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Advanced = "Pokročilé možnosti"
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Manual.Open = "Otevřít příručku"
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Channel.Red = "Červený"
Channel.Green = "Zelený"
Channel.Blue = "Modrý"
Channel.Alpha = "Průhlednost"
FileType.Image = "Obrázek"
FileType.Images = "Obrázky"
FileType.Video = "Video"
FileType.Videos = "Videa"
FileType.Sound = "Zvuk"
FileType.Sounds = "Zvuky"
FileType.Effect = "Efekt"
FileType.Effects = "Efekty"
SourceType.Source = "Zdroj"
SourceType.Scene = "Scéna"
Alignment.Center = "Střed"
Alignment.Left = "Vlevo"
Alignment.Right = "Vpravo"
Alignment.Top = "Nahoře"
Alignment.Bottom = "Dolní"
State.Disabled = "Vypnuto"
State.Enabled = "Zapnuto"
State.Manual = "Ruční"
State.Automatic = "Automatický"
State.Default = "Výchozí"
UI.Menu = "StreamFX"
UI.Menu.About = "O StreamFX"
locale: New Crowdin updates (#664)
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UI.About.Title = "O StreamFX"
UI.About.Text = "<html><head/><body><p>StreamFX vznikl díky podpoře všech přispěvatelů na <a href='https://patreon.com/Xaymar'><span style='text-decoration: underline;'>Patreon</span></a>, na <a href='https://github.com/sponsors/xaymar'><span style='text-decoration: underline;'>Github Sponsors</span></a>, a všem, kteří přispívají prostřednictvím <a href='https://paypal.me/Xaymar'><span style='text-decoration: underline;'>PayPal</span></a>. Další poděkování patří všem překladatelům, kteří pomáhají s lokalizací na <a href='https://crowdin.com/project/obs-stream-effects'><span style='text-decoration: underline;'>Crowdin</span></a>. Všichni jste skvělí!</p></body></html>"
UI.About.Role.Contributor = "Přispěvatel"
UI.About.Role.Translator = "Překladatel"
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UI.About.Role.Supporter = "Podporovatel"
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UI.About.Role.Creator = "Tvůrce obsahu"
UI.About.Version = "Verze:"
UI.Updater.Dialog.Title = "StreamFX verze %s je nyní k dispozici!"
UI.Updater.Dialog.Text = "Nová verze StreamFX je k dispozici ke stažení."
UI.Updater.Dialog.Version.Current = "Současná verze:"
UI.Updater.Dialog.Version.Latest = "Nejnovější verze:"
UI.Updater.Dialog.Button.Ok = "Jít na stránku stažení"
UI.Updater.Dialog.Button.Cancel = "Připomenout později"
UI.Updater.GitHubPermission.Title = "StreamFX vyžaduje vaše oprávnění k připojení k GitHubu!"
UI.Updater.GitHubPermission.Text = "S cílem poskytnout ruční nebo automatickou kontrolu aktualizací, se StreamFX spoléhá na GitHub API pro načtení nejnovějších informací.<br>Přečtěte si prosím <a href='https://docs.github.com/en/github/site-policy/github-privacy-statement'><span style='text-decoration: underline;'>Prohlášení o ochraně osobních údajů Github Privacy Statement</span></a>, a klikněte 'OK' pokud souhlasíte nebo 'Zrušit' pokud nesouhlasíte."
