locale: New Crowdin updates (#685)

* New translations en-US.ini (Russian)

* New translations en-US.ini (Russian)

* New translations en-US.ini (Dutch)

* New translations en-US.ini (Turkish)

* New translations en-US.ini (Chinese Simplified)

* New translations en-US.ini (Chinese Traditional)

* New translations en-US.ini (Portuguese, Brazilian)

* New translations en-US.ini (Thai)

* New translations en-US.ini (Russian)

* New translations en-US.ini (English, United Kingdom)

* New translations en-US.ini (Swedish)

* New translations en-US.ini (Portuguese)

* New translations en-US.ini (Romanian)

* New translations en-US.ini (Finnish)

* New translations en-US.ini (French)

* New translations en-US.ini (Spanish)

* New translations en-US.ini (Arabic)

* New translations en-US.ini (Czech)

* New translations en-US.ini (German)

* New translations en-US.ini (Polish)

* New translations en-US.ini (Hungarian)

* New translations en-US.ini (Italian)

* New translations en-US.ini (Japanese)

* New translations en-US.ini (Korean)

* New translations en-US.ini (Dutch)

* New translations en-US.ini (Norwegian)

* New translations en-US.ini (Polish)

* New translations en-US.ini (Russian)

* New translations en-US.ini (Italian)

* New translations en-US.ini (French)

* New translations en-US.ini (French)

* New translations en-US.ini (German)

* New translations en-US.ini (German)

* New translations en-US.ini (Portuguese, Brazilian)
This commit is contained in:
Xaymar 2021-10-30 02:31:08 +02:00 committed by Michael Fabian 'Xaymar' Dirks
parent 2b3535f089
commit d46244ba89
23 changed files with 152 additions and 133 deletions

View file

@ -79,6 +79,8 @@ Filter.Shader="التظليل"
Source.Shader="التظليل"
Transition.Shader="التظليل"
Filter.AutoFraming.Framing.Offset="إزاحة الألوان"
Filter.Blur="غشاوة"
Filter.Blur.Type="النوع"
Filter.Blur.Subtype="النوع الفرعي"
@ -134,9 +136,6 @@ Filter.ColorGrade.Tint.Mode.Linear="خطي"
Filter.NVIDIA.FaceTracking.ROI.Zoom="تكبيرية"
Filter.NVIDIA.FaceTracking.ROI.Offset="إزاحة الألوان"
Filter.Transform.Mipmapping="تمكين ميب ماب"

View file

@ -105,6 +105,8 @@ Filter.Shader="Shader"
Source.Shader="Shader"
Transition.Shader="Shader"
Filter.AutoFraming.Framing.Offset="Kompenzace"
Filter.Blur="Rozostření"
Filter.Blur.Type="Druh"
Filter.Blur.Subtype="Poddruh"
@ -192,13 +194,6 @@ Filter.DynamicMask.Input="Zdroj vstupu"
Filter.DynamicMask.Channel.Value="Základní hodnota"
Filter.DynamicMask.Channel.Multiplier="Násobitel"
Filter.NVIDIA.FaceTracking="NVIDIA Sledování Obličeje"
Filter.NVIDIA.FaceTracking.ROI.Zoom="Přiblížení"
Filter.NVIDIA.FaceTracking.ROI.Offset="Posun"
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.NVIDIA.FaceTracking.ROI.Stability="Stabilita"
Filter.SDFEffects="SDF efekty"
Filter.SDFEffects.Shadow.Inner="Vnitřní stín"
Filter.SDFEffects.Shadow.Outer="Vnější stín"

