furnace/src/engine/dispatch.h
tildearrow ad88ce46ab dev164 - Namco 163: improvements, part 4
- per-channel wave offset/length
- wave load position/length effects
- global wave load effects that actually make sense
- update doc
2023-07-21 19:54:35 -05:00

694 lines
19 KiB
C++

/**
* Furnace Tracker - multi-system chiptune tracker
* Copyright (C) 2021-2023 tildearrow and contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef _DISPATCH_H
#define _DISPATCH_H
#include <stdlib.h>
#include <string.h>
#include <vector>
#include "config.h"
#include "chipUtils.h"
#define ONE_SEMITONE 2200
#define DIV_NOTE_NULL 0x7fffffff
#define addWrite(a,v) regWrites.push_back(DivRegWrite(a,v));
// HOW TO ADD A NEW COMMAND:
// add it to this enum. then see playback.cpp.
// there is a const char* cmdName[] array, which contains the command
// names as strings for the commands (and other debug stuff).
//
// if you miss it, the program will crash or misbehave at some point.
//
// the comments are: (arg1, arg2) -> val
// not all commands have a return value
enum DivDispatchCmds {
DIV_CMD_NOTE_ON=0, // (note)
DIV_CMD_NOTE_OFF,
DIV_CMD_NOTE_OFF_ENV,
DIV_CMD_ENV_RELEASE,
DIV_CMD_INSTRUMENT, // (ins, force)
DIV_CMD_VOLUME, // (vol)
DIV_CMD_GET_VOLUME, // () -> vol
DIV_CMD_GET_VOLMAX, // () -> volMax
DIV_CMD_NOTE_PORTA, // (target, speed) -> 2 if target reached
DIV_CMD_PITCH, // (pitch)
DIV_CMD_PANNING, // (left, right)
DIV_CMD_LEGATO, // (note)
DIV_CMD_PRE_PORTA, // (inPorta, isPortaOrSlide)
DIV_CMD_PRE_NOTE, // used in C64 (note)
// these will be used in ROM export.
// do NOT implement!
DIV_CMD_HINT_VIBRATO, // (speed, depth)
DIV_CMD_HINT_VIBRATO_RANGE, // (range)
DIV_CMD_HINT_VIBRATO_SHAPE, // (shape)
DIV_CMD_HINT_PITCH, // (pitch)
DIV_CMD_HINT_ARPEGGIO, // (note1, note2)
DIV_CMD_HINT_VOLUME, // (vol)
DIV_CMD_HINT_VOL_SLIDE, // (amount, oneTick)
DIV_CMD_HINT_PORTA, // (target, speed)
DIV_CMD_HINT_LEGATO, // (note)
DIV_CMD_SAMPLE_MODE, // (enabled)
DIV_CMD_SAMPLE_FREQ, // (frequency)
DIV_CMD_SAMPLE_BANK, // (bank)
DIV_CMD_SAMPLE_POS, // (pos)
DIV_CMD_SAMPLE_DIR, // (direction)
DIV_CMD_FM_HARD_RESET, // (enabled)
DIV_CMD_FM_LFO, // (speed)
DIV_CMD_FM_LFO_WAVE, // (waveform)
DIV_CMD_FM_TL, // (op, value)
DIV_CMD_FM_AM, // (op, value)
DIV_CMD_FM_AR, // (op, value)
DIV_CMD_FM_DR, // (op, value)
