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73 lines
No EOL
1.1 KiB
C++
73 lines
No EOL
1.1 KiB
C++
#include "../dispatch.h"
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void DivDispatch::acquire(short* bufL, short* bufR, size_t start, size_t len) {
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}
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void DivDispatch::tick() {
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}
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void* DivDispatch::getState() {
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return NULL;
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}
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void DivDispatch::setState(void* state) {
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}
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void DivDispatch::muteChannel(int ch, bool mute) {
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}
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int DivDispatch::dispatch(DivCommand c) {
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return 1;
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}
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void DivDispatch::reset() {
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}
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bool DivDispatch::isStereo() {
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return false;
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}
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bool DivDispatch::keyOffAffectsArp(int ch) {
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return false;
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}
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bool DivDispatch::keyOffAffectsPorta(int ch) {
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return false;
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}
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int DivDispatch::getPortaFloor(int ch) {
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return 0x00;
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}
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void DivDispatch::setPAL(bool pal) {
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}
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void DivDispatch::setSkipRegisterWrites(bool value) {
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skipRegisterWrites=value;
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}
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void DivDispatch::notifyInsDeletion(void* ins) {
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}
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void DivDispatch::forceIns() {
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}
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void DivDispatch::toggleRegisterDump(bool enable) {
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dumpWrites=enable;
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}
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std::vector<DivRegWrite>& DivDispatch::getRegisterWrites() {
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return regWrites;
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}
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int DivDispatch::init(DivEngine* p, int channels, int sugRate, bool pal) {
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return 0;
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}
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void DivDispatch::quit() {
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}
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DivDispatch::~DivDispatch() {
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} |