View file

@ -228,6 +228,23 @@ Filter.Shader="Shader"
Source.Shader="Shader"
Transition.Shader="Shader"
Filter.AutoFraming="Automatische Einrahmung"
Filter.AutoFraming.Tracking="Verfolgungsoptionen"
Filter.AutoFraming.Tracking.Mode="Modus"
Filter.AutoFraming.Tracking.Mode.Solo="Einzeln"
Filter.AutoFraming.Tracking.Mode.Group="Gruppe"
Filter.AutoFraming.Tracking.Frequency="Frequenz"
Filter.AutoFraming.Motion="Bewegungsoptionen"
Filter.AutoFraming.Motion.Smoothing="Glättung"
Filter.AutoFraming.Motion.Prediction="Vorhersage"
Filter.AutoFraming.Framing="Einrahmungsoptionen"
Filter.AutoFraming.Framing.Stability="Stabilität"
Filter.AutoFraming.Framing.Padding="Abstand"
Filter.AutoFraming.Framing.Offset="Verschiebung"
Filter.AutoFraming.Framing.AspectRatio="Seitenverhältnis"
Filter.AutoFraming.Provider="Anbieter"
Filter.AutoFraming.Provider.NVIDIA.FaceDetection="NVIDIA® Gesichtserkennung, unterstützt von NVIDIA® Broadcast"
Filter.Blur="Weichzeichner"
Filter.Blur.Type="Art"
Filter.Blur.Subtype="Untertyp"
@ -331,14 +348,6 @@ Filter.DynamicMask.Channel.Value="Basiswert"
Filter.DynamicMask.Channel.Multiplier="Multiplikator"
Filter.DynamicMask.Channel.Input="%s Eingangswert"
Filter.NVIDIA.FaceTracking="NVIDIA Gesichtsverfolgung"
Filter.NVIDIA.FaceTracking.ROI="Interessengebiet"
Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
Filter.NVIDIA.FaceTracking.ROI.Offset="Verschiebung"
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.NVIDIA.FaceTracking.ROI.Stability="Stabilität"
Filter.SDFEffects="SDF Effekte"
Filter.SDFEffects.Shadow.Inner="Innerer Schatten"
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Innere Schatten-Minimaldistanz"
@ -417,8 +426,12 @@ Filter.Upscaling.NVIDIA.SuperRes.Strength="Stärke"
Filter.Upscaling.NVIDIA.SuperRes.Strength.Weak="Schwach"
Filter.Upscaling.NVIDIA.SuperRes.Strength.Strong="Stark"
Filter.VirtualGreenscreen="Virtueller Greenscreen"
Filter.VirtualGreenscreen.Provider="Anbieter"
Filter.VirtualGreenscreen.Provider.NVIDIA.Greenscreen="NVIDIA® Greenscreen, unterstützt von NVIDIA® Broadcast"
Filter.VirtualGreenscreen.NVIDIA.Greenscreen="NVIDIA® Greenscreen"
Filter.VirtualGreenscreen.NVIDIA.Greenscreen.Mode="Modus"
Filter.VirtualGreenscreen.NVIDIA.Greenscreen.Mode.Performance="Leistung"
Filter.VirtualGreenscreen.NVIDIA.Greenscreen.Mode.Quality="Qualität"
Source.Mirror="Quellenspiegel"

View file

@ -132,6 +132,9 @@ Filter.Shader="Shader"
Source.Shader="Shader"
Transition.Shader="Shader"
Filter.AutoFraming.Tracking.Mode="Mode"
Filter.AutoFraming.Framing.Offset="Offset"
Filter.Blur="Blur"
Filter.Blur.Type="Type"
Filter.Blur.Subtype="Subtype"
@ -228,14 +231,6 @@ Filter.DynamicMask.Channel.Value="Base Value"
Filter.DynamicMask.Channel.Multiplier="Multiplier"
Filter.DynamicMask.Channel.Input="%s Input Value"
Filter.NVIDIA.FaceTracking="NVIDIA Face Tracking"
Filter.NVIDIA.FaceTracking.ROI="Region of Interest"
Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
Filter.NVIDIA.FaceTracking.ROI.Offset="Offset"
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.NVIDIA.FaceTracking.ROI.Stability="Stability"
Filter.SDFEffects="SDF Effects"
Filter.SDFEffects.Shadow.Inner="Inner Shadow"
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Inner Shadow Minimum Distance"

View file

@ -178,6 +178,10 @@ Filter.Shader="Shader"
Source.Shader="Shader"
Transition.Shader="Shader"
Filter.AutoFraming.Tracking.Mode="Modo"
Filter.AutoFraming.Framing.Offset="Desplazamiento"
Filter.AutoFraming.Provider="Proveedor"
Filter.Blur="Desenfoque"
Filter.Blur.Type="Tipo"
Filter.Blur.Subtype="Subtipo"
@ -281,14 +285,6 @@ Filter.DynamicMask.Channel.Value="Valor base"
Filter.DynamicMask.Channel.Multiplier="Multiplicador"
Filter.DynamicMask.Channel.Input="%s Valor de entrada"
Filter.NVIDIA.FaceTracking="Rastreo facial de NVIDIA"
Filter.NVIDIA.FaceTracking.ROI="Regiones de Interés"
Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
Filter.NVIDIA.FaceTracking.ROI.Offset="Desplazamiento"
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.NVIDIA.FaceTracking.ROI.Stability="Estabilidad"
Filter.SDFEffects="Efectos SDF"
Filter.SDFEffects.Shadow.Inner="Sombra Interior"
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distancia mínima de sombra interior"

