mirror of
https://github.com/Xaymar/obs-StreamFX
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69 lines
2.7 KiB
C++
69 lines
2.7 KiB
C++
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// Copyright (c) 2021 Michael Fabian Dirks <info@xaymar.com>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#pragma once
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#include "nvidia-vfx.hpp"
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#include "nvidia/cuda/nvidia-cuda-gs-texture.hpp"
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#include "nvidia/cuda/nvidia-cuda-obs.hpp"
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#include "nvidia/cuda/nvidia-cuda.hpp"
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#include "nvidia/cv/nvidia-cv-image.hpp"
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#include "nvidia/cv/nvidia-cv-texture.hpp"
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#include "obs/gs/gs-texture.hpp"
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namespace streamfx::nvidia::vfx {
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class denoising {
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std::shared_ptr<::streamfx::nvidia::cuda::obs> _nvcuda;
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std::shared_ptr<::streamfx::nvidia::cv::cv> _nvcvi;
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std::shared_ptr<::streamfx::nvidia::vfx::vfx> _nvvfx;
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std::shared_ptr<void> _fx;
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std::shared_ptr<::streamfx::nvidia::cv::texture> _input;
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std::shared_ptr<::streamfx::nvidia::cv::image> _convert_to_fp32;
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std::shared_ptr<::streamfx::nvidia::cv::image> _source;
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std::shared_ptr<::streamfx::nvidia::cv::image> _destination;
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std::shared_ptr<::streamfx::nvidia::cv::image> _convert_to_u8;
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std::shared_ptr<::streamfx::nvidia::cv::texture> _output;
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std::shared_ptr<::streamfx::nvidia::cv::image> _tmp;
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void* _states[1];
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::streamfx::nvidia::cuda::device_ptr_t _state;
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uint32_t _state_size;
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float _strength;
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bool _dirty;
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public:
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~denoising();
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denoising();
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void set_strength(float strength);
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float strength();
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void size(std::pair<uint32_t, uint32_t>& size);
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std::shared_ptr<::streamfx::obs::gs::texture> process(std::shared_ptr<::streamfx::obs::gs::texture> in);
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private:
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void resize(uint32_t width, uint32_t height);
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void load();
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};
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} // namespace streamfx::nvidia::vfx
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