mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-12-28 02:21:25 +00:00
locale: New Crowdin updates (#748)
* New translations en-US.ini (Japanese) * New translations en-US.ini (Dutch) * New translations en-US.ini (Dutch) * New translations en-US.ini (Italian) * New translations en-US.ini (Italian) * New translations en-US.ini (Italian) * New translations en-US.ini (Polish)
This commit is contained in:
parent
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commit
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4 changed files with 171 additions and 24 deletions
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@ -36,7 +36,7 @@ UI.Menu.About="Informazioni su StreamFX"
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UI.About.Title="Informazioni su StreamFX"
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UI.About.Text="<html><head/><body><p>StreamFX è reso possibile da tutti i sostenitori su <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>, su <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Sponsors Github</span></a>, e da chiunque doni tramite <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>. Ulteriori ringraziamenti vanno a tutti i traduttori che danno una mano con la localizzazione su <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>. Siete tutti incredibili!</p></body></html>"
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UI.About.Role.Contributor="Collaboratore"
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UI.About.Role.Translator="Traduttore/trice"
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UI.About.Role.Translator="Traduttore"
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UI.About.Role.Supporter="Sostenitore"
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UI.About.Version="Versione:"
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@ -48,8 +48,8 @@ UI.Updater.Dialog.Button.Ok="Apri Pagina Download"
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UI.Updater.Dialog.Button.Cancel="Ricordamelo in seguito"
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UI.Updater.GitHubPermission.Title="StreamFX richiede il tuo permesso per connetterti a GitHub!"
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UI.Updater.GitHubPermission.Text="Al fine di fornire un controllo manuale o automatizzato degli aggiornamenti, StreamFX si basa sull'API GitHub per recuperare le informazioni più recenti.<br>Si prega di leggere l' <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>Informativa sulla privacy di Github</span></a>, e clicca 'OK' se sei d'accordo, o 'Annulla' se non sei d'accordo."
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UI.Updater.Menu.CheckForUpdates="Controlla aggiornamenti"
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UI.Updater.Menu.CheckForUpdates.Automatically="Controlla automaticamente gli aggiornamenti"
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UI.Updater.Menu.CheckForUpdates="Cerca aggiornamenti"
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UI.Updater.Menu.CheckForUpdates.Automatically="Cerca automaticamente gli aggiornamenti"
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UI.Updater.Menu.Channel="Versione Aggiornamenti"
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UI.Updater.Menu.Channel.Release="Stabile"
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UI.Updater.Menu.Channel.Testing="Beta"
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@ -129,7 +129,7 @@ Encoder.FFmpeg.AMF.Preset="Preimpostazioni"
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Encoder.FFmpeg.AMF.Preset.Speed="Velocità"
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Encoder.FFmpeg.AMF.Preset.Balanced="Bilanciato"
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Encoder.FFmpeg.AMF.Preset.Quality="Qualità"
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Encoder.FFmpeg.AMF.RateControl="Opzioni di controllo Frequenza"
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Encoder.FFmpeg.AMF.RateControl="Opzioni Frequenza"
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Encoder.FFmpeg.AMF.RateControl.Mode="Modalità"
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Encoder.FFmpeg.AMF.RateControl.Mode.CQP="Parametro di quantizzazione costante"
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Encoder.FFmpeg.AMF.RateControl.Mode.VBR_PEAK="Bitrate Variabile (Picco contenuto)"
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@ -140,7 +140,7 @@ Encoder.FFmpeg.AMF.RateControl.FrameSkipping="Salta fotogrammi"
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Encoder.FFmpeg.AMF.RateControl.Limits="Limiti"
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Encoder.FFmpeg.AMF.RateControl.Limits.BufferSize="Dimensione Buffer"
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Encoder.FFmpeg.AMF.RateControl.Limits.Bitrate.Target="Bitrate di destinazione"
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Encoder.FFmpeg.AMF.RateControl.Limits.Bitrate.Maximum="Bitrate Massimo"
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Encoder.FFmpeg.AMF.RateControl.Limits.Bitrate.Maximum="Bitrate massimo"
