mirror of
https://github.com/tildearrow/furnace.git
synced 2024-11-09 22:35:06 +00:00
a5abe19b2a
commit 8fd0a041355e3cfc6556bbe1e00f262d9a897946 with Furnace patches
30 lines
1.4 KiB
C
30 lines
1.4 KiB
C
// dear imgui: Renderer Backend for SDL_Renderer for SDL2
|
|
// (Requires: SDL 2.0.17+)
|
|
|
|
// Note how SDL_Renderer is an _optional_ component of SDL2.
|
|
// For a multi-platform app consider using e.g. SDL+DirectX on Windows and SDL+OpenGL on Linux/OSX.
|
|
// If your application will want to render any non trivial amount of graphics other than UI,
|
|
// please be aware that SDL_Renderer currently offers a limited graphic API to the end-user and
|
|
// it might be difficult to step out of those boundaries.
|
|
|
|
// Implemented features:
|
|
// [X] Renderer: User texture binding. Use 'SDL_Texture*' as ImTextureID. Read the FAQ about ImTextureID!
|
|
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
|
|
// Missing features:
|
|
// [ ] Renderer: Multi-viewport support (multiple windows).
|
|
|
|
#pragma once
|
|
#include "imgui.h" // IMGUI_IMPL_API
|
|
|
|
struct SDL_Renderer;
|
|
|
|
IMGUI_IMPL_API bool ImGui_ImplSDLRenderer2_Init(SDL_Renderer* renderer);
|
|
IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_Shutdown();
|
|
IMGUI_IMPL_API bool ImGui_ImplSDLRenderer2_NewFrame();
|
|
IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_RenderDrawData(ImDrawData* draw_data);
|
|
|
|
// Called by Init/NewFrame/Shutdown
|
|
IMGUI_IMPL_API bool ImGui_ImplSDLRenderer2_CreateFontsTexture();
|
|
IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_DestroyFontsTexture();
|
|
IMGUI_IMPL_API bool ImGui_ImplSDLRenderer2_CreateDeviceObjects();
|
|
IMGUI_IMPL_API void ImGui_ImplSDLRenderer2_DestroyDeviceObjects();
|