diff --git a/data/locale/ar-SA.ini b/data/locale/ar-SA.ini index a73e7a50..69e35b2b 100644 --- a/data/locale/ar-SA.ini +++ b/data/locale/ar-SA.ini @@ -79,6 +79,8 @@ Filter.Shader="التظليل" Source.Shader="التظليل" Transition.Shader="التظليل" +Filter.AutoFraming.Framing.Offset="إزاحة الألوان" + Filter.Blur="غشاوة" Filter.Blur.Type="النوع" Filter.Blur.Subtype="النوع الفرعي" @@ -134,9 +136,6 @@ Filter.ColorGrade.Tint.Mode.Linear="خطي" -Filter.NVIDIA.FaceTracking.ROI.Zoom="تكبيرية" -Filter.NVIDIA.FaceTracking.ROI.Offset="إزاحة الألوان" - Filter.Transform.Mipmapping="تمكين ميب ماب" diff --git a/data/locale/cs-CZ.ini b/data/locale/cs-CZ.ini index e68e81dd..e82ed44d 100644 --- a/data/locale/cs-CZ.ini +++ b/data/locale/cs-CZ.ini @@ -105,6 +105,8 @@ Filter.Shader="Shader" Source.Shader="Shader" Transition.Shader="Shader" +Filter.AutoFraming.Framing.Offset="Kompenzace" + Filter.Blur="Rozostření" Filter.Blur.Type="Druh" Filter.Blur.Subtype="Poddruh" @@ -192,13 +194,6 @@ Filter.DynamicMask.Input="Zdroj vstupu" Filter.DynamicMask.Channel.Value="Základní hodnota" Filter.DynamicMask.Channel.Multiplier="Násobitel" -Filter.NVIDIA.FaceTracking="NVIDIA Sledování Obličeje" -Filter.NVIDIA.FaceTracking.ROI.Zoom="Přiblížení" -Filter.NVIDIA.FaceTracking.ROI.Offset="Posun" -Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" -Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" -Filter.NVIDIA.FaceTracking.ROI.Stability="Stabilita" - Filter.SDFEffects="SDF efekty" Filter.SDFEffects.Shadow.Inner="Vnitřní stín" Filter.SDFEffects.Shadow.Outer="Vnější stín" diff --git a/data/locale/de-DE.ini b/data/locale/de-DE.ini index 48966634..40c1e856 100644 --- a/data/locale/de-DE.ini +++ b/data/locale/de-DE.ini @@ -228,6 +228,23 @@ Filter.Shader="Shader" Source.Shader="Shader" Transition.Shader="Shader" +Filter.AutoFraming="Automatische Einrahmung" +Filter.AutoFraming.Tracking="Verfolgungsoptionen" +Filter.AutoFraming.Tracking.Mode="Modus" +Filter.AutoFraming.Tracking.Mode.Solo="Einzeln" +Filter.AutoFraming.Tracking.Mode.Group="Gruppe" +Filter.AutoFraming.Tracking.Frequency="Frequenz" +Filter.AutoFraming.Motion="Bewegungsoptionen" +Filter.AutoFraming.Motion.Smoothing="Glättung" +Filter.AutoFraming.Motion.Prediction="Vorhersage" +Filter.AutoFraming.Framing="Einrahmungsoptionen" +Filter.AutoFraming.Framing.Stability="Stabilität" +Filter.AutoFraming.Framing.Padding="Abstand" +Filter.AutoFraming.Framing.Offset="Verschiebung" +Filter.AutoFraming.Framing.AspectRatio="Seitenverhältnis" +Filter.AutoFraming.Provider="Anbieter" +Filter.AutoFraming.Provider.NVIDIA.FaceDetection="NVIDIA® Gesichtserkennung, unterstützt von NVIDIA® Broadcast" + Filter.Blur="Weichzeichner" Filter.Blur.Type="Art" Filter.Blur.Subtype="Untertyp" @@ -331,14 +348,6 @@ Filter.DynamicMask.Channel.Value="Basiswert" Filter.DynamicMask.Channel.Multiplier="Multiplikator" Filter.DynamicMask.Channel.Input="%s Eingangswert" -Filter.NVIDIA.FaceTracking="NVIDIA Gesichtsverfolgung" -Filter.NVIDIA.FaceTracking.ROI="Interessengebiet" -Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom" -Filter.NVIDIA.FaceTracking.ROI.Offset="Verschiebung" -Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" -Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" -Filter.NVIDIA.FaceTracking.ROI.Stability="Stabilität" - Filter.SDFEffects="SDF Effekte" Filter.SDFEffects.Shadow.Inner="Innerer Schatten" Filter.SDFEffects.Shadow.Inner.Range.Minimum="Innere Schatten-Minimaldistanz" @@ -417,8 +426,12 @@ Filter.Upscaling.NVIDIA.SuperRes.Strength="Stärke" Filter.Upscaling.NVIDIA.SuperRes.Strength.Weak="Schwach" Filter.Upscaling.NVIDIA.SuperRes.Strength.Strong="Stark" +Filter.VirtualGreenscreen="Virtueller