UI.Updater.Menu.CheckForUpdates = "Zkontrolovat aktualizace"
UI.Updater.Menu.CheckForUpdates.Automatically = "Automaticky kontrolovat Aktualizace"
UI.Updater.Menu.Channel = "Kanál pro Aktualizace"
UI.Updater.Menu.Channel.Release = "Stabilní"
UI.Updater.Menu.Channel.Testing = "Testovací"
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Encoder.AOM.AV1.KeyFrames.IntervalType.Frames = "Snímky"
Encoder.AOM.AV1.KeyFrames.IntervalType.Seconds = "Sekundy"
Encoder.AOM.AV1.KeyFrames.Interval = "Interval"
Encoder.AOM.AV1.RateControl.Limits.Quality = "Kvalitní"
Encoder.AOM.AV1.RateControl.Buffer.Size = "Rozměr"
locale: New Crowdin updates (#664)
* New translations en-US.ini (Turkish)
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Encoder.FFmpeg.NVENC.Preset = "Profil"
Encoder.FFmpeg.NVENC.Preset.Default = "Výchozí"
Encoder.FFmpeg.NVENC.RateControl.Limits.BufferSize = "Velikost vyrovnávací paměti"
Encoder.FFmpeg.NVENC.RateControl.Limits.Bitrate.Target = "Cílový bitrate"
Encoder.FFmpeg.NVENC.RateControl.Limits.Bitrate.Maximum = "Maximální bitrate"
Encoder.FFmpeg.NVENC.RateControl.QP = "Parametry kvantizace (QP)"
Encoder.FFmpeg.NVENC.RateControl.QP.I = "QP I-snímků"
Encoder.FFmpeg.NVENC.RateControl.QP.P = "QP P-snímků"
Encoder.FFmpeg.NVENC.RateControl.QP.B = "QP B-snímků"
Encoder.FFmpeg.NVENC.Other = "Ostatní možnosti"
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Blur.Type.Box = "Box"
Blur.Type.BoxLinear = "Box lineární"
Blur.Type.Gaussian = "Gaussovské"
Blur.Type.GaussianLinear = "Gaussovské lineární"
Blur.Type.DualFiltering = "Předvzorkovaný Filtr"
Blur.Subtype.Area = "Plošné"
Blur.Subtype.Directional = "Směrové"
Blur.Subtype.Rotational = "Točivé"
Blur.Subtype.Zoom = "Přiblížení"
MipGenerator = "Generátor Mip-Map"
MipGenerator.Point = "Bodové"
MipGenerator.Linear = "Lineární"
MipGenerator.Sharpen = "Doostřené"
MipGenerator.Smoothen = "Vyhlazené"
MipGenerator.Bicubic = "Bikubické"
MipGenerator.Lanczos = "Lanczos"
MipGenerator.Intensity = "Intenzita"
Shader = "Shader"
Shader.Refresh = "Obnovit Volby a Parametry"
Shader.Shader = "Volby Shaderu"
Shader.Shader.File = "Soubor"
Shader.Shader.Technique = "Technika"
Shader.Shader.Size = "Rozměr"
Shader.Shader.Size.Width = "Šířka"
Shader.Shader.Size.Height = "Výška"
Shader.Shader.Seed = "Seed náhodnosti"
Shader.Parameters = "Parametry Shaderu"
Filter.Shader = "Shader"
Source.Shader = "Shader"
Transition.Shader = "Shader"
Filter.Blur = "Rozostření"
Filter.Blur.Type = "Druh"
Filter.Blur.Subtype = "Poddruh"
Filter.Blur.Size = "Rozměr"
Filter.Blur.Angle = "Úhel (Stupně)"
Filter.Blur.Center.X = "Střed (X) (Procenta)"
Filter.Blur.Center.Y = "Střed (Y) (Procent)"
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Filter.Blur.StepScale = "Postupné Škálování"
Filter.Blur.StepScale.X = "Osa X"
Filter.Blur.StepScale.Y = "Osa Y"
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Filter.Blur.Mask = "Použít Masku"
Filter.Blur.Mask.Type = "Druh Masky"
Filter.Blur.Mask.Type.Region = "Oblast"
Filter.Blur.Mask.Type.Image = "Obraz"