View file

@ -70,6 +70,8 @@ Filter.Shader="Shaderit"
Source.Shader="Shaderit"
Transition.Shader="Shaderit"
Filter.AutoFraming.Framing.Offset="Siirtymä"
Filter.Blur.Mask.Source="Lähteen Maski"
Filter.Blur.Mask.Color="Värisuodin"
Filter.Blur.Mask.Alpha="Maskin läpinäkyvyys"
@ -121,11 +123,6 @@ Filter.ColorGrade.Tint.Highlight.Blue="Sinisen Korostus Sävy"
Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoomaus"
Filter.NVIDIA.FaceTracking.ROI.Offset="Siirtymä"
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.SDFEffects.Glow.Outer.Color="Ulomman Hehkun Väri"
Filter.SDFEffects.Glow.Outer.Alpha="Ulomman Hehkun Läpinäkyvyys"
Filter.SDFEffects.Glow.Outer.Width="Ulomman Hehkun Paksuus"

View file

@ -226,6 +226,23 @@ Filter.Shader="Shader"
Source.Shader="Shader"
Transition.Shader="Shader"
Filter.AutoFraming="Cadrage automatique"
Filter.AutoFraming.Tracking="Options de suivi"
Filter.AutoFraming.Tracking.Mode="Mode"
Filter.AutoFraming.Tracking.Mode.Solo="Individuel"
Filter.AutoFraming.Tracking.Mode.Group="Groupe"
Filter.AutoFraming.Tracking.Frequency="Fréquence"
Filter.AutoFraming.Motion="Options de mouvement"
Filter.AutoFraming.Motion.Smoothing="Lissage"
Filter.AutoFraming.Motion.Prediction="Prédiction"
Filter.AutoFraming.Framing="Options de cadrage"
Filter.AutoFraming.Framing.Stability="Stabilité"
Filter.AutoFraming.Framing.Padding="Marges intérieures"
Filter.AutoFraming.Framing.Offset="Décalage"
Filter.AutoFraming.Framing.AspectRatio="Ratio d'aspect"
Filter.AutoFraming.Provider="Fournisseur"
Filter.AutoFraming.Provider.NVIDIA.FaceDetection="Détection de visage NVIDIA®, propulsé par NVIDIA® Broadcast"
Filter.Blur="Flou"
Filter.Blur.Type="Type"
Filter.Blur.Subtype="Sous-type"
@ -329,14 +346,6 @@ Filter.DynamicMask.Channel.Value="Valeur de base"
Filter.DynamicMask.Channel.Multiplier="Multiplicateur"
Filter.DynamicMask.Channel.Input="%s Valeur d'entrée"
Filter.NVIDIA.FaceTracking="Suivi de visage NVIDIA"
Filter.NVIDIA.FaceTracking.ROI="Région d'intérêt"
Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
Filter.NVIDIA.FaceTracking.ROI.Offset="Décalage"
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.NVIDIA.FaceTracking.ROI.Stability="Stabilité"
Filter.SDFEffects="Effets FDS"
Filter.SDFEffects.Shadow.Inner="Ombre intérieure"
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distance mini. de l'ombre intérieure"

View file

@ -54,6 +54,7 @@ Shader.Shader.Size="Méret"
Shader.Shader.Size.Width="Szélesség"
Shader.Shader.Size.Height="Magasság"
Filter.Blur.Type="Típus"
Filter.Blur.Size="Méret"
Filter.Blur.Mask.Type.Image="Kép"
@ -67,9 +68,6 @@ Filter.ColorGrade.Correction.Contrast="Kontraszt"
Filter.Displacement.File="Fájl"
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.Transform.Camera="Kamera"
Filter.Transform.Position="Pozíció"

