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https://github.com/tildearrow/furnace.git
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ad88ce46ab
- per-channel wave offset/length - wave load position/length effects - global wave load effects that actually make sense - update doc
694 lines
19 KiB
C++
694 lines
19 KiB
C++
/**
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* Furnace Tracker - multi-system chiptune tracker
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* Copyright (C) 2021-2023 tildearrow and contributors
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef _DISPATCH_H
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#define _DISPATCH_H
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#include <stdlib.h>
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#include <string.h>
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#include <vector>
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#include "config.h"
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#include "chipUtils.h"
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#define ONE_SEMITONE 2200
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#define DIV_NOTE_NULL 0x7fffffff
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#define addWrite(a,v) regWrites.push_back(DivRegWrite(a,v));
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// HOW TO ADD A NEW COMMAND:
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// add it to this enum. then see playback.cpp.
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// there is a const char* cmdName[] array, which contains the command
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// names as strings for the commands (and other debug stuff).
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//
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// if you miss it, the program will crash or misbehave at some point.
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//
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// the comments are: (arg1, arg2) -> val
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// not all commands have a return value
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enum DivDispatchCmds {
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DIV_CMD_NOTE_ON=0, // (note)
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DIV_CMD_NOTE_OFF,
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DIV_CMD_NOTE_OFF_ENV,
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DIV_CMD_ENV_RELEASE,
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DIV_CMD_INSTRUMENT, // (ins, force)
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DIV_CMD_VOLUME, // (vol)
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DIV_CMD_GET_VOLUME, // () -> vol
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DIV_CMD_GET_VOLMAX, // () -> volMax
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DIV_CMD_NOTE_PORTA, // (target, speed) -> 2 if target reached
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DIV_CMD_PITCH, // (pitch)
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DIV_CMD_PANNING, // (left, right)
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DIV_CMD_LEGATO, // (note)
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DIV_CMD_PRE_PORTA, // (inPorta, isPortaOrSlide)
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DIV_CMD_PRE_NOTE, // used in C64 (note)
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// these will be used in ROM export.
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// do NOT implement!
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DIV_CMD_HINT_VIBRATO, // (speed, depth)
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DIV_CMD_HINT_VIBRATO_RANGE, // (range)
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DIV_CMD_HINT_VIBRATO_SHAPE, // (shape)
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DIV_CMD_HINT_PITCH, // (pitch)
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DIV_CMD_HINT_ARPEGGIO, // (note1, note2)
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DIV_CMD_HINT_VOLUME, // (vol)
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DIV_CMD_HINT_VOL_SLIDE, // (amount, oneTick)
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DIV_CMD_HINT_PORTA, // (target, speed)
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DIV_CMD_HINT_LEGATO, // (note)
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DIV_CMD_SAMPLE_MODE, // (enabled)
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DIV_CMD_SAMPLE_FREQ, // (frequency)
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DIV_CMD_SAMPLE_BANK, // (bank)
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DIV_CMD_SAMPLE_POS, // (pos)
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DIV_CMD_SAMPLE_DIR, // (direction)
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DIV_CMD_FM_HARD_RESET, // (enabled)
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DIV_CMD_FM_LFO, // (speed)
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DIV_CMD_FM_LFO_WAVE, // (waveform)
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DIV_CMD_FM_TL, // (op, value)
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DIV_CMD_FM_AM, // (op, value)
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DIV_CMD_FM_AR, // (op, value)
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DIV_CMD_FM_DR, // (op, value)
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DIV_CMD_FM_SL, // (op, value)
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DIV_CMD_FM_D2R, // (op, value)
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DIV_CMD_FM_RR, // (op, value)
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DIV_CMD_FM_DT, // (op, value)
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DIV_CMD_FM_DT2, // (op, value)
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DIV_CMD_FM_RS, // (op, value)
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DIV_CMD_FM_KSR, // (op, value)
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DIV_CMD_FM_VIB, // (op, value)
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DIV_CMD_FM_SUS, // (op, value)