Filter.Blur.Mask.Type.Source = "Zdroj"
Filter.Blur.Mask.Region.Left = "Levý Okraj"
Filter.Blur.Mask.Region.Top = "Horní Okraj"
Filter.Blur.Mask.Region.Right = "Pravý okraj"
Filter.Blur.Mask.Region.Bottom = "Dolní okraj"
Filter.Blur.Mask.Region.Feather = "Přechodová plocha"
Filter.Blur.Mask.Region.Feather.Shift = "Posun přechodu"
Filter.Blur.Mask.Region.Invert = "Převrátit Oblast"
Filter.Blur.Mask.Image = "Maska dle Obrázku"
Filter.Blur.Mask.Source = "Maska dle Zdroje"
Filter.Blur.Mask.Color = "Maska z Filtru Barvy"
Filter.Blur.Mask.Alpha = "Maska z Alpha"
Filter.Blur.Mask.Multiplier = "Násobitel Masky"
Filter.ColorGrade = "Barvení"
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Filter.ColorGrade.Lift = "Příspěvek"
Filter.ColorGrade.Lift.Red = "Příspěvek červené"
Filter.ColorGrade.Lift.Green = "Příspěvek zelené"
Filter.ColorGrade.Lift.Blue = "Příspěvek modré"
Filter.ColorGrade.Lift.All = "Příspěvek všech kanálů"
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Filter.ColorGrade.Gamma = "Gama korekce"
Filter.ColorGrade.Gamma.Red = "Gamma korekce červeného kanálu"
Filter.ColorGrade.Gamma.Green = "Gamma korekce zeleného kanálu"
Filter.ColorGrade.Gamma.Blue = "Gamma korekce modrého kanálu"
Filter.ColorGrade.Gamma.All = "Gamma korekce všech kanálů"
Filter.ColorGrade.Gain = "Zisk"
Filter.ColorGrade.Gain.Red = "Zisk červeného kanálu"
Filter.ColorGrade.Gain.Green = "Zisk zeleného kanálu"
Filter.ColorGrade.Gain.Blue = "Zisk modrého kanálu"
Filter.ColorGrade.Gain.All = "Zisk všech kanálů"
Filter.ColorGrade.Offset = "Kompenzace"
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Filter.ColorGrade.Offset.Red = "Posun červené"
Filter.ColorGrade.Offset.Green = "Posun zelené"
Filter.ColorGrade.Offset.Blue = "Posun modré"
Filter.ColorGrade.Offset.All = "Posun všech kanálů"
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Filter.ColorGrade.Tint = "Tón"
Filter.ColorGrade.Tint.Detection = "Metoda detekce tónu jasového kanálu"
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Filter.ColorGrade.Tint.Detection.HSV = "Saturace"
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Filter.ColorGrade.Tint.Mode.Linear = "Lineární"
Filter.ColorGrade.Tint.Mode.Log = "Log"
Filter.ColorGrade.Tint.Mode.Log10 = "Log10"
Filter.ColorGrade.Tint.Shadow.Red = "Červený tón stínů"
Filter.ColorGrade.Tint.Shadow.Green = "Zelený tón stínů"
Filter.ColorGrade.Tint.Shadow.Blue = "Modrý tón stínů"
Filter.ColorGrade.Tint.Midtone.Red = "Červený tón středů"
Filter.ColorGrade.Tint.Midtone.Green = "Zelený tón středů"
Filter.ColorGrade.Tint.Midtone.Blue = "Modrý tón středů"
Filter.ColorGrade.Tint.Highlight.Red = "Červený tón světel"
Filter.ColorGrade.Tint.Highlight.Green = "Zelený tón světel"
Filter.ColorGrade.Tint.Highlight.Blue = "Modrý tón světel"
Filter.ColorGrade.Correction = "Korekce barev"
Filter.ColorGrade.Correction.Hue = "Posun odstínu"
Filter.ColorGrade.Correction.Saturation = "Sytost"
Filter.ColorGrade.Correction.Lightness = "Světlost"
Filter.ColorGrade.Correction.Contrast = "Kontrast"
