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locale: Further improve original translations
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1 changed files with 20 additions and 33 deletions
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# Generic
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Advanced="Advanced"
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Advanced="Advanced Options"
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FileType.Image="Image"
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FileType.Images="Images"
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FileType.Video="Video"
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@ -21,39 +21,29 @@ Blur.Type.GaussianLinear.Description="Gaussian blur uses the Gaussian Bell curve
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Blur.Type.DualFiltering="Dual Filtering"
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Blur.Type.DualFiltering.Description="Dual Filtering is a Gaussian approximation that is able to get similar results as Gaussian blur at much lower cost."
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Blur.Subtype.Area="Area"
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Blur.Subtype.Area.Description="A 2-Dimensional area blur."
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Blur.Subtype.Area.Description="Area blur is a two dimensional blur that smoothes out all pixels evenly.\nIt can be compared with an object that is out of focus in a camera."
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Blur.Subtype.Directional="Directional"
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Blur.Subtype.Directional.Description="A 1-Dimensional directional blur."
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Blur.Subtype.Directional.Description="Directional blur is a one dimensional blur that smoothes out all pixels in the same direction.\nIt can be compared with moving a camera in one direction."
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Blur.Subtype.Rotational="Rotational"
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Blur.Subtype.Rotational.Description="A blur that rotates around a center point."
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Blur.Subtype.Rotational.Description="Rotational blur is a multi dimensional blur that smoothes out pixels by rotating around a center point.\nIt can be compared to rolling a camera in place."
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Blur.Subtype.Zoom="Zoom"
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Blur.Subtype.Zoom.Description="A blur that zooms towards a center point."
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Blur.Subtype.Zoom.Description="Zoom blur is a directional blur where the direction and strength of the blur is determined by the position and distance to a center point.\nIt can be compared with moving a camera forwards and backwards."
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# Mip Generator
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MipGenerator="Mipmap Generator"
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MipGenerator.Description="Which mip generator should be used?"
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MipGenerator="Mip-Map Generator"
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MipGenerator.Description="Which Mip-Map generator should be used?"
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MipGenerator.Point="Point"
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MipGenerator.Point.Description="Simple point sampling resulting in a very aliased image, comparable to no Mip-Mapping at all."
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MipGenerator.Linear="Linear"
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MipGenerator.Linear.Description="Linear sampled Mip-Maps which can be quickly generated, but only result in okay looking smooth Mip-Maps."
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MipGenerator.Sharpen="Sharpen"
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MipGenerator.Sharpen.Description="Linear sampled Mip-Maps with additional sharpen, allowing details to be kept in the Mip-Maps."
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MipGenerator.Smoothen="Smoothen"
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MipGenerator.Smoothen.Description="Linear sampled Mip-Maps with additional smoothing, reducing details in the Mip-Maps."
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MipGenerator.Bicubic="Bicubic"
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MipGenerator.Lanczos="Lanczos"
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MipGenerator.Intensity="Intensity"
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MipGenerator.Intensity.Description="Intensity of the Generator"
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# Custom Shader
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CustomShader.Type="Type"
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CustomShader.Type.Description="What type of shader do you want to use?"
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CustomShader.Type.Text="Text"
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CustomShader.Type.File="File"
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CustomShader.Input.Text="Shader Content"
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CustomShader.Input.Text.Description="Text to load as a shader."
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CustomShader.Input.File="Shader File"
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CustomShader.Input.File.Description="File to load as a shader."
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CustomShader.Texture.Type="Type"
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CustomShader.Texture.Type.Description="What type of texture do you want to use?"
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CustomShader.Texture.Type.File="File"
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CustomShader.Texture.Type.Source="Source"
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MipGenerator.Intensity.Description="Intensity of the generator."
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# Filter - Blur
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Filter.Blur="Blur"
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@ -89,9 +79,9 @@ Filter.Blur.Mask.Region.Right.Description="Distance to right edge of the source
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Filter.Blur.Mask.Region.Bottom="Bottom Edge"
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Filter.Blur.Mask.Region.Bottom.Description="Distance to bottom edge of the source in percent."