Greenscreen" Filter.VirtualGreenscreen.Provider="Anbieter" +Filter.VirtualGreenscreen.Provider.NVIDIA.Greenscreen="NVIDIA® Greenscreen, unterstützt von NVIDIA® Broadcast" +Filter.VirtualGreenscreen.NVIDIA.Greenscreen="NVIDIA® Greenscreen" Filter.VirtualGreenscreen.NVIDIA.Greenscreen.Mode="Modus" +Filter.VirtualGreenscreen.NVIDIA.Greenscreen.Mode.Performance="Leistung" Filter.VirtualGreenscreen.NVIDIA.Greenscreen.Mode.Quality="Qualität" Source.Mirror="Quellenspiegel" diff --git a/data/locale/en-GB.ini b/data/locale/en-GB.ini index 917dbdd9..f7068715 100644 --- a/data/locale/en-GB.ini +++ b/data/locale/en-GB.ini @@ -132,6 +132,9 @@ Filter.Shader="Shader" Source.Shader="Shader" Transition.Shader="Shader" +Filter.AutoFraming.Tracking.Mode="Mode" +Filter.AutoFraming.Framing.Offset="Offset" + Filter.Blur="Blur" Filter.Blur.Type="Type" Filter.Blur.Subtype="Subtype" @@ -228,14 +231,6 @@ Filter.DynamicMask.Channel.Value="Base Value" Filter.DynamicMask.Channel.Multiplier="Multiplier" Filter.DynamicMask.Channel.Input="%s Input Value" -Filter.NVIDIA.FaceTracking="NVIDIA Face Tracking" -Filter.NVIDIA.FaceTracking.ROI="Region of Interest" -Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom" -Filter.NVIDIA.FaceTracking.ROI.Offset="Offset" -Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" -Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" -Filter.NVIDIA.FaceTracking.ROI.Stability="Stability" - Filter.SDFEffects="SDF Effects" Filter.SDFEffects.Shadow.Inner="Inner Shadow" Filter.SDFEffects.Shadow.Inner.Range.Minimum="Inner Shadow Minimum Distance" diff --git a/data/locale/es-ES.ini b/data/locale/es-ES.ini index dcea545c..883585c7 100644 --- a/data/locale/es-ES.ini +++ b/data/locale/es-ES.ini @@ -178,6 +178,10 @@ Filter.Shader="Shader" Source.Shader="Shader" Transition.Shader="Shader" +Filter.AutoFraming.Tracking.Mode="Modo" +Filter.AutoFraming.Framing.Offset="Desplazamiento" +Filter.AutoFraming.Provider="Proveedor" + Filter.Blur="Desenfoque" Filter.Blur.Type="Tipo" Filter.Blur.Subtype="Subtipo" @@ -281,14 +285,6 @@ Filter.DynamicMask.Channel.Value="Valor base" Filter.DynamicMask.Channel.Multiplier="Multiplicador" Filter.DynamicMask.Channel.Input="%s Valor de entrada" -Filter.NVIDIA.FaceTracking="Rastreo facial de NVIDIA" -Filter.NVIDIA.FaceTracking.ROI="Regiones de Interés" -Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom" -Filter.NVIDIA.FaceTracking.ROI.Offset="Desplazamiento" -Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" -Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" -Filter.NVIDIA.FaceTracking.ROI.Stability="Estabilidad" - Filter.SDFEffects="Efectos SDF" Filter.SDFEffects.Shadow.Inner="Sombra Interior" Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distancia mínima de sombra interior" diff --git a/data/locale/fi-FI.ini b/data/locale/fi-FI.ini index de61b2a8..56a74918 100644 --- a/data/locale/fi-FI.ini +++ b/data/locale/fi-FI.ini @@ -70,6 +70,8 @@ Filter.Shader="Shaderit" Source.Shader="Shaderit" Transition.Shader="Shaderit" +Filter.AutoFraming.Framing.Offset="Siirtymä" + Filter.Blur.Mask.Source="Lähteen Maski" Filter.Blur.Mask.Color="Värisuodin" Filter.Blur.Mask.Alpha="Maskin läpinäkyvyys" @@ -121,11 +123,6 @@ Filter.ColorGrade.Tint.Highlight.Blue="Sinisen Korostus Sävy" -Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoomaus" -Filter.NVIDIA.FaceTracking.ROI.Offset="Siirtymä" -Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" -Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" - Filter.SDFEffects.Glow.Outer.Color="Ulomman Hehkun Väri" Filter.SDFEffects.Glow.Outer.Alpha="Ulomman Hehkun