From 3aa663908a9cd12909ccd512007f0b6a55b4b3fa Mon Sep 17 00:00:00 2001 From: Michael Fabian 'Xaymar' Dirks Date: Wed, 17 Apr 2019 07:26:16 +0200 Subject: [PATCH] locale: Further improve original translations --- data/locale/en-US.ini | 53 ++++++++++++++++--------------------------- 1 file changed, 20 insertions(+), 33 deletions(-) diff --git a/data/locale/en-US.ini b/data/locale/en-US.ini index 156046c5..0061f9d0 100644 --- a/data/locale/en-US.ini +++ b/data/locale/en-US.ini @@ -1,5 +1,5 @@ # Generic -Advanced="Advanced" +Advanced="Advanced Options" FileType.Image="Image" FileType.Images="Images" FileType.Video="Video" @@ -21,39 +21,29 @@ Blur.Type.GaussianLinear.Description="Gaussian blur uses the Gaussian Bell curve Blur.Type.DualFiltering="Dual Filtering" Blur.Type.DualFiltering.Description="Dual Filtering is a Gaussian approximation that is able to get similar results as Gaussian blur at much lower cost." Blur.Subtype.Area="Area" -Blur.Subtype.Area.Description="A 2-Dimensional area blur." +Blur.Subtype.Area.Description="Area blur is a two dimensional blur that smoothes out all pixels evenly.\nIt can be compared with an object that is out of focus in a camera." Blur.Subtype.Directional="Directional" -Blur.Subtype.Directional.Description="A 1-Dimensional directional blur." +Blur.Subtype.Directional.Description="Directional blur is a one dimensional blur that smoothes out all pixels in the same direction.\nIt can be compared with moving a camera in one direction." Blur.Subtype.Rotational="Rotational" -Blur.Subtype.Rotational.Description="A blur that rotates around a center point." +Blur.Subtype.Rotational.Description="Rotational blur is a multi dimensional blur that smoothes out pixels by rotating around a center point.\nIt can be compared to rolling a camera in place." Blur.Subtype.Zoom="Zoom" -Blur.Subtype.Zoom.Description="A blur that zooms towards a center point." +Blur.Subtype.Zoom.Description="Zoom blur is a directional blur where the direction and strength of the blur is determined by the position and distance to a center point.\nIt can be compared with moving a camera forwards and backwards." # Mip Generator -MipGenerator="Mipmap Generator" -MipGenerator.Description="Which mip generator should be used?" +MipGenerator="Mip-Map Generator" +MipGenerator.Description="Which Mip-Map generator should be used?" MipGenerator.Point="Point" +MipGenerator.Point.Description="Simple point sampling resulting in a very aliased image, comparable to no Mip-Mapping at all." MipGenerator.Linear="Linear" +MipGenerator.Linear.Description="Linear sampled Mip-Maps which can be quickly generated, but only result in okay looking smooth Mip-Maps." MipGenerator.Sharpen="Sharpen" +MipGenerator.Sharpen.Description="Linear sampled Mip-Maps with additional sharpen, allowing details to be kept in the Mip-Maps." MipGenerator.Smoothen="Smoothen" +MipGenerator.Smoothen.Description="Linear sampled Mip-Maps with additional smoothing, reducing details in the Mip-Maps." MipGenerator.Bicubic="Bicubic" MipGenerator.Lanczos="Lanczos" MipGenerator.Intensity="Intensity" -MipGenerator.Intensity.Description="Intensity of the Generator" - -# Custom Shader -CustomShader.Type="Type" -CustomShader.Type.Description="What type of shader do you want to use?" -CustomShader.Type.Text="Text" -CustomShader.Type.File="File" -CustomShader.Input.Text="Shader Content" -CustomShader.Input.Text.Description="Text to load as a shader." -CustomShader.Input.File="Shader File" -CustomShader.Input.File.Description="File to load as a shader." -CustomShader.Texture.Type="Type" -CustomShader.Texture.Type.Description="What type of texture do you want to use?" -CustomShader.Texture.Type.File="File" -CustomShader.Texture.Type.Source="Source" +MipGenerator.Intensity.Description="Intensity of the generator." # Filter - Blur Filter.Blur="Blur" @@ -89,9 +79,9 @@ Filter.Blur.Mask.Region.Right.Description="Distance to right edge of the source Filter.Blur.Mask.Region.Bottom="Bottom Edge" Filter.Blur.Mask.Region.Bottom.Description="Distance to bottom edge of the source in percent." Filter.Blur.Mask.Region.Feather="Feather Area" -Filter.Blur.Mask.Region.Feather.Description="Size of the smoothing area in percent, or 0 to turn off feather." +Filter.Blur.Mask.Region.Feather.Description="The size of the feathering area in percent of the source size.