DIV_CMD_FM_SL, // (op, value)
DIV_CMD_FM_D2R, // (op, value)
DIV_CMD_FM_RR, // (op, value)
DIV_CMD_FM_DT, // (op, value)
DIV_CMD_FM_DT2, // (op, value)
DIV_CMD_FM_RS, // (op, value)
DIV_CMD_FM_KSR, // (op, value)
DIV_CMD_FM_VIB, // (op, value)
DIV_CMD_FM_SUS, // (op, value)
DIV_CMD_FM_WS, // (op, value)
DIV_CMD_FM_SSG, // (op, value)
DIV_CMD_FM_REV, // (op, value)
DIV_CMD_FM_EG_SHIFT, // (op, value)
DIV_CMD_FM_FB, // (value)
DIV_CMD_FM_MULT, // (op, value)
DIV_CMD_FM_FINE, // (op, value)
DIV_CMD_FM_FIXFREQ, // (op, value)
DIV_CMD_FM_EXTCH, // (enabled)
DIV_CMD_FM_AM_DEPTH, // (depth)
DIV_CMD_FM_PM_DEPTH, // (depth)
DIV_CMD_FM_LFO2, // (speed)
DIV_CMD_FM_LFO2_WAVE, // (waveform)
DIV_CMD_STD_NOISE_FREQ, // (freq)
DIV_CMD_STD_NOISE_MODE, // (mode)
DIV_CMD_WAVE, // (waveform)
DIV_CMD_GB_SWEEP_TIME, // (time)
DIV_CMD_GB_SWEEP_DIR, // (direction)
DIV_CMD_PCE_LFO_MODE, // (mode)
DIV_CMD_PCE_LFO_SPEED, // (speed)
DIV_CMD_NES_SWEEP, // (direction, value)
DIV_CMD_NES_DMC, // (value)
DIV_CMD_C64_CUTOFF, // (value)
DIV_CMD_C64_RESONANCE, // (value)
DIV_CMD_C64_FILTER_MODE, // (value)
DIV_CMD_C64_RESET_TIME, // (value)
DIV_CMD_C64_RESET_MASK, // (mask)
DIV_CMD_C64_FILTER_RESET, // (value)
DIV_CMD_C64_DUTY_RESET, // (value)
DIV_CMD_C64_EXTENDED, // (value)
DIV_CMD_C64_FINE_DUTY, // (value)
DIV_CMD_C64_FINE_CUTOFF, // (value)
DIV_CMD_AY_ENVELOPE_SET,
DIV_CMD_AY_ENVELOPE_LOW,
DIV_CMD_AY_ENVELOPE_HIGH,
DIV_CMD_AY_ENVELOPE_SLIDE,
DIV_CMD_AY_NOISE_MASK_AND, // (value)
DIV_CMD_AY_NOISE_MASK_OR, // (value)
DIV_CMD_AY_AUTO_ENVELOPE, // (value)
DIV_CMD_AY_IO_WRITE, // (port, value)
DIV_CMD_AY_AUTO_PWM,
DIV_CMD_FDS_MOD_DEPTH,
DIV_CMD_FDS_MOD_HIGH,
DIV_CMD_FDS_MOD_LOW,
DIV_CMD_FDS_MOD_POS,
DIV_CMD_FDS_MOD_WAVE,
DIV_CMD_SAA_ENVELOPE, // (value)
DIV_CMD_AMIGA_FILTER, // (enabled)
DIV_CMD_AMIGA_AM, // (enabled)
DIV_CMD_AMIGA_PM, // (enabled)
DIV_CMD_LYNX_LFSR_LOAD, // (value)
DIV_CMD_QSOUND_ECHO_FEEDBACK,
DIV_CMD_QSOUND_ECHO_DELAY,
DIV_CMD_QSOUND_ECHO_LEVEL,
DIV_CMD_QSOUND_SURROUND,
DIV_CMD_X1_010_ENVELOPE_SHAPE,
DIV_CMD_X1_010_ENVELOPE_ENABLE,
DIV_CMD_X1_010_ENVELOPE_MODE,
DIV_CMD_X1_010_ENVELOPE_PERIOD,
DIV_CMD_X1_010_ENVELOPE_SLIDE,
DIV_CMD_X1_010_AUTO_ENVELOPE,
DIV_CMD_X1_010_SAMPLE_BANK_SLOT,
DIV_CMD_WS_SWEEP_TIME,
DIV_CMD_WS_SWEEP_AMOUNT,
DIV_CMD_N163_WAVE_POSITION,
DIV_CMD_N163_WAVE_LENGTH,