Läpinäkyvyys" Filter.SDFEffects.Glow.Outer.Width="Ulomman Hehkun Paksuus" diff --git a/data/locale/fr-FR.ini b/data/locale/fr-FR.ini index cc2116a3..4e164273 100644 --- a/data/locale/fr-FR.ini +++ b/data/locale/fr-FR.ini @@ -226,6 +226,23 @@ Filter.Shader="Shader" Source.Shader="Shader" Transition.Shader="Shader" +Filter.AutoFraming="Cadrage automatique" +Filter.AutoFraming.Tracking="Options de suivi" +Filter.AutoFraming.Tracking.Mode="Mode" +Filter.AutoFraming.Tracking.Mode.Solo="Individuel" +Filter.AutoFraming.Tracking.Mode.Group="Groupe" +Filter.AutoFraming.Tracking.Frequency="Fréquence" +Filter.AutoFraming.Motion="Options de mouvement" +Filter.AutoFraming.Motion.Smoothing="Lissage" +Filter.AutoFraming.Motion.Prediction="Prédiction" +Filter.AutoFraming.Framing="Options de cadrage" +Filter.AutoFraming.Framing.Stability="Stabilité" +Filter.AutoFraming.Framing.Padding="Marges intérieures" +Filter.AutoFraming.Framing.Offset="Décalage" +Filter.AutoFraming.Framing.AspectRatio="Ratio d'aspect" +Filter.AutoFraming.Provider="Fournisseur" +Filter.AutoFraming.Provider.NVIDIA.FaceDetection="Détection de visage NVIDIA®, propulsé par NVIDIA® Broadcast" + Filter.Blur="Flou" Filter.Blur.Type="Type" Filter.Blur.Subtype="Sous-type" @@ -329,14 +346,6 @@ Filter.DynamicMask.Channel.Value="Valeur de base" Filter.DynamicMask.Channel.Multiplier="Multiplicateur" Filter.DynamicMask.Channel.Input="%s Valeur d'entrée" -Filter.NVIDIA.FaceTracking="Suivi de visage NVIDIA" -Filter.NVIDIA.FaceTracking.ROI="Région d'intérêt" -Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom" -Filter.NVIDIA.FaceTracking.ROI.Offset="Décalage" -Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" -Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" -Filter.NVIDIA.FaceTracking.ROI.Stability="Stabilité" - Filter.SDFEffects="Effets FDS" Filter.SDFEffects.Shadow.Inner="Ombre intérieure" Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distance mini. de l'ombre intérieure" diff --git a/data/locale/hu-HU.ini b/data/locale/hu-HU.ini index 80027159..df6e4d34 100644 --- a/data/locale/hu-HU.ini +++ b/data/locale/hu-HU.ini @@ -54,6 +54,7 @@ Shader.Shader.Size="Méret" Shader.Shader.Size.Width="Szélesség" Shader.Shader.Size.Height="Magasság" + Filter.Blur.Type="Típus" Filter.Blur.Size="Méret" Filter.Blur.Mask.Type.Image="Kép" @@ -67,9 +68,6 @@ Filter.ColorGrade.Correction.Contrast="Kontraszt" Filter.Displacement.File="Fájl" -Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" -Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" - Filter.Transform.Camera="Kamera" Filter.Transform.Position="Pozíció" diff --git a/data/locale/it-IT.ini b/data/locale/it-IT.ini index f75377e8..bbcacfe1 100644 --- a/data/locale/it-IT.ini +++ b/data/locale/it-IT.ini @@ -228,6 +228,23 @@ Filter.Shader="Ombreggiato" Source.Shader="Ombreggiato" Transition.Shader="Ombreggiatore" +Filter.AutoFraming="Cornici Automatiche" +Filter.AutoFraming.Tracking="Opzioni Di Monitoraggio" +Filter.AutoFraming.Tracking.Mode="Modalità" +Filter.AutoFraming.Tracking.Mode.Solo="Solo" +Filter.AutoFraming.Tracking.Mode.Group="Gruppo" +Filter.AutoFraming.Tracking.Frequency="Frequenza" +Filter.AutoFraming.Motion="Opzioni Di Movimento" +Filter.AutoFraming.Motion.Smoothing="Smussamento" +Filter.AutoFraming.Motion.Prediction="Predizione" +Filter.AutoFraming.Framing="Opzioni Di Cornici" +Filter.AutoFraming.Framing.Stability="Stabilità" +Filter.AutoFraming.Framing.Padding="Rientro" +Filter.AutoFraming.Framing.Offset="Scostamento" +Filter.AutoFraming.Framing.AspectRatio="Rapporto Dimensioni" +Filter.AutoFraming.Provider="Provider" +Filter.AutoFraming.Provider.NVIDIA.FaceDetection="NVIDIA® Face