mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-30 15:23:01 +00:00
locale: New Crowdin updates (#601)
This commit is contained in:
parent
0ec413a2e5
commit
88dbc816c7
6 changed files with 400 additions and 4 deletions
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@ -99,6 +99,9 @@ Filter.Blur.Size="Rozměr"
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Filter.Blur.Angle="Úhel (Stupně)"
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Filter.Blur.Angle="Úhel (Stupně)"
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Filter.Blur.Center.X="Střed (X) (Procenta)"
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Filter.Blur.Center.X="Střed (X) (Procenta)"
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Filter.Blur.Center.Y="Střed (Y) (Procent)"
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Filter.Blur.Center.Y="Střed (Y) (Procent)"
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Filter.Blur.StepScale="Postupné Škálování"
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Filter.Blur.StepScale.X="Osa X"
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Filter.Blur.StepScale.Y="Osa Y"
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Filter.Blur.Mask="Použít Masku"
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Filter.Blur.Mask="Použít Masku"
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Filter.Blur.Mask.Type="Druh Masky"
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Filter.Blur.Mask.Type="Druh Masky"
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Filter.Blur.Mask.Type.Region="Oblast"
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Filter.Blur.Mask.Type.Region="Oblast"
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@ -140,6 +143,7 @@ Filter.ColorGrade.Offset.Blue="Posun modré"
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Filter.ColorGrade.Offset.All="Posun všech kanálů"
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Filter.ColorGrade.Offset.All="Posun všech kanálů"
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Filter.ColorGrade.Tint="Tón"
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Filter.ColorGrade.Tint="Tón"
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Filter.ColorGrade.Tint.Detection="Metoda detekce tónu jasového kanálu"
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Filter.ColorGrade.Tint.Detection="Metoda detekce tónu jasového kanálu"
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Filter.ColorGrade.Tint.Detection.HSV="Saturace"
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Filter.ColorGrade.Tint.Mode.Linear="Lineární"
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Filter.ColorGrade.Tint.Mode.Linear="Lineární"
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Filter.ColorGrade.Tint.Mode.Log="Log"
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Filter.ColorGrade.Tint.Mode.Log="Log"
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Filter.ColorGrade.Tint.Mode.Log10="Log10"
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Filter.ColorGrade.Tint.Mode.Log10="Log10"
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@ -209,6 +213,7 @@ Filter.Transform.Scale.X="X"
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Filter.Transform.Scale.Y="Y"
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Filter.Transform.Scale.Y="Y"
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Filter.Transform.Shear.X="X"
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Filter.Transform.Shear.X="X"
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Filter.Transform.Shear.Y="Y"
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Filter.Transform.Shear.Y="Y"
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Filter.Transform.Rotation="Otáčení"
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Filter.Transform.Rotation.X="Náklon (X)"
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Filter.Transform.Rotation.X="Náklon (X)"
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Filter.Transform.Rotation.Y="Natočení (Y)"
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Filter.Transform.Rotation.Y="Natočení (Y)"
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Filter.Transform.Rotation.Z="Valení (Z)"
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Filter.Transform.Rotation.Z="Valení (Z)"
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@ -226,11 +231,40 @@ Filter.VideoSuperResolution.NVIDIA.SuperRes.Scale="Měřítko"
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Source.Mirror="Kopie zdroje"
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Source.Mirror="Kopie zdroje"
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Source.Mirror.Source="Zdroj"
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Source.Mirror.Source="Zdroj"
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Source.Mirror.Source.Audio="Povolit zvuk"
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Source.Mirror.Source.Audio="Povolit zvuk"
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Source.Mirror.Source.Audio.Layout="Zvukové kanály"
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Source.Mirror.Source.Audio.Layout.Unknown="Neurčeno"
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Source.Mirror.Source.Audio.Layout.Mono="Mono"
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Source.Mirror.Source.Audio.Layout.Stereo="Stereo"
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Source.Mirror.Source.Audio.Layout.StereoLFE="Stereo 2.1 LFE"
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Source.Mirror.Source.Audio.Layout.Quadraphonic="Kvadrofonní"
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Source.Mirror.Source.Audio.Layout.QuadraphonicLFE="Kvadrofonní 4.1 LFE"
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Source.Mirror.Source.Audio.Layout.Surround="Prostorový zvuk"
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Source.Mirror.Source.Audio.Layout.FullSurround="Plný prostorový zvuk"
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Codec.H264="H264"
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Codec.HEVC="HEVC"
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FFmpegEncoder="Možnosti FFmpeg"
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FFmpegEncoder.CustomSettings="Vlastní parametry"
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FFmpegEncoder.Threads="Počet vláken"
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FFmpegEncoder.StandardCompliance.VeryStrict="Velmi přísný"
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FFmpegEncoder.StandardCompliance.Strict="Přísný"
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FFmpegEncoder.StandardCompliance.Normal="Normální"
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FFmpegEncoder.StandardCompliance.Unofficial="Neoficiální"
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FFmpegEncoder.StandardCompliance.Experimental="Experimentální"
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FFmpegEncoder.GPU="GPU"
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FFmpegEncoder.KeyFrames.IntervalType.Frames="Snímky"
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FFmpegEncoder.KeyFrames.IntervalType.Seconds="Sekundy"
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FFmpegEncoder.KeyFrames.Interval="Interval"
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FFmpegEncoder.AMF.Preset="Profil"
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FFmpegEncoder.AMF.Preset.Speed="Rychlý"
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FFmpegEncoder.AMF.Preset.Balanced="Vyvážený"
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FFmpegEncoder.AMF.Preset.Quality="Kvalitní"
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FFmpegEncoder.AMF.RateControl.FrameSkipping="Přeskakování snímků"
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FFmpegEncoder.AMF.RateControl.Limits.BufferSize="Velikost vyrovnávací paměti"
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FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="Cílový bitrate"