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Encoder.FFmpeg.AMF.RateControl.QP="Parametri di quantizzazione"
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Encoder.FFmpeg.AMF.RateControl.QP.I="I-Frame QP"
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Encoder.FFmpeg.AMF.RateControl.QP.P="P-Frame QP"
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@ -166,7 +166,7 @@ Encoder.FFmpeg.NVENC.Preset.LowLatencyHighPerformance="Bassa Latenza Prestazione
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Encoder.FFmpeg.NVENC.Preset.LowLatencyHighQuality="Bassa Latenza Alta Qualità"
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Encoder.FFmpeg.NVENC.Preset.Lossless="Lossless"
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Encoder.FFmpeg.NVENC.Preset.LosslessHighPerformance="Lossless Prestazioni Elevate"
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Encoder.FFmpeg.NVENC.RateControl="Opzioni di controllo Frequenza"
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Encoder.FFmpeg.NVENC.RateControl="Opzioni Frequenza"
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Encoder.FFmpeg.NVENC.RateControl.Mode="Modalità"
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Encoder.FFmpeg.NVENC.RateControl.Mode.CQP="Parametro di quantizzazione costante"
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Encoder.FFmpeg.NVENC.RateControl.Mode.VBR="Bitrate Variabile"
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@ -182,7 +182,7 @@ Encoder.FFmpeg.NVENC.RateControl.Limits="Limiti"
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Encoder.FFmpeg.NVENC.RateControl.Limits.BufferSize="Dimensione Buffer"
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Encoder.FFmpeg.NVENC.RateControl.Limits.Quality="Qualità di destinazione"
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Encoder.FFmpeg.NVENC.RateControl.Limits.Bitrate.Target="Bitrate di destinazione"
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Encoder.FFmpeg.NVENC.RateControl.Limits.Bitrate.Maximum="Bitrate Massimo"
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Encoder.FFmpeg.NVENC.RateControl.Limits.Bitrate.Maximum="Bitrate massimo"
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Encoder.FFmpeg.NVENC.RateControl.QP="Parametri di quantizzazione"
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Encoder.FFmpeg.NVENC.RateControl.QP.Minimum="QP Minimo"
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Encoder.FFmpeg.NVENC.RateControl.QP.Maximum="QP Massimo"
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@ -221,7 +221,7 @@ Shader.Shader.Technique="Modalità"
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Shader.Shader.Size="Dimensione"
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Shader.Shader.Size.Width="Larghezza"
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Shader.Shader.Size.Height="Altezza"
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Shader.Shader.Seed="Seme Di Casualizzazione"
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Shader.Shader.Seed="Fattore randomico"
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Shader.Parameters="Parametri Ombreggiatore"
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Shader.Parameter.Texture.Type="Tipo"
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Shader.Parameter.Texture.Type.File="File"
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@ -257,20 +257,20 @@ Filter.Blur.Angle="Angolo (gradi)"
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Filter.Blur.Center.X="Centro (X) (percentuale)"
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Filter.Blur.Center.Y="Centro (Y) (percentuale)"
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Filter.Blur.StepScale="Passo di Scalatura"
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Filter.Blur.StepScale.X="Scala passo X"
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Filter.Blur.StepScale.X="Passo scala X"
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Filter.Blur.StepScale.Y="Scala passo Y"
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Filter.Blur.Mask="Applica una maschera"
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Filter.Blur.Mask.Type="Tipo maschera"
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Filter.Blur.Mask.Type.Region="Regione"
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Filter.Blur.Mask.Type.Image="Immagine"
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Filter.Blur.Mask.Type.Source="Sorgente"
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Filter.Blur.Mask.Region.Left="Bordo sinistro"
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Filter.Blur.Mask.Region.Top="Bordo superiore"
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Filter.Blur.Mask.Region.Right="Bordo destro"
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Filter.Blur.Mask.Region.Left="Margine sinistro"
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Filter.Blur.Mask.Region.Top="Margine superiore"
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Filter.Blur.Mask.Region.Right="Margine destro"