DIV_CMD_N163_WAVE_UNUSED1,
DIV_CMD_N163_WAVE_UNUSED2,
DIV_CMD_N163_WAVE_LOADPOS,
DIV_CMD_N163_WAVE_LOADLEN,
DIV_CMD_N163_WAVE_UNUSED3,
DIV_CMD_N163_CHANNEL_LIMIT,
DIV_CMD_N163_GLOBAL_WAVE_LOAD,
DIV_CMD_N163_GLOBAL_WAVE_LOADPOS,
DIV_CMD_N163_UNUSED4,
DIV_CMD_N163_UNUSED5,
DIV_CMD_SU_SWEEP_PERIOD_LOW, // (which, val)
DIV_CMD_SU_SWEEP_PERIOD_HIGH, // (which, val)
DIV_CMD_SU_SWEEP_BOUND, // (which, val)
DIV_CMD_SU_SWEEP_ENABLE, // (which, val)
DIV_CMD_SU_SYNC_PERIOD_LOW,
DIV_CMD_SU_SYNC_PERIOD_HIGH,
DIV_CMD_ADPCMA_GLOBAL_VOLUME,
DIV_CMD_SNES_ECHO,
DIV_CMD_SNES_PITCH_MOD,
DIV_CMD_SNES_INVERT,
DIV_CMD_SNES_GAIN_MODE,
DIV_CMD_SNES_GAIN,
DIV_CMD_SNES_ECHO_ENABLE,
DIV_CMD_SNES_ECHO_DELAY,
DIV_CMD_SNES_ECHO_VOL_LEFT,
DIV_CMD_SNES_ECHO_VOL_RIGHT,
DIV_CMD_SNES_ECHO_FEEDBACK,
DIV_CMD_SNES_ECHO_FIR,
DIV_CMD_NES_ENV_MODE,
DIV_CMD_NES_LENGTH,
DIV_CMD_NES_COUNT_MODE,
DIV_CMD_MACRO_OFF, // (which)
DIV_CMD_MACRO_ON, // (which)
DIV_CMD_SURROUND_PANNING, // (out, val)
DIV_CMD_FM_AM2_DEPTH, // (depth)
DIV_CMD_FM_PM2_DEPTH, // (depth)
DIV_CMD_ES5506_FILTER_MODE, // (value)
DIV_CMD_ES5506_FILTER_K1, // (value, mask)
DIV_CMD_ES5506_FILTER_K2, // (value, mask)
DIV_CMD_ES5506_FILTER_K1_SLIDE, // (value, negative)
DIV_CMD_ES5506_FILTER_K2_SLIDE, // (value, negative)
DIV_CMD_ES5506_ENVELOPE_COUNT, // (count)
DIV_CMD_ES5506_ENVELOPE_LVRAMP, // (ramp)
DIV_CMD_ES5506_ENVELOPE_RVRAMP, // (ramp)
DIV_CMD_ES5506_ENVELOPE_K1RAMP, // (ramp, slowdown)
DIV_CMD_ES5506_ENVELOPE_K2RAMP, // (ramp, slowdown)
DIV_CMD_ES5506_PAUSE, // (value)
DIV_CMD_HINT_ARP_TIME, // (value)
DIV_CMD_SNES_GLOBAL_VOL_LEFT,
DIV_CMD_SNES_GLOBAL_VOL_RIGHT,
DIV_CMD_NES_LINEAR_LENGTH,
DIV_CMD_EXTERNAL, // (value)
DIV_ALWAYS_SET_VOLUME, // () -> alwaysSetVol
DIV_CMD_MAX
};
struct DivCommand {
DivDispatchCmds cmd;
unsigned char chan, dis;
int value, value2;
DivCommand(DivDispatchCmds c, unsigned char ch, int val, int val2):
cmd(c),
chan(ch),
dis(ch),
value(val),
value2(val2) {}
DivCommand(DivDispatchCmds c, unsigned char ch, int val):
cmd(c),
chan(ch),
dis(ch),
value(val),
value2(0) {}
DivCommand(DivDispatchCmds c, unsigned char ch):
cmd(c),
chan(ch),
dis(ch),
value(0),
value2(0) {}
};
struct DivDelayedCommand {
int ticks;
DivCommand cmd;
};
struct DivRegWrite {
/**
* an address of 0xffffxx00 indicates a Furnace specific command.