View file

@ -228,6 +228,23 @@ Filter.Shader="Ombreggiato"
Source.Shader="Ombreggiato"
Transition.Shader="Ombreggiatore"
Filter.AutoFraming="Cornici Automatiche"
Filter.AutoFraming.Tracking="Opzioni Di Monitoraggio"
Filter.AutoFraming.Tracking.Mode="Modalità"
Filter.AutoFraming.Tracking.Mode.Solo="Solo"
Filter.AutoFraming.Tracking.Mode.Group="Gruppo"
Filter.AutoFraming.Tracking.Frequency="Frequenza"
Filter.AutoFraming.Motion="Opzioni Di Movimento"
Filter.AutoFraming.Motion.Smoothing="Smussamento"
Filter.AutoFraming.Motion.Prediction="Predizione"
Filter.AutoFraming.Framing="Opzioni Di Cornici"
Filter.AutoFraming.Framing.Stability="Stabilità"
Filter.AutoFraming.Framing.Padding="Rientro"
Filter.AutoFraming.Framing.Offset="Scostamento"
Filter.AutoFraming.Framing.AspectRatio="Rapporto Dimensioni"
Filter.AutoFraming.Provider="Provider"
Filter.AutoFraming.Provider.NVIDIA.FaceDetection="NVIDIA® Face Detection, powered by NVIDIA® Broadcast"
Filter.Blur="Sfocatura"
Filter.Blur.Type="Tipo"
Filter.Blur.Subtype="Sottotipo"
@ -331,14 +348,6 @@ Filter.DynamicMask.Channel.Value="Valore base"
Filter.DynamicMask.Channel.Multiplier="Moltiplicatore"
Filter.DynamicMask.Channel.Input="%s Valore d'Ingresso"
Filter.NVIDIA.FaceTracking="NVIDIA Face Tracking"
Filter.NVIDIA.FaceTracking.ROI="Regione di interesse"
Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
Filter.NVIDIA.FaceTracking.ROI.Offset="Scostamento"
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.NVIDIA.FaceTracking.ROI.Stability="Stabilità"
Filter.SDFEffects="Effetti SDF"
Filter.SDFEffects.Shadow.Inner="Ombra Interna"
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distanza minima dell'ombra interna"

View file

@ -132,6 +132,9 @@ Filter.Shader="シェーダー"
Source.Shader="シェーダー"
Transition.Shader="シェーダー"
Filter.AutoFraming.Tracking.Mode="モード"
Filter.AutoFraming.Framing.Offset="オフセット"
Filter.Blur="ぼかし"
Filter.Blur.Type="タイプ"
Filter.Blur.Subtype="サブタイプ"
@ -228,14 +231,6 @@ Filter.DynamicMask.Channel.Value="基本値"
Filter.DynamicMask.Channel.Multiplier="乗算"
Filter.DynamicMask.Channel.Input="%s 入力値"
Filter.NVIDIA.FaceTracking="NVIDIA フェイストラッキング"
Filter.NVIDIA.FaceTracking.ROI="追尾領域"
Filter.NVIDIA.FaceTracking.ROI.Zoom="ズーム"
Filter.NVIDIA.FaceTracking.ROI.Offset="オフセット"
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.NVIDIA.FaceTracking.ROI.Stability="安定度"
Filter.SDFEffects="SDFエフェクト"
Filter.SDFEffects.Shadow.Inner="シャドウ(内側)"
Filter.SDFEffects.Shadow.Inner.Range.Minimum="シャドウ(内側)最小距離"

View file

@ -78,6 +78,7 @@ Filter.Shader="셰이더"
Source.Shader="셰이더"
Transition.Shader="셰이더"
Filter.Blur="흐림"
Filter.Blur.Type="유형"
Filter.Blur.Subtype="하위유형:"
@ -117,8 +118,6 @@ Filter.ColorGrade.Tint.Mode.Linear="선형"
Filter.NVIDIA.FaceTracking.ROI.Zoom="확대"

