming.Framing.Padding="Отступы"
|
||||||
|
Filter.AutoFraming.Framing.Offset="Смещение"
|
||||||
|
Filter.AutoFraming.Framing.AspectRatio="Соотношение сторон"
|
||||||
|
Filter.AutoFraming.Provider="Источник"
|
||||||
|
Filter.AutoFraming.Provider.NVIDIA.FaceDetection="Обнаружение лиц NVIDIA® при поддержке NVIDIA® Broadcast"
|
||||||
|
|
||||||
Filter.Blur="Размытие"
|
Filter.Blur="Размытие"
|
||||||
Filter.Blur.Type="Тип"
|
Filter.Blur.Type="Тип"
|
||||||
Filter.Blur.Subtype="Подтип"
|
Filter.Blur.Subtype="Подтип"
|
||||||
|
@ -330,14 +347,6 @@ Filter.DynamicMask.Channel.Value="Базовое значение"
|
||||||
Filter.DynamicMask.Channel.Multiplier="Множитель"
|
Filter.DynamicMask.Channel.Multiplier="Множитель"
|
||||||
Filter.DynamicMask.Channel.Input="%s Значение"
|
Filter.DynamicMask.Channel.Input="%s Значение"
|
||||||
|
|
||||||
Filter.NVIDIA.FaceTracking="Отслеживание лиц NVIDIA"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI="Область поиска"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Zoom="Приближение"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset="Смещение"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Stability="Стабильность"
|
|
||||||
|
|
||||||
Filter.SDFEffects="SDF Эффекты"
|
Filter.SDFEffects="SDF Эффекты"
|
||||||
Filter.SDFEffects.Shadow.Inner="Внутренняя Тень"
|
Filter.SDFEffects.Shadow.Inner="Внутренняя Тень"
|
||||||
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Минимальное расстояние внутренней тени"
|
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Минимальное расстояние внутренней тени"
|
||||||
|
@ -375,6 +384,8 @@ Filter.SDFEffects.SDF.Threshold="Порог альфа-канала SDF"
|
||||||
Filter.Transform="3D преобразование"
|
Filter.Transform="3D преобразование"
|
||||||
Filter.Transform.Camera="Камера"
|
Filter.Transform.Camera="Камера"
|
||||||
Filter.Transform.Camera.Mode="Режим"
|
Filter.Transform.Camera.Mode="Режим"
|
||||||
|
Filter.Transform.Camera.Mode.CornerPin="Закрепление углов"
|
||||||
|
Filter.Transform.Camera.Mode.Orthographic="Ортографический"
|
||||||
Filter.Transform.Camera.Mode.Perspective="Перспектива"
|
Filter.Transform.Camera.Mode.Perspective="Перспектива"
|
||||||
Filter.Transform.Camera.FieldOfView="Поле обзора (FOV)"
|
Filter.Transform.Camera.FieldOfView="Поле обзора (FOV)"
|
||||||
Filter.Transform.Position="Положение"
|
Filter.Transform.Position="Положение"
|
||||||
|
|
|
@ -22,6 +22,7 @@ SourceType.Source="Källa"
|
||||||
|
|
||||||
Shader.Shader.File="Fil"
|
Shader.Shader.File="Fil"
|
||||||
|
|
||||||
|
|
||||||
Filter.Blur.Type="Typ"
|
Filter.Blur.Type="Typ"
|
||||||
Filter.Blur.Mask.Type.Source="Källa"
|
Filter.Blur.Mask.Type.Source="Källa"
|
||||||
|
|
||||||
|
@ -35,7 +36,6 @@ Filter.Displacement.File="Fil"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Source.Mirror.Source="Källa"
|
Source.Mirror.Source="Källa"
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -64,6 +64,8 @@ Filter.Shader="เชดเดอร์"
|
||||||
Source.Shader="เชดเดอร์"
|
Source.Shader="เชดเดอร์"
|
||||||
Transition.Shader="เชดเดอร์"
|
Transition.Shader="เชดเดอร์"
|
||||||
|
|
||||||
|
Filter.AutoFraming.Tracking.Mode="รูปแบบ"
|
||||||
|
|
||||||
Filter.Blur="ความพร่ามัว"
|
Filter.Blur="ความพร่ามัว"
|
||||||
Filter.Blur.Type="ประเภท"
|
Filter.Blur.Type="ประเภท"
|
||||||
Filter.Blur.Size="ขนาด"
|
Filter.Blur.Size="ขนาด"
|
||||||
|
@ -79,10 +81,6 @@ Filter.DynamicMask.Channel="%s แชแนล"
|
||||||