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FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="Cílový bitrate"
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FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="Maximální bitrate"
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FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="Maximální bitrate"
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FFmpegEncoder.AMF.RateControl.QP="Parametry kvantizace (QP)"
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FFmpegEncoder.AMF.RateControl.QP="Parametry kvantizace (QP)"
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@ -241,6 +275,15 @@ FFmpegEncoder.AMF.Other="Ostatní možnosti"
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FFmpegEncoder.AMF.Other.AccessUnitDelimiter="Access Unit oddělovač"
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FFmpegEncoder.AMF.Other.AccessUnitDelimiter="Access Unit oddělovač"
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FFmpegEncoder.NVENC.Preset.Default="Výchozí"
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FFmpegEncoder.NVENC.Preset.Default="Výchozí"
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FFmpegEncoder.NVENC.Preset.HighPerformance="Vysoký výkon"
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FFmpegEncoder.NVENC.Preset.HighQuality="Vysoká kvalita"
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FFmpegEncoder.NVENC.Preset.BluRayDisc="BluRay disk"
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FFmpegEncoder.NVENC.Preset.LowLatency="Nízká odezva"
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FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="Nízká odezva a Vysoký výkon"
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FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Nízká odezva a Vysoká kvalita"
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FFmpegEncoder.NVENC.Preset.Lossless="Bezztrátový"
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FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="Bezztrátový a Vysoký Výkon"
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FFmpegEncoder.NVENC.RateControl.Limits.BufferSize="Velikost vyrovnávací paměti"
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FFmpegEncoder.NVENC.RateControl.Limits.Quality="Cílová kvalita"
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FFmpegEncoder.NVENC.RateControl.Limits.Quality="Cílová kvalita"
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FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Target="Cílový bitrate"
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FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Target="Cílový bitrate"
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FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Maximum="Maximální bitrate"
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FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Maximum="Maximální bitrate"
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@ -1,4 +1,10 @@
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Advanced="Advanced Options"
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Manual.Open="Open Manual"
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Channel.Red="Red"
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Channel.Green="Green"
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Channel.Blue="Blue"
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Channel.Alpha="Alpha"
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FileType.Image="Image"
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FileType.Image="Image"
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FileType.Images="Images"
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FileType.Images="Images"
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@ -10,10 +16,48 @@ FileType.Effect="Effect"
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FileType.Effects="Effects"
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FileType.Effects="Effects"
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SourceType.Source="Source"
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SourceType.Source="Source"
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SourceType.Scene="Scene"
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Alignment.Center="Center"
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Alignment.Left="Left"
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Alignment.Right="Right"
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Alignment.Top="Top"
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Alignment.Bottom="Bottom"
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State.Disabled="Disabled"
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State.Enabled="Enabled"
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State.Manual="Manual"
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State.Automatic="Automatic"
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State.Default="Default"
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UI.Menu="StreamFX"
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UI.Menu.Website="Visit the Website"
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UI.Menu.Discord="Join the Discord"
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UI.Menu.Github="Source Code on Github"
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UI.Menu.ReportIssue="Report a Bug or Crash"
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UI.Menu.RequestHelp="Request Help && Support"
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UI.Menu.About="About StreamFX"
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UI.About.Title="About StreamFX"
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UI.About.Text="<html><head/><body><p>StreamFX is made possible by all the supporters on <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>, on <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github Sponsors</span></a>, and anyone donating through <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>. Additional thanks go out to all the translators helping out with the localisation on <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>. You all are amazing!</p></body></html>"
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UI.About.Role.Contributor="Contributor"
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UI.About.Role.Translator="Translator"
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UI.About.Role.Supporter="Supporter"
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UI.About.Role.Creator="Content Creator"
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UI.About.Version="Version:"
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UI.Updater.Dialog.Title="StreamFX Version %s is now available!"
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UI.Updater.Dialog.Text="A new version of StreamFX is available to download."
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UI.Updater.Dialog.Version.Current="Current Version:"
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UI.Updater.Dialog.Version.Latest="Latest Version:"
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UI.Updater.Dialog.Button.Ok="Open Download Page"
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UI.Updater.Dialog.Button.Cancel="Remind me later"
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UI.Updater.GitHubPermission.Title="StreamFX requires your permission to connect to GitHub!"
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UI.Updater.GitHubPermission.Text="In order to provide manual or automated update checking, StreamFX relies on the GitHub API to retrieve the latest information.<br>Please read the <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>Github Privacy Statement</span></a>, and click 'OK' if you agree, or 'Cancel' if you disagree."
