locale: Further improve original translations

This commit is contained in:
Michael Fabian 'Xaymar' Dirks 2019-04-17 07:26:16 +02:00
parent 870625e8e5
commit 3aa663908a

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@ -1,5 +1,5 @@
# Generic
Advanced="Advanced"
Advanced="Advanced Options"
FileType.Image="Image"
FileType.Images="Images"
FileType.Video="Video"
@ -21,39 +21,29 @@ Blur.Type.GaussianLinear.Description="Gaussian blur uses the Gaussian Bell curve
Blur.Type.DualFiltering="Dual Filtering"
Blur.Type.DualFiltering.Description="Dual Filtering is a Gaussian approximation that is able to get similar results as Gaussian blur at much lower cost."
Blur.Subtype.Area="Area"
Blur.Subtype.Area.Description="A 2-Dimensional area blur."
Blur.Subtype.Area.Description="Area blur is a two dimensional blur that smoothes out all pixels evenly.\nIt can be compared with an object that is out of focus in a camera."
Blur.Subtype.Directional="Directional"
Blur.Subtype.Directional.Description="A 1-Dimensional directional blur."
Blur.Subtype.Directional.Description="Directional blur is a one dimensional blur that smoothes out all pixels in the same direction.\nIt can be compared with moving a camera in one direction."
Blur.Subtype.Rotational="Rotational"
Blur.Subtype.Rotational.Description="A blur that rotates around a center point."
Blur.Subtype.Rotational.Description="Rotational blur is a multi dimensional blur that smoothes out pixels by rotating around a center point.\nIt can be compared to rolling a camera in place."
Blur.Subtype.Zoom="Zoom"
Blur.Subtype.Zoom.Description="A blur that zooms towards a center point."
Blur.Subtype.Zoom.Description="Zoom blur is a directional blur where the direction and strength of the blur is determined by the position and distance to a center point.\nIt can be compared with moving a camera forwards and backwards."
# Mip Generator
MipGenerator="Mipmap Generator"
MipGenerator.Description="Which mip generator should be used?"
MipGenerator="Mip-Map Generator"
MipGenerator.Description="Which Mip-Map generator should be used?"
MipGenerator.Point="Point"
MipGenerator.Point.Description="Simple point sampling resulting in a very aliased image, comparable to no Mip-Mapping at all."
MipGenerator.Linear="Linear"
MipGenerator.Linear.Description="Linear sampled Mip-Maps which can be quickly generated, but only result in okay looking smooth Mip-Maps."
MipGenerator.Sharpen="Sharpen"
MipGenerator.Sharpen.Description="Linear sampled Mip-Maps with additional sharpen, allowing details to be kept in the Mip-Maps."
MipGenerator.Smoothen="Smoothen"
MipGenerator.Smoothen.Description="Linear sampled Mip-Maps with additional smoothing, reducing details in the Mip-Maps."
MipGenerator.Bicubic="Bicubic"
MipGenerator.Lanczos="Lanczos"
MipGenerator.Intensity="Intensity"
MipGenerator.Intensity.Description="Intensity of the Generator"
# Custom Shader
CustomShader.Type="Type"
CustomShader.Type.Description="What type of shader do you want to use?"
CustomShader.Type.Text="Text"
CustomShader.Type.File="File"
CustomShader.Input.Text="Shader Content"
CustomShader.Input.Text.Description="Text to load as a shader."
CustomShader.Input.File="Shader File"
CustomShader.Input.File.Description="File to load as a shader."
CustomShader.Texture.Type="Type"
CustomShader.Texture.Type.Description="What type of texture do you want to use?"
CustomShader.Texture.Type.File="File"
CustomShader.Texture.Type.Source="Source"
MipGenerator.Intensity.Description="Intensity of the generator."
# Filter - Blur
Filter.Blur="Blur"
@ -89,9 +79,9 @@ Filter.Blur.Mask.Region.Right.Description="Distance to right edge of the source
Filter.Blur.Mask.Region.Bottom="Bottom Edge"
Filter.Blur.Mask.Region.Bottom.Description="Distance to bottom edge of the source in percent."