View file

@ -25,6 +25,12 @@ State.Automatic="Automatisch"
State.Default="Standaard"
UI.Menu="StreamFX"
UI.Menu.Wiki="Lees de Wiki"
UI.Menu.Support="Help en ondersteun"
UI.Menu.Website="Bezoek de StreamFx Website"
UI.Menu.Discord="Neem deel aan onze StreamFx Discord"
UI.Menu.Twitter="Volg StreamFx op Twitter"
UI.Menu.YouTube="Abonneer je op StreamFx's Youtube kanaal"
UI.Menu.About="Over StreamFX"
UI.About.Title="Over StreamFX"
@ -54,6 +60,7 @@ Encoder.AOM.AV1.Encoder="Encoder"
Encoder.AOM.AV1.Encoder.Usage="Gebruik"
Encoder.AOM.AV1.Encoder.Usage.GoodQuality="Goede Kwaliteit"
Encoder.AOM.AV1.Encoder.Usage.RealTime="Real-time"
Encoder.AOM.AV1.Encoder.Usage.AllIntra="Alle Intra-Frame"
Encoder.AOM.AV1.Encoder.CPUUsage="CPU Gebruik"
Encoder.AOM.AV1.Encoder.CPUUsage.0="Placebo"
Encoder.AOM.AV1.Encoder.CPUUsage.1="Zeer Traag"
@ -65,32 +72,43 @@ Encoder.AOM.AV1.Encoder.CPUUsage.6="Sneller"
Encoder.AOM.AV1.Encoder.CPUUsage.7="Zeer Snel"
Encoder.AOM.AV1.Encoder.CPUUsage.8="Supersnel"
Encoder.AOM.AV1.Encoder.CPUUsage.9="Ultra Snel"
Encoder.AOM.AV1.Encoder.CPUUsage.10="Heel erg snel"
Encoder.AOM.AV1.Encoder.Profile="Profiel"
Encoder.AOM.AV1.KeyFrames="Key-Frame"
Encoder.AOM.AV1.KeyFrames.IntervalType="Intervaltype"
Encoder.AOM.AV1.KeyFrames.IntervalType.Frames="Frames"
Encoder.AOM.AV1.KeyFrames.IntervalType.Seconds="Seconden"
Encoder.AOM.AV1.KeyFrames.Interval="Interval"
Encoder.AOM.AV1.RateControl="Beoordeel Controle"
Encoder.AOM.AV1.RateControl.Mode="Modus"
Encoder.AOM.AV1.RateControl.Mode.CBR="Constante Bitrate (CBR)"
Encoder.AOM.AV1.RateControl.Mode.VBR="Variabele Bitrate (VBR)"
Encoder.AOM.AV1.RateControl.Mode.CQ="Beperkte kwaliteit (CQ)"
Encoder.AOM.AV1.RateControl.Mode.Q="Constante kwaliteit (Q)"
Encoder.AOM.AV1.RateControl.LookAhead="Kijk vooruit"
Encoder.AOM.AV1.RateControl.Limits="Limieten"
Encoder.AOM.AV1.RateControl.Limits.Bitrate="Bitrate"
Encoder.AOM.AV1.RateControl.Limits.Bitrate.Undershoot="Bitrate ondershoot"
Encoder.AOM.AV1.RateControl.Limits.Bitrate.Overshoot="Bitrate overschrijding"
Encoder.AOM.AV1.RateControl.Limits.Quality="Kwaliteit"
Encoder.AOM.AV1.RateControl.Limits.Quantizer.Minimum="Minimale hoeveelheid"
Encoder.AOM.AV1.RateControl.Limits.Quantizer.Maximum="Maximale Hoeveelheid"
Encoder.AOM.AV1.RateControl.Buffer="Buffer"
Encoder.AOM.AV1.RateControl.Buffer.Size="Grootte"
Encoder.AOM.AV1.RateControl.Buffer.Size.Initial="Oorspronkelijke Grootte"
Encoder.AOM.AV1.RateControl.Buffer.Size.Optimal="Optimaal Grootte"
Encoder.AOM.AV1.Advanced="Geavanceerd"
Encoder.AOM.AV1.Advanced.Threads="Draden"
Encoder.AOM.AV1.Advanced.RowMultiThreading="Per-Rij Multi-Thread"
Encoder.AOM.AV1.Advanced.Tile.Columns="Tegelkolommen"
Encoder.AOM.AV1.Advanced.Tile.Rows="Tegelrijen"
Encoder.AOM.AV1.Advanced.Tune="Afstemmen"
Encoder.AOM.AV1.Advanced.Tune.Metric="Metriek"
Encoder.AOM.AV1.Advanced.Tune.Metric.PSNR="PSNR"
Encoder.AOM.AV1.Advanced.Tune.Metric.SSIM="Simkaart"
Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.WithPreprocessing="VMAF (met voorverwerking)"
Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.WithoutPreprocessing="VMAF (zonder voorverwerking)"
Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.MaxGain="VMAF (NegMaxGain)"
Encoder.AOM.AV1.Advanced.Tune.Content="Inhoud"
Encoder.AOM.AV1.Advanced.Tune.Content.Screen="Scherm"
Encoder.AOM.AV1.Advanced.Tune.Content.Film="Film"
@ -155,6 +173,9 @@ Filter.Shader="Shader"
Source.Shader="Shader"
Transition.Shader="Shader"
Filter.AutoFraming.Tracking.Mode="Modus"
Filter.AutoFraming.Framing.Offset="Afwijking"
Filter.Blur="Vervagen"
Filter.Blur.Type="Variant"
Filter.Blur.Subtype="Subtype"
@ -235,14 +256,6 @@ Filter.DynamicMask.Channel.Value="Basiswaarde"
Filter.DynamicMask.Channel.Multiplier="Vermenigvuldiger"
Filter.DynamicMask.Channel.Input="%s Invoerwaarde"
Filter.NVIDIA.FaceTracking="NVIDIA Gezichtstracking"
Filter.NVIDIA.FaceTracking.ROI="Regio van belangstelling"
Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
Filter.NVIDIA.FaceTracking.ROI.Offset="Afwijking"
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.NVIDIA.FaceTracking.ROI.Stability="Stabiliteit"
Filter.SDFEffects="SDF Effecten"
Filter.SDFEffects.Shadow.Inner="Binnenste schaduw"
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Binnenste schaduw Minimale afstand"

