furnace/src/engine/platform/sound/tia/AudioChannel.h

62 lines
1.6 KiB
C++

//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2021 by Bradford W. Mott, Stephen Anthony
// and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//============================================================================
#ifndef TIA_AUDIO_CHANNEL_HXX
#define TIA_AUDIO_CHANNEL_HXX
namespace TIA {
class AudioChannel
{
public:
AudioChannel() = default;
void reset();
void phase0();
unsigned char phase1();
void audc(unsigned char value);
void audf(unsigned char value);
void audv(unsigned char value);
private:
unsigned char myAudc{0};
unsigned char myAudv{0};
unsigned char myAudf{0};
bool myClockEnable{false};
bool myNoiseFeedback{false};
bool myNoiseCounterBit4{false};
bool myPulseCounterHold{false};
unsigned char myDivCounter{0};
unsigned char myPulseCounter{0};
unsigned char myNoiseCounter{0};
private:
AudioChannel(const AudioChannel&) = delete;
AudioChannel(AudioChannel&&) = delete;
AudioChannel& operator=(const AudioChannel&) = delete;
AudioChannel& operator=(AudioChannel&&) = delete;
};
}
#endif // TIA_AUDIO_CHANNEL_HXX