diff --git a/source/filter-transform.cpp b/source/filter-transform.cpp index 808169de..cdcac4aa 100644 --- a/source/filter-transform.cpp +++ b/source/filter-transform.cpp @@ -21,12 +21,12 @@ #include "strings.h" extern "C" { -#pragma warning (push) -#pragma warning (disable: 4201) -#include "libobs/util/platform.h" -#include "libobs/graphics/graphics.h" -#include "libobs/graphics/matrix4.h" -#pragma warning (pop) + #pragma warning (push) + #pragma warning (disable: 4201) + #include "libobs/util/platform.h" + #include "libobs/graphics/graphics.h" + #include "libobs/graphics/matrix4.h" + #pragma warning (pop) } #define ST "Filter.Transform" @@ -58,6 +58,11 @@ static const float farZ = 2097152.0f; // 2 pow 21 static const float nearZ = 1.0f / farZ; static const float valueLimit = 65536.0f; +enum class CameraMode : int32_t { + Orthographic, + Perspective +}; + enum RotationOrder : int64_t { XYZ, XZY, @@ -81,8 +86,6 @@ Filter::Transform::Transform() { sourceInfo.update = update; sourceInfo.activate = activate; sourceInfo.deactivate = deactivate; - sourceInfo.show = show; - sourceInfo.hide = hide; sourceInfo.video_tick = video_tick; sourceInfo.video_render = video_render; @@ -96,7 +99,7 @@ const char* Filter::Transform::get_name(void *) { } void Filter::Transform::get_defaults(obs_data_t *data) { - obs_data_set_default_int(data, ST_CAMERA, 0); + obs_data_set_default_int(data, ST_CAMERA, (int64_t)CameraMode::Orthographic); obs_data_set_default_double(data, ST_CAMERA_FIELDOFVIEW, 90.0); obs_data_set_default_double(data, ST_POSITION_X, 0); @@ -120,9 +123,9 @@ obs_properties_t * Filter::Transform::get_properties(void *) { OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT); obs_property_set_long_description(p, P_TRANSLATE(P_DESC(ST_CAMERA))); obs_property_list_add_int(p, P_TRANSLATE(ST_CAMERA_ORTHOGRAPHIC), - 0); + (int64_t)CameraMode::Orthographic); obs_property_list_add_int(p, P_TRANSLATE(ST_CAMERA_PERSPECTIVE), - 1); + (int64_t)CameraMode::Perspective); obs_property_set_modified_callback(p, modified_properties); p = obs_properties_add_float_slider(pr, ST_CAMERA_FIELDOFVIEW, @@ -197,14 +200,14 @@ obs_properties_t * Filter::Transform::get_properties(void *) { bool Filter::Transform::modified_properties(obs_properties_t *pr, obs_property_t *, obs_data_t *d) { - switch (obs_data_get_int(d, ST_CAMERA)) { - case 0: + switch ((CameraMode)obs_data_get_int(d, ST_CAMERA)) { + case CameraMode::Orthographic: obs_property_set_visible(obs_properties_get(pr, ST_CAMERA_FIELDOFVIEW), false); obs_property_set_visible(obs_properties_get(pr, ST_POSITION_Z), false); break; - case 1: + case CameraMode::Perspective: obs_property_set_visible(obs_properties_get(pr, ST_CAMERA_FIELDOFVIEW), true); obs_property_set_visible(obs_properties_get(pr, @@ -216,7 +219,7 @@ bool Filter::Transform::modified_properties(obs_properties_t *pr, obs_property_set_visible(obs_properties_get(pr, ST_ROTATION_ORDER), advancedVisible); - return false; + return true; } void * Filter::Transform::create(obs_data_t *data, obs_source_t *source) { @@ -247,14 +250,6 @@ void Filter::Transform::deactivate(void *ptr) { reinterpret_cast(ptr)->deactivate(); } -void Filter::Transform::show(void *ptr) { - reinterpret_cast(ptr)->show(); -} - -void Filter::Transform::hide(void *ptr) { - reinterpret_cast(ptr)->hide(); -} - void Filter::Transform::video_tick(void *ptr, float time) { reinterpret_cast(ptr)->video_tick(time); } @@ -264,10 +259,11 @@ void Filter::Transform::video_render(void *ptr, gs_effect_t *effect) { } Filter::Transform::Instance::Instance(obs_data_t *data, obs_source_t *context) : -m_sourceContext(context), m_vertexHelper(nullptr), m_vertexBuffer(nullptr), -m_texRender(nullptr), m_shapeRender(nullptr), m_isCameraOrthographic(true), -m_cameraFieldOfView(90.0), m_isInactive(false), m_isHidden(false), -m_isMeshUpdateRequired(false), m_rotationOrder(RotationOrder::ZXY) { + m_sourceContext(context), m_vertexHelper(nullptr), + m_vertexBuffer(nullptr), m_texRender(nullptr), m_shapeRender(nullptr), + m_isCameraOrthographic(true), m_cameraFieldOfView(90.0), + m_isInactive(false), m_isHidden(false), m_isMeshUpdateRequired(false), + m_rotationOrder(RotationOrder::ZXY) { vec3_set(&m_position, 