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UI.Updater.Menu.CheckForUpdates="Check for Updates"
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UI.Updater.Menu.CheckForUpdates.Automatically="Automatically check for Updates"
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UI.Updater.Menu.Channel="Update Channel"
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UI.Updater.Menu.Channel.Release="Release"
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UI.Updater.Menu.Channel.Testing="Testing"
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Blur.Type.Box="Box"
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Blur.Type.Box="Box"
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Blur.Type.BoxLinear="Box Linear"
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Blur.Type.BoxLinear="Box Linear"
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@ -25,6 +69,7 @@ Blur.Subtype.Directional="Directional"
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Blur.Subtype.Rotational="Rotational"
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Blur.Subtype.Rotational="Rotational"
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Blur.Subtype.Zoom="Zoom"
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Blur.Subtype.Zoom="Zoom"
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MipGenerator="Mip-Map Generator"
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MipGenerator.Point="Point"
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MipGenerator.Point="Point"
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MipGenerator.Linear="Linear"
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MipGenerator.Linear="Linear"
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MipGenerator.Sharpen="Sharpen"
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MipGenerator.Sharpen="Sharpen"
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@ -33,21 +78,124 @@ MipGenerator.Bicubic="Bicubic"
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MipGenerator.Lanczos="Lanczos"
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MipGenerator.Lanczos="Lanczos"
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MipGenerator.Intensity="Intensity"
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MipGenerator.Intensity="Intensity"
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Shader="Shader"
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Shader.Refresh="Refresh Options and Parameters"
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Shader.Shader="Shader Options"
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Shader.Shader.File="File"
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Shader.Shader.File="File"
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Shader.Shader.Technique="Technique"
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Shader.Shader.Size="Size"
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Shader.Shader.Size.Width="Width"
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Shader.Shader.Size.Height="Height"
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Shader.Shader.Seed="Randomisation Seed"
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Shader.Parameters="Shader Parameters"
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Filter.Shader="Shader"
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Source.Shader="Shader"
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Transition.Shader="Shader"
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Filter.Blur="Blur"
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Filter.Blur="Blur"
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Filter.Blur.Type="Type"
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Filter.Blur.Type="Type"
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Filter.Blur.Subtype="Subtype"
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Filter.Blur.Size="Size"
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Filter.Blur.Angle="Angle (Degrees)"
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Filter.Blur.Center.X="Center (X) (Percent)"
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Filter.Blur.Center.Y="Center (Y) (Percent)"
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Filter.Blur.StepScale="Step Scaling"
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Filter.Blur.StepScale.X="Step Scale X"
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Filter.Blur.StepScale.Y="Step Scale Y"
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Filter.Blur.Mask="Apply a Mask"
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Filter.Blur.Mask.Type="Mask Type"
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Filter.Blur.Mask.Type.Region="Region"
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Filter.Blur.Mask.Type.Image="Image"
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Filter.Blur.Mask.Type.Source="Source"
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Filter.Blur.Mask.Type.Source="Source"
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Filter.Blur.Mask.Region.Left="Left Edge"
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Filter.Blur.Mask.Region.Top="Top Edge"
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Filter.Blur.Mask.Region.Right="Right Edge"
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Filter.Blur.Mask.Region.Bottom="Bottom Edge"
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Filter.Blur.Mask.Region.Feather="Feather Area"
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Filter.Blur.Mask.Region.Feather.Shift="Feather Shift"