Detection, powered by NVIDIA® Broadcast" + Filter.Blur="Sfocatura" Filter.Blur.Type="Tipo" Filter.Blur.Subtype="Sottotipo" @@ -331,14 +348,6 @@ Filter.DynamicMask.Channel.Value="Valore base" Filter.DynamicMask.Channel.Multiplier="Moltiplicatore" Filter.DynamicMask.Channel.Input="%s Valore d'Ingresso" -Filter.NVIDIA.FaceTracking="NVIDIA Face Tracking" -Filter.NVIDIA.FaceTracking.ROI="Regione di interesse" -Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom" -Filter.NVIDIA.FaceTracking.ROI.Offset="Scostamento" -Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" -Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" -Filter.NVIDIA.FaceTracking.ROI.Stability="Stabilità" - Filter.SDFEffects="Effetti SDF" Filter.SDFEffects.Shadow.Inner="Ombra Interna" Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distanza minima dell'ombra interna" diff --git a/data/locale/ja-JP.ini b/data/locale/ja-JP.ini index a5923ab9..4edf9016 100644 --- a/data/locale/ja-JP.ini +++ b/data/locale/ja-JP.ini @@ -132,6 +132,9 @@ Filter.Shader="シェーダー" Source.Shader="シェーダー" Transition.Shader="シェーダー" +Filter.AutoFraming.Tracking.Mode="モード" +Filter.AutoFraming.Framing.Offset="オフセット" + Filter.Blur="ぼかし" Filter.Blur.Type="タイプ" Filter.Blur.Subtype="サブタイプ" @@ -228,14 +231,6 @@ Filter.DynamicMask.Channel.Value="基本値" Filter.DynamicMask.Channel.Multiplier="乗算" Filter.DynamicMask.Channel.Input="%s 入力値" -Filter.NVIDIA.FaceTracking="NVIDIA フェイストラッキング" -Filter.NVIDIA.FaceTracking.ROI="追尾領域" -Filter.NVIDIA.FaceTracking.ROI.Zoom="ズーム" -Filter.NVIDIA.FaceTracking.ROI.Offset="オフセット" -Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" -Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" -Filter.NVIDIA.FaceTracking.ROI.Stability="安定度" - Filter.SDFEffects="SDFエフェクト" Filter.SDFEffects.Shadow.Inner="シャドウ(内側)" Filter.SDFEffects.Shadow.Inner.Range.Minimum="シャドウ(内側)最小距離" diff --git a/data/locale/ko-KR.ini b/data/locale/ko-KR.ini index 45a5e161..b5aa5258 100644 --- a/data/locale/ko-KR.ini +++ b/data/locale/ko-KR.ini @@ -78,6 +78,7 @@ Filter.Shader="셰이더" Source.Shader="셰이더" Transition.Shader="셰이더" + Filter.Blur="흐림" Filter.Blur.Type="유형" Filter.Blur.Subtype="하위유형:" @@ -117,8 +118,6 @@ Filter.ColorGrade.Tint.Mode.Linear="선형" -Filter.NVIDIA.FaceTracking.ROI.Zoom="확대" - diff --git a/data/locale/nl-NL.ini b/data/locale/nl-NL.ini index 87806902..60473cc6 100644 --- a/data/locale/nl-NL.ini +++ b/data/locale/nl-NL.ini @@ -25,6 +25,12 @@ State.Automatic="Automatisch" State.Default="Standaard" UI.Menu="StreamFX" +UI.Menu.Wiki="Lees de Wiki" +UI.Menu.Support="Help en ondersteun" +UI.Menu.Website="Bezoek de StreamFx Website" +UI.Menu.Discord="Neem deel aan onze StreamFx Discord" +UI.Menu.Twitter="Volg StreamFx op Twitter" +UI.Menu.YouTube="Abonneer je op StreamFx's Youtube kanaal" UI.Menu.About="Over StreamFX" UI.About.Title="Over StreamFX" @@ -54,6 +60,7 @@ Encoder.AOM.AV1.Encoder="Encoder" Encoder.AOM.AV1.Encoder.Usage="Gebruik" Encoder.AOM.AV1.Encoder.Usage.GoodQuality="Goede Kwaliteit" Encoder.AOM.AV1.Encoder.Usage.RealTime="Real-time" +Encoder.AOM.AV1.Encoder.Usage.AllIntra="Alle Intra-Frame" Encoder.AOM.AV1.Encoder.CPUUsage="CPU Gebruik" Encoder.AOM.AV1.Encoder.CPUUsage.0="Placebo" Encoder.AOM.AV1.Encoder.CPUUsage.1="Zeer Traag" @@ -65,32 +72,43 @@ Encoder.AOM.AV1.Encoder.CPUUsage.6="Sneller" Encoder.AOM.AV1.Encoder.CPUUsage.7="Zeer Snel" Encoder.AOM.AV1.Encoder.CPUUsage.8="Supersnel" Encoder.AOM.AV1.Encoder.CPUUsage.9="Ultra Snel" +Encoder.AOM.AV1.Encoder.CPUUsage.10="Heel erg