* the following addresses are available:
* - 0xffffxx00: start sample playback
* - xx is the instance ID
* - data is the sample number
* - 0xffffxx01: set sample rate
* - xx is the instance ID
* - data is the sample rate
* - 0xffffxx02: stop sample playback
* - xx is the instance ID
* - 0xffffxx03: set sample playback direction
* - x is the instance ID
* - 0xffffxx04: switch sample bank
* - for use in VGM export
* - 0xffffxx05: set sample position
* - xx is the instance ID
* - data is the sample position
* - 0xffffffff: reset
*/
unsigned int addr;
unsigned int val;
DivRegWrite():
addr(0), val(0) {}
DivRegWrite(unsigned int a, unsigned int v):
addr(a), val(v) {}
};
struct DivDelayedWrite {
int time;
DivRegWrite write;
DivDelayedWrite(int t, unsigned int a, unsigned int v):
time(t),
write(a,v) {}
};
struct DivSamplePos {
int sample, pos, freq;
DivSamplePos(int s, int p, int f):
sample(s),
pos(p),
freq(f) {}
DivSamplePos():
sample(-1),
pos(0),
freq(0) {}
};
struct DivDispatchOscBuffer {
bool follow;
unsigned int rate;
unsigned short needle;
unsigned short readNeedle;
unsigned short followNeedle;
short data[65536];
DivDispatchOscBuffer():
follow(true),
rate(65536),
needle(0),
readNeedle(0),
followNeedle(0) {
memset(data,0,65536*sizeof(short));
}
};
class DivEngine;
class DivMacroInt;
class DivDispatch {
protected:
DivEngine* parent;
std::vector<DivRegWrite> regWrites;
/**
* please honor these variables if needed.
*/
bool skipRegisterWrites, dumpWrites;
public:
/**
* the rate the samples are provided.
* the engine shall resample to the output rate.
* you have to initialize this one during init() or setFlags().
*/
int rate;
/**
* the actual chip's clock.
* you have to initialize this one during init() or setFlags().
*/
int chipClock;
/**
* fill a buffer with sound data.
* @param buf pointers to output buffers.
* @param len the amount of samples to fill.
*/
virtual void acquire(short** buf, size_t len);
/**
* fill a write stream with data (e.g. for software-mixed PCM).
* @param stream the write stream.
* @param rate stream rate (e.g. 44100 for VGM).
* @param len number of samples.
*/
virtual void fillStream(std::vector<DivDelayedWrite>& stream, int sRate, size_t len);
/**
* send a command to this dispatch.
* @param c a DivCommand.
* @return a return value which varies depending on the command.
*/
virtual int dispatch(DivCommand c);
/**
* reset the state of this dispatch.
*/
virtual void reset();
/**
* ticks this dispatch.
* @param sysTick whether the engine has ticked (if not then this may be a sub-tick used in low-latency mode).
*/
virtual void tick(bool sysTick=true);
/**
* get the state of a channel.
* @param chan the channel.
* @return a pointer, or NULL.
*/
virtual void* getChanState(int chan);
/**
* get the DivMacroInt of a channel.
* @param chan the channel.
* @return a pointer, or NULL.
*/
virtual DivMacroInt* getChanMacroInt(int chan);
/**
* get currently playing sample (and its position).
* @param chan the channel.
* @return a DivSamplePos. if sample is -1 then nothing is playing or the
* channel doesn't play samples.
*/
virtual DivSamplePos getSamplePos(int chan);
/**
* get an oscilloscope buffer for a channel.
* @param chan the channel.
* @return a pointer to a DivDispatchOscBuffer, or NULL if not supported.
*/
virtual DivDispatchOscBuffer* getOscBuffer(int chan);
/**
* get the register pool of this dispatch.