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Filter.Blur.Mask.Region.Invert="Invert Region"
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Filter.Blur.Mask.Image="Image Mask"
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Filter.Blur.Mask.Source="Source Mask"
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Filter.Blur.Mask.Color="Mask Color Filter"
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Filter.Blur.Mask.Alpha="Mask Alpha Filter"
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Filter.Blur.Mask.Multiplier="Mask Multiplier"
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Filter.ColorGrade="Color Grading"
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Filter.ColorGrade.Lift="Lift"
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Filter.ColorGrade.Lift.Red="Red Lift"
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Filter.ColorGrade.Lift.Green="Green Lift"
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Filter.ColorGrade.Lift.Blue="Blue Lift"
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Filter.ColorGrade.Lift.All="All Lift"
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Filter.ColorGrade.Gamma="Gamma"
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Filter.ColorGrade.Gamma.Red="Red Gamma"
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Filter.ColorGrade.Gamma.Green="Green Gamma"
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Filter.ColorGrade.Gamma.Blue="Blue Gamma"
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Filter.ColorGrade.Gamma.All="All Gamma"
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Filter.ColorGrade.Gain="Gain"
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Filter.ColorGrade.Gain.Red="Red Gain"
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Filter.ColorGrade.Gain.Green="Green Gain"
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Filter.ColorGrade.Gain.Blue="Blue Gain"
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Filter.ColorGrade.Gain.All="All Gain"
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Filter.ColorGrade.Offset="Offset"
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Filter.ColorGrade.Offset.Red="Red Offset"
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Filter.ColorGrade.Offset.Green="Green Offset"
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Filter.ColorGrade.Offset.Blue="Blue Offset"
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Filter.ColorGrade.Offset.All="All Offset"
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Filter.ColorGrade.Tint="Tint"
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Filter.ColorGrade.Tint.Detection="Tint Luma Detection Method"
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Filter.ColorGrade.Tint.Detection.HSV="Hue Saturation Value"
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Filter.ColorGrade.Tint.Detection.HSL="Hue Saturation Lightness"
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Filter.ColorGrade.Tint.Detection.YUV.SDR="Luma Chroma (BT.709 SDR)"
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Filter.ColorGrade.Tint.Mode="Tint Luma Mode"
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Filter.ColorGrade.Tint.Mode.Linear="Linear"
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Filter.ColorGrade.Tint.Mode.Linear="Linear"
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Filter.ColorGrade.Tint.Mode.Exp="Exp"
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Filter.ColorGrade.Tint.Mode.Exp2="Exp2"
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Filter.ColorGrade.Tint.Mode.Log="Log"
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Filter.ColorGrade.Tint.Mode.Log10="Log10"
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Filter.ColorGrade.Tint.Exponent="Tint Luma Exponent"
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Filter.ColorGrade.Tint.Shadow.Red="Shadow Red Tint"
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Filter.ColorGrade.Tint.Shadow.Green="Shadow Green Tint"
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Filter.ColorGrade.Tint.Shadow.Blue="Shadow Blue Tint"
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Filter.ColorGrade.Tint.Midtone.Red="Midtone Red Tint"
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Filter.ColorGrade.Tint.Midtone.Green="Midtone Green Tint"
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Filter.ColorGrade.Tint.Midtone.Blue="Midtone Blue Tint"
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Filter.ColorGrade.Tint.Highlight.Red="Highlight Red Tint"
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Filter.ColorGrade.Tint.Highlight.Green="Highlight Green Tint"
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Filter.ColorGrade.Tint.Highlight.Blue="Highlight Blue Tint"
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Filter.ColorGrade.Correction="Color Correction"
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Filter.ColorGrade.Correction.Hue="Hue Shift"
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Filter.ColorGrade.Correction.Saturation="Saturation"
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Filter.ColorGrade.Correction.Lightness="Lightness"
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Filter.ColorGrade.Correction.Contrast="Contrast"
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Filter.ColorGrade.RenderMode="Render Mode"
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Filter.ColorGrade.RenderMode.Direct="Direct Rendering"
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Filter.ColorGrade.RenderMode.LUT.2Bit="2-Bit Look-Up Table"
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Filter.ColorGrade.RenderMode.LUT.4Bit="4-Bit Look-Up Table"
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Filter.ColorGrade.RenderMode.LUT.6Bit="6-Bit Look-Up Table"
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Filter.ColorGrade.RenderMode.LUT.8Bit="8-Bit Look-Up Table"
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Filter.ColorGrade.RenderMode.LUT.10Bit="10-Bit Look-Up Table"
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Filter.Displacement="Displacement Mapping"
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Filter.Displacement="Displacement Mapping"
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Filter.Displacement.File="File"
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Filter.Displacement.File="File"
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Filter.Displacement.Scale="Scale"
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Filter.Displacement.Scale="Scale"
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Filter.Displacement.Scale.Type="Scaling Type"
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Filter.DynamicMask="Dynamic Mask"
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Filter.DynamicMask.Input="Input Source"
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Filter.DynamicMask.Channel="%s Channel"
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Filter.DynamicMask.Channel.Value="Base Value"
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Filter.DynamicMask.Channel.Multiplier="Multiplier"
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Filter.DynamicMask.Channel.Input="%s Input Value"
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Filter.NVIDIA.FaceTracking="NVIDIA Face Tracking"
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Filter.NVIDIA.FaceTracking.ROI="Region of Interest"
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
|
Filter.NVIDIA.FaceTracking.ROI.Zoom="Zoom"
|
||||||
|
Filter.NVIDIA.FaceTracking.ROI.Offset="Offset"
|
||||||
|
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
|
||||||
|
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
|
||||||
|
Filter.NVIDIA.FaceTracking.ROI.Stability="Stability"
|
||||||
|
|
||||||
|
Filter.SDFEffects="SDF Effects"
|
||||||
Filter.SDFEffects.Shadow.Inner="Inner Shadow"
|
Filter.SDFEffects.Shadow.Inner="Inner Shadow"
|
||||||
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Inner Shadow Minimum Distance"
|
Filter.SDFEffects.Shadow.Inner.Range.Minimum="Inner Shadow Minimum Distance"
|
||||||
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Inner Shadow Maximum Distance"
|
Filter.SDFEffects.Shadow.Inner.Range.Maximum="Inner Shadow Maximum Distance"
|
||||||
|
@ -77,16 +225,180 @@ Filter.SDFEffects.Outline.Color="Outline Colour"
|
||||||
Filter.SDFEffects.Outline.Alpha="Outline Alpha"
|
Filter.SDFEffects.Outline.Alpha="Outline Alpha"
|
||||||
Filter.SDFEffects.Outline.Width="Outline Width"
|
Filter.SDFEffects.Outline.Width="Outline Width"
|
||||||
Filter.SDFEffects.Outline.Offset="Outline Offset"
|
Filter.SDFEffects.Outline.Offset="Outline Offset"
|
||||||
|
Filter.SDFEffects.Outline.Sharpness="Outline Sharpness"
|
||||||
|
Filter.SDFEffects.SDF.Scale="SDF Texture Scale"
|
||||||
|
Filter.SDFEffects.SDF.Threshold="SDF Alpha Threshold"
|
||||||
|
|
||||||
|
Filter.Transform="3D Transform"
|
||||||
|
Filter.Transform.Camera="Camera"
|
||||||
|
Filter.Transform.Camera.Orthographic="Orthographic"
|
||||||
|
Filter.Transform.Camera.Perspective="Perspective"
|
||||||
|
Filter.Transform.Camera.FieldOfView="Field Of View"
|
||||||
|
Filter.Transform.Position="Position"
|
||||||
|
Filter.Transform.Position.X="X"
|
||||||
|
Filter.Transform.Position.Y="Y"
|
||||||
|
Filter.Transform.Position.Z="Z"
|
||||||
Filter.Transform.Scale="Scale"
|
Filter.Transform.Scale="Scale"
|
||||||
|
Filter.Transform.Scale.X="X"
|
||||||
|
Filter.Transform.Scale.Y="Y"
|
||||||
|
Filter.Transform.Shear="Shear"
|
||||||
|
Filter.Transform.Shear.X="X"
|
||||||
|
Filter.Transform.Shear.Y="Y"
|
||||||
|
Filter.Transform.Rotation="Rotation"
|
||||||
|
Filter.Transform.Rotation.X="Pitch (X)"
|
||||||
|
Filter.Transform.Rotation.Y="Yaw (Y)"
|
||||||
|
Filter.Transform.Rotation.Z="Roll (Z)"
|
||||||
|
Filter.Transform.Rotation.Order="Rotation Order"
|
||||||
|
Filter.Transform.Rotation.Order.XYZ="Pitch, Yaw, Roll"
|
||||||
|
Filter.Transform.Rotation.Order.XZY="Pitch, Roll, Yaw"
|
||||||
|
Filter.Transform.Rotation.Order.YXZ="Yaw, Pitch, Roll"
|
||||||
|
Filter.Transform.Rotation.Order.YZX="Yaw, Roll, Pitch"
|
||||||
|
Filter.Transform.Rotation.Order.ZXY="Roll, Pitch, Yaw"
|
||||||
|
Filter.Transform.Rotation.Order.ZYX="Roll, Yaw, Pitch"
|
||||||
|
Filter.Transform.Mipmapping="Enable Mipmapping"
|
||||||
|
|
||||||
|
Filter.VideoSuperResolution="Video Super-Resolution"
|
||||||
|
Filter.VideoSuperResolution.Provider="Provider"
|
||||||
|
Filter.VideoSuperResolution.Provider.NVIDIAVideoSuperResolution="NVIDIA Video Super-Resolution, powered by NVIDIA Broadcast"
|
||||||
|
Filter.VideoSuperResolution.NVIDIA.SuperRes="NVIDIA Video Super-Resolution"
|
||||||
Filter.VideoSuperResolution.NVIDIA.SuperRes.Scale="Scale"
|
Filter.VideoSuperResolution.NVIDIA.SuperRes.Scale="Scale"
|
||||||
|
Filter.VideoSuperResolution.NVIDIA.SuperRes.Strength="Strength"
|
||||||
|
Filter.VideoSuperResolution.NVIDIA.SuperRes.Strength.Weak="Weak"
|
||||||
|
Filter.VideoSuperResolution.NVIDIA.SuperRes.Strength.Strong="Strong"
|
||||||
|