Filter.DynamicMask.Channel.Value="ค่าพื้นฐาน"
|
Filter.DynamicMask.Channel.Value="ค่าพื้นฐาน"
|
||||||
Filter.DynamicMask.Channel.Multiplier="ตัวคูณ"
|
Filter.DynamicMask.Channel.Multiplier="ตัวคูณ"
|
||||||
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Zoom="ซูม"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
|
|
||||||
|
|
||||||
Filter.SDFEffects.Shadow.Inner="เงาด้านใน"
|
Filter.SDFEffects.Shadow.Inner="เงาด้านใน"
|
||||||
Filter.SDFEffects.Outline="เส้นกรอบ"
|
Filter.SDFEffects.Outline="เส้นกรอบ"
|
||||||
|
|
||||||
|
|
|
@ -153,6 +153,8 @@ Filter.Shader="Gölge"
|
||||||
Source.Shader="Gölge"
|
Source.Shader="Gölge"
|
||||||
Transition.Shader="Gölge"
|
Transition.Shader="Gölge"
|
||||||
|
|
||||||
|
Filter.AutoFraming.Tracking.Mode="Mod"
|
||||||
|
|
||||||
Filter.Blur="Bulanıklaştırma"
|
Filter.Blur="Bulanıklaştırma"
|
||||||
Filter.Blur.Type="Tür"
|
Filter.Blur.Type="Tür"
|
||||||
Filter.Blur.Subtype="Alt Tür"
|
Filter.Blur.Subtype="Alt Tür"
|
||||||
|
@ -203,10 +205,6 @@ Filter.DynamicMask.Channel.Value="Temel Değer"
|
||||||
Filter.DynamicMask.Channel.Multiplier="Çarpan"
|
Filter.DynamicMask.Channel.Multiplier="Çarpan"
|
||||||
Filter.DynamicMask.Channel.Input="%s Giriş Değeri"
|
Filter.DynamicMask.Channel.Input="%s Giriş Değeri"
|
||||||
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Zoom="Yakınlaştır"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
|
|
||||||
|
|
||||||
Filter.SDFEffects="SDF Efektleri"
|
Filter.SDFEffects="SDF Efektleri"
|
||||||
Filter.SDFEffects.Shadow.Inner="İç Gölge"
|
Filter.SDFEffects.Shadow.Inner="İç Gölge"
|
||||||
Filter.SDFEffects.Shadow.Inner.Range.Minimum="İç Gölge Minimum Mesafe"
|
Filter.SDFEffects.Shadow.Inner.Range.Minimum="İç Gölge Minimum Mesafe"
|
||||||
|
|
|
@ -215,6 +215,10 @@ Filter.Shader="着色器"
|
||||||
Source.Shader="着色器"
|
Source.Shader="着色器"
|
||||||
Transition.Shader="着色器"
|
Transition.Shader="着色器"
|
||||||
|
|
||||||
|
Filter.AutoFraming.Tracking.Mode="模式"
|
||||||
|
Filter.AutoFraming.Framing.Offset="偏移"
|
||||||
|
Filter.AutoFraming.Provider="提供者"
|
||||||
|
|
||||||
Filter.Blur="模糊"
|
Filter.Blur="模糊"
|
||||||
Filter.Blur.Type="类型"
|
Filter.Blur.Type="类型"
|
||||||
Filter.Blur.Subtype="子类型"
|
Filter.Blur.Subtype="子类型"
|
||||||
|
@ -318,14 +322,6 @@ Filter.DynamicMask.Channel.Value="基准值"
|
||||||
Filter.DynamicMask.Channel.Multiplier="乘数"
|
Filter.DynamicMask.Channel.Multiplier="乘数"
|
||||||
Filter.DynamicMask.Channel.Input="%s 输入值"
|
Filter.DynamicMask.Channel.Input="%s 输入值"
|
||||||
|
|
||||||
Filter.NVIDIA.FaceTracking="NVIDIA 人脸跟踪"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI="感兴趣区域"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Zoom="缩放"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset="偏移"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Stability="稳定性"
|
|
||||||
|
|
||||||
Filter.SDFEffects="SDF 特效"
|
Filter.SDFEffects="SDF 特效"
|
||||||
Filter.SDFEffects.Shadow.Inner="内部阴影"
|
Filter.SDFEffects.Shadow.Inner="内部阴影"
|
||||||
Filter.SDFEffects.Shadow.Inner.Range.Minimum="内阴影最小距离"
|
Filter.SDFEffects.Shadow.Inner.Range.Minimum="内阴影最小距离"
|
||||||
|
|
|
@ -65,13 +65,12 @@ Blur.Subtype.Zoom="縮放模糊"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Filter.ColorGrade.Tint.Mode.Linear="線性"
|
Filter.ColorGrade.Tint.Mode.Linear="線性"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Zoom="縮放模糊"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue