obs/gs/vertexbuffer: Cleanup and add workaround for OBS Studio memory leak

This commit is contained in:
Michael Fabian 'Xaymar' Dirks 2020-07-27 02:19:19 +02:00 committed by Michael Fabian Dirks
parent b57c7975e3
commit bbfacbc30b
2 changed files with 161 additions and 209 deletions

View file

@ -22,120 +22,114 @@
#include "obs/gs/gs-helper.hpp"
#include "utility.hpp"
void gs::vertex_buffer::initialize(std::size_t capacity, std::size_t layers)
void gs::vertex_buffer::initialize(uint32_t capacity, uint8_t layers)
{
finalize();
if (capacity > MAXIMUM_VERTICES) {
throw std::out_of_range("capacity too large");
throw std::out_of_range("capacity");
}
if (layers > MAXIMUM_UVW_LAYERS) {
throw std::out_of_range("too many layers");
throw std::out_of_range("layers");
}
// Allocate memory for data.
_data = gs_vbdata_create();
_data = std::make_shared<decltype(_data)::element_type>();
_data->num = _capacity;
_data->num_tex = _layers;
_data->points = _positions = (vec3*)util::malloc_aligned(16, sizeof(vec3) * _capacity);
memset(_positions, 0, sizeof(vec3) * _capacity);
_data->normals = _normals = (vec3*)util::malloc_aligned(16, sizeof(vec3) * _capacity);
memset(_normals, 0, sizeof(vec3) * _capacity);
_data->tangents = _tangents = (vec3*)util::malloc_aligned(16, sizeof(vec3) * _capacity);
memset(_tangents, 0, sizeof(vec3) * _capacity);
_data->colors = _colors = (uint32_t*)util::malloc_aligned(16, sizeof(uint32_t) * _capacity);
// Clear the allocated memory of any data.
memset(_positions, 0, sizeof(vec3) * _capacity);
memset(_normals, 0, sizeof(vec3) * _capacity);
memset(_tangents, 0, sizeof(vec3) * _capacity);
memset(_colors, 0, sizeof(uint32_t) * _capacity);
if (_layers > 0) {
_data->tvarray = _layer_data = (gs_tvertarray*)util::malloc_aligned(16, sizeof(gs_tvertarray) * _layers);
for (std::size_t n = 0; n < _layers; n++) {
_layer_data[n].array = _uvs[n] = (vec4*)util::malloc_aligned(16, sizeof(vec4) * _capacity);
_layer_data[n].width = 4;
if (_layers == 0) {
_data->tvarray = nullptr;
} else {
_data->tvarray = _uv_layers = (gs_tvertarray*)util::malloc_aligned(16, sizeof(gs_tvertarray) * _layers);
for (uint8_t n = 0; n < _layers; n++) {
_uv_layers[n].array = _uvs[n] = (vec4*)util::malloc_aligned(16, sizeof(vec4) * _capacity);
_uv_layers[n].width = 4;
memset(_uvs[n], 0, sizeof(vec4) * _capacity);
}
} else {
_data->tvarray = nullptr;
}
}
gs::vertex_buffer::~vertex_buffer()
{
if (_positions) {
util::free_aligned(_positions);
_positions = nullptr;
}
if (_normals) {
util::free_aligned(_normals);
_normals = nullptr;
}
if (_tangents) {
util::free_aligned(_tangents);
_tangents = nullptr;
}
if (_colors) {
util::free_aligned(_colors);
_colors = nullptr;
}
for (std::size_t n = 0; n < _layers; n++) {
if (_uvs[n]) {
util::free_aligned(_uvs[n]);
_uvs[n] = nullptr;
}
}
if (_layer_data) {
util::free_aligned(_layer_data);
_layer_data = nullptr;
}
if (_data) {
memset(_data, 0, sizeof(gs_vb_data));
if (!_buffer) {
gs_vbdata_destroy(_data);
_data = nullptr;
}
}
if (_buffer) {
// Allocate actual GPU vertex buffer.
{
auto gctx = gs::context();
gs_vertexbuffer_destroy(_buffer);
_buffer = nullptr;
}
}
gs::vertex_buffer::vertex_buffer() : vertex_buffer(MAXIMUM_VERTICES, MAXIMUM_UVW_LAYERS) {}
gs::vertex_buffer::vertex_buffer(std::uint32_t vertices) : vertex_buffer(vertices, MAXIMUM_UVW_LAYERS) {}
gs::vertex_buffer::vertex_buffer(std::uint32_t vertices, std::uint8_t uvlayers)
: _size(vertices), _capacity(vertices), _layers(uvlayers), _positions(nullptr), _normals(nullptr),
_tangents(nullptr), _colors(nullptr), _data(nullptr), _buffer(nullptr), _layer_data(nullptr)
{
initialize(vertices, uvlayers);
if (vertices > MAXIMUM_VERTICES) {
throw std::out_of_range("vertices out of range");
}
if (uvlayers > MAXIMUM_UVW_LAYERS) {
throw std::out_of_range("uvlayers out of range");
_buffer =
decltype(_buffer)(gs_vertexbuffer_create(_data.get(), GS_DYNAMIC | GS_DUP_BUFFER), [this](gs_vertbuffer_t* v) {
try {
auto gctx = gs::context();
gs_vertexbuffer_destroy(v);
} catch (...) {
if (obs_get_version() < MAKE_SEMANTIC_VERSION(26, 0, 0)) {
// Fixes a memory leak with OBS Studio versions older than 26.x.
gs_vbdata_destroy(_obs_data);
}
}
});
_obs_data = gs_vertexbuffer_get_data(_buffer.get());
}
// Allocate GPU
auto gctx = gs::context();
_buffer = gs_vertexbuffer_create(_data, GS_DYNAMIC | GS_DUP_BUFFER);
memset(_data, 0, sizeof(gs_vb_data));
_data->num = _capacity;
_data->num_tex = _layers;
if (!_buffer) {
throw std::runtime_error("Failed to create vertex buffer.");
}
}
// cppcheck-suppress uninitMemberVar
void gs::vertex_buffer::finalize()
{
// Free data
util::free_aligned(_positions);
util::free_aligned(_normals);
util::free_aligned(_tangents);
util::free_aligned(_colors);
util::free_aligned(_uv_layers);
for (std::size_t n = 0; n < _layers; n++) {
util::free_aligned(_uvs[n]);
}
_buffer.reset();
_data.reset();
}
gs::vertex_buffer::~vertex_buffer()
{
finalize();
}
gs::vertex_buffer::vertex_buffer(uint32_t size, uint8_t layers)
: _capacity(size), _size(size), _layers(layers),
_buffer(nullptr), _data(nullptr),
_positions(nullptr), _normals(nullptr), _tangents(nullptr), _colors(nullptr), _uv_layers(nullptr), _uvs(),
_obs_data(nullptr)
{
initialize(_size, _layers);
}
gs::vertex_buffer::vertex_buffer(gs_vertbuffer_t* vb)
: _size(0), _capacity(0), _layers(0), _positions(nullptr), _normals(nullptr), _tangents(nullptr), _colors(nullptr),
_uvs(), _data(nullptr), _buffer(nullptr), _layer_data(nullptr)
: _capacity(0), _size(0), _layers(0),
_buffer(nullptr), _data(nullptr),
_positions(nullptr), _normals(nullptr), _tangents(nullptr), _colors(nullptr), _uv_layers(nullptr), _uvs(),
_obs_data(nullptr)
{
auto gctx = gs::context();
gs_vb_data* vbd = gs_vertexbuffer_get_data(vb);
if (!vbd)
throw std::runtime_error("vertex buffer with no data");
initialize(vbd->num, vbd->num_tex);
initialize(static_cast<uint32_t>(vbd->num), static_cast<uint8_t>(vbd->num_tex));
if (_positions && vbd->points)
memcpy(_positions, vbd->points, vbd->num * sizeof(vec3));
@ -153,7 +147,6 @@ gs::vertex_buffer::vertex_buffer(gs_vertbuffer_t* vb)
} else if (vbd->tvarray[n].width < 4) {
for (std::size_t idx = 0; idx < _capacity; idx++) {
float* mem = reinterpret_cast<float*>(vbd->tvarray[n].array) + (idx * vbd->tvarray[n].width);
// cppcheck-suppress memsetClassFloat
memset(&_uvs[n][idx], 0, sizeof(vec4));
memcpy(&_uvs[n][idx], mem, vbd->tvarray[n].width);
}
@ -163,114 +156,95 @@ gs::vertex_buffer::vertex_buffer(gs_vertbuffer_t* vb)
}
}
// cppcheck-suppress uninitMemberVar
gs::vertex_buffer::vertex_buffer(vertex_buffer const& other) : vertex_buffer(other._capacity)
{
// Copy Constructor
gs::vertex_buffer::vertex_buffer(vertex_buffer const& other) : vertex_buffer(other._capacity, other._layers)
{ // Copy Constructor
memcpy(_positions, other._positions, _capacity * sizeof(vec3));
memcpy(_normals, other._normals, _capacity * sizeof(vec3));
memcpy(_tangents, other._tangents, _capacity * sizeof(vec3));
memcpy(_colors, other._colors, _capacity * sizeof(vec3));
for (std::size_t n = 0; n < MAXIMUM_UVW_LAYERS; n++) {
memcpy(_uvs[n], other._uvs[n], _capacity * sizeof(vec3));
for (std::size_t n = 0; n < other._layers; n++) {
memcpy(_uvs[n], other._uvs[n], _capacity * sizeof(vec4));
}
}
gs::vertex_buffer::vertex_buffer(vertex_buffer const&& other) noexcept : _uvs()
{
// Move Constructor
void gs::vertex_buffer::operator=(vertex_buffer const& other)
{ // Copy operator
initialize(other._capacity, other._layers);
_size = other._size;
// Copy actual data over.
memcpy(_positions, other._positions, other._capacity * sizeof(vec3));
memcpy(_normals, other._normals, other._capacity * sizeof(vec3));
memcpy(_tangents, other._tangents, other._capacity * sizeof(vec3));
memcpy(_colors, other._colors, other._capacity * sizeof(uint32_t));
memcpy(_uv_layers, other._uv_layers, sizeof(gs_tvertarray));
for (std::size_t n = 0; n < other._layers; n++) {
memcpy(_uvs[n], other._uvs[n], _capacity * sizeof(vec4));
}
}
gs::vertex_buffer::vertex_buffer(vertex_buffer const&& other) noexcept
{ // Move Constructor
_capacity = other._capacity;
_size = other._size;
_layers = other._layers;
_buffer = other._buffer;
_data = other._data;
_positions = other._positions;
_normals = other._normals;
_tangents = other._tangents;
_colors = other._colors;
_uv_layers = other._uv_layers;
for (std::size_t n = 0; n < MAXIMUM_UVW_LAYERS; n++) {
_uvs[n] = other._uvs[n];
}
_data = other._data;
_buffer = other._buffer;
_layer_data = other._layer_data;
_obs_data = other._obs_data;
}
void gs::vertex_buffer::operator=(vertex_buffer const&& other) noexcept
{
// Move Assignment
/// First self-destruct (semi-destruct itself).
if (_positions) {
util::free_aligned(_positions);
_positions = nullptr;
}
if (_normals) {
util::free_aligned(_normals);
_normals = nullptr;
}
if (_tangents) {
util::free_aligned(_tangents);
_tangents = nullptr;
}
if (_colors) {
util::free_aligned(_colors);
_colors = nullptr;
}
for (std::size_t n = 0; n < MAXIMUM_UVW_LAYERS; n++) {
if (_uvs[n]) {
util::free_aligned(_uvs[n]);
_uvs[n] = nullptr;
}
}
if (_layer_data) {
util::free_aligned(_layer_data);
_layer_data = nullptr;
}
if (_data) {
memset(_data, 0, sizeof(gs_vb_data));
if (!_buffer) {
gs_vbdata_destroy(_data);
_data = nullptr;
}
}
if (_buffer) {
auto gctx = gs::context();
gs_vertexbuffer_destroy(_buffer);
_buffer = nullptr;
}
void gs::vertex_buffer::operator=(vertex_buffer const&& other)
{ // Move Assignment
finalize();
/// Then assign new values.