snel" Encoder.AOM.AV1.Encoder.Profile="Profiel" Encoder.AOM.AV1.KeyFrames="Key-Frame" Encoder.AOM.AV1.KeyFrames.IntervalType="Intervaltype" Encoder.AOM.AV1.KeyFrames.IntervalType.Frames="Frames" Encoder.AOM.AV1.KeyFrames.IntervalType.Seconds="Seconden" Encoder.AOM.AV1.KeyFrames.Interval="Interval" +Encoder.AOM.AV1.RateControl="Beoordeel Controle" Encoder.AOM.AV1.RateControl.Mode="Modus" Encoder.AOM.AV1.RateControl.Mode.CBR="Constante Bitrate (CBR)" Encoder.AOM.AV1.RateControl.Mode.VBR="Variabele Bitrate (VBR)" Encoder.AOM.AV1.RateControl.Mode.CQ="Beperkte kwaliteit (CQ)" Encoder.AOM.AV1.RateControl.Mode.Q="Constante kwaliteit (Q)" +Encoder.AOM.AV1.RateControl.LookAhead="Kijk vooruit" Encoder.AOM.AV1.RateControl.Limits="Limieten" Encoder.AOM.AV1.RateControl.Limits.Bitrate="Bitrate" +Encoder.AOM.AV1.RateControl.Limits.Bitrate.Undershoot="Bitrate ondershoot" +Encoder.AOM.AV1.RateControl.Limits.Bitrate.Overshoot="Bitrate overschrijding" Encoder.AOM.AV1.RateControl.Limits.Quality="Kwaliteit" +Encoder.AOM.AV1.RateControl.Limits.Quantizer.Minimum="Minimale hoeveelheid" +Encoder.AOM.AV1.RateControl.Limits.Quantizer.Maximum="Maximale Hoeveelheid" Encoder.AOM.AV1.RateControl.Buffer="Buffer" Encoder.AOM.AV1.RateControl.Buffer.Size="Grootte" Encoder.AOM.AV1.RateControl.Buffer.Size.Initial="Oorspronkelijke Grootte" Encoder.AOM.AV1.RateControl.Buffer.Size.Optimal="Optimaal Grootte" Encoder.AOM.AV1.Advanced="Geavanceerd" +Encoder.AOM.AV1.Advanced.Threads="Draden" +Encoder.AOM.AV1.Advanced.RowMultiThreading="Per-Rij Multi-Thread" Encoder.AOM.AV1.Advanced.Tile.Columns="Tegelkolommen" Encoder.AOM.AV1.Advanced.Tile.Rows="Tegelrijen" Encoder.AOM.AV1.Advanced.Tune="Afstemmen" Encoder.AOM.AV1.Advanced.Tune.Metric="Metriek" Encoder.AOM.AV1.Advanced.Tune.Metric.PSNR="PSNR" +Encoder.AOM.AV1.Advanced.Tune.Metric.SSIM="Simkaart" Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.WithPreprocessing="VMAF (met voorverwerking)" Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.WithoutPreprocessing="VMAF (zonder voorverwerking)" +Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.MaxGain="VMAF (NegMaxGain)" Encoder.AOM.AV1.Advanced.Tune.Content="Inhoud" Encoder.AOM.AV1.Advanced.Tune.Content.Screen="Scherm" Encoder.AOM.AV1.Advanced.Tune.Content.Film="Film" @@ -155,6 +173,9 @@ Filter.Shader="Shader" Source.Shader="Shader" Transition.Shader="Shader" +Filter.AutoFraming.Tracking.Mode="Modus" +Filter.AutoFraming.Framing.Offset="Afwijking" + Filter.Blur="Vervagen" Filter.Blur.Type="Variant" Filter.Blur.Subtype="Subtype" @@ -235,14 +256,6 @@ Filter.DynamicMask.Channel.Value="Basiswaarde" Filter.DynamicMask.Channel.Multiplier="Vermenigvuldiger" Filter.DynamicMask.Channel.Input="%s Invoerwaarde" -Filter.NVIDIA.FaceTracking="NVIDIA Gezichtstracking" -Filter.NVIDIA.FaceTracking.ROI="Regio van belangstelling" -Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom" -Filter.NVIDIA.FaceTracking.ROI.Offset="Afwijking" -Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" -Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" -Filter.NVIDIA.FaceTracking.ROI.Stability="Stabiliteit" - Filter.SDFEffects="SDF Effecten" Filter.SDFEffects.Shadow.Inner="Binnenste schaduw" Filter.SDFEffects.Shadow.Inner.Range.Minimum="Binnenste schaduw Minimale afstand" diff --git a/data/locale/no-NO.ini b/data/locale/no-NO.ini index af638714..9881462a 100644 --- a/data/locale/no-NO.ini +++ b/data/locale/no-NO.ini @@ -102,6 +102,8 @@ Filter.Shader="Skyggelegger" Source.Shader="Overgangsskygge" Transition.Shader="Overgangsskygge" +Filter.AutoFraming.Tracking.Mode="Modus" + Filter.Blur="Sløre" Filter.Blur.Type="Type" Filter.Blur.Subtype="Undertype" @@ -170,10 +172,6 @@ Filter.DynamicMask.Channel.Value="Baseverdi" Filter.DynamicMask.Channel.Multiplier="Multiplikator" Filter.DynamicMask.Channel.Input="\"Input