|
||||||
|
Source.Mirror="Source Mirror"
|
||||||
Source.Mirror.Source="Source"
|
Source.Mirror.Source="Source"
|
||||||
|
Source.Mirror.Source.Audio="Enable Audio"
|
||||||
|
Source.Mirror.Source.Audio.Layout="Audio Layout"
|
||||||
|
Source.Mirror.Source.Audio.Layout.Unknown="Unknown"
|
||||||
|
Source.Mirror.Source.Audio.Layout.Mono="Mono"
|
||||||
|
Source.Mirror.Source.Audio.Layout.Stereo="Stereo"
|
||||||
|
Source.Mirror.Source.Audio.Layout.StereoLFE="Stereo with LFE"
|
||||||
|
Source.Mirror.Source.Audio.Layout.Quadraphonic="Quadraphonic"
|
||||||
|
Source.Mirror.Source.Audio.Layout.QuadraphonicLFE="Quadraphonic With LFE"
|
||||||
|
Source.Mirror.Source.Audio.Layout.Surround="Surround"
|
||||||
|
Source.Mirror.Source.Audio.Layout.FullSurround="Full Surround"
|
||||||
|
|
||||||
|
Codec.H264="H264"
|
||||||
|
Codec.H264.Profile="Profile"
|
||||||
|
Codec.H264.Profile.baseline="Baseline"
|
||||||
|
Codec.H264.Profile.main="Main"
|
||||||
|
Codec.H264.Profile.high="High"
|
||||||
|
Codec.H264.Profile.high444p="High 4:4:4 Predictive"
|
||||||
|
Codec.H264.Level="Level"
|
||||||
|
|
||||||
|
Codec.HEVC="HEVC"
|
||||||
|
Codec.HEVC.Profile="Profile"
|
||||||
|
Codec.HEVC.Profile.main="Main"
|
||||||
|
Codec.HEVC.Profile.main10="Main 10-bit"
|
||||||
|
Codec.HEVC.Profile.rext="Range Extended"
|
||||||
|
Codec.HEVC.Tier="Tier"
|
||||||
|
Codec.HEVC.Tier.main="Main"
|
||||||
|
Codec.HEVC.Tier.high="High"
|
||||||
|
Codec.HEVC.Level="Level"
|
||||||
|
|
||||||
|
Codec.ProRes.Profile="Profile"
|
||||||
|
Codec.ProRes.Profile.APCO="422 Proxy (APCO)"
|
||||||
|
Codec.ProRes.Profile.APCS="422 Lite/LT (APCS)"
|
||||||
|
Codec.ProRes.Profile.APCN="422 Standard (APCN)"
|
||||||
|
Codec.ProRes.Profile.APCH="422 High Quality/HQ (APCH)"
|
||||||
|
Codec.ProRes.Profile.AP4H="4444 High Quality/HQ (AP4H)"
|
||||||
|
Codec.ProRes.Profile.AP4X="4444 Extreme Quality/XQ (AP4X)"
|
||||||
|
|
||||||
|
FFmpegEncoder="FFmpeg Options"
|
||||||
|
FFmpegEncoder.Suffix=" (via FFmpeg)"
|
||||||
|
FFmpegEncoder.CustomSettings="Custom Settings"
|
||||||
|
FFmpegEncoder.Threads="Number of Threads"
|
||||||
|
FFmpegEncoder.ColorFormat="Override Color Format"
|
||||||
|
FFmpegEncoder.StandardCompliance="Standard Compliance"
|
||||||
|
FFmpegEncoder.StandardCompliance.VeryStrict="Very Strict"
|
||||||
|
FFmpegEncoder.StandardCompliance.Strict="Strict"
|
||||||
|
FFmpegEncoder.StandardCompliance.Normal="Normal"
|
||||||
|
FFmpegEncoder.StandardCompliance.Unofficial="Unofficial"
|
||||||
|
FFmpegEncoder.StandardCompliance.Experimental="Experimental"
|
||||||
|
FFmpegEncoder.GPU="GPU"
|
||||||
|
FFmpegEncoder.KeyFrames="Key Frames"
|
||||||
|
FFmpegEncoder.KeyFrames.IntervalType="Interval Type"
|
||||||
|
FFmpegEncoder.KeyFrames.IntervalType.Frames="Frames"
|
||||||
|
FFmpegEncoder.KeyFrames.IntervalType.Seconds="Seconds"
|
||||||
|
FFmpegEncoder.KeyFrames.Interval="Interval"
|
||||||
|
|
||||||
|
FFmpegEncoder.AMF.Preset="Preset"
|
||||||
|
FFmpegEncoder.AMF.Preset.Speed="Speed"
|
||||||
|
FFmpegEncoder.AMF.Preset.Balanced="Balanced"
|
||||||
|
FFmpegEncoder.AMF.Preset.Quality="Quality"
|
||||||
|
FFmpegEncoder.AMF.RateControl="Rate Control Options"
|
||||||
|
FFmpegEncoder.AMF.RateControl.Mode="Mode"
|
||||||
|
FFmpegEncoder.AMF.RateControl.Mode.CQP="Constant Quantisation Parameter"
|
||||||
|
FFmpegEncoder.AMF.RateControl.Mode.VBR_PEAK="Variable Bitrate (Peak Constrained)"
|
||||||
|
FFmpegEncoder.AMF.RateControl.Mode.VBR_LATENCY="Variable Bitrate (Latency Constrained)"
|
||||||
|
FFmpegEncoder.AMF.RateControl.Mode.CBR="Constant Bitrate"
|
||||||
|
FFmpegEncoder.AMF.RateControl.LookAhead="Look Ahead"
|
||||||
|
FFmpegEncoder.AMF.RateControl.FrameSkipping="Frame Skipping"
|
||||||
|
FFmpegEncoder.AMF.RateControl.Limits="Limits"
|
||||||
|
FFmpegEncoder.AMF.RateControl.Limits.BufferSize="Buffer Size"
|
||||||
|
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target="Target Bitrate"
|
||||||
|
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum="Maximum Bitrate"
|
||||||
|
FFmpegEncoder.AMF.RateControl.QP="Quantisation Parameters"
|
||||||
|
FFmpegEncoder.AMF.RateControl.QP.I="I-Frame QP"
|
||||||
|
FFmpegEncoder.AMF.RateControl.QP.P="P-Frame QP"
|
||||||
|
FFmpegEncoder.AMF.RateControl.QP.B="B-Frame QP"
|
||||||
|
FFmpegEncoder.AMF.Other="Other Options"
|
||||||
|
FFmpegEncoder.AMF.Other.BFrames="Maximum B-Frames"
|
||||||
|
FFmpegEncoder.AMF.Other.BFrameReferences="B-Frame References"
|
||||||
|
FFmpegEncoder.AMF.Other.ReferenceFrames="Reference Frames"
|
||||||
|
FFmpegEncoder.AMF.Other.EnforceHRD="Enforce HRD"
|
||||||
|
FFmpegEncoder.AMF.Other.VBAQ="VBAQ"
|
||||||
|
FFmpegEncoder.AMF.Other.AccessUnitDelimiter="Access Unit Delimiter"
|
||||||
|
|
||||||
|
FFmpegEncoder.NVENC.Preset="Preset"
|
||||||
|
FFmpegEncoder.NVENC.Preset.Default="Default"
|
||||||
|
FFmpegEncoder.NVENC.Preset.Slow="Slow"
|
||||||
|
FFmpegEncoder.NVENC.Preset.Medium="Medium"
|
||||||
|
FFmpegEncoder.NVENC.Preset.Fast="Fast"
|
||||||
|
FFmpegEncoder.NVENC.Preset.HighPerformance="High Performance"
|
||||||
|
FFmpegEncoder.NVENC.Preset.HighQuality="High Quality"
|
||||||
|
FFmpegEncoder.NVENC.Preset.BluRayDisc="BluRay Disc"
|
||||||
|
FFmpegEncoder.NVENC.Preset.LowLatency="Low Latency"
|
||||||
|
FFmpegEncoder.NVENC.Preset.LowLatencyHighPerformance="Low Latency High Performance"
|
||||||
|
FFmpegEncoder.NVENC.Preset.LowLatencyHighQuality="Low Latency High Quality"
|
||||||
|
FFmpegEncoder.NVENC.Preset.Lossless="Lossless"
|
||||||
|
FFmpegEncoder.NVENC.Preset.LosslessHighPerformance="Lossless High Performance"
|
||||||
|