View file

@ -102,6 +102,8 @@ Filter.Shader="Skyggelegger"
Source.Shader="Overgangsskygge"
Transition.Shader="Overgangsskygge"
Filter.AutoFraming.Tracking.Mode="Modus"
Filter.Blur="Sløre"
Filter.Blur.Type="Type"
Filter.Blur.Subtype="Undertype"
@ -170,10 +172,6 @@ Filter.DynamicMask.Channel.Value="Baseverdi"
Filter.DynamicMask.Channel.Multiplier="Multiplikator"
Filter.DynamicMask.Channel.Input="\"Input verdi\""
Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.SDFEffects.Shadow.Inner="Innerskygge"
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Innerskygge maks avstand"
Filter.SDFEffects.Shadow.Inner.Offset.X="Innerskygge forskyvning X"

View file

@ -227,6 +227,23 @@ Filter.Shader="Shader"
Source.Shader="Shader"
Transition.Shader="Shader"
Filter.AutoFraming="Automatyczne kadrowanie"
Filter.AutoFraming.Tracking="Opcje śledzenia"
Filter.AutoFraming.Tracking.Mode="Tryb pracy"
Filter.AutoFraming.Tracking.Mode.Solo="Pojedyncze"
Filter.AutoFraming.Tracking.Mode.Group="Grupowe"
Filter.AutoFraming.Tracking.Frequency="Częstotliwość"
Filter.AutoFraming.Motion="Opcje ruchu"
Filter.AutoFraming.Motion.Smoothing="Wygładzanie"
Filter.AutoFraming.Motion.Prediction="Przewidywanie"
Filter.AutoFraming.Framing="Opcje kadrowania"
Filter.AutoFraming.Framing.Stability="Stabilność"
Filter.AutoFraming.Framing.Padding="Wypełnienie"
Filter.AutoFraming.Framing.Offset="Przesunięcie"
Filter.AutoFraming.Framing.AspectRatio="Współczynnik proporcji"
Filter.AutoFraming.Provider="Dostawca"
Filter.AutoFraming.Provider.NVIDIA.FaceDetection="NVIDIA® Wykrywanie twarzy, powered by NVIDIA® Broadcast"
Filter.Blur="Rozmycie"
Filter.Blur.Type="Typ"
Filter.Blur.Subtype="Podtyp"
@ -330,14 +347,6 @@ Filter.DynamicMask.Channel.Value="Wartość bazowa"
Filter.DynamicMask.Channel.Multiplier="Mnożnik"
Filter.DynamicMask.Channel.Input="Wartość wejściowa %s"
Filter.NVIDIA.FaceTracking="Śledzenie twarzy NVIDIA"
Filter.NVIDIA.FaceTracking.ROI="Punkty zainteresowania"
Filter.NVIDIA.FaceTracking.ROI.Zoom="Powiększenie"
Filter.NVIDIA.FaceTracking.ROI.Offset="Przesunięcie koloru"
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.NVIDIA.FaceTracking.ROI.Stability="Stabilność"
Filter.SDFEffects="Efekty SDF"
Filter.SDFEffects.Shadow.Inner="Wewnętrzny cień"
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Minimalny dystans wewnętrznego cienia"