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Filter.Blur.Mask.Region.Bottom="Bordo inferiore"
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Filter.Blur.Mask.Region.Feather="Area Sfumatura"
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Filter.Blur.Mask.Region.Feather.Shift="Scostamento Sfumatura"
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Filter.Blur.Mask.Region.Invert="Inverti regione"
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Filter.Blur.Mask.Region.Invert="Regione invertita"
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Filter.Blur.Mask.Image="Maschera immagine"
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Filter.Blur.Mask.Source="Maschera di origine"
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Filter.Blur.Mask.Color="Filtro maschera colore"
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@ -389,6 +389,9 @@ Filter.SDFEffects.SDF.Threshold="Soglia di Trasparenza SDF"
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Filter.Transform="Trasformazione 3D"
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Filter.Transform.Camera="Videocamera"
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Filter.Transform.Camera.Mode="Modalità"
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Filter.Transform.Camera.Mode.CornerPin="Appunta angolo"
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Filter.Transform.Camera.Mode.Orthographic="Ortografica"
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Filter.Transform.Camera.Mode.Perspective="Prospettica"
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Filter.Transform.Camera.FieldOfView="Campo Visivo"
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Filter.Transform.Position="Posizione"
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Filter.Transform.Position.X="X"
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@ -411,6 +414,11 @@ Filter.Transform.Rotation.Order.YXZ="Imbardata, Beccheggio, Rollio"
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Filter.Transform.Rotation.Order.YZX="Imbardata, Rollio, Beccheggio"
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Filter.Transform.Rotation.Order.ZXY="Rollio, Beccheggio, Imbardata"
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Filter.Transform.Rotation.Order.ZYX="Rollio, Imbardata, Beccheggio"
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Filter.Transform.Corners="Angoli"
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Filter.Transform.Corners.TopLeft="Alto a Sinistra"
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Filter.Transform.Corners.TopRight="Alto a Destra"
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Filter.Transform.Corners.BottomLeft="Basso a sinistra"
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Filter.Transform.Corners.BottomRight="Basso a destra"
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Filter.Transform.Mipmapping="Abilita Mipmapping"
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Filter.Upscaling="Ampliamento"
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@ -445,13 +453,13 @@ Source.Mirror.Source.Audio.Layout.FullSurround="Surround completo"
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Codec.AV1="AV1"
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Codec.AV1.Profile="Profilo"
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Codec.AV1.Profile.Main="Principale"
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Codec.AV1.Profile.Main="Main"
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Codec.AV1.Profile.High="Alta"
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Codec.AV1.Profile.Professional="Professionale"
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Codec.H264="H264"
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Codec.H264.Profile="Profilo"
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Codec.H264.Profile.baseline="Modalità Base"
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Codec.H264.Profile.baseline="Baseline"
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Codec.H264.Profile.main="Principale"
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Codec.H264.Profile.high="Alta"
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Codec.H264.Profile.high444p="Alta 4:4:4 Predittivo"
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@ -63,11 +63,14 @@ Encoder.AOM.AV1.Encoder.Usage.AllIntra="全イントラフレーム"
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Encoder.AOM.AV1.Encoder.CPUUsage="CPU利用"
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Encoder.AOM.AV1.Encoder.CPUUsage.0="Placebo"
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Encoder.AOM.AV1.Encoder.CPUUsage.1="超低速"
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Encoder.AOM.AV1.Encoder.CPUUsage.2="Slower"
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Encoder.AOM.AV1.Encoder.CPUUsage.3="Slow"
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Encoder.AOM.AV1.Encoder.CPUUsage.4="Medium"
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Encoder.AOM.AV1.Encoder.CPUUsage.5="Fast"