_capacity = other._capacity;
_size = other._size;
_layers = other._layers;
_buffer = other._buffer;
_data = other._data;
_positions = other._positions;
_normals = other._normals;
_tangents = other._tangents;
_colors = other._colors;
_uv_layers = other._uv_layers;
for (std::size_t n = 0; n < MAXIMUM_UVW_LAYERS; n++) {
_uvs[n] = other._uvs[n];
}
_data = other._data;
_buffer = other._buffer;
_layer_data = other._layer_data;
_obs_data = other._obs_data;
}
void gs::vertex_buffer::resize(std::uint32_t new_size)
void gs::vertex_buffer::resize(uint32_t size)
{
if (new_size > _capacity) {
throw std::out_of_range("new_size out of range");
if (size > _capacity) {
throw std::out_of_range("size larger than capacity");
}
_size = new_size;
_size = size;
}
std::uint32_t gs::vertex_buffer::size()
uint32_t gs::vertex_buffer::size()
{
return _size;
}
uint32_t gs::vertex_buffer::capacity()
{
return _capacity;
}
bool gs::vertex_buffer::empty()
{
return _size == 0;
}
const gs::vertex gs::vertex_buffer::at(std::uint32_t idx)
const gs::vertex gs::vertex_buffer::at(uint32_t idx)
{
if (idx >= _size) {
throw std::out_of_range("idx out of range");
@ -283,17 +257,17 @@ const gs::vertex gs::vertex_buffer::at(std::uint32_t idx)
return vtx;
}
const gs::vertex gs::vertex_buffer::operator[](std::uint32_t const pos)
const gs::vertex gs::vertex_buffer::operator[](uint32_t const pos)
{
return at(pos);
}
void gs::vertex_buffer::set_uv_layers(std::uint32_t layers)
void gs::vertex_buffer::set_uv_layers(uint8_t layers)
{
_layers = layers;
}
std::uint32_t gs::vertex_buffer::get_uv_layers()
uint8_t gs::vertex_buffer::get_uv_layers()
{
return _layers;
}
@ -318,7 +292,7 @@ uint32_t* gs::vertex_buffer::get_colors()
return _colors;
}
vec4* gs::vertex_buffer::get_uv_layer(std::size_t idx)
vec4* gs::vertex_buffer::get_uv_layer(uint8_t idx)
{
if (idx >= _layers) {
throw std::out_of_range("idx out of range");
@ -328,40 +302,12 @@ vec4* gs::vertex_buffer::get_uv_layer(std::size_t idx)
gs_vertbuffer_t* gs::vertex_buffer::update(bool refreshGPU)
{
if (!refreshGPU)
return _buffer;
if (_size > _capacity)
throw std::out_of_range("size is larger than capacity");
// Update VertexBuffer data.
auto gctx = gs::context();
_data = gs_vertexbuffer_get_data(_buffer);
memset(_data, 0, sizeof(gs_vb_data));
_data->num = _capacity;
_data->points = _positions;
_data->normals = _normals;
_data->tangents = _tangents;
_data->colors = _colors;
_data->num_tex = _layers;
_data->tvarray = _layer_data;
for (std::size_t n = 0; n < _layers; n++) {
_layer_data[n].array = _uvs[n];
_layer_data[n].width = 4;
if (refreshGPU) {
auto gctx = gs::context();
gs_vertexbuffer_flush_direct(_buffer.get(), _data.get());
_obs_data = gs_vertexbuffer_get_data(_buffer.get());
}
// Update GPU
gs_vertexbuffer_flush(_buffer);
// WORKAROUND: OBS Studio 20.x and below incorrectly deletes data that it doesn't own.