0, 0, 0); vec3_set(&m_rotation, 0, 0, 0); vec3_set(&m_scale, 1, 1, 1); @@ -275,7 +271,7 @@ m_isMeshUpdateRequired(false), m_rotationOrder(RotationOrder::ZXY) { obs_enter_graphics(); m_texRender = gs_texrender_create(GS_RGBA, GS_ZS_NONE); m_shapeRender = gs_texrender_create(GS_RGBA, GS_ZS_NONE); - m_vertexHelper = new Helper::VertexBuffer(4); + m_vertexHelper = new GS::VertexBuffer(4); m_vertexHelper->set_uv_layers(1); m_vertexHelper->resize(4); obs_leave_graphics(); @@ -330,14 +326,6 @@ void Filter::Transform::Instance::deactivate() { m_isInactive = true; } -void Filter::Transform::Instance::show() { - m_isHidden = false; -} - -void Filter::Transform::Instance::hide() { - m_isHidden = true; -} - void Filter::Transform::Instance::video_tick(float) {} void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) { @@ -397,21 +385,13 @@ void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) { // Update Mesh if (m_isMeshUpdateRequired) { - double_t aspectRatioX = double_t(baseW) / double_t(baseH), - aspectRatioY = double_t(baseH) / double_t(baseW); - if (baseW > baseH) { - aspectRatioY = 1.0; - } else { - aspectRatioX = 1.0; - } + float_t aspectRatioX = float_t(baseW) / float_t(baseH); if (m_isCameraOrthographic) - aspectRatioX = aspectRatioY = 1.0; + aspectRatioX = 1.0; // Mesh matrix4 ident; matrix4_identity(&ident); - matrix4_scale3f(&ident, &ident, (float)aspectRatioX, (float)aspectRatioY, 1.0); - matrix4_scale(&ident, &ident, &m_scale); switch (m_rotationOrder) { case RotationOrder::XYZ: // XYZ matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, m_rotation.x); @@ -446,43 +426,48 @@ void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) { } matrix4_translate3f(&ident, &ident, m_position.x, m_position.y, m_position.z); + /// Calculate vertex position once only. + float_t p_x = aspectRatioX * m_scale.x; + float_t p_y = 1.0f * m_scale.y; + + /// Generate mesh { - Helper::Vertex& v = m_vertexHelper->at(0); + GS::Vertex& v = m_vertexHelper->at(0); v.uv[0].x = 0; v.uv[0].y = 0; v.color = 0xFFFFFFFF; - v.position.x = -1.0; - v.position.y = -1.0; + v.position.x = -p_x; + v.position.y = -p_y; v.position.z = 0.0f; vec3_transform(&v.position, &v.position, &ident); } { - Helper::Vertex& v = m_vertexHelper->at(1); + GS::Vertex& v = m_vertexHelper->at(1); v.uv[0].x = 1; v.uv[0].y = 0; v.color = 0xFFFFFFFF; - v.position.x = 1.0; - v.position.y = -1.0; + v.position.x = p_x; + v.position.y = -p_y; v.position.z = 0.0f; vec3_transform(&v.position, &v.position, &ident); } { - Helper::Vertex& v = m_vertexHelper->at(2); + GS::Vertex& v = m_vertexHelper->at(2); v.uv[0].x = 0; v.uv[0].y = 1; v.color = 0xFFFFFFFF; - v.position.x = -1.0; - v.position.y = 1.0; + v.position.x = -p_x; + v.position.y = p_y; v.position.z = 0.0f; vec3_transform(&v.position, &v.position, &ident); } { - Helper::Vertex& v = m_vertexHelper->at(3); + GS::Vertex& v = m_vertexHelper->at(3); v.uv[0].x = 1; v.uv[0].y = 1; v.color = 0xFFFFFFFF; - v.position.x = 1.0; - v.position.y = 1.0; + v.position.x = p_x; + v.position.y = p_y; v.position.z = 0.0f; vec3_transform(&v.position, &v.position, &ident); } - m_vertexBuffer = m_vertexHelper->update(); + m_vertexBuffer = m_vertexHelper->get(); if (!m_vertexBuffer) { obs_source_skip_video_filter(m_sourceContext); return; @@ -518,7 +503,7 @@ void Filter::Transform::Instance::video_render(gs_effect_t *paramEffect) { while (gs_effect_loop(alphaEffect, "Draw")) { gs_effect_set_texture( gs_effect_get_param_by_name(alphaEffect, - "image"), filterTexture); + "image"), filterTexture); gs_load_vertexbuffer(m_vertexBuffer); gs_load_indexbuffer(NULL); gs_draw(GS_TRISTRIP, 0, 4); diff --git a/source/filter-transform.h b/source/filter-transform.h index 6b44159a..b18f8f5d 100644 --- a/source/filter-transform.h +++ b/source/filter-transform.h @@ -59,14 +59,12 @@ namespace Filter { uint32_t get_height(); void activate(); void deactivate(); - void show(); - void hide(); void video_tick(float); void video_render(gs_effect_t*); private: obs_source_t *m_sourceContext; - Helper::VertexBuffer *m_vertexHelper; + GS::VertexBuffer *m_vertexHelper; gs_vertbuffer_t *m_vertexBuffer; gs_texrender_t *m_texRender, *m_shapeRender;