\nFeathering allows for a smooth gradient between blurred and original image." Filter.Blur.Mask.Region.Feather.Shift="Feather Shift" -Filter.Blur.Mask.Region.Feather.Shift.Description="Shift of the Feather area, positive is inwards, negative is outwards." +Filter.Blur.Mask.Region.Feather.Shift.Description="The shift of the feathering area in percent.\nPositive values push the feathering area into the region, while negative values push the feathering area out of the region." Filter.Blur.Mask.Region.Invert="Invert Region" Filter.Blur.Mask.Region.Invert.Description="Invert the region so that everything but this area is blurred." Filter.Blur.Mask.Image="Image Mask" @@ -105,14 +95,6 @@ Filter.Blur.Mask.Alpha.Description="Filter the mask by this alpha value before a Filter.Blur.Mask.Multiplier="Mask Multiplier" Filter.Blur.Mask.Multiplier.Description="Multiply the final mask value by this value." -# Filter - Custom Shader -Filter.CustomShader="Custom Shader" -Filter.CustomShader.Type="Type" -Filter.CustomShader.Type.Text="Text Input" -Filter.CustomShader.Type.File="File Input" -Filter.CustomShader.Content.Text="Effect Text" -Filter.CustomShader.Content.File="Effect File" - # Filter - Displacement Filter.Displacement="Displacement Mapping" Filter.Displacement.File="File" @@ -234,9 +216,14 @@ Source.Mirror.Scaling.Size.Description="What size should we rescale to? (WxH for Source.Mirror.Scaling.TransformKeepOriginal="Use Original Size for Transforms" Source.Mirror.Scaling.TransformKeepOriginal.Description="Should the filter not modify the size of the source?" Source.Mirror.Scaling.Bounds="Bounds Type" -Source.Mirror.Scaling.Bounds.Description="How should the source be rescaled?\n- 'Stretch' stretches the source to fill the rescaled region, breaking aspect ratio for the source.\n- 'Fit' scales the source to fit the smallest rectangle that is not smaller than the rescaled region.\n- 'Fill' scales the source to fit the largest rectangle that is not larger than the rescaled region.\n- 'Fill to Width' scales the source to fill the width of the rescaled region.\n- 'Fill to Height' scales the source to fill the height of the rescaled region." +Source.Mirror.Scaling.Bounds.Description="How should the source be rescaled?" Source.Mirror.Scaling.Bounds.Stretch="Stretch" +Source.Mirror.Scaling.Bounds.Stretch.Description="Stretch will rescale the source to match exactly the width and height of the given area.\nThis option will destroy Aspect Ratio." Source.Mirror.Scaling.Bounds.Fit="Fit" +Source.Mirror.Scaling.Bounds.Fit.Description="Fit will rescale the source to match either the height or width, whichever is smaller, of the given area.\nThis option will keep Aspect Ratio." Source.Mirror.Scaling.Bounds.Fill="Fill" +Source.Mirror.Scaling.Bounds.Fill.Description="Fill will rescale the source to match either the height or width, whichever is larger, of the given area.\nThis option will keep Aspect Ratio." Source.Mirror.Scaling.Bounds.FillWidth="Fill to Width" +Source.Mirror.Scaling.Bounds.FillWidth.Description="Fill to Width will rescale the source to match the height of the given area.\nThis option will keep Aspect Ratio." Source.Mirror.Scaling.Bounds.FillHeight="Fill to Height" +Source.Mirror.Scaling.Bounds.FillHeight.Description="Fill to Height will rescale the source to match the height of the given area.\nThis option will keep Aspect Ratio."