furnace/src/engine/pattern.h
2021-05-14 03:23:40 -05:00

15 lines
285 B
C++

struct DivPattern {
short data[256][16];
};
struct DivChannelData {
unsigned char effectRows;
// data goes as follows: data[ROW][TYPE]
// TYPE is:
// 0: note
// 1: octave
// 2: instrument
// 3: volume
// 4-5+: effect/effect value
std::vector<DivPattern*> data;
};