obs-StreamFX/source/gs-texture.cpp

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/*
* Modern effects for a modern Streamer
* Copyright (C) 2017 Michael Fabian Dirks
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "gs-texture.h"
#include <stdexcept>
#include <sys/stat.h>
#include <fstream>
extern "C" {
#pragma warning( push )
#pragma warning( disable: 4201 )
#include <libobs/util/platform.h>
#include <libobs/obs.h>
#pragma warning( pop )
}
GS::Texture::Texture(uint32_t width, uint32_t height, gs_color_format format, uint32_t mip_levels, const uint8_t **mip_data, uint32_t flags) {
if (width == 0)
throw std::logic_error("width must be at least 1");
if (height == 0)
throw std::logic_error("height must be at least 1");
if (mip_levels == 0)
throw std::logic_error("mip_levels must be at least 1");
if (!mip_data)
throw std::logic_error("mip_data is invalid");
if (mip_levels > 1 || flags & Flags::BuildMipMaps) {
bool isPOT = (pow(2, (int64_t)floor(log(width) / log(2))) == width)
&& (pow(2, (int64_t)floor(log(height) / log(2))) == height);
if (!isPOT)
throw std::logic_error("mip mapping requires power of two dimensions");
}
obs_enter_graphics();
m_texture = gs_texture_create(width, height, format, mip_levels, mip_data, (flags & Flags::Dynamic) ? GS_DYNAMIC : 0 | (flags & Flags::BuildMipMaps) ? GS_BUILD_MIPMAPS : 0);
obs_leave_graphics();
if (!m_texture)
throw std::runtime_error("Failed to create texture.");
}
GS::Texture::Texture(uint32_t width, uint32_t height, uint32_t depth, gs_color_format format, uint32_t mip_levels, const uint8_t **mip_data, uint32_t flags) {
if (width == 0)
throw std::logic_error("width must be at least 1");
if (height == 0)
throw std::logic_error("height must be at least 1");
if (depth == 0)
throw std::logic_error("depth must be at least 1");
if (mip_levels == 0)
throw std::logic_error("mip_levels must be at least 1");
if (!mip_data)
throw std::logic_error("mip_data is invalid");
if (mip_levels > 1 || flags & Flags::BuildMipMaps) {
bool isPOT = (pow(2, (int64_t)floor(log(width) / log(2))) == width)
&& (pow(2, (int64_t)floor(log(height) / log(2))) == height)
&& (pow(2, (int64_t)floor(log(depth) / log(2))) == depth);
if (!isPOT)
throw std::logic_error("mip mapping requires power of two dimensions");
}
obs_enter_graphics();
m_texture = gs_voltexture_create(width, height, depth, format, mip_levels, mip_data, (flags & Flags::Dynamic) ? GS_DYNAMIC : 0 | (flags & Flags::BuildMipMaps) ? GS_BUILD_MIPMAPS : 0);
obs_leave_graphics();
if (!m_texture)
throw std::runtime_error("Failed to create texture.");
}
GS::Texture::Texture(uint32_t size, gs_color_format format, uint32_t mip_levels, const uint8_t **mip_data, uint32_t flags) {
if (size == 0)
throw std::logic_error("size must be at least 1");
if (mip_levels == 0)
throw std::logic_error("mip_levels must be at least 1");
if (!mip_data)
throw std::logic_error("mip_data is invalid");
if (mip_levels > 1 || flags & Flags::BuildMipMaps) {
bool isPOT = (pow(2, (int64_t)floor(log(size) / log(2))) == size);
if (!isPOT)
throw std::logic_error("mip mapping requires power of two dimensions");
}
obs_enter_graphics();
m_texture = gs_cubetexture_create(size, format, mip_levels, mip_data, (flags & Flags::Dynamic) ? GS_DYNAMIC : 0 | (flags & Flags::BuildMipMaps) ? GS_BUILD_MIPMAPS : 0);
obs_leave_graphics();
if (!m_texture)
throw std::runtime_error("Failed to create texture.");
}
GS::Texture::Texture(std::string file) {
struct stat st;
if (os_stat(file.c_str(), &st) != 0)
throw std::ios_base::failure(file);
obs_enter_graphics();
m_texture = gs_texture_create_from_file(file.c_str());
obs_leave_graphics();
if (!m_texture)
throw std::runtime_error("Failed to load texture.");
}
GS::Texture::Texture(Texture& other) {
throw std::logic_error("not yet implemented");
//obs_enter_graphics();
//switch (gs_get_texture_type(other.m_texture)) {
// case GS_TEXTURE_2D:
// uint32_t width = gs_texture_get_width(other.m_texture);
// uint32_t height = gs_texture_get_height(other.m_texture);
// gs_color_format format = gs_texture_get_color_format(other.m_texture);
// uint32_t mult = 0;
// switch (format) {
// case GS_A8:
// case GS_R8:
// mult = 1;
// break;
// case GS_R16:
// case GS_R16F:
// mult = 2;
// break;
// case GS_RG16F:
// case GS_R32F:
// case GS_BGRA:
// case GS_BGRX:
// case GS_RGBA:
// case GS_R10G10B10A2:
// mult = 4;
// break;
// case GS_RGBA16:
// case GS_RGBA16F:
// case GS_RG32F:
// mult = 8;
// break;
// case GS_RGBA32F:
// mult = 16;
// break;
// case GS_DXT1:
// case GS_DXT3:
// case GS_DXT5:
// mult = 8;
// break;
// }
// uint8_t* buf = new uint8_t[width * height * mult];
// m_texture = gs_texture_create(width, height, format,
// 1, &buf);
// delete buf;
// break;
// case GS_TEXTURE_3D:
// uint32_t width = gs_voltexture_get_width(other.m_texture);
// uint32_t height = gs_voltexture_get_height(other.m_texture);
// uint32_t depth = gs_voltexture_get_height(other.m_texture);
// gs_color_format format = gs_voltexture_get_color_format(other.m_texture);
// break;
// case GS_TEXTURE_CUBE:
// uint32_t size = gs_cubetexture_get_size(other.m_texture);
// gs_color_format format = gs_cubetexture_get_color_format(other.m_texture);
// gs_copy_texture()
// break;
//}
//obs_leave_graphics();
}
GS::Texture::~Texture() {
if (m_isOwner && m_texture) {
obs_enter_graphics();
switch (gs_get_texture_type(m_texture)) {
case GS_TEXTURE_2D:
gs_texture_destroy(m_texture);
break;
case GS_TEXTURE_3D:
gs_voltexture_destroy(m_texture);
break;
case GS_TEXTURE_CUBE:
gs_cubetexture_destroy(m_texture);
break;
}
obs_leave_graphics();
}
m_texture = nullptr;
}
void GS::Texture::Load(int unit) {
obs_enter_graphics();
gs_load_texture(m_texture, unit);
obs_leave_graphics();
}
gs_texture_t* GS::Texture::GetObject() {
return m_texture;
}