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https://github.com/Xaymar/obs-StreamFX
synced 2024-12-29 11:01:23 +00:00
filter-transform: Update code and fix camera and scaling
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parent
4de0a0ca16
commit
b07b5b1a0a
2 changed files with 46 additions and 63 deletions
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@ -21,12 +21,12 @@
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#include "strings.h"
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extern "C" {
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#pragma warning (push)
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#pragma warning (disable: 4201)
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#include "libobs/util/platform.h"
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#include "libobs/graphics/graphics.h"
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#include "libobs/graphics/matrix4.h"
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#pragma warning (pop)
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#pragma warning (push)
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#pragma warning (disable: 4201)
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#include "libobs/util/platform.h"
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#include "libobs/graphics/graphics.h"
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#include "libobs/graphics/matrix4.h"
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#pragma warning (pop)
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}
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#define ST "Filter.Transform"
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@ -58,6 +58,11 @@ static const float farZ = 2097152.0f; // 2 pow 21
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static const float nearZ = 1.0f / farZ;
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static const float valueLimit = 65536.0f;
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enum class CameraMode : int32_t {
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Orthographic,
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Perspective
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};
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enum RotationOrder : int64_t {
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XYZ,
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XZY,
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@ -81,8 +86,6 @@ Filter::Transform::Transform() {
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sourceInfo.update = update;
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sourceInfo.activate = activate;
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sourceInfo.deactivate = deactivate;
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sourceInfo.show = show;
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sourceInfo.hide = hide;
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sourceInfo.video_tick = video_tick;
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sourceInfo.video_render = video_render;
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@ -96,7 +99,7 @@ const char* Filter::Transform::get_name(void *) {
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}
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void Filter::Transform::get_defaults(obs_data_t *data) {
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obs_data_set_default_int(data, ST_CAMERA, 0);
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obs_data_set_default_int(data, ST_CAMERA, (int64_t)CameraMode::Orthographic);
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obs_data_set_default_double(data, ST_CAMERA_FIELDOFVIEW,
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90.0);
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obs_data_set_default_double(data, ST_POSITION_X, 0);
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@ -120,9 +123,9 @@ obs_properties_t * Filter::Transform::get_properties(void *) {
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OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT);
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obs_property_set_long_description(p, P_TRANSLATE(P_DESC(ST_CAMERA)));
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obs_property_list_add_int(p, P_TRANSLATE(ST_CAMERA_ORTHOGRAPHIC),
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0);
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(int64_t)CameraMode::Orthographic);
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obs_property_list_add_int(p, P_TRANSLATE(ST_CAMERA_PERSPECTIVE),
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1);
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(int64_t)CameraMode::Perspective);
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obs_property_set_modified_callback(p, modified_properties);
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p = obs_properties_add_float_slider(pr, ST_CAMERA_FIELDOFVIEW,
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@ -197,14 +200,14 @@ obs_properties_t * Filter::Transform::get_properties(void *) {
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bool Filter::Transform::modified_properties(obs_properties_t *pr,
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obs_property_t *, obs_data_t *d) {
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switch (obs_data_get_int(d, ST_CAMERA)) {
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case 0:
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switch ((CameraMode)obs_data_get_int(d, ST_CAMERA)) {
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case CameraMode::Orthographic:
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obs_property_set_visible(obs_properties_get(pr,
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ST_CAMERA_FIELDOFVIEW), false);
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obs_property_set_visible(obs_properties_get(pr,
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ST_POSITION_Z), false);
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break;
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case 1:
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case CameraMode::Perspective:
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obs_property_set_visible(obs_properties_get(pr,
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ST_CAMERA_FIELDOFVIEW), true);
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obs_property_set_visible(obs_properties_get(pr,
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@ -216,7 +219,7 @@ bool Filter::Transform::modified_properties(obs_properties_t *pr,
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obs_property_set_visible(obs_properties_get(pr,
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ST_ROTATION_ORDER), advancedVisible);
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return false;
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return true;
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}
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void * Filter::Transform::create(obs_data_t *data, obs_source_t *source) {
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@ -247,14 +250,6 @@ void Filter::Transform::deactivate(void *ptr) {
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reinterpret_cast<Instance*>(ptr)->deactivate();
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}
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void Filter::Transform::show(void *ptr) {
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reinterpret_cast<Instance*>(ptr)->show();
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}
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void Filter::Transform::hide(void *ptr) {
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reinterpret_cast<Instance*>(ptr)->hide();
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}
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void Filter::Transform::video_tick(void *ptr, float time) {
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reinterpret_cast<Instance*>(ptr)->video_tick(time);
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}
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@ -264,10 +259,11 @@ void Filter::Transform::video_render(void *ptr, gs_effect_t *effect) {
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}
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Filter::Transform::Instance::Instance(obs_data_t *data, obs_source_t *context) :
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m_sourceContext(context), m_vertexHelper(nullptr), m_vertexBuffer(nullptr),
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m_texRender(nullptr), m_shapeRender(nullptr), m_isCameraOrthographic(true),
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m_cameraFieldOfView(90.0), m_isInactive(false), m_isHidden(false),
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m_isMeshUpdateRequired(false), m_rotationOrder(RotationOrder::ZXY) {
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m_sourceContext(context), m_vertexHelper(nullptr),
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m_vertexBuffer(nullptr), m_texRender(nullptr), m_shapeRender(nullptr),
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m_isCameraOrthographic(true), m_cameraFieldOfView(90.0),
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m_isInactive(false), m_isHidden(false), m_isMeshUpdateRequired(false),
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m_rotationOrder(RotationOrder::ZXY) {
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vec3_set(&m_position, 0, 0, 0);
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vec3_set(&m_rotation, 0, 0, 0);
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vec3_set(&m_scale, 1, 1, 1);
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@ -275,7 +271,7 @@ m_isMeshUpdateRequired(false), m_rotationOrder(RotationOrder::ZXY) {
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obs_enter_graphics();