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Encoder.AOM.AV1.Encoder.CPUUsage.6="高速"
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Encoder.AOM.AV1.Encoder.CPUUsage.7="Very Fast"
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Encoder.AOM.AV1.Encoder.CPUUsage.8="最速"
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Encoder.AOM.AV1.Encoder.CPUUsage.9="Ultra Fast"
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Encoder.AOM.AV1.Encoder.CPUUsage.10="超々々々高速"
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Encoder.AOM.AV1.Encoder.Profile="プロファイル"
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Encoder.AOM.AV1.KeyFrames="キー フレーム"
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@ -96,6 +99,20 @@ Encoder.AOM.AV1.RateControl.Buffer.Size.Optimal="最適サイズ"
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Encoder.AOM.AV1.Advanced="詳細"
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Encoder.AOM.AV1.Advanced.Threads="スレッド"
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Encoder.AOM.AV1.Advanced.RowMultiThreading="行毎のマルチスレッド"
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Encoder.AOM.AV1.Advanced.Tile.Columns="Tile Columns"
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Encoder.AOM.AV1.Advanced.Tile.Rows="Tile Rows"
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Encoder.AOM.AV1.Advanced.Tune="Tune"
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Encoder.AOM.AV1.Advanced.Tune.Metric="Metric"
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Encoder.AOM.AV1.Advanced.Tune.Metric.PSNR="PSNR"
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Encoder.AOM.AV1.Advanced.Tune.Metric.SSIM="SSIM"
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Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.WithPreprocessing="VMAF (事前処理付き)"
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Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.WithoutPreprocessing="VMAF (事前処理なし)"
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Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.MaxGain="VMAF (NegMaxGain)"
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Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.NegMaxGain="VMAF (MaxGain)"
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Encoder.AOM.AV1.Advanced.Tune.Metric.Butteraugli="Butteraugli"
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Encoder.AOM.AV1.Advanced.Tune.Content="Content"
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Encoder.AOM.AV1.Advanced.Tune.Content.Screen="Screen"
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Encoder.AOM.AV1.Advanced.Tune.Content.Film="Film"
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Encoder.FFmpeg="FFmpegオプション"
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Encoder.FFmpeg.Suffix=" (FFmpeg経由)"
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@ -108,19 +108,35 @@ Encoder.AOM.AV1.Advanced.Tune.Metric.SSIM="Simkaart"
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Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.WithPreprocessing="VMAF (met voorverwerking)"
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Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.WithoutPreprocessing="VMAF (zonder voorverwerking)"
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Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.MaxGain="VMAF (NegMaxGain)"
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Encoder.AOM.AV1.Advanced.Tune.Metric.VMAF.NegMaxGain="VMAF (MaxGain)"
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Encoder.AOM.AV1.Advanced.Tune.Metric.Butteraugli="Butteraugli"
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Encoder.AOM.AV1.Advanced.Tune.Content="Inhoud"
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Encoder.AOM.AV1.Advanced.Tune.Content.Screen="Scherm"
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Encoder.AOM.AV1.Advanced.Tune.Content.Film="Film"
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Encoder.FFmpeg="FFmpeg Opties"
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Encoder.FFmpeg.Suffix="(via FFmpeg)"
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Encoder.FFmpeg.CustomSettings="Eigen Opties"
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Encoder.FFmpeg.Threads="Hoeveelheid Threads"
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Encoder.FFmpeg.GPU="GPU"
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Encoder.FFmpeg.KeyFrames="Sleutelframes"
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Encoder.FFmpeg.KeyFrames.IntervalType="Intervaltype"
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Encoder.FFmpeg.KeyFrames.IntervalType.Frames="Frames"
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Encoder.FFmpeg.KeyFrames.IntervalType.Seconds="Seconden"
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Encoder.FFmpeg.KeyFrames.Interval="Interval"
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Encoder.FFmpeg.AMF.Preset="Preset"
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Encoder.FFmpeg.AMF.Preset.Speed="Snelheid"