FFmpegEncoder.NVENC.RateControl="Rate Control Options"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode="Mode"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode.CQP="Constant Quantisation Parameter"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode.VBR="Variable Bitrate"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode.VBR_HQ="High Quality Variable Bitrate"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode.CBR="Constant Bitrate"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode.CBR_HQ="High Quality Constant Bitrate"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Mode.CBR_LD_HQ="Low Delay High Quality Constant Bitrate"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.TwoPass="Two Pass"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.LookAhead="Look Ahead"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.AdaptiveI="Adaptive I-Frames"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.AdaptiveB="Adaptive B-Frames"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Limits="Limits"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Limits.BufferSize="Buffer Size"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Limits.Quality="Target Quality"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Target="Target Bitrate"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.Limits.Bitrate.Maximum="Maximum Bitrate"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.QP="Quantisation Parameters"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.QP.Minimum="Minimum QP"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.QP.Maximum="Maximum QP"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.QP.I="I-Frame QP"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.QP.P="P-Frame QP"
|
||||||
|
FFmpegEncoder.NVENC.RateControl.QP.B="B-Frame QP"
|
||||||
|
FFmpegEncoder.NVENC.AQ="Adaptive Quantisation"
|
||||||
|
FFmpegEncoder.NVENC.AQ.Spatial="Spatial Adaptive Quantisation"
|
||||||
|
FFmpegEncoder.NVENC.AQ.Strength="Spatial Adaptive Quantisation Strength"
|
||||||
|
FFmpegEncoder.NVENC.AQ.Temporal="Temporal Adaptive Quantisation"
|
||||||
|
FFmpegEncoder.NVENC.Other="Other Options"
|
||||||
|
FFmpegEncoder.NVENC.Other.BFrames="Maximum B-Frames"
|
||||||
|
FFmpegEncoder.NVENC.Other.BFrameReferenceMode="B-Frame Reference Mode"
|
||||||
|
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Middle="Use only middle B-Frames as reference"
|
||||||
|
FFmpegEncoder.NVENC.Other.BFrameReferenceMode.Each="Use all B-Frames as reference"
|
||||||
|
FFmpegEncoder.NVENC.Other.ZeroLatency="Zero Latency"
|
||||||
|
FFmpegEncoder.NVENC.Other.WeightedPrediction="Weighted Prediction"
|
||||||
|
FFmpegEncoder.NVENC.Other.NonReferencePFrames="Non-reference P-Frames"
|
||||||
|
FFmpegEncoder.NVENC.Other.AccessUnitDelimiter="Access Unit Delimiter"
|
||||||
|
FFmpegEncoder.NVENC.Other.DecodedPictureBufferSize="Decoded Picture Buffer Size"
|
||||||
|
|
||||||
|
|
|
@ -257,8 +257,12 @@ Filter.Transform.Rotation.Order.ZXY="Roulis, Tangage, Lacet"
|
||||||
Filter.Transform.Rotation.Order.ZYX="Roulis, Lacet, Tangage"
|
Filter.Transform.Rotation.Order.ZYX="Roulis, Lacet, Tangage"
|
||||||
Filter.Transform.Mipmapping="Activer le Mipmapping"
|
Filter.Transform.Mipmapping="Activer le Mipmapping"
|
||||||
|
|
||||||
|
Filter.VideoSuperResolution="Vidéo Super Résolution"
|
||||||
Filter.VideoSuperResolution.Provider="Fournisseur"
|
Filter.VideoSuperResolution.Provider="Fournisseur"
|
||||||
|
Filter.VideoSuperResolution.Provider.NVIDIAVideoSuperResolution="Super-résolution vidéo NVIDIA, propulsé par NVIDIA Broadcast"
|
||||||
|
Filter.VideoSuperResolution.NVIDIA.SuperRes="Super-résolution vidéo NVIDIA"
|
||||||
Filter.VideoSuperResolution.NVIDIA.SuperRes.Scale="Échelle"
|
Filter.VideoSuperResolution.NVIDIA.SuperRes.Scale="Échelle"
|
||||||
|
Filter.VideoSuperResolution.NVIDIA.SuperRes.Strength="Intensité"
|
||||||
Filter.VideoSuperResolution.NVIDIA.SuperRes.Strength.Weak="Faible"
|
Filter.VideoSuperResolution.NVIDIA.SuperRes.Strength.Weak="Faible"
|
||||||
Filter.VideoSuperResolution.NVIDIA.SuperRes.Strength.Strong="Fort"
|
Filter.VideoSuperResolution.NVIDIA.SuperRes.Strength.Strong="Fort"
|
||||||
|
|
||||||
|
|
|
@ -17,8 +17,8 @@ FileType.Effects="Effektek"
|
||||||
SourceType.Source="Forrás"
|
SourceType.Source="Forrás"
|
||||||
SourceType.Scene="Jelenet"
|
SourceType.Scene="Jelenet"
|
||||||
|
|
||||||
Alignment.Left="Bal"
|
Alignment.Left="Balra"
|
||||||
Alignment.Right="Jobb"
|
Alignment.Right="Jobbra"
|
||||||
|
|
||||||
State.Disabled="Kikapcsolva"
|
State.Disabled="Kikapcsolva"
|
||||||
State.Enabled="Engedélyezve"
|
State.Enabled="Engedélyezve"
|
||||||
|
@ -27,16 +27,25 @@ State.Automatic="Automatikus"
|
||||||
State.Default="Alapértelmezett"
|
State.Default="Alapértelmezett"
|
||||||
|
|
||||||
UI.Menu="StreamFX"
|
UI.Menu="StreamFX"
|
||||||
|
UI.Menu.Website="Weboldal meglátogatása"
|
||||||
|
UI.Menu.Discord="Csatlakozz a Discordhoz"
|
||||||
UI.Menu.Github="Forráskód Github-on"
|
UI.Menu.Github="Forráskód Github-on"
|
||||||
|
UI.Menu.RequestHelp="Segítség és támogatás kérése"
|
||||||
|
UI.Menu.About="StreamFX névjegye"
|
||||||
|
UI.About.Title="StreamFX névjegye"
|
||||||
UI.About.Role.Contributor="Közreműködő"
|
UI.About.Role.Contributor="Közreműködő"
|
||||||
UI.About.Role.Translator="Fordító"
|
UI.About.Role.Translator="Fordító"
|
||||||
UI.About.Role.Supporter="Támogató"
|
UI.About.Role.Supporter="Támogató"
|
||||||
UI.About.Version="Verzió:"
|
UI.About.Version="Verzió:"
|
||||||
|
|
||||||
|
UI.Updater.Dialog.Title="StreamFX verzió %s már elérhető!"
