2018-09-28 09:48:06 +00:00
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uniform float4x4 ViewProj;
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2018-09-27 03:11:37 +00:00
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uniform texture2d image;
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uniform float2 imageTexel;
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2020-04-25 06:15:20 +00:00
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uniform int level;
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2018-09-27 03:11:37 +00:00
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2020-04-25 06:15:20 +00:00
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sampler_state def_sampler {
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2018-09-27 03:11:37 +00:00
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Filter = Linear;
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AddressU = Clamp;
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AddressV = Clamp;
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};
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2020-04-25 06:15:20 +00:00
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struct VertexData {
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2018-09-27 03:11:37 +00:00
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float4 pos : POSITION;
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float2 uv : TEXCOORD0;
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};
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2020-04-25 06:15:20 +00:00
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VertexData VSDefault(VertexData vtx)
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2018-09-27 03:11:37 +00:00
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{
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2020-04-25 06:15:20 +00:00
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vtx.pos = mul(float4(vtx.pos.xyz, 1.0), ViewProj);
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return vtx;
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2018-09-27 03:11:37 +00:00
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}
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2020-04-25 06:15:20 +00:00
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float4 PSDefault(VertexData vtx) : TARGET
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2018-09-27 03:11:37 +00:00
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{
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2020-04-25 06:15:20 +00:00
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return image.SampleLevel(def_sampler, vtx.uv, level);
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2018-09-27 03:11:37 +00:00
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}
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2020-04-25 06:15:20 +00:00
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technique Draw
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2018-09-27 03:11:37 +00:00
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{
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pass
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{
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2020-04-25 06:15:20 +00:00
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vertex_shader = VSDefault(vtx);
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pixel_shader = PSDefault(vtx);
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2018-09-27 03:11:37 +00:00
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}
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}
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