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Encoder.FFmpeg.AMF.Preset.Balanced="Gebalanceerd"
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Encoder.FFmpeg.AMF.Preset.Quality="Kwaliteit"
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Encoder.FFmpeg.AMF.RateControl="Opties voor snelheidsregeling"
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Encoder.FFmpeg.AMF.RateControl.Mode="Modus"
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Encoder.FFmpeg.AMF.RateControl.Mode.CQP="Constante Kwantisatie Parameter"
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Encoder.FFmpeg.AMF.RateControl.Mode.VBR_PEAK="Variabele Bitsnelheid (Piek Beperkt)"
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Encoder.FFmpeg.AMF.RateControl.Mode.VBR_LATENCY="Variabele Bitsnelheid (Latentie Beperkt)"
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Encoder.FFmpeg.AMF.RateControl.Mode.CBR="Constante Bitrate"
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Encoder.FFmpeg.AMF.RateControl.LookAhead="Vooruitkijk"
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Encoder.FFmpeg.AMF.RateControl.FrameSkipping="Frames overslaan"
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Encoder.FFmpeg.AMF.RateControl.Limits="Limieten"
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Encoder.FFmpeg.AMF.RateControl.Limits.BufferSize="Buffergrootte"
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Encoder.FFmpeg.AMF.RateControl.Limits.Bitrate.Target="Doelbitrate"
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@ -130,23 +146,62 @@ Encoder.FFmpeg.AMF.RateControl.QP.I="I-Frame QP"
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Encoder.FFmpeg.AMF.RateControl.QP.P="P-Frame QP"
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Encoder.FFmpeg.AMF.RateControl.QP.B="B-Frame QP"
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Encoder.FFmpeg.AMF.Other="Andere opties"
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Encoder.FFmpeg.AMF.Other.BFrames="Maximale B-Frames"
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Encoder.FFmpeg.AMF.Other.BFrameReferences="B-Frame Referenties"
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Encoder.FFmpeg.AMF.Other.ReferenceFrames="Referentie Frames"
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Encoder.FFmpeg.AMF.Other.EnforceHRD="HRD afdwingen"
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Encoder.FFmpeg.AMF.Other.VBAQ="VBAQ"
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Encoder.FFmpeg.AMF.Other.AccessUnitDelimiter="Toegangseenheid Scheidingsteken"
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Encoder.FFmpeg.NVENC.Preset="Preset"
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Encoder.FFmpeg.NVENC.Preset.Default="Standaard"
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Encoder.FFmpeg.NVENC.Preset.Slow="Traag"
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Encoder.FFmpeg.NVENC.Preset.Medium="Gemiddeld"
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Encoder.FFmpeg.NVENC.Preset.Fast="Snel"
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Encoder.FFmpeg.NVENC.Preset.HighPerformance="Hoge prestaties"
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Encoder.FFmpeg.NVENC.Preset.HighQuality="Hoge kwaliteit"
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Encoder.FFmpeg.NVENC.Preset.BluRayDisc="BluRay Schijf"
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Encoder.FFmpeg.NVENC.Preset.LowLatency="Lage Latentie"
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Encoder.FFmpeg.NVENC.Preset.LowLatencyHighPerformance="Lage Latency, Hoge Prestaties"
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Encoder.FFmpeg.NVENC.Preset.LowLatencyHighQuality="Lage Latentie, Hoge Kwaliteit"
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Encoder.FFmpeg.NVENC.Preset.Lossless="Verliesloos"
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Encoder.FFmpeg.NVENC.Preset.LosslessHighPerformance="Verliesloos met Hoge Prestaties"
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Encoder.FFmpeg.NVENC.RateControl="Opties voor Snelheidsregeling"
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Encoder.FFmpeg.NVENC.RateControl.Mode="Modus"
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Encoder.FFmpeg.NVENC.RateControl.Mode.CQP="Constante Kwantisatie Parameter"
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Encoder.FFmpeg.NVENC.RateControl.Mode.VBR="Variabele Bitrate"
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Encoder.FFmpeg.NVENC.RateControl.Mode.VBR_HQ="Hoge kwaliteit, Variabele Bitsnelheid"
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Encoder.FFmpeg.NVENC.RateControl.Mode.CBR="Constante Bitrate"
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Encoder.FFmpeg.NVENC.RateControl.Mode.CBR_HQ="Hoge kwaliteit Constante Bitsnelheid"
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Encoder.FFmpeg.NVENC.RateControl.Mode.CBR_LD_HQ="Lage Vertraging, Hoge kwaliteit, Constante Bitsnelheid"
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Encoder.FFmpeg.NVENC.RateControl.TwoPass="Tweemaal"