Filter.ColorGrade.RenderMode = "Režim vykreslení"
Filter.ColorGrade.RenderMode.Direct = "Přímé vykreslování"
Filter.ColorGrade.RenderMode.LUT.2Bit = "2-bitová vyhledávací tabulka"
Filter.ColorGrade.RenderMode.LUT.4Bit = "4-bitová vyhledávací tabulka"
Filter.ColorGrade.RenderMode.LUT.6Bit = "6-bitová vyhledávací tabulka"
Filter.ColorGrade.RenderMode.LUT.8Bit = "8-bitová vyhledávací tabulka"
Filter.ColorGrade.RenderMode.LUT.10Bit = "10-bitová vyhledávací tabulka"
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Filter.Displacement = "Displacement Mapping"
Filter.Displacement.File = "Soubor"
Filter.Displacement.Scale = "Měřítko"
Filter.Displacement.Scale.Type = "Typ škálování"
Filter.DynamicMask.Input = "Zdroj vstupu"
Filter.DynamicMask.Channel.Value = "Základní hodnota"
Filter.DynamicMask.Channel.Multiplier = "Násobitel"
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Filter.NVIDIA.FaceTracking = "NVIDIA Sledování Obličeje"
Filter.NVIDIA.FaceTracking.ROI.Zoom = "Přiblížení"
Filter.NVIDIA.FaceTracking.ROI.Offset = "Posun"
Filter.NVIDIA.FaceTracking.ROI.Offset.X = "X"
Filter.NVIDIA.FaceTracking.ROI.Offset.Y = "Y"
Filter.NVIDIA.FaceTracking.ROI.Stability = "Stabilita"
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Filter.SDFEffects = "SDF efekty"
Filter.SDFEffects.Shadow.Inner = "Vnitřní stín"
Filter.SDFEffects.Shadow.Outer = "Vnější stín"
Filter.SDFEffects.Shadow.Outer.Range.Minimum = "Minimální vzdálenost vnějšího stínu"
Filter.SDFEffects.Shadow.Outer.Range.Maximum = "Maximální vzdálenost vnějšího stínu"
Filter.SDFEffects.Shadow.Outer.Offset.X = "Kompenzace vnějšího stínu na ose X"
Filter.SDFEffects.Shadow.Outer.Offset.Y = "Kompenzace vnějšího stínu na ose Y"
Filter.SDFEffects.Shadow.Outer.Color = "Barva vnějšího stínu"
Filter.SDFEffects.Shadow.Outer.Alpha = "Průhlednost vnějšího stínu"
Filter.SDFEffects.Glow.Outer = "Vnější záře"
Filter.SDFEffects.Glow.Outer.Color = "Barva vnější záře"
Filter.SDFEffects.Glow.Outer.Alpha = "Průhlednost vnější záře"
Filter.SDFEffects.Glow.Outer.Width = "Šířka vnější záře"
Filter.Transform = "3D transformace"
Filter.Transform.Camera = "Kamera"
Filter.Transform.Camera.Orthographic = "Ortografická"
Filter.Transform.Camera.Perspective = "Perspektivní"
Filter.Transform.Camera.FieldOfView = "Zorné pole"
Filter.Transform.Position = "Pozice"
Filter.Transform.Position.X = "X"
Filter.Transform.Position.Y = "Y"
Filter.Transform.Position.Z = "Z"
Filter.Transform.Scale = "Měřítko"
Filter.Transform.Scale.X = "X"
Filter.Transform.Scale.Y = "Y"
Filter.Transform.Shear.X = "X"
Filter.Transform.Shear.Y = "Y"
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Filter.Transform.Rotation = "Otáčení"
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Filter.Transform.Rotation.X = "Náklon (X)"
Filter.Transform.Rotation.Y = "Natočení (Y)"
Filter.Transform.Rotation.Z = "Valení (Z)"
Filter.Transform.Rotation.Order = "Pořadí rotace"
Filter.Transform.Rotation.Order.XYZ = "Náklon, natočení, valení"
Filter.Transform.Rotation.Order.XZY = "Náklon, valení, natočení"