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m_texRender = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
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m_shapeRender = gs_texrender_create(GS_RGBA, GS_ZS_NONE);
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m_vertexHelper = new Helper::VertexBuffer(4);
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m_vertexHelper = new GS::VertexBuffer(4);
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m_vertexHelper->set_uv_layers(1);
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m_vertexHelper->resize(4);
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obs_leave_graphics();
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@ -330,14 +326,6 @@ void Filter::Transform::Instance::deactivate() {
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m_isInactive = true;
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}
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void Filter::Transform::Instance::show() {
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m_isHidden = false;
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}
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void Filter::Transform::Instance::hide() {
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m_isHidden = true;
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}
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void Filter::Transform::Instance::video_tick(float) {}
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void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) {
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@ -397,21 +385,13 @@ void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) {
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// Update Mesh
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if (m_isMeshUpdateRequired) {
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double_t aspectRatioX = double_t(baseW) / double_t(baseH),
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aspectRatioY = double_t(baseH) / double_t(baseW);
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if (baseW > baseH) {
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aspectRatioY = 1.0;
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} else {
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aspectRatioX = 1.0;
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}
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float_t aspectRatioX = float_t(baseW) / float_t(baseH);
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if (m_isCameraOrthographic)
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aspectRatioX = aspectRatioY = 1.0;
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aspectRatioX = 1.0;
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// Mesh
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matrix4 ident;
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matrix4_identity(&ident);
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matrix4_scale3f(&ident, &ident, (float)aspectRatioX, (float)aspectRatioY, 1.0);
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matrix4_scale(&ident, &ident, &m_scale);
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switch (m_rotationOrder) {
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case RotationOrder::XYZ: // XYZ
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation.x);
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@ -446,43 +426,48 @@ void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) {
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}
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matrix4_translate3f(&ident, &ident, m_position.x, m_position.y, m_position.z);
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/// Calculate vertex position once only.
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float_t p_x = aspectRatioX * m_scale.x;
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float_t p_y = 1.0f * m_scale.y;
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/// Generate mesh
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{
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Helper::Vertex& v = m_vertexHelper->at(0);
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GS::Vertex& v = m_vertexHelper->at(0);
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v.uv[0].x = 0; v.uv[0].y = 0;
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v.color = 0xFFFFFFFF;
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v.position.x = -1.0;
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v.position.y = -1.0;
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v.position.x = -p_x;
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v.position.y = -p_y;
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v.position.z = 0.0f;
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vec3_transform(&v.position, &v.position, &ident);
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}
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{
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Helper::Vertex& v = m_vertexHelper->at(1);
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GS::Vertex& v = m_vertexHelper->at(1);
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v.uv[0].x = 1; v.uv[0].y = 0;
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v.color = 0xFFFFFFFF;
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v.position.x = 1.0;
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v.position.y = -1.0;
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v.position.x = p_x;
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v.position.y = -p_y;
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v.position.z = 0.0f;
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vec3_transform(&v.position, &v.position, &ident);
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}
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{
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Helper::Vertex& v = m_vertexHelper->at(2);
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GS::Vertex& v = m_vertexHelper->at(2);
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v.uv[0].x = 0; v.uv[0].y = 1;
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v.color = 0xFFFFFFFF;
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v.position.x = -1.0;
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v.position.y = 1.0;
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v.position.x = -p_x;
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v.position.y = p_y;
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v.position.z = 0.0f;
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vec3_transform(&v.position, &v.position, &ident);
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}
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{
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Helper::Vertex& v = m_vertexHelper->at(3);
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GS::Vertex& v = m_vertexHelper->at(3);
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v.uv[0].x = 1; v.uv[0].y = 1;
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v.color = 0xFFFFFFFF;
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v.position.x = 1.0;
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v.position.y = 1.0;
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v.position.x = p_x;
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v.position.y = p_y;
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v.position.z = 0.0f;
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vec3_transform(&v.position, &v.position, &ident);
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}
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m_vertexBuffer = m_vertexHelper->update();
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m_vertexBuffer = m_vertexHelper->get();
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if (!m_vertexBuffer) {
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obs_source_skip_video_filter(m_sourceContext);
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return;
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@ -518,7 +503,7 @@ void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) {
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while (gs_effect_loop(alphaEffect, "Draw")) {
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gs_effect_set_texture(
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gs_effect_get_param_by_name(alphaEffect,
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"image"), filterTexture);
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"image"), filterTexture);
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gs_load_vertexbuffer(m_vertexBuffer);
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gs_load_indexbuffer(NULL);
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gs_draw(GS_TRISTRIP, 0, 4);
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@ -59,14 +59,12 @@ namespace Filter {
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uint32_t get_height();
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void activate();
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void deactivate();
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void show();
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void hide();
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void video_tick(float);
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void video_render(gs_effect_t*);
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private:
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obs_source_t *m_sourceContext;
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Helper::VertexBuffer *m_vertexHelper;
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GS::VertexBuffer *m_vertexHelper;
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gs_vertbuffer_t *m_vertexBuffer;
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gs_texrender_t *m_texRender, *m_shapeRender;
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