|
||||||
UI.Updater.Dialog.Version.Current="Jelenlegi verzió:"
|
UI.Updater.Dialog.Version.Current="Jelenlegi verzió:"
|
||||||
UI.Updater.Dialog.Version.Latest="Legújabb verzió:"
|
UI.Updater.Dialog.Version.Latest="Legújabb verzió:"
|
||||||
|
UI.Updater.Dialog.Button.Ok="Letöltési oldal megnyitása"
|
||||||
UI.Updater.Dialog.Button.Cancel="Emlékeztess később"
|
UI.Updater.Dialog.Button.Cancel="Emlékeztess később"
|
||||||
UI.Updater.Menu.CheckForUpdates="Frissítések ellenőrzése"
|
UI.Updater.Menu.CheckForUpdates="Frissítések ellenőrzése"
|
||||||
|
UI.Updater.Menu.CheckForUpdates.Automatically="Automatikusan ellenőrizze a frissítéseket"
|
||||||
|
UI.Updater.Menu.Channel="Frissítési csatorna"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -57,17 +66,34 @@ Filter.ColorGrade.Correction.Contrast="Kontraszt"
|
||||||
Filter.Displacement.File="Fájl"
|
Filter.Displacement.File="Fájl"
|
||||||
|
|
||||||
|
|
||||||
|
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
|
||||||
|
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
|
||||||
|
|
||||||
|
|
||||||
|
Filter.Transform.Camera="Kamera"
|
||||||
|
Filter.Transform.Position="Pozíció"
|
||||||
|
Filter.Transform.Position.X="X"
|
||||||
|
Filter.Transform.Position.Y="Y"
|
||||||
|
Filter.Transform.Position.Z="Z"
|
||||||
|
Filter.Transform.Scale.X="X"
|
||||||
|
Filter.Transform.Scale.Y="Y"
|
||||||
|
Filter.Transform.Shear.X="X"
|
||||||
|
Filter.Transform.Shear.Y="Y"
|
||||||
|
|
||||||
|
|
||||||
Source.Mirror.Source="Forrás"
|
Source.Mirror.Source="Forrás"
|
||||||
|
|
||||||
|
Codec.H264="H264"
|
||||||
|
Codec.H264.Profile="Profil"
|
||||||
|
|
||||||
|
Codec.HEVC="HEVC"
|
||||||
|
Codec.HEVC.Profile="Profil"
|
||||||
|
|
||||||
|
Codec.ProRes.Profile="Profil"
|
||||||
|
|
||||||
FFmpegEncoder.GPU="GPU"
|
FFmpegEncoder.GPU="GPU"
|
||||||
|
|
||||||
|
FFmpegEncoder.AMF.Other.VBAQ="VBAQ"
|
||||||
|
|
||||||
FFmpegEncoder.NVENC.Preset.Default="Alapértelmezett"
|
FFmpegEncoder.NVENC.Preset.Default="Alapértelmezett"
|
||||||
|
|
||||||
|
|
|
@ -55,6 +55,7 @@ UI.Updater.GitHubPermission.Text="Om handmatige of geautomatiseerde updatecontro
|
||||||
UI.Updater.Menu.CheckForUpdates="Controleer op updates"
|
UI.Updater.Menu.CheckForUpdates="Controleer op updates"
|
||||||
UI.Updater.Menu.CheckForUpdates.Automatically="Automatisch controleren op updates"
|
UI.Updater.Menu.CheckForUpdates.Automatically="Automatisch controleren op updates"
|
||||||
UI.Updater.Menu.Channel="Kanaal bijwerken"
|
UI.Updater.Menu.Channel="Kanaal bijwerken"
|
||||||
|
UI.Updater.Menu.Channel.Release="Versie"
|
||||||
|
|
||||||
Blur.Type.Box="Vierkant"
|
Blur.Type.Box="Vierkant"
|
||||||
Blur.Type.BoxLinear="Lineair vierkant"
|
Blur.Type.BoxLinear="Lineair vierkant"
|
||||||
|
|
|
@ -187,10 +187,13 @@ Filter.DynamicMask.Channel.Value="基准值"
|
||||||
Filter.DynamicMask.Channel.Multiplier="乘数"
|
Filter.DynamicMask.Channel.Multiplier="乘数"
|
||||||
Filter.DynamicMask.Channel.Input="%s 输入值"
|
Filter.DynamicMask.Channel.Input="%s 输入值"
|
||||||
|
|
||||||
|
Filter.NVIDIA.FaceTracking="NVIDIA 人脸跟踪"
|
||||||
|
Filter.NVIDIA.FaceTracking.ROI="感兴趣区域"
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Zoom="缩放"
|
Filter.NVIDIA.FaceTracking.ROI.Zoom="缩放"
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset="偏移"
|
Filter.NVIDIA.FaceTracking.ROI.Offset="偏移"
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
|
Filter.NVIDIA.FaceTracking.ROI.Offset.X="X"
|
||||||
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
|
Filter.NVIDIA.FaceTracking.ROI.Offset.Y="Y"
|
||||||
|
Filter.NVIDIA.FaceTracking.ROI.Stability="稳定性"
|
||||||
|
|
||||||
Filter.SDFEffects="SDF 特效"
|
Filter.SDFEffects="SDF 特效"
|
||||||
Filter.SDFEffects.Shadow.Inner="内部阴影"
|
Filter.SDFEffects.Shadow.Inner="内部阴影"
|
||||||
|
@ -254,7 +257,14 @@ Filter.Transform.Rotation.Order.ZXY="滚转,俯仰,偏转"
|
||||||
Filter.Transform.Rotation.Order.ZYX="滚转,偏转,俯仰"
|
Filter.Transform.Rotation.Order.ZYX="滚转,偏转,俯仰"
|
||||||
Filter.Transform.Mipmapping="启用 MIP(纹理映射)"
|
Filter.Transform.Mipmapping="启用 MIP(纹理映射)"
|
||||||
|
|
||||||
|
Filter.VideoSuperResolution="视频超分辨率"
|
||||||
|
Filter.VideoSuperResolution.Provider="提供者"
|
||||||
|
Filter.VideoSuperResolution.Provider.NVIDIAVideoSuperResolution="NVIDIA 视频超分辨率,由 NVIDIA Broadcast 提供支持"
|
||||||
|
Filter.VideoSuperResolution.NVIDIA.SuperRes="NVIDIA 视频超分辨率"
|
||||||
Filter.VideoSuperResolution.NVIDIA.SuperRes.Scale="缩放"
|
Filter.VideoSuperResolution.NVIDIA.SuperRes.Scale="缩放"
|
||||||
|
Filter.VideoSuperResolution.NVIDIA.SuperRes.Strength="强度"
|
||||||
|
Filter.VideoSuperResolution.NVIDIA.SuperRes.Strength.Weak="弱"
|
||||||
|
Filter.VideoSuperResolution.NVIDIA.SuperRes.Strength.Strong="强"
|
||||||
|
|
||||||
Source.Mirror="来源镜像"
|
Source.Mirror="来源镜像"
|
||||||
Source.Mirror.Source="来源"
|
Source.Mirror.Source="来源"
|
||||||
|
|
Loading…
Reference in a new issue