Filter.Blur.Mask.Region.Feather="Feather Area"
Filter.Blur.Mask.Region.Feather.Description="Size of the smoothing area in percent, or 0 to turn off feather."
Filter.Blur.Mask.Region.Feather.Description="The size of the feathering area in percent of the source size.\nFeathering allows for a smooth gradient between blurred and original image."
Filter.Blur.Mask.Region.Feather.Shift="Feather Shift"
Filter.Blur.Mask.Region.Feather.Shift.Description="Shift of the Feather area, positive is inwards, negative is outwards."
Filter.Blur.Mask.Region.Feather.Shift.Description="The shift of the feathering area in percent.\nPositive values push the feathering area into the region, while negative values push the feathering area out of the region."
Filter.Blur.Mask.Region.Invert="Invert Region"
Filter.Blur.Mask.Region.Invert.Description="Invert the region so that everything but this area is blurred."
Filter.Blur.Mask.Image="Image Mask"
@ -105,14 +95,6 @@ Filter.Blur.Mask.Alpha.Description="Filter the mask by this alpha value before a
Filter.Blur.Mask.Multiplier="Mask Multiplier"
Filter.Blur.Mask.Multiplier.Description="Multiply the final mask value by this value."
# Filter - Custom Shader
Filter.CustomShader="Custom Shader"
Filter.CustomShader.Type="Type"
Filter.CustomShader.Type.Text="Text Input"
Filter.CustomShader.Type.File="File Input"
Filter.CustomShader.Content.Text="Effect Text"
Filter.CustomShader.Content.File="Effect File"
# Filter - Displacement
Filter.Displacement="Displacement Mapping"
Filter.Displacement.File="File"
@ -234,9 +216,14 @@ Source.Mirror.Scaling.Size.Description="What size should we rescale to? (WxH for
Source.Mirror.Scaling.TransformKeepOriginal="Use Original Size for Transforms"
Source.Mirror.Scaling.TransformKeepOriginal.Description="Should the filter not modify the size of the source?"
Source.Mirror.Scaling.Bounds="Bounds Type"
Source.Mirror.Scaling.Bounds.Description="How should the source be rescaled?\n- 'Stretch' stretches the source to fill the rescaled region, breaking aspect ratio for the source.\n- 'Fit' scales the source to fit the smallest rectangle that is not smaller than the rescaled region.\n- 'Fill' scales the source to fit the largest rectangle that is not larger than the rescaled region.\n- 'Fill to Width' scales the source to fill the width of the rescaled region.\n- 'Fill to Height' scales the source to fill the height of the rescaled region."
Source.Mirror.Scaling.Bounds.Description="How should the source be rescaled?"
Source.Mirror.Scaling.Bounds.Stretch="Stretch"
Source.Mirror.Scaling.Bounds.Stretch.Description="Stretch will rescale the source to match exactly the width and height of the given area.\nThis option will destroy Aspect Ratio."
Source.Mirror.Scaling.Bounds.Fit="Fit"
Source.Mirror.Scaling.Bounds.Fit.Description="Fit will rescale the source to match either the height or width, whichever is smaller, of the given area.\nThis option will keep Aspect Ratio."
Source.Mirror.Scaling.Bounds.Fill="Fill"
Source.Mirror.Scaling.Bounds.Fill.Description="Fill will rescale the source to match either the height or width, whichever is larger, of the given area.\nThis option will keep Aspect Ratio."
Source.Mirror.Scaling.Bounds.FillWidth="Fill to Width"
Source.Mirror.Scaling.Bounds.FillWidth.Description="Fill to Width will rescale the source to match the height of the given area.\nThis option will keep Aspect Ratio."
Source.Mirror.Scaling.Bounds.FillHeight="Fill to Height"
Source.Mirror.Scaling.Bounds.FillHeight.Description="Fill to Height will rescale the source to match the height of the given area.\nThis option will keep Aspect Ratio."