furnace/src/gui/waveEdit.cpp

111 lines
4.6 KiB
C++

/**
* Furnace Tracker - multi-system chiptune tracker
* Copyright (C) 2021-2022 tildearrow and contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "gui.h"
#include "plot_nolerp.h"
#include "misc/cpp/imgui_stdlib.h"
#include <imgui.h>
void FurnaceGUI::drawWaveEdit() {
if (nextWindow==GUI_WINDOW_WAVE_EDIT) {
waveEditOpen=true;
ImGui::SetNextWindowFocus();
nextWindow=GUI_WINDOW_NOTHING;
}
if (!waveEditOpen) return;
float wavePreview[256];
ImGui::SetNextWindowSizeConstraints(ImVec2(450.0f*dpiScale,300.0f*dpiScale),ImVec2(scrW*dpiScale,scrH*dpiScale));
if (ImGui::Begin("Wavetable Editor",&waveEditOpen,settings.allowEditDocking?0:ImGuiWindowFlags_NoDocking)) {
if (curKStage==10) ImGui::SetWindowPos(ImVec2(ImGui::GetWindowPos().x+(rand()%256)-128,ImGui::GetWindowPos().y+(rand()%256)-128));
if (curWave<0 || curWave>=(int)e->song.wave.size()) {
ImGui::Text("no wavetable selected");
} else {
DivWavetable* wave=e->song.wave[curWave];
ImGui::Text("Width");
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("use a width of:\n- any on Amiga/N163\n- 32 on Game Boy, PC Engine and WonderSwan\n- 128 on X1-010\nany other widths will be scaled during playback.");
}
ImGui::SameLine();
ImGui::SetNextItemWidth(128.0f*dpiScale);
if (ImGui::InputInt("##_WTW",&wave->len,1,2)) {
if (wave->len>256) wave->len=256;
if (wave->len<1) wave->len=1;
e->notifyWaveChange(curWave);
if (wavePreviewOn) e->previewWave(curWave,wavePreviewNote);
MARK_MODIFIED;
}
ImGui::SameLine();
ImGui::Text("Height");
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("use a height of:\n- 15 for Game Boy, WonderSwan, X1-010 Envelope shape and N163\n- 31 for PC Engine\n- 255 for X1-010\nany other heights will be scaled during playback.");
}
ImGui::SameLine();
ImGui::SetNextItemWidth(128.0f*dpiScale);
if (ImGui::InputInt("##_WTH",&wave->max,1,2)) {
if (wave->max>255) wave->max=255;
if (wave->max<1) wave->max=1;
e->notifyWaveChange(curWave);
MARK_MODIFIED;
}
ImGui::SameLine();
if (ImGui::RadioButton("Dec",!waveHex)) {
waveHex=false;
}
ImGui::SameLine();
if (ImGui::RadioButton("Hex",waveHex)) {
waveHex=true;
}
for (int i=0; i<wave->len; i++) {
if (wave->data[i]>wave->max) wave->data[i]=wave->max;
wavePreview[i]=wave->data[i];
}
if (wave->len>0) wavePreview[wave->len]=wave->data[wave->len-1];
ImGui::SetNextItemWidth(ImGui::GetContentRegionAvail().x); // wavetable text input size found here
if (ImGui::InputText("##MMLWave",&mmlStringW)) {
decodeMMLStrW(mmlStringW,wave->data,wave->len,wave->max,waveHex);
}
if (!ImGui::IsItemActive()) {
encodeMMLStr(mmlStringW,wave->data,wave->len,-1,-1,waveHex);
}
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding,ImVec2(0.0f,0.0f));
ImVec2 contentRegion=ImGui::GetContentRegionAvail(); // wavetable graph size determined here
if (ImGui::GetContentRegionAvail().y > (ImGui::GetContentRegionAvail().x / 2.0f)) {
contentRegion=ImVec2(ImGui::GetContentRegionAvail().x,ImGui::GetContentRegionAvail().x / 2.0f);
}
PlotNoLerp("##Waveform",wavePreview,wave->len+1,0,NULL,0,wave->max,contentRegion);
if (ImGui::IsItemClicked(ImGuiMouseButton_Left)) {
waveDragStart=ImGui::GetItemRectMin();
waveDragAreaSize=contentRegion;
waveDragMin=0;
waveDragMax=wave->max;
waveDragLen=wave->len;
waveDragActive=true;
waveDragTarget=wave->data;
processDrags(ImGui::GetMousePos().x,ImGui::GetMousePos().y);
e->notifyWaveChange(curWave);
modified=true;
}
ImGui::PopStyleVar();
}
}
if (ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows)) curWindow=GUI_WINDOW_WAVE_EDIT;
ImGui::End();
}