View file

@ -25,6 +25,7 @@ State.Automatic="Automático"
State.Default="Padrão"
UI.Menu="StreamFX"
UI.Menu.Discord="Junte-se ao Discord do StreamFX"
UI.Menu.About="Sobre o StreamFX"
UI.About.Title="Sobre o StreamFX"
@ -132,6 +133,9 @@ Filter.Shader="Shader"
Source.Shader="Shader"
Transition.Shader="Shader"
Filter.AutoFraming.Tracking.Mode="Modo"
Filter.AutoFraming.Framing.Offset="Deslocamento"
Filter.Blur="Desfoque"
Filter.Blur.Type="Tipo"
Filter.Blur.Subtype="Subtipo"
@ -228,14 +232,6 @@ Filter.DynamicMask.Channel.Value="Valor Base"
Filter.DynamicMask.Channel.Multiplier="Multiplicador"
Filter.DynamicMask.Channel.Input="Valor de Entrada %s"
Filter.NVIDIA.FaceTracking="Rastreamento facial da NVIDIA"
Filter.NVIDIA.FaceTracking.ROI="Região de interesse"
Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom (Ampliar)"
Filter.NVIDIA.FaceTracking.ROI.Offset="Deslocamento"
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.NVIDIA.FaceTracking.ROI.Stability="Estabilidade"
Filter.SDFEffects="Efeitos SDF"
Filter.SDFEffects.Shadow.Inner="Sombra Interna"
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distância Mínima da Sombra Interna"

View file

@ -74,6 +74,9 @@ Filter.Shader="Sombreamento"
Source.Shader="Sombreamento"
Transition.Shader="Sombreamento"
Filter.AutoFraming.Tracking.Mode="Modo"
Filter.AutoFraming.Framing.Offset="Desvio"
Filter.Blur="Desfocar"
Filter.Blur.Type="Tipo"
Filter.Blur.Subtype="Subtipo"
@ -111,11 +114,6 @@ Filter.ColorGrade.Tint.Mode.Linear="Linear"
Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
Filter.NVIDIA.FaceTracking.ROI.Offset="Desvio"
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.Transform.Camera.Mode="Modo"
Filter.Transform.Position.X="X"

View file

@ -129,6 +129,9 @@ Filter.Shader="Efecte de umbrire"
Source.Shader="Efecte de umbrire"
Transition.Shader="Efecte de umbrire"
Filter.AutoFraming.Tracking.Mode="Mod"
Filter.AutoFraming.Framing.Offset="Ofset"
Filter.Blur="Voalare"
Filter.Blur.Type="Tip"
Filter.Blur.Subtype="Subtip"
@ -182,11 +185,6 @@ Filter.ColorGrade.Tint.Mode.Linear="Liniar"
Filter.NVIDIA.FaceTracking.ROI.Zoom="Focalizare"
Filter.NVIDIA.FaceTracking.ROI.Offset="Ofset"
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Distanță minimă Umbră interioară"
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Distanța maximă a umbrei interioare"
Filter.SDFEffects.Shadow.Inner.Offset.X="Ofset umbra interioară X"

View file

@ -227,6 +227,23 @@ Filter.Shader="Шейдер"
Source.Shader="Шейдер"
Transition.Shader="Шейдер"
Filter.AutoFraming="Автокадрирование"
Filter.AutoFraming.Tracking="Параметры отслеживания"
Filter.AutoFraming.Tracking.Mode="Режим"
Filter.AutoFraming.Tracking.Mode.Solo="Одиночный"
Filter.AutoFraming.Tracking.Mode.Group="Групповой"
Filter.AutoFraming.Tracking.Frequency="Периодичность"
Filter.AutoFraming.Motion="Параметры движения"
Filter.AutoFraming.Motion.Smoothing="Сглаживание"
Filter.AutoFraming.Motion.Prediction="Прогнозирование"
Filter.AutoFraming.Framing="Параметры кадрирования"
Filter.AutoFraming.Framing.Stability="Стабильность"
Filter.AutoFraming.Framing.Padding="Отступы"
Filter.AutoFraming.Framing.Offset="Смещение"
Filter.AutoFraming.Framing.AspectRatio="Соотношение сторон"
Filter.AutoFraming.Provider="Источник"
Filter.AutoFraming.Provider.NVIDIA.FaceDetection="Обнаружение лиц NVIDIA® при поддержке NVIDIA® Broadcast"
Filter.Blur="Размытие"
Filter.Blur.Type="Тип"
Filter.Blur.Subtype="Подтип"
@ -330,14 +347,6 @@ Filter.DynamicMask.Channel.Value="Базовое значение"
Filter.DynamicMask.Channel.Multiplier="Множитель"
Filter.DynamicMask.Channel.Input="%s Значение"
Filter.NVIDIA.FaceTracking="Отслеживание лиц NVIDIA"
Filter.NVIDIA.FaceTracking.ROI="Область поиска"
Filter.NVIDIA.FaceTracking.ROI.Zoom="Приближение"
Filter.NVIDIA.FaceTracking.ROI.Offset="Смещение"
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.NVIDIA.FaceTracking.ROI.Stability="Стабильность"
Filter.SDFEffects="SDF Эффекты"
Filter.SDFEffects.Shadow.Inner="Внутренняя Тень"
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Минимальное расстояние внутренней тени"
@ -375,6 +384,8 @@ Filter.SDFEffects.SDF.Threshold="Порог альфа-канала SDF"
Filter.Transform="3D преобразование"
Filter.Transform.Camera="Камера"
Filter.Transform.Camera.Mode="Режим"
Filter.Transform.Camera.Mode.CornerPin="Закрепление углов"
Filter.Transform.Camera.Mode.Orthographic="Ортографический"
Filter.Transform.Camera.Mode.Perspective="Перспектива"
Filter.Transform.Camera.FieldOfView="Поле обзора (FOV)"
Filter.Transform.Position="Положение"