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DIV_CMD_FM_WS, // (op, value)
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DIV_CMD_FM_SSG, // (op, value)
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DIV_CMD_FM_REV, // (op, value)
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DIV_CMD_FM_EG_SHIFT, // (op, value)
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DIV_CMD_FM_FB, // (value)
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DIV_CMD_FM_MULT, // (op, value)
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DIV_CMD_FM_FINE, // (op, value)
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DIV_CMD_FM_FIXFREQ, // (op, value)
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DIV_CMD_FM_EXTCH, // (enabled)
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DIV_CMD_FM_AM_DEPTH, // (depth)
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DIV_CMD_FM_PM_DEPTH, // (depth)
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DIV_CMD_FM_LFO2, // (speed)
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DIV_CMD_FM_LFO2_WAVE, // (waveform)
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DIV_CMD_STD_NOISE_FREQ, // (freq)
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DIV_CMD_STD_NOISE_MODE, // (mode)
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DIV_CMD_WAVE, // (waveform)
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DIV_CMD_GB_SWEEP_TIME, // (time)
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DIV_CMD_GB_SWEEP_DIR, // (direction)
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DIV_CMD_PCE_LFO_MODE, // (mode)
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DIV_CMD_PCE_LFO_SPEED, // (speed)
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DIV_CMD_NES_SWEEP, // (direction, value)
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DIV_CMD_NES_DMC, // (value)
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DIV_CMD_C64_CUTOFF, // (value)
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DIV_CMD_C64_RESONANCE, // (value)
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DIV_CMD_C64_FILTER_MODE, // (value)
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DIV_CMD_C64_RESET_TIME, // (value)
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DIV_CMD_C64_RESET_MASK, // (mask)
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DIV_CMD_C64_FILTER_RESET, // (value)
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DIV_CMD_C64_DUTY_RESET, // (value)
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DIV_CMD_C64_EXTENDED, // (value)
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DIV_CMD_C64_FINE_DUTY, // (value)
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DIV_CMD_C64_FINE_CUTOFF, // (value)
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DIV_CMD_AY_ENVELOPE_SET,
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DIV_CMD_AY_ENVELOPE_LOW,
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DIV_CMD_AY_ENVELOPE_HIGH,
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DIV_CMD_AY_ENVELOPE_SLIDE,
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DIV_CMD_AY_NOISE_MASK_AND, // (value)
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DIV_CMD_AY_NOISE_MASK_OR, // (value)
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DIV_CMD_AY_AUTO_ENVELOPE, // (value)
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DIV_CMD_AY_IO_WRITE, // (port, value)
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DIV_CMD_AY_AUTO_PWM,
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DIV_CMD_FDS_MOD_DEPTH,
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DIV_CMD_FDS_MOD_HIGH,
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DIV_CMD_FDS_MOD_LOW,
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DIV_CMD_FDS_MOD_POS,
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DIV_CMD_FDS_MOD_WAVE,
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DIV_CMD_SAA_ENVELOPE, // (value)
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DIV_CMD_AMIGA_FILTER, // (enabled)
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DIV_CMD_AMIGA_AM, // (enabled)
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DIV_CMD_AMIGA_PM, // (enabled)
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DIV_CMD_LYNX_LFSR_LOAD, // (value)
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DIV_CMD_QSOUND_ECHO_FEEDBACK,
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DIV_CMD_QSOUND_ECHO_DELAY,
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DIV_CMD_QSOUND_ECHO_LEVEL,
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DIV_CMD_QSOUND_SURROUND,
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DIV_CMD_X1_010_ENVELOPE_SHAPE,
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DIV_CMD_X1_010_ENVELOPE_ENABLE,
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DIV_CMD_X1_010_ENVELOPE_MODE,
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DIV_CMD_X1_010_ENVELOPE_PERIOD,
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DIV_CMD_X1_010_ENVELOPE_SLIDE,
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DIV_CMD_X1_010_AUTO_ENVELOPE,
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DIV_CMD_X1_010_SAMPLE_BANK_SLOT,
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DIV_CMD_WS_SWEEP_TIME,
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DIV_CMD_WS_SWEEP_AMOUNT,
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DIV_CMD_N163_WAVE_POSITION,
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DIV_CMD_N163_WAVE_LENGTH,
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DIV_CMD_N163_WAVE_UNUSED1,
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DIV_CMD_N163_WAVE_UNUSED2,
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DIV_CMD_N163_WAVE_LOADPOS,
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DIV_CMD_N163_WAVE_LOADLEN,
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DIV_CMD_N163_WAVE_UNUSED3,
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DIV_CMD_N163_CHANNEL_LIMIT,
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DIV_CMD_N163_GLOBAL_WAVE_LOAD,
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DIV_CMD_N163_GLOBAL_WAVE_LOADPOS,
