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https://github.com/Xaymar/obs-StreamFX
synced 2024-11-24 04:15:11 +00:00
gs-texture: Allow creation from existing gs_texture_t*
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parent
01bf510a28
commit
7d065c131d
2 changed files with 21 additions and 12 deletions
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@ -178,7 +178,7 @@ GS::Texture::Texture(Texture& other) {
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}
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GS::Texture::~Texture() {
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if (m_texture) {
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if (m_isOwner && m_texture) {
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obs_enter_graphics();
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switch (gs_get_texture_type(m_texture)) {
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case GS_TEXTURE_2D:
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@ -21,14 +21,18 @@
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#include <inttypes.h>
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#include <string>
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extern "C" {
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#pragma warning( push )
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#pragma warning( disable: 4201 )
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#include <libobs/graphics/graphics.h>
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#pragma warning( pop )
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#pragma warning( push )
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#pragma warning( disable: 4201 )
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#include <libobs/graphics/graphics.h>
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#pragma warning( pop )
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}
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namespace GS {
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class Texture {
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protected:
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gs_texture_t * m_texture;
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bool m_isOwner = true;
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public:
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enum Type : uint8_t {
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Normal,
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@ -54,7 +58,8 @@ namespace GS {
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* \param mip_data
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* \param flags
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*/
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Texture(uint32_t width, uint32_t height, gs_color_format format, uint32_t mip_levels, const uint8_t **mip_data, uint32_t flags);
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Texture(uint32_t width, uint32_t height, gs_color_format format, uint32_t mip_levels,
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const uint8_t **mip_data, uint32_t flags);
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/*!
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* \brief Create a new volume texture from data
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@ -69,7 +74,8 @@ namespace GS {
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* \param mip_data
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* \param flags
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*/
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Texture(uint32_t width, uint32_t height, uint32_t depth, gs_color_format format, uint32_t mip_levels, const uint8_t **mip_data, uint32_t flags);
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Texture(uint32_t width, uint32_t height, uint32_t depth, gs_color_format format, uint32_t mip_levels,
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const uint8_t **mip_data, uint32_t flags);
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/*!
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* \brief Create a new cube texture from data
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@ -82,7 +88,8 @@ namespace GS {
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* \param mip_data
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* \param flags
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*/
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Texture(uint32_t size, gs_color_format format, uint32_t mip_levels, const uint8_t **mip_data, uint32_t flags);
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Texture(uint32_t size, gs_color_format format, uint32_t mip_levels, const uint8_t **mip_data,
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uint32_t flags);
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/*!
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* \brief Load a texture from a file
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@ -94,7 +101,12 @@ namespace GS {
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*
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* \param file File to create the texture from.
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*/
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Texture(std::string file);// { LoadFromFile(file); }
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Texture(std::string file);
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/*!
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* \brief Create a texture from an existing gs_texture_t object.
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*/
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Texture(gs_texture_t* tex, bool takeOwnership = false) : m_texture(tex), m_isOwner(takeOwnership) {}
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/*!
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* \brief Copy an existing texture
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@ -139,8 +151,5 @@ namespace GS {
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* \return gs_texture_t*
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*/
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gs_texture_t* GetObject();
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protected:
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gs_texture_t* m_texture;
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};
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}
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