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Encoder.FFmpeg.NVENC.RateControl.LookAhead="Vooruitkijk"
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Encoder.FFmpeg.NVENC.RateControl.AdaptiveI="Adaptieve I-Frames"
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Encoder.FFmpeg.NVENC.RateControl.AdaptiveB="Adaptieve B-Frames"
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Encoder.FFmpeg.NVENC.RateControl.Limits="Limieten"
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Encoder.FFmpeg.NVENC.RateControl.Limits.BufferSize="Buffergrootte"
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Encoder.FFmpeg.NVENC.RateControl.Limits.Quality="Doel kwaliteit"
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Encoder.FFmpeg.NVENC.RateControl.Limits.Bitrate.Target="Doelbitrate"
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Encoder.FFmpeg.NVENC.RateControl.Limits.Bitrate.Maximum="Maximale bitrate"
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Encoder.FFmpeg.NVENC.RateControl.QP="Kwantiseringsparameters"
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Encoder.FFmpeg.NVENC.RateControl.QP.Minimum="Minimale QP"
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Encoder.FFmpeg.NVENC.RateControl.QP.Maximum="Maximale QP"
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Encoder.FFmpeg.NVENC.RateControl.QP.I="I-Frame QP"
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Encoder.FFmpeg.NVENC.RateControl.QP.P="P-Frame QP"
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Encoder.FFmpeg.NVENC.RateControl.QP.B="B-Frame QP"
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Encoder.FFmpeg.NVENC.AQ="Adaptieve Kwantificering"
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Encoder.FFmpeg.NVENC.AQ.Spatial="Ruimtelijke Adaptieve kwantificering"
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Encoder.FFmpeg.NVENC.AQ.Strength="Ruimtelijke Adaptieve Kwantificering Sterkte"
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Encoder.FFmpeg.NVENC.AQ.Temporal="Tijdelijke Adaptieve Kwantificering"
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Encoder.FFmpeg.NVENC.Other="Andere opties"
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Encoder.FFmpeg.NVENC.Other.BFrames="Maximale B-Frames"
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Encoder.FFmpeg.NVENC.Other.BFrameReferenceMode="B-Frame Referentie Modus"
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Encoder.FFmpeg.NVENC.Other.BFrameReferenceMode.Middle="Gebruik alleen middelste B-frames als referentie"
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Encoder.FFmpeg.NVENC.Other.BFrameReferenceMode.Each="Gebruik alle B-frames als referentie"
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Encoder.FFmpeg.NVENC.Other.ZeroLatency="Nul Latentie"
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Encoder.FFmpeg.NVENC.Other.WeightedPrediction="Gewogen Voorspelling"
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Encoder.FFmpeg.NVENC.Other.NonReferencePFrames="Niet-Referentie Frames"
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Encoder.FFmpeg.NVENC.Other.ReferenceFrames="Referentie Frames"
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Blur.Type.Box="Vierkant"
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Blur.Type.BoxLinear="Lineair vierkant"
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@ -177,8 +232,22 @@ Filter.Shader="Shader"
|
|||
Source.Shader="Shader"
|
||||
Transition.Shader="Shader"
|
||||
|
||||
Filter.AutoFraming="Automatische Framing"
|
||||
Filter.AutoFraming.Tracking="Tracking Opties"
|
||||
Filter.AutoFraming.Tracking.Mode="Modus"
|
||||
Filter.AutoFraming.Tracking.Mode.Solo="Solo"
|
||||
Filter.AutoFraming.Tracking.Mode.Group="Groep"
|
||||
Filter.AutoFraming.Tracking.Frequency="Frequentie"
|
||||
Filter.AutoFraming.Motion="Beweging Opties"
|
||||
Filter.AutoFraming.Motion.Smoothing="Vloeiend maken"
|
||||
Filter.AutoFraming.Motion.Prediction="Voorspelling"
|
||||
Filter.AutoFraming.Framing="Framing Opties"
|
||||
Filter.AutoFraming.Framing.Stability="Stabiliteit"
|
||||
Filter.AutoFraming.Framing.Padding="Opvulling"
|
||||
Filter.AutoFraming.Framing.Offset="Afwijking"
|
||||
Filter.AutoFraming.Framing.AspectRatio="Beeldverhouding"
|
||||
Filter.AutoFraming.Provider="Aanbieder"
|
||||
Filter.AutoFraming.Provider.NVIDIA.FaceDetection="NVIDIA® Face Detection, mogelijk gemaakt door NVIDIA® Broadcast"
|
||||
|
||||
Filter.Blur="Vervagen"
|
||||
Filter.Blur.Type="Variant"
|
||||
|
@ -209,16 +278,26 @@ Filter.Blur.Mask.Alpha="Masker Alpha filter"
|
|||
Filter.Blur.Mask.Multiplier="Masker vermenigvuldiger"
|
||||
|
||||
Filter.ColorGrade="Kleurcorrectie"
|
||||
Filter.ColorGrade.Lift="Verhoging"
|
||||
Filter.ColorGrade.Lift.Red="Rode Verhoging"
|
||||
Filter.ColorGrade.Lift.Green="Verhoging"
|
||||
Filter.ColorGrade.Lift.Blue="Blauwe Verhoging"
|
||||
Filter.ColorGrade.Lift.All="Alle Verhoging"
|
||||
Filter.ColorGrade.Gamma="Gamma"
|
||||
Filter.ColorGrade.Gamma.Red="Rode Gamma"
|
||||
Filter.ColorGrade.Gamma.Green="Groene Gamma"
|
||||
Filter.ColorGrade.Gamma.Blue="Blauwe Gamma"