verdi\"" -Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom" -Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" -Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" - Filter.SDFEffects.Shadow.Inner="Innerskygge" Filter.SDFEffects.Shadow.Inner.Range.Maximum="Innerskygge maks avstand" Filter.SDFEffects.Shadow.Inner.Offset.X="Innerskygge forskyvning X" diff --git a/data/locale/pl-PL.ini b/data/locale/pl-PL.ini index 66c7b2ec..2ec0b0a0 100644 --- a/data/locale/pl-PL.ini +++ b/data/locale/pl-PL.ini @@ -227,6 +227,23 @@ Filter.Shader="Shader" Source.Shader="Shader" Transition.Shader="Shader" +Filter.AutoFraming="Automatyczne kadrowanie" +Filter.AutoFraming.Tracking="Opcje śledzenia" +Filter.AutoFraming.Tracking.Mode="Tryb pracy" +Filter.AutoFraming.Tracking.Mode.Solo="Pojedyncze" +Filter.AutoFraming.Tracking.Mode.Group="Grupowe" +Filter.AutoFraming.Tracking.Frequency="Częstotliwość" +Filter.AutoFraming.Motion="Opcje ruchu" +Filter.AutoFraming.Motion.Smoothing="Wygładzanie" +Filter.AutoFraming.Motion.Prediction="Przewidywanie" +Filter.AutoFraming.Framing="Opcje kadrowania" +Filter.AutoFraming.Framing.Stability="Stabilność" +Filter.AutoFraming.Framing.Padding="Wypełnienie" +Filter.AutoFraming.Framing.Offset="Przesunięcie" +Filter.AutoFraming.Framing.AspectRatio="Współczynnik proporcji" +Filter.AutoFraming.Provider="Dostawca" +Filter.AutoFraming.Provider.NVIDIA.FaceDetection="NVIDIA® Wykrywanie twarzy, powered by NVIDIA® Broadcast" + Filter.Blur="Rozmycie" Filter.Blur.Type="Typ" Filter.Blur.Subtype="Podtyp" @@ -330,14 +347,6 @@ Filter.DynamicMask.Channel.Value="Wartość bazowa" Filter.DynamicMask.Channel.Multiplier="Mnożnik" Filter.DynamicMask.Channel.Input="Wartość wejściowa %s" -Filter.NVIDIA.FaceTracking="Śledzenie twarzy NVIDIA" -Filter.NVIDIA.FaceTracking.ROI="Punkty zainteresowania" -Filter.NVIDIA.FaceTracking.ROI.Zoom="Powiększenie" -Filter.NVIDIA.FaceTracking.ROI.Offset="Przesunięcie koloru" -Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" -Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" -Filter.NVIDIA.FaceTracking.ROI.Stability="Stabilność" - Filter.SDFEffects="Efekty SDF" Filter.SDFEffects.Shadow.Inner="Wewnętrzny cień" Filter.SDFEffects.Shadow.Inner.Range.Minimum="Minimalny dystans wewnętrznego cienia" diff --git a/data/locale/pt-BR.ini b/data/locale/pt-BR.ini index cc6c3632..c52fab8d 100644 --- a/data/locale/pt-BR.ini +++ b/data/locale/pt-BR.ini @@ -25,6 +25,7 @@ State.Automatic="Automático" State.Default="Padrão" UI.Menu="StreamFX" +UI.Menu.Discord="Junte-se ao Discord do StreamFX" UI.Menu.About="Sobre o StreamFX" UI.About.Title="Sobre o StreamFX" @@ -132,6 +133,9 @@ Filter.Shader="Shader" Source.Shader="Shader" Transition.Shader="Shader" +Filter.AutoFraming.Tracking.Mode="Modo" +Filter.AutoFraming.Framing.Offset="Deslocamento" + Filter.Blur="Desfoque" Filter.Blur.Type="Tipo" Filter.Blur.Subtype="Subtipo" @@ -228,14 +232,6 @@ Filter.DynamicMask.Channel.Value="Valor Base" Filter.DynamicMask.Channel.Multiplier="Multiplicador" Filter.DynamicMask.Channel.Input="Valor de Entrada %s" -Filter.NVIDIA.FaceTracking="Rastreamento facial da NVIDIA" -Filter.NVIDIA.FaceTracking.ROI="Região de interesse" -Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom (Ampliar)" -Filter.NVIDIA.FaceTracking.ROI.Offset="Deslocamento" -Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" -Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" -Filter.NVIDIA.FaceTracking.ROI.Stability="Estabilidade" - Filter.SDFEffects="Efeitos SDF" Filter.SDFEffects.Shadow.Inner="Sombra Interna" Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distância Mínima da Sombra