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DIV_CMD_N163_UNUSED4,
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DIV_CMD_N163_UNUSED5,
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DIV_CMD_SU_SWEEP_PERIOD_LOW, // (which, val)
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DIV_CMD_SU_SWEEP_PERIOD_HIGH, // (which, val)
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DIV_CMD_SU_SWEEP_BOUND, // (which, val)
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DIV_CMD_SU_SWEEP_ENABLE, // (which, val)
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DIV_CMD_SU_SYNC_PERIOD_LOW,
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DIV_CMD_SU_SYNC_PERIOD_HIGH,
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DIV_CMD_ADPCMA_GLOBAL_VOLUME,
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DIV_CMD_SNES_ECHO,
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DIV_CMD_SNES_PITCH_MOD,
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DIV_CMD_SNES_INVERT,
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DIV_CMD_SNES_GAIN_MODE,
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DIV_CMD_SNES_GAIN,
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DIV_CMD_SNES_ECHO_ENABLE,
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DIV_CMD_SNES_ECHO_DELAY,
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DIV_CMD_SNES_ECHO_VOL_LEFT,
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DIV_CMD_SNES_ECHO_VOL_RIGHT,
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DIV_CMD_SNES_ECHO_FEEDBACK,
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DIV_CMD_SNES_ECHO_FIR,
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DIV_CMD_NES_ENV_MODE,
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DIV_CMD_NES_LENGTH,
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DIV_CMD_NES_COUNT_MODE,
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DIV_CMD_MACRO_OFF, // (which)
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DIV_CMD_MACRO_ON, // (which)
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DIV_CMD_SURROUND_PANNING, // (out, val)
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DIV_CMD_FM_AM2_DEPTH, // (depth)
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DIV_CMD_FM_PM2_DEPTH, // (depth)
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DIV_CMD_ES5506_FILTER_MODE, // (value)
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DIV_CMD_ES5506_FILTER_K1, // (value, mask)
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DIV_CMD_ES5506_FILTER_K2, // (value, mask)
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DIV_CMD_ES5506_FILTER_K1_SLIDE, // (value, negative)
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DIV_CMD_ES5506_FILTER_K2_SLIDE, // (value, negative)
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DIV_CMD_ES5506_ENVELOPE_COUNT, // (count)
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DIV_CMD_ES5506_ENVELOPE_LVRAMP, // (ramp)
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DIV_CMD_ES5506_ENVELOPE_RVRAMP, // (ramp)
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DIV_CMD_ES5506_ENVELOPE_K1RAMP, // (ramp, slowdown)
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DIV_CMD_ES5506_ENVELOPE_K2RAMP, // (ramp, slowdown)
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DIV_CMD_ES5506_PAUSE, // (value)
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DIV_CMD_HINT_ARP_TIME, // (value)
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DIV_CMD_SNES_GLOBAL_VOL_LEFT,
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DIV_CMD_SNES_GLOBAL_VOL_RIGHT,
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DIV_CMD_NES_LINEAR_LENGTH,
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DIV_CMD_EXTERNAL, // (value)
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DIV_ALWAYS_SET_VOLUME, // () -> alwaysSetVol
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DIV_CMD_MAX
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};
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struct DivCommand {
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DivDispatchCmds cmd;
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unsigned char chan, dis;
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int value, value2;
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DivCommand(DivDispatchCmds c, unsigned char ch, int val, int val2):
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cmd(c),
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chan(ch),
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dis(ch),
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value(val),
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value2(val2) {}
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DivCommand(DivDispatchCmds c, unsigned char ch, int val):
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cmd(c),
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chan(ch),
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dis(ch),
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value(val),
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value2(0) {}
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DivCommand(DivDispatchCmds c, unsigned char ch):
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cmd(c),
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chan(ch),
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dis(ch),
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value(0),
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value2(0) {}
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};
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struct DivDelayedCommand {
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int ticks;
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DivCommand cmd;
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};
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struct DivRegWrite {
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/**
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* an address of 0xffffxx00 indicates a Furnace specific command.