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Filter.Blur.Mask.Region.Feather="Feather Area"
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Filter.Blur.Mask.Region.Feather.Description="Size of the smoothing area in percent, or 0 to turn off feather."
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Filter.Blur.Mask.Region.Feather.Description="The size of the feathering area in percent of the source size.\nFeathering allows for a smooth gradient between blurred and original image."
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Filter.Blur.Mask.Region.Feather.Shift="Feather Shift"
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Filter.Blur.Mask.Region.Feather.Shift.Description="Shift of the Feather area, positive is inwards, negative is outwards."
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Filter.Blur.Mask.Region.Feather.Shift.Description="The shift of the feathering area in percent.\nPositive values push the feathering area into the region, while negative values push the feathering area out of the region."
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Filter.Blur.Mask.Region.Invert="Invert Region"
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Filter.Blur.Mask.Region.Invert.Description="Invert the region so that everything but this area is blurred."
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Filter.Blur.Mask.Image="Image Mask"
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@ -105,14 +95,6 @@ Filter.Blur.Mask.Alpha.Description="Filter the mask by this alpha value before a
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Filter.Blur.Mask.Multiplier="Mask Multiplier"
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Filter.Blur.Mask.Multiplier.Description="Multiply the final mask value by this value."
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# Filter - Custom Shader
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Filter.CustomShader="Custom Shader"
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Filter.CustomShader.Type="Type"
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Filter.CustomShader.Type.Text="Text Input"
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Filter.CustomShader.Type.File="File Input"
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Filter.CustomShader.Content.Text="Effect Text"
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Filter.CustomShader.Content.File="Effect File"
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# Filter - Displacement
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Filter.Displacement="Displacement Mapping"
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Filter.Displacement.File="File"
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@ -234,9 +216,14 @@ Source.Mirror.Scaling.Size.Description="What size should we rescale to? (WxH for
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Source.Mirror.Scaling.TransformKeepOriginal="Use Original Size for Transforms"
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Source.Mirror.Scaling.TransformKeepOriginal.Description="Should the filter not modify the size of the source?"
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Source.Mirror.Scaling.Bounds="Bounds Type"
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Source.Mirror.Scaling.Bounds.Description="How should the source be rescaled?\n- 'Stretch' stretches the source to fill the rescaled region, breaking aspect ratio for the source.\n- 'Fit' scales the source to fit the smallest rectangle that is not smaller than the rescaled region.\n- 'Fill' scales the source to fit the largest rectangle that is not larger than the rescaled region.\n- 'Fill to Width' scales the source to fill the width of the rescaled region.\n- 'Fill to Height' scales the source to fill the height of the rescaled region."
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Source.Mirror.Scaling.Bounds.Description="How should the source be rescaled?"
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Source.Mirror.Scaling.Bounds.Stretch="Stretch"
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Source.Mirror.Scaling.Bounds.Stretch.Description="Stretch will rescale the source to match exactly the width and height of the given area.\nThis option will destroy Aspect Ratio."
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Source.Mirror.Scaling.Bounds.Fit="Fit"
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Source.Mirror.Scaling.Bounds.Fit.Description="Fit will rescale the source to match either the height or width, whichever is smaller, of the given area.\nThis option will keep Aspect Ratio."
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Source.Mirror.Scaling.Bounds.Fill="Fill"
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Source.Mirror.Scaling.Bounds.Fill.Description="Fill will rescale the source to match either the height or width, whichever is larger, of the given area.\nThis option will keep Aspect Ratio."
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Source.Mirror.Scaling.Bounds.FillWidth="Fill to Width"
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Source.Mirror.Scaling.Bounds.FillWidth.Description="Fill to Width will rescale the source to match the height of the given area.\nThis option will keep Aspect Ratio."
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Source.Mirror.Scaling.Bounds.FillHeight="Fill to Height"
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Source.Mirror.Scaling.Bounds.FillHeight.Description="Fill to Height will rescale the source to match the height of the given area.\nThis option will keep Aspect Ratio."
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