* @return a pointer, or NULL.
*/
virtual unsigned char* getRegisterPool();
/**
* get the size of the register pool of this dispatch.
* @return the size.
*/
virtual int getRegisterPoolSize();
/**
* get the bit depth of the register pool of this dispatch.
* If the result is 16, it should be casted to unsigned short.
* @return the depth. Default value is 8
*/
virtual int getRegisterPoolDepth();
/**
* get this dispatch's state. DO NOT IMPLEMENT YET.
* @return a pointer to the dispatch's state. must be deallocated manually!
*/
virtual void* getState();
/**
* set this dispatch's state. DO NOT IMPLEMENT YET.
* @param state a pointer to a state pertaining to this dispatch,
* or NULL if this dispatch does not support state saves.
*/
virtual void setState(void* state);
/**
* mute a channel.
* @param ch the channel to mute.
* @param mute whether to mute or unmute.
*/
virtual void muteChannel(int ch, bool mute);
/**
* get the number of outputs this dispatch provides.
* @return number of outputs (usually 1 or 2 but may be more). SHALL NOT be less than one.
*/
virtual int getOutputCount();
/**
* test whether sending a key off command to a channel should reset arp too.
* @param ch the channel in question.
* @return whether it does.
*/
virtual bool keyOffAffectsArp(int ch);
/**
* test whether sending a key off command to a channel should reset slides too.
* @param ch the channel in question.
* @return whether it does.
*/
virtual bool keyOffAffectsPorta(int ch);
/**
* get the lowest note in a portamento.
* @param ch the channel in question.
* @return the lowest note.
*/
virtual int getPortaFloor(int ch);
/**
* get the required amplification level of this dispatch's output.
* @return the amplification level.
*/
virtual float getPostAmp();
/**
* check whether DC offset correction is required.
* @return truth.
*/
virtual bool getDCOffRequired();
/**
* check whether PRE_NOTE command is desired.
* @return truth.
*/
virtual bool getWantPreNote();
/**
* get minimum chip clock.
* @return clock in Hz, or 0 if custom clocks are not supported.
*/
virtual int getClockRangeMin();
/**
* get maximum chip clock.
* @return clock in Hz, or 0 if custom clocks are not supported.
*/
virtual int getClockRangeMax();
/**
* set the chip flags.
* @param flags a DivConfig containing chip flags.
*/
virtual void setFlags(const DivConfig& flags);
/**
* set skip reg writes.
*/
virtual void setSkipRegisterWrites(bool value);
/**
* notify instrument change.
*/
virtual void notifyInsChange(int ins);
/**
* notify wavetable change.
*/
virtual void notifyWaveChange(int wave);
/**
* notify deletion of an instrument.
*/
virtual void notifyInsDeletion(void* ins);
/**
* notify that playback stopped.
*/
virtual void notifyPlaybackStop();
/**
* force-retrigger instruments.
*/
virtual void forceIns();
/**
* enable register dumping.
*/
virtual void toggleRegisterDump(bool enable);
/**
* get register writes.
*/
std::vector<DivRegWrite>& getRegisterWrites();
/**
* poke a register.
* @param addr address.
* @param val value.
*/
virtual void poke(unsigned int addr, unsigned short val);
/**
* poke a register.
* @param wlist a vector containing DivRegWrites.
*/
virtual void poke(std::vector<DivRegWrite>& wlist);
/**
* get available registers.
* @return an array of C strings, terminated by NULL; or NULL if none available.
*/
virtual const char** getRegisterSheet();
/**
* Get sample memory buffer.
* @param index the memory index.
* @return a pointer to sample memory, or NULL.
*/
virtual const void* getSampleMem(int index = 0);
/**
* Get sample memory capacity.
* @param index the memory index.
* @return memory capacity in bytes, or 0 if memory doesn't exist.
*/
virtual size_t getSampleMemCapacity(int index = 0);
/**
* get sample memory name.
* @param index the memory index.
* @return a name, or NULL if it doesn't have any name in particular.
*/
virtual const char* getSampleMemName(int index=0);
/**
* Get sample memory usage.