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* the following addresses are available:
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* - 0xffffxx00: start sample playback
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* - xx is the instance ID
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* - data is the sample number
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* - 0xffffxx01: set sample rate
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* - xx is the instance ID
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* - data is the sample rate
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* - 0xffffxx02: stop sample playback
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* - xx is the instance ID
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* - 0xffffxx03: set sample playback direction
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* - x is the instance ID
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* - 0xffffxx04: switch sample bank
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* - for use in VGM export
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* - 0xffffxx05: set sample position
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* - xx is the instance ID
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* - data is the sample position
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* - 0xffffffff: reset
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*/
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unsigned int addr;
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unsigned int val;
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DivRegWrite():
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addr(0), val(0) {}
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DivRegWrite(unsigned int a, unsigned int v):
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addr(a), val(v) {}
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};
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struct DivDelayedWrite {
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int time;
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DivRegWrite write;
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DivDelayedWrite(int t, unsigned int a, unsigned int v):
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time(t),
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write(a,v) {}
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};
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struct DivSamplePos {
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int sample, pos, freq;
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DivSamplePos(int s, int p, int f):
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sample(s),
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pos(p),
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freq(f) {}
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DivSamplePos():
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sample(-1),
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pos(0),
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freq(0) {}
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};
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struct DivDispatchOscBuffer {
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bool follow;
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unsigned int rate;
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unsigned short needle;
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unsigned short readNeedle;
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unsigned short followNeedle;
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short data[65536];
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DivDispatchOscBuffer():
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follow(true),
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rate(65536),
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needle(0),
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readNeedle(0),
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followNeedle(0) {
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memset(data,0,65536*sizeof(short));
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}
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};
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class DivEngine;
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class DivMacroInt;
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class DivDispatch {
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protected:
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DivEngine* parent;
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std::vector<DivRegWrite> regWrites;
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/**
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* please honor these variables if needed.
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*/
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bool skipRegisterWrites, dumpWrites;
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public:
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/**
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* the rate the samples are provided.
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* the engine shall resample to the output rate.
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* you have to initialize this one during init() or setFlags().
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*/
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int rate;
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/**
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* the actual chip's clock.
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* you have to initialize this one during init() or setFlags().
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*/
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int chipClock;
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/**
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* fill a buffer with sound data.
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* @param buf pointers to output buffers.
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* @param len the amount of samples to fill.
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*/
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virtual void acquire(short** buf, size_t len);
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/**
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* fill a write stream with data (e.g. for software-mixed PCM).
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* @param stream the write stream.
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* @param rate stream rate (e.g. 44100 for VGM).
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* @param len number of samples.
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*/
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virtual void fillStream(std::vector<DivDelayedWrite>& stream, int sRate, size_t len);
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/**
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* send a command to this dispatch.
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* @param c a DivCommand.
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* @return a return value which varies depending on the command.
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*/
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virtual int dispatch(DivCommand c);
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/**
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* reset the state of this dispatch.
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*/
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virtual void reset();
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/**
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* ticks this dispatch.
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* @param sysTick whether the engine has ticked (if not then this may be a sub-tick used in low-latency mode).
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*/
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virtual void tick(bool sysTick=true);
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/**
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* get the state of a channel.
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* @param chan the channel.
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* @return a pointer, or NULL.
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*/
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virtual void* getChanState(int chan);
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/**
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* get the DivMacroInt of a channel.
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* @param chan the channel.
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* @return a pointer, or NULL.
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*/
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virtual DivMacroInt* getChanMacroInt(int chan);
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/**
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* get currently playing sample (and its position).
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* @param chan the channel.
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* @return a DivSamplePos. if sample is -1 then nothing is playing or the
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* channel doesn't play samples.
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*/
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virtual DivSamplePos getSamplePos(int chan);
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/**
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* get an oscilloscope buffer for a channel.
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* @param chan the channel.
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* @return a pointer to a DivDispatchOscBuffer, or NULL if not supported.
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*/
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virtual DivDispatchOscBuffer* getOscBuffer(int chan);
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/**
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* get the register pool of this dispatch.
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* @return a pointer, or NULL.
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*/
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virtual unsigned char* getRegisterPool();
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/**
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* get the size of the register pool of this dispatch.
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* @return the size.
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*/
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virtual int getRegisterPoolSize();
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/**
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* get the bit depth of the register pool of this dispatch.
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* If the result is 16, it should be casted to unsigned short.
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* @return the depth. Default value is 8
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*/
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virtual int getRegisterPoolDepth();
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/**
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* get this dispatch's state. DO NOT IMPLEMENT YET.
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* @return a pointer to the dispatch's state. must be deallocated manually!
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*/
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virtual void* getState();
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/**
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* set this dispatch's state. DO NOT IMPLEMENT YET.
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* @param state a pointer to a state pertaining to this dispatch,
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* or NULL if this dispatch does not support state saves.
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*/
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virtual void setState(void* state);
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/**
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* mute a channel.