memset(_data, 0, sizeof(gs_vb_data));
_data->num = _capacity;
_data->num_tex = _layers;
for (std::uint32_t n = 0; n < _layers; n++) {
_layer_data[n].width = 4;
}
return _buffer;
return _buffer.get();
}
gs_vertbuffer_t* gs::vertex_buffer::update()

View file

@ -25,23 +25,27 @@
namespace gs {
class vertex_buffer {
std::uint32_t _size;
std::uint32_t _capacity;
std::uint32_t _layers;
// Memory Storage
vec3* _positions;
vec3* _normals;
vec3* _tangents;
uint32_t* _colors;
vec4* _uvs[MAXIMUM_UVW_LAYERS];
uint32_t _capacity;
uint32_t _size;
uint8_t _layers;
// OBS GS Data
gs_vb_data* _data;
gs_vertbuffer_t* _buffer;
gs_tvertarray* _layer_data;
std::shared_ptr<gs_vertbuffer_t> _buffer;
std::shared_ptr<gs_vb_data> _data;
void initialize(std::size_t capacity, std::size_t layers);
// Memory Storage
vec3* _positions;
vec3* _normals;
vec3* _tangents;
uint32_t* _colors;
gs_tvertarray* _uv_layers;
vec4* _uvs[MAXIMUM_UVW_LAYERS];
// OBS compatability
gs_vb_data* _obs_data;
void initialize(uint32_t capacity, uint8_t layers);
void finalize();
public:
virtual ~vertex_buffer();
@ -49,14 +53,14 @@ namespace gs {
/*!
* \brief Create a Vertex Buffer with the default number of Vertices.
*/
vertex_buffer();
vertex_buffer() : vertex_buffer(MAXIMUM_VERTICES, MAXIMUM_UVW_LAYERS) {}
/*!
* \brief Create a Vertex Buffer with a specific number of Vertices.
*
* \param vertices Number of vertices to store.
*/
vertex_buffer(std::uint32_t vertices);
vertex_buffer(uint32_t vertices) : vertex_buffer(vertices, MAXIMUM_UVW_LAYERS) {}
/*!
* \brief Create a Vertex Buffer with a specific number of Vertices and uv layers.
@ -64,7 +68,7 @@ namespace gs {
* \param vertices Number of vertices to store.
* \param layers Number of uv layers to store.
*/
vertex_buffer(std::uint32_t vertices, std::uint8_t layers);
vertex_buffer(uint32_t vertices, uint8_t layers);
/*!
* \brief Create a copy of a Vertex Buffer
@ -90,7 +94,7 @@ namespace gs {
*
* \param other
*/
void operator=(vertex_buffer const& other) = delete;
void operator=(vertex_buffer const& other);
// Move Constructor & Assignments
@ -108,21 +112,23 @@ namespace gs {
*
* \param other
*/
void operator=(vertex_buffer const&& other) noexcept;
void operator=(vertex_buffer const&& other);
void resize(std::uint32_t new_size);
void resize(uint32_t new_size);
std::uint32_t size();
uint32_t size();
uint32_t capacity();
bool empty();
const gs::vertex at(std::uint32_t idx);
const gs::vertex at(uint32_t idx);
const gs::vertex operator[](std::uint32_t const pos);
const gs::vertex operator[](uint32_t const pos);
void set_uv_layers(std::uint32_t layers);
void set_uv_layers(uint8_t layers);
std::uint32_t get_uv_layers();
uint8_t get_uv_layers();
/*!
* \brief Directly access the positions buffer
@ -162,7 +168,7 @@ namespace gs {
*
* \return A <vec4*> that points at the first vertex's uv.
*/
vec4* get_uv_layer(std::size_t idx);
vec4* get_uv_layer(uint8_t idx);
gs_vertbuffer_t* update();