* @param index the memory index.
* @return memory usage in bytes.
*/
virtual size_t getSampleMemUsage(int index = 0);
/**
* check whether sample has been loaded in memory.
* @param memory index.
* @param sample the sample in question.
* @return whether it did.
*/
virtual bool isSampleLoaded(int index, int sample);
/**
* Render samples into sample memory.
* @param sysID the chip's index in the chip list.
*/
virtual void renderSamples(int sysID);
/**
* initialize this DivDispatch.
* @param parent the parent DivEngine.
* @param channels the number of channels to acquire.
* @param sugRate the suggested rate. this may change, so don't rely on it.
* @param flags a DivConfig containing chip flags.
* @return the number of channels allocated.
*/
virtual int init(DivEngine* parent, int channels, int sugRate, const DivConfig& flags);
/**
* quit the DivDispatch.
*/
virtual void quit();
virtual ~DivDispatch();
};
// custom chip clock helper define. put in setFlags, but before rate is set.
#define CHECK_CUSTOM_CLOCK \
if (flags.getInt("customClock",0)>0) { \
chipClock=flags.getInt("customClock",getClockRangeMin()); \
if (chipClock>getClockRangeMax()) chipClock=getClockRangeMax(); \
if (chipClock<getClockRangeMin()) chipClock=getClockRangeMin(); \
}
// pitch calculation:
// - a DivDispatch usually contains four variables per channel:
// - baseFreq: this changes on new notes, legato, arpeggio and slides.
// - pitch: this changes with DIV_CMD_PITCH (E5xx/04xy).
// - freq: this is the result of combining baseFreq and pitch using DivEngine::calcFreq().
// - freqChanged: whether baseFreq and/or pitch have changed, and a frequency recalculation is required on the next tick.
// - the following definitions will help you calculate baseFreq.
// - to use them, define CHIP_DIVIDER and/or CHIP_FREQBASE in your code (not in the header though!).
#define NOTE_PERIODIC(x) round(parent->calcBaseFreq(chipClock,CHIP_DIVIDER,x,true))
#define NOTE_PERIODIC_NOROUND(x) parent->calcBaseFreq(chipClock,CHIP_DIVIDER,x,true)
#define NOTE_FREQUENCY(x) parent->calcBaseFreq(chipClock,CHIP_FREQBASE,x,false)
// this is a special case definition. only use it for f-num/block-based chips.
#define NOTE_FNUM_BLOCK(x,bits) parent->calcBaseFreqFNumBlock(chipClock,CHIP_FREQBASE,x,bits)
// this is for volume scaling calculation.
#define VOL_SCALE_LINEAR(x,y,range) (((x)*(y))/(range))
#define VOL_SCALE_LOG(x,y,range) (CLAMP(((x)+(y))-(range),0,(range)))
#define VOL_SCALE_LINEAR_BROKEN(x,y,range) ((parent->song.newVolumeScaling)?(VOL_SCALE_LINEAR(x,y,range)):(VOL_SCALE_LOG(x,y,range)))
#define VOL_SCALE_LOG_BROKEN(x,y,range) ((parent->song.newVolumeScaling)?(VOL_SCALE_LOG(x,y,range)):(VOL_SCALE_LINEAR(x,y,range)))
// these are here for convenience.
// it is encouraged to use these, since you get an exact value this way.
// - NTSC colorburst: 3.58MHz
// - PAL colorburst: 4.43MHz
#define COLOR_NTSC (315000000.0/88.0)
#define COLOR_PAL (283.75*15625.0+25.0)
#define CLAMP_VAR(x,xMin,xMax) \
if ((x)<(xMin)) (x)=(xMin); \
if ((x)>(xMax)) (x)=(xMax);
#define NEW_ARP_STRAT (parent->song.linearPitch==2 && !parent->song.oldArpStrategy)
#define HACKY_LEGATO_MESS chan[c.chan].std.arp.will && !chan[c.chan].std.arp.mode && !NEW_ARP_STRAT
#endif