Interna" diff --git a/data/locale/pt-PT.ini b/data/locale/pt-PT.ini index ff21c652..5f47a4fa 100644 --- a/data/locale/pt-PT.ini +++ b/data/locale/pt-PT.ini @@ -74,6 +74,9 @@ Filter.Shader="Sombreamento" Source.Shader="Sombreamento" Transition.Shader="Sombreamento" +Filter.AutoFraming.Tracking.Mode="Modo" +Filter.AutoFraming.Framing.Offset="Desvio" + Filter.Blur="Desfocar" Filter.Blur.Type="Tipo" Filter.Blur.Subtype="Subtipo" @@ -111,11 +114,6 @@ Filter.ColorGrade.Tint.Mode.Linear="Linear" -Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom" -Filter.NVIDIA.FaceTracking.ROI.Offset="Desvio" -Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" -Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" - Filter.Transform.Camera.Mode="Modo" Filter.Transform.Position.X="X" diff --git a/data/locale/ro-RO.ini b/data/locale/ro-RO.ini index c32d3bc5..38a77bd2 100644 --- a/data/locale/ro-RO.ini +++ b/data/locale/ro-RO.ini @@ -129,6 +129,9 @@ Filter.Shader="Efecte de umbrire" Source.Shader="Efecte de umbrire" Transition.Shader="Efecte de umbrire" +Filter.AutoFraming.Tracking.Mode="Mod" +Filter.AutoFraming.Framing.Offset="Ofset" + Filter.Blur="Voalare" Filter.Blur.Type="Tip" Filter.Blur.Subtype="Subtip" @@ -182,11 +185,6 @@ Filter.ColorGrade.Tint.Mode.Linear="Liniar" -Filter.NVIDIA.FaceTracking.ROI.Zoom="Focalizare" -Filter.NVIDIA.FaceTracking.ROI.Offset="Ofset" -Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" -Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" - Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distanță minimă Umbră interioară" Filter.SDFEffects.Shadow.Inner.Range.Maximum="Distanța maximă a umbrei interioare" Filter.SDFEffects.Shadow.Inner.Offset.X="Ofset umbra interioară X" diff --git a/data/locale/ru-RU.ini b/data/locale/ru-RU.ini index 28b76709..dbbf606a 100644 --- a/data/locale/ru-RU.ini +++ b/data/locale/ru-RU.ini @@ -227,6 +227,23 @@ Filter.Shader="Шейдер" Source.Shader="Шейдер" Transition.Shader="Шейдер" +Filter.AutoFraming="Автокадрирование" +Filter.AutoFraming.Tracking="Параметры отслеживания" +Filter.AutoFraming.Tracking.Mode="Режим" +Filter.AutoFraming.Tracking.Mode.Solo="Одиночный" +Filter.AutoFraming.Tracking.Mode.Group="Групповой" +Filter.AutoFraming.Tracking.Frequency="Периодичность" +Filter.AutoFraming.Motion="Параметры движения" +Filter.AutoFraming.Motion.Smoothing="Сглаживание" +Filter.AutoFraming.Motion.Prediction="Прогнозирование" +Filter.AutoFraming.Framing="Параметры кадрирования" +Filter.AutoFraming.Framing.Stability="Стабильность" +Filter.AutoFraming.Framing.Padding="Отступы" +Filter.AutoFraming.Framing.Offset="Смещение" +Filter.AutoFraming.Framing.AspectRatio="Соотношение сторон" +Filter.AutoFraming.Provider="Источник" +Filter.AutoFraming.Provider.NVIDIA.FaceDetection="Обнаружение лиц NVIDIA® при поддержке NVIDIA® Broadcast" + Filter.Blur="Размытие" Filter.Blur.Type="Тип" Filter.Blur.Subtype="Подтип" @@ -330,14 +347,6 @@ Filter.DynamicMask.Channel.Value="Базовое значение" Filter.DynamicMask.Channel.Multiplier="Множитель" Filter.DynamicMask.Channel.Input="%s Значение" -Filter.NVIDIA.FaceTracking="Отслеживание лиц NVIDIA" -Filter.NVIDIA.FaceTracking.ROI="Область поиска" -Filter.NVIDIA.FaceTracking.ROI.Zoom="Приближение" -Filter.NVIDIA.FaceTracking.ROI.Offset="Смещение" -Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" -Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" -Filter.NVIDIA.FaceTracking.ROI.Stability="Стабильность" - Filter.SDFEffects="SDF Эффекты" Filter.SDFEffects.Shadow.Inner="Внутренняя Тень" Filter.SDFEffects.Shadow.Inner.Range.Minimum="Минимальное расстояние внутренней тени" @@ -375,6 +384,8 @@ Filter.SDFEffects.SDF.Threshold="Порог альфа-канала SDF" Filter.Transform="3D преобразование" Filter.Transform.Camera="Камера" Filter.Transform.Camera.Mode="Режим" +Filter.Transform.Camera.Mode.CornerPin="Закрепление углов" +Filter.Transform.Camera.Mode.Orthographic="Ортографический" Filter.Transform.Camera.Mode.Perspective="Перспектива" Filter.Transform.Camera.FieldOfView="Поле обзора (FOV)" Filter.Transform.Position="Положение" diff --git a/data/locale/sv-SE.ini b/data/locale/sv-SE.ini index bec82f3a..a3b9f3f2 100644 --- a/data/locale/sv-SE.ini +++ b/data/locale/sv-SE.ini @@ -22,6 +22,7 @@ SourceType.Source="Källa" Shader.Shader.File="Fil" + Filter.Blur.Type="Typ" Filter.Blur.Mask.Type.Source="Källa" @@ -35,7 +36,6 @@ Filter.Displacement.File="Fil" - Source.Mirror.Source="Källa" diff --git a/data/locale/th-TH.ini b/data/locale/th-TH.ini index 36d9e463..51a21af3 100644 --- a/data/locale/th-TH.ini +++ b/data/locale/th-TH.ini @@ -64,6 +64,8 @@ Filter.Shader="เชดเดอร์" Source.Shader="เชดเดอร์" Transition.Shader="เชดเดอร์" +Filter.AutoFraming.Tracking.Mode="รูปแบบ" + Filter.Blur="ความพร่ามัว" Filter.Blur.Type="ประเภท" Filter.Blur.Size="ขนาด" @@ -79,10 +81,6 @@ Filter.DynamicMask.Channel="%s แชแนล" Filter.DynamicMask.Channel.Value="ค่าพื้นฐาน" Filter.DynamicMask.Channel.Multiplier="ตัวคูณ" -Filter.NVIDIA.FaceTracking.ROI.Zoom="ซูม" -Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" -Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" - Filter.SDFEffects.Shadow.Inner="เงาด้านใน" Filter.SDFEffects.Outline="เส้นกรอบ" diff --git a/data/locale/tr-TR.ini b/data/locale/tr-TR.ini index 72e1cb60..7dda9e68 100644 --- a/data/locale/tr-TR.ini +++ b/data/locale/tr-TR.ini @@ -153,6 +153,8 @@ Filter.Shader="Gölge" Source.Shader="Gölge" Transition.Shader="Gölge" +Filter.AutoFraming.Tracking.Mode="Mod" + Filter.Blur="Bulanıklaştırma" Filter.Blur.Type="Tür" Filter.Blur.Subtype="Alt Tür" @@ -203,10 +205,6 @@ Filter.DynamicMask.Channel.Value="Temel Değer" Filter.DynamicMask.Channel.Multiplier="Çarpan" Filter.DynamicMask.Channel.Input="%s Giriş Değeri" -Filter.NVIDIA.FaceTracking.ROI.Zoom="Yakınlaştır" -Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" -Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" - Filter.SDFEffects="SDF Efektleri" Filter.SDFEffects.Shadow.Inner="İç Gölge" Filter.SDFEffects.Shadow.Inner.Range.Minimum="İç Gölge Minimum Mesafe" diff --git a/data/locale/zh-CN.ini b/data/locale/zh-CN.ini index 9b4bc76f..13f306e4 100644 --- a/data/locale/zh-CN.ini +++ b/data/locale/zh-CN.ini @@ -215,6 +215,10 @@ Filter.Shader="着色器" Source.Shader="着色器" Transition.Shader="着色器" +Filter.AutoFraming.Tracking.Mode="模式" +Filter.AutoFraming.Framing.Offset="偏移" +Filter.AutoFraming.Provider="提供者" + Filter.Blur="模糊" Filter.Blur.Type="类型" Filter.Blur.Subtype="子类型" @@ -318,14 +322,6 @@ Filter.DynamicMask.Channel.Value="基准值" Filter.DynamicMask.Channel.Multiplier="乘数" Filter.DynamicMask.Channel.Input="%s 输入值" -Filter.NVIDIA.FaceTracking="NVIDIA 人脸跟踪" -Filter.NVIDIA.FaceTracking.ROI="感兴趣区域" -Filter.NVIDIA.FaceTracking.ROI.Zoom="缩放" -Filter.NVIDIA.FaceTracking.ROI.Offset="偏移" -Filter.NVIDIA.FaceTracking.ROI.Offset.X="X" -Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y" -Filter.NVIDIA.FaceTracking.ROI.Stability="稳定性" - Filter.SDFEffects="SDF 特效" Filter.SDFEffects.Shadow.Inner="内部阴影" Filter.SDFEffects.Shadow.Inner.Range.Minimum="内阴影最小距离" diff --git a/data/locale/zh-TW.ini b/data/locale/zh-TW.ini index 778fba16..3f16cd17 100644 --- a/data/locale/zh-TW.ini +++ b/data/locale/zh-TW.ini @@ -65,13 +65,12 @@ Blur.Subtype.Zoom="縮放模糊" + Filter.ColorGrade.Tint.Mode.Linear="線性" -Filter.NVIDIA.FaceTracking.ROI.Zoom="縮放模糊" -