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@ -22,6 +22,7 @@ SourceType.Source="Källa"
Shader.Shader.File="Fil"
Filter.Blur.Type="Typ"
Filter.Blur.Mask.Type.Source="Källa"
@ -35,7 +36,6 @@ Filter.Displacement.File="Fil"
Source.Mirror.Source="Källa"

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@ -64,6 +64,8 @@ Filter.Shader="เชดเดอร์"
Source.Shader="เชดเดอร์"
Transition.Shader="เชดเดอร์"
Filter.AutoFraming.Tracking.Mode="รูปแบบ"
Filter.Blur="ความพร่ามัว"
Filter.Blur.Type="ประเภท"
Filter.Blur.Size="ขนาด"
@ -79,10 +81,6 @@ Filter.DynamicMask.Channel="%s แชแนล"
Filter.DynamicMask.Channel.Value="ค่าพื้นฐาน"
Filter.DynamicMask.Channel.Multiplier="ตัวคูณ"
Filter.NVIDIA.FaceTracking.ROI.Zoom="ซูม"
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.SDFEffects.Shadow.Inner="เงาด้านใน"
Filter.SDFEffects.Outline="เส้นกรอบ"

View file

@ -153,6 +153,8 @@ Filter.Shader="Gölge"
Source.Shader="Gölge"
Transition.Shader="Gölge"
Filter.AutoFraming.Tracking.Mode="Mod"
Filter.Blur="Bulanıklaştırma"
Filter.Blur.Type="Tür"
Filter.Blur.Subtype="Alt Tür"
@ -203,10 +205,6 @@ Filter.DynamicMask.Channel.Value="Temel Değer"
Filter.DynamicMask.Channel.Multiplier="Çarpan"
Filter.DynamicMask.Channel.Input="%s Giriş Değeri"
Filter.NVIDIA.FaceTracking.ROI.Zoom="Yakınlaştır"
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.SDFEffects="SDF Efektleri"
Filter.SDFEffects.Shadow.Inner="İç Gölge"
Filter.SDFEffects.Shadow.Inner.Range.Minimum="İç Gölge Minimum Mesafe"

View file

@ -215,6 +215,10 @@ Filter.Shader="着色器"
Source.Shader="着色器"
Transition.Shader="着色器"
Filter.AutoFraming.Tracking.Mode="模式"
Filter.AutoFraming.Framing.Offset="偏移"
Filter.AutoFraming.Provider="提供者"
Filter.Blur="模糊"
Filter.Blur.Type="类型"
Filter.Blur.Subtype="子类型"
@ -318,14 +322,6 @@ Filter.DynamicMask.Channel.Value="基准值"
Filter.DynamicMask.Channel.Multiplier="乘数"
Filter.DynamicMask.Channel.Input="%s 输入值"
Filter.NVIDIA.FaceTracking="NVIDIA 人脸跟踪"
Filter.NVIDIA.FaceTracking.ROI="感兴趣区域"
Filter.NVIDIA.FaceTracking.ROI.Zoom="缩放"
Filter.NVIDIA.FaceTracking.ROI.Offset="偏移"
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
Filter.NVIDIA.FaceTracking.ROI.Stability="稳定性"
Filter.SDFEffects="SDF 特效"
Filter.SDFEffects.Shadow.Inner="内部阴影"
Filter.SDFEffects.Shadow.Inner.Range.Minimum="内阴影最小距离"

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@ -65,13 +65,12 @@ Blur.Subtype.Zoom="縮放模糊"
Filter.ColorGrade.Tint.Mode.Linear="線性"
Filter.NVIDIA.FaceTracking.ROI.Zoom="縮放模糊"