Filter.Transform.Rotation.Order.YXZ = "Natočení, náklon, valení"
Filter.Transform.Rotation.Order.YZX = "Natočení, valení, náklon"
Filter.Transform.Rotation.Order.ZXY = "Valení, náklon, natočení"
Filter.Transform.Rotation.Order.ZYX = "Valení, natočení, náklon"
Filter.Transform.Mipmapping = "Zapnout mipmapping"
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Filter.Upscaling.NVIDIA.SuperRes.Scale = "Měřítko"
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Source.Mirror = "Kopie zdroje"
Source.Mirror.Source = "Zdroj"
Source.Mirror.Source.Audio = "Povolit zvuk"
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Source.Mirror.Source.Audio.Layout = "Zvukové kanály"
Source.Mirror.Source.Audio.Layout.Unknown = "Neurčeno"
Source.Mirror.Source.Audio.Layout.Mono = "Mono"
Source.Mirror.Source.Audio.Layout.Stereo = "Stereo"
Source.Mirror.Source.Audio.Layout.StereoLFE = "Stereo 2.1 LFE"
Source.Mirror.Source.Audio.Layout.Quadraphonic = "Kvadrofonní"
Source.Mirror.Source.Audio.Layout.QuadraphonicLFE = "Kvadrofonní 4.1 LFE"
Source.Mirror.Source.Audio.Layout.Surround = "Prostorový zvuk"
Source.Mirror.Source.Audio.Layout.FullSurround = "Plný prostorový zvuk"
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Codec.H264 = "H264"
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Codec.HEVC = "HEVC"
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FFmpegEncoder = "Možnosti FFmpeg"
FFmpegEncoder.CustomSettings = "Vlastní parametry"
FFmpegEncoder.Threads = "Počet vláken"
FFmpegEncoder.StandardCompliance.VeryStrict = "Velmi přísný"
FFmpegEncoder.StandardCompliance.Strict = "Přísný"
FFmpegEncoder.StandardCompliance.Normal = "Normální"
FFmpegEncoder.StandardCompliance.Unofficial = "Neoficiální"
FFmpegEncoder.StandardCompliance.Experimental = "Experimentální"
FFmpegEncoder.GPU = "GPU"
FFmpegEncoder.KeyFrames.IntervalType.Frames = "Snímky"
FFmpegEncoder.KeyFrames.IntervalType.Seconds = "Sekundy"
FFmpegEncoder.KeyFrames.Interval = "Interval"
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FFmpegEncoder.AMF.Preset = "Profil"
FFmpegEncoder.AMF.Preset.Speed = "Rychlý"
FFmpegEncoder.AMF.Preset.Balanced = "Vyvážený"
FFmpegEncoder.AMF.Preset.Quality = "Kvalitní"
FFmpegEncoder.AMF.RateControl.FrameSkipping = "Přeskakování snímků"
FFmpegEncoder.AMF.RateControl.Limits.BufferSize = "Velikost vyrovnávací paměti"
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FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Target = "Cílový bitrate"
FFmpegEncoder.AMF.RateControl.Limits.Bitrate.Maximum = "Maximální bitrate"
FFmpegEncoder.AMF.RateControl.QP = "Parametry kvantizace (QP)"
FFmpegEncoder.AMF.RateControl.QP.I = "QP I-snímků"
FFmpegEncoder.AMF.RateControl.QP.P = "QP P-snímků"
FFmpegEncoder.AMF.RateControl.QP.B = "QP B-snímků"
FFmpegEncoder.AMF.Other = "Ostatní možnosti"
FFmpegEncoder.AMF.Other.AccessUnitDelimiter = "Access Unit oddělovač"
locale: New Crowdin updates (#664)
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2021-10-17 14:35:05 +00:00
2021-01-31 16:21:14 +00:00