|
||||
Filter.ColorGrade.Gamma.All="Alle Gamma"
|
||||
Filter.ColorGrade.Gain="Versterking"
|
||||
Filter.ColorGrade.Gain.Red="Rode Versterking"
|
||||
Filter.ColorGrade.Gain.Green="Groene Verhoging"
|
||||
Filter.ColorGrade.Gain.Blue="Blauwe Versterking"
|
||||
Filter.ColorGrade.Gain.All="Alle Versterking"
|
||||
Filter.ColorGrade.Offset="Afwijking"
|
||||
Filter.ColorGrade.Offset.Red="Rode afwijking"
|
||||
Filter.ColorGrade.Offset.Green="Groene afwijking"
|
||||
Filter.ColorGrade.Offset.Blue="Blauwe afwijking"
|
||||
Filter.ColorGrade.Offset.All="Alle Afwijking"
|
||||
Filter.ColorGrade.Tint="Tint"
|
||||
Filter.ColorGrade.Tint.Detection="Tint Luma detectie methode"
|
||||
Filter.ColorGrade.Tint.Detection.HSV="Tint Verzadigingswaarde"
|
||||
|
@ -228,9 +307,18 @@ Filter.ColorGrade.Tint.Mode="Verzadiging Luma methode"
|
|||
Filter.ColorGrade.Tint.Mode.Linear="Lineair"
|
||||
Filter.ColorGrade.Tint.Mode.Exp="Exp"
|
||||
Filter.ColorGrade.Tint.Mode.Exp2="Exp2"
|
||||
Filter.ColorGrade.Tint.Mode.Log="Log"
|
||||
Filter.ColorGrade.Tint.Mode.Log10="Log10"
|
||||
Filter.ColorGrade.Tint.Exponent="Tint Luma Exponent"
|
||||
Filter.ColorGrade.Tint.Shadow.Red="Schaduw Rode Tint"
|
||||
Filter.ColorGrade.Tint.Shadow.Green="Schaduw Groene tint"
|
||||
Filter.ColorGrade.Tint.Shadow.Blue="Schaduw Blauwe Tint"
|
||||
Filter.ColorGrade.Tint.Midtone.Red="Midtoon Rode Tint"
|
||||
Filter.ColorGrade.Tint.Midtone.Green="Midtoon Groene Tint"
|
||||
Filter.ColorGrade.Tint.Midtone.Blue="Midtoon Blauwe Tint"
|
||||
Filter.ColorGrade.Tint.Highlight.Red="Hoge Rode Tint"
|
||||
Filter.ColorGrade.Tint.Highlight.Green="Hoge Groene Tint"
|
||||
Filter.ColorGrade.Tint.Highlight.Blue="Hoge Blauwe Tint"
|
||||
Filter.ColorGrade.Correction="Kleurcorrectie"
|
||||
Filter.ColorGrade.Correction.Hue="Tintverschuiving"
|
||||
Filter.ColorGrade.Correction.Saturation="Verzadiging"
|
||||
|
@ -245,10 +333,14 @@ Filter.ColorGrade.RenderMode.LUT.8Bit="8-Bit Look-Up Table"
|
|||
Filter.ColorGrade.RenderMode.LUT.10Bit="10-Bit Look-Up Table"
|
||||
|
||||
Filter.Denoising="Ruisonderdrukking"
|
||||
Filter.Denoising.Provider="Aanbieder"
|
||||
Filter.Denoising.Provider.NVIDIA.Denoising="NVIDIA Ruisonderdrukking, mogelijk gemaakt door NVIDIA Broadcast"
|
||||
Filter.Denoising.NVIDIA.Denoising="NVIDIA Ruisonderdrukking"
|
||||
Filter.Denoising.NVIDIA.Denoising.Strength="Intensiteit"
|
||||
Filter.Denoising.NVIDIA.Denoising.Strength.Weak="Zwak"
|
||||
Filter.Denoising.NVIDIA.Denoising.Strength.Strong="Sterk"
|
||||
|
||||
Filter.Displacement="Verplaatsing Mapping"
|
||||
Filter.Displacement.File="Bestand"
|
||||
Filter.Displacement.Scale="Grootte"
|
||||
Filter.Displacement.Scale.Type="Schalings type"
|
||||
|
@ -267,28 +359,39 @@ Filter.SDFEffects.Shadow.Inner.Range.Maximum="Binnenste schaduw Maximale afstand
|
|||
Filter.SDFEffects.Shadow.Inner.Offset.X="Binnenste schaduw Afwijking X-as"
|
||||
Filter.SDFEffects.Shadow.Inner.Offset.Y="Binnenste schaduw Afwijking Y-as"
|
||||
Filter.SDFEffects.Shadow.Inner.Color="Binnenste schaduwkleur"
|
||||
Filter.SDFEffects.Shadow.Inner.Alpha="Binnenste Schaduw Alfa"
|
||||
Filter.SDFEffects.Shadow.Outer="Buitenste schaduw"
|
||||
Filter.SDFEffects.Shadow.Outer.Range.Minimum="Buitenste schaduw Minimale afstand"
|
||||
Filter.SDFEffects.Shadow.Outer.Range.Maximum="Buitenste schaduw Maximale afstand"
|
||||
Filter.SDFEffects.Shadow.Outer.Offset.X="Buitenste schaduw Afwijking X-as"
|
||||
Filter.SDFEffects.Shadow.Outer.Offset.Y="Buitenste schaduw Afwijking Y-as"
|
||||
Filter.SDFEffects.Shadow.Outer.Color="Buitenste schaduw kleur"
|
||||
Filter.SDFEffects.Shadow.Outer.Alpha="Buitenste Schaduw Alfa"
|
||||
Filter.SDFEffects.Glow.Outer="Buitenste gloed"
|
||||
Filter.SDFEffects.Glow.Outer.Color="Buitenste gloed kleur"
|
||||
Filter.SDFEffects.Glow.Outer.Alpha="Buitenste Gloei Alfa"
|
||||
Filter.SDFEffects.Glow.Outer.Width="Buitenste gloed Breedte"
|
||||
Filter.SDFEffects.Glow.Outer.Sharpness="Buitenste gloed Scherpte"
|
||||
Filter.SDFEffects.Glow.Inner="Binnenste gloed"
|
||||
Filter.SDFEffects.Glow.Inner.Color="Binnenste gloed kleur"
|
||||
Filter.SDFEffects.Glow.Inner.Alpha="Binnenste Gloed Alfa"
|
||||
Filter.SDFEffects.Glow.Inner.Width="Binnenste gloed Breedte"
|
||||
Filter.SDFEffects.Outline="Omlijning"
|
||||
Filter.SDFEffects.Outline.Color="Omlijning kleur"
|
||||
Filter.SDFEffects.Outline.Width="Omlijning breedte"
|
||||
Filter.SDFEffects.Glow.Inner.Sharpness="Binnenste Gloed Scherpte"
|
||||
Filter.SDFEffects.Outline="Contour"
|
||||
Filter.SDFEffects.Outline.Color="Contourkleur"
|
||||
Filter.SDFEffects.Outline.Alpha="Omlijn Alfa"
|
||||
Filter.SDFEffects.Outline.Width="Omlijning Breedte"
|
||||
Filter.SDFEffects.Outline.Offset="Omlijning Afwijking"
|
||||
Filter.SDFEffects.Outline.Sharpness="Omlijning scherpte"
|
||||
Filter.SDFEffects.SDF.Scale="SDF Textuur Schaal"
|
||||
Filter.SDFEffects.SDF.Threshold="SDF Alpha drempelwaarde"
|
||||
|
||||
Filter.Transform="3D Transformeren"
|
||||
Filter.Transform.Camera="Camera"
|
||||
Filter.Transform.Camera.Mode="Modus"
|
||||
Filter.Transform.Camera.Mode.CornerPin="Hoekpin"
|
||||
Filter.Transform.Camera.Mode.Orthographic="Orthografisch"
|
||||
Filter.Transform.Camera.Mode.Perspective="Perspectief"
|
||||
Filter.Transform.Camera.FieldOfView="Gezichtsveld"
|
||||
Filter.Transform.Position="Positie"
|
||||
Filter.Transform.Position.X="X"
|
||||
|
@ -297,9 +400,13 @@ Filter.Transform.Position.Z="Z"
|
|||
Filter.Transform.Scale="Grootte"
|
||||
Filter.Transform.Scale.X="X"
|
||||
Filter.Transform.Scale.Y="Y"
|
||||
Filter.Transform.Shear="Afschuiving"
|
||||
Filter.Transform.Shear.X="X"
|
||||
Filter.Transform.Shear.Y="Y"
|
||||
Filter.Transform.Rotation="Rotatie"
|
||||
Filter.Transform.Rotation.X="Rotatie X"
|
||||
Filter.Transform.Rotation.Y="Rotatie Y"
|
||||
Filter.Transform.Rotation.Z="Rotatie Z"
|
||||
Filter.Transform.Rotation.Order="Rotatie volgorde"
|
||||
Filter.Transform.Rotation.Order.XYZ="Pitch, Yaw, Roll"
|
||||
Filter.Transform.Rotation.Order.XZY="Pitch, Roll, Yaw"
|
||||
|
@ -307,17 +414,31 @@ Filter.Transform.Rotation.Order.YXZ="Yaw, Pitch, Roll"
|
|||
Filter.Transform.Rotation.Order.YZX="Yaw, Roll, Pitch"
|
||||
Filter.Transform.Rotation.Order.ZXY="Roll, Pitch, Yaw"
|
||||
Filter.Transform.Rotation.Order.ZYX="Rol, Yaw, Pitch"
|
||||
Filter.Transform.Corners="Hoeken"
|
||||
Filter.Transform.Corners.TopLeft="Linksboven"
|
||||
Filter.Transform.Corners.TopRight="Rechtsboven"
|
||||
Filter.Transform.Corners.BottomLeft="Linksonder"
|
||||
Filter.Transform.Corners.BottomRight="Rechtsonder"
|
||||
Filter.Transform.Mipmapping="Mipmapping inschakelen"
|
||||
|
||||
Filter.Upscaling="Opschalen"
|
||||
Filter.Upscaling.Provider="Aanbieder"
|
||||
Filter.Upscaling.Provider.NVIDIA.SuperResolution="NVIDIA® Super Resolutie, mogelijk gemaakt door NVIDIA® Broadcast"
|
||||
Filter.Upscaling.NVIDIA.SuperRes="NVIDIA® Super Resolutie"
|
||||
Filter.Upscaling.NVIDIA.SuperRes.Scale="Grootte"
|
||||
Filter.Upscaling.NVIDIA.SuperRes.Strength="Intensiteit"
|
||||
Filter.Upscaling.NVIDIA.SuperRes.Strength.Weak="Zwak"
|
||||
Filter.Upscaling.NVIDIA.SuperRes.Strength.Strong="Sterk"
|
||||
|
||||
Filter.VirtualGreenscreen="Virtueel Greenscreen"
|
||||
Filter.VirtualGreenscreen.Provider="Aanbieder"
|
||||
Filter.VirtualGreenscreen.Provider.NVIDIA.Greenscreen="NVIDIA® Greenscreen, mogelijk gemaakt door NVIDIA® Broadcast"
|
||||
Filter.VirtualGreenscreen.NVIDIA.Greenscreen="NVIDIA® Greenscreen"
|
||||
Filter.VirtualGreenscreen.NVIDIA.Greenscreen.Mode="Modus"
|
||||
Filter.VirtualGreenscreen.NVIDIA.Greenscreen.Mode.Performance="Prestatie"
|
||||
Filter.VirtualGreenscreen.NVIDIA.Greenscreen.Mode.Quality="Kwaliteit"
|
||||
|
||||
Source.Mirror="Bron mirror"
|
||||
Source.Mirror.Source="Bron"
|
||||
Source.Mirror.Source.Audio="Audio inschakelen"
|
||||
Source.Mirror.Source.Audio.Layout="Audio Layout"
|
||||
|
@ -341,6 +462,7 @@ Codec.H264.Profile="Profiel"
|
|||
Codec.H264.Profile.baseline="Referentie"
|
||||
Codec.H264.Profile.main="Algemeen"
|
||||
Codec.H264.Profile.high="Hoog"
|
||||
Codec.H264.Profile.high444p="Hoge 4:4:4 Voorspelling"
|
||||
Codec.H264.Level="Niveau"
|
||||
|
||||
Codec.HEVC="HEVC"
|
||||
|
@ -355,9 +477,9 @@ Codec.HEVC.Level="Niveau"
|
|||
|
||||
Codec.ProRes.Profile="Profiel"
|
||||
Codec.ProRes.Profile.APCO="422 Proxy (APCO)"
|
||||
Codec.ProRes.Profile.APCS="422 Lite/LT (APCS)"
|
||||
Codec.ProRes.Profile.APCN="422 Standard (APCN)"
|
||||
Codec.ProRes.Profile.APCH="422 High Quality/HQ (APCH)"
|
||||
Codec.ProRes.Profile.AP4H="4444 High Quality/HQ (AP4H)"
|
||||
Codec.ProRes.Profile.AP4X="4444 Extreme Quality/XQ (AP4X)"
|
||||
Codec.ProRes.Profile.APCS="422 Licht/LT (APCS)"
|
||||
Codec.ProRes.Profile.APCN="422 Standaard (APCN)"
|
||||
Codec.ProRes.Profile.APCH="422 Hoge Kwaliteit/HQ (APCH)"
|
||||
Codec.ProRes.Profile.AP4H="4444 Hoge Kwaliteit/HQ (AP4H)"
|
||||
Codec.ProRes.Profile.AP4X="4444 Extreme Kwaliteit/XQ (AP4X)"
|
||||
|
||||
|
|
|
@ -47,7 +47,7 @@ UI.Updater.Dialog.Version.Latest="Najnowsza wersja:"
|
|||
UI.Updater.Dialog.Button.Ok="Otwórz stronę pobierania"
|
||||
UI.Updater.Dialog.Button.Cancel="Przypomnij później"
|
||||
UI.Updater.GitHubPermission.Title="StreamFX wymaga twojego pozwolenia do połączenia się z GitHub-em!"
|
||||
UI.Updater.GitHubPermission.Text="Aby zapewnić manualne lub zautomatyzowane sprawdzanie aktualizacji, StreamFX polega na API GutHub-a w celu pobierania najnowszych informacji.<br>Przeczytaj <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>Politykę prywatności serwisu Huthub</span></a> i kliknij \"OK\" jeśli się zgadzasz lub \"Anuluj\" jeżeli nie."
|
||||
UI.Updater.GitHubPermission.Text="Aby zapewnić ręczne lub automatyczne sprawdzanie aktualizacji, StreamFX korzysta z GitHub API do pobierania najnowszych informacji.<br>Przeczytaj <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>Oświadczenie o prywatności na Github</span></a>, i kliknij \"OK\", jeśli się zgadzasz, lub \"Anuluj\", jeśli się nie zgadzasz."
|
||||
UI.Updater.Menu.CheckForUpdates="Sprawdź aktualizacje"
|
||||
UI.Updater.Menu.CheckForUpdates.Automatically="Automatycznie sprawdzaj aktualizacje"
|
||||
UI.Updater.Menu.Channel="Kanał aktualizacji"
|
||||
|
|
Loading…
Reference in a new issue