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* @param ch the channel to mute.
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* @param mute whether to mute or unmute.
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*/
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virtual void muteChannel(int ch, bool mute);
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/**
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* get the number of outputs this dispatch provides.
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* @return number of outputs (usually 1 or 2 but may be more). SHALL NOT be less than one.
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*/
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virtual int getOutputCount();
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/**
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* test whether sending a key off command to a channel should reset arp too.
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* @param ch the channel in question.
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* @return whether it does.
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*/
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virtual bool keyOffAffectsArp(int ch);
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/**
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* test whether sending a key off command to a channel should reset slides too.
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* @param ch the channel in question.
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* @return whether it does.
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*/
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virtual bool keyOffAffectsPorta(int ch);
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/**
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* get the lowest note in a portamento.
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* @param ch the channel in question.
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* @return the lowest note.
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*/
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virtual int getPortaFloor(int ch);
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/**
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* get the required amplification level of this dispatch's output.
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* @return the amplification level.
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*/
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virtual float getPostAmp();
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/**
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* check whether DC offset correction is required.
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* @return truth.
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*/
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virtual bool getDCOffRequired();
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/**
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* check whether PRE_NOTE command is desired.
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* @return truth.
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*/
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virtual bool getWantPreNote();
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/**
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* get minimum chip clock.
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* @return clock in Hz, or 0 if custom clocks are not supported.
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*/
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virtual int getClockRangeMin();
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/**
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* get maximum chip clock.
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* @return clock in Hz, or 0 if custom clocks are not supported.
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*/
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virtual int getClockRangeMax();
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/**
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* set the chip flags.
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* @param flags a DivConfig containing chip flags.
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*/
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virtual void setFlags(const DivConfig& flags);
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/**
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* set skip reg writes.
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*/
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virtual void setSkipRegisterWrites(bool value);
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/**
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* notify instrument change.
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*/
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virtual void notifyInsChange(int ins);
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/**
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* notify wavetable change.
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*/
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virtual void notifyWaveChange(int wave);
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/**
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* notify deletion of an instrument.
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*/
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virtual void notifyInsDeletion(void* ins);
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/**
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* notify that playback stopped.
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*/
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virtual void notifyPlaybackStop();
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/**
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* force-retrigger instruments.
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*/
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virtual void forceIns();
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/**
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* enable register dumping.
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*/
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virtual void toggleRegisterDump(bool enable);
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/**
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* get register writes.
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*/
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std::vector<DivRegWrite>& getRegisterWrites();
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/**
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* poke a register.
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* @param addr address.
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* @param val value.
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*/
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virtual void poke(unsigned int addr, unsigned short val);
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/**
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* poke a register.
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* @param wlist a vector containing DivRegWrites.
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*/
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virtual void poke(std::vector<DivRegWrite>& wlist);
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/**
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* get available registers.
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* @return an array of C strings, terminated by NULL; or NULL if none available.
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*/
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virtual const char** getRegisterSheet();
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/**
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* Get sample memory buffer.
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* @param index the memory index.
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* @return a pointer to sample memory, or NULL.
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*/
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virtual const void* getSampleMem(int index = 0);
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/**
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* Get sample memory capacity.
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* @param index the memory index.
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* @return memory capacity in bytes, or 0 if memory doesn't exist.
|
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*/
|
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virtual size_t getSampleMemCapacity(int index = 0);
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|
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/**
|
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* get sample memory name.
|
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* @param index the memory index.
|
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* @return a name, or NULL if it doesn't have any name in particular.
|
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*/
|
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virtual const char* getSampleMemName(int index=0);
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|
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/**
|
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* Get sample memory usage.
|
|
* @param index the memory index.
|
|
* @return memory usage in bytes.
|
|
*/
|
|
virtual size_t getSampleMemUsage(int index = 0);
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|
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/**
|
|
* check whether sample has been loaded in memory.
|
|
* @param memory index.
|
|
* @param sample the sample in question.
|
|
* @return whether it did.
|
|
*/
|
|
virtual bool isSampleLoaded(int index, int sample);
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|
|
|
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/**
|
|
* Render samples into sample memory.
|
|
* @param sysID the chip's index in the chip list.
|
|
*/
|
|
virtual void renderSamples(int sysID);
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|
|
|
/**
|
|
* initialize this DivDispatch.
|
|
* @param parent the parent DivEngine.
|
|
* @param channels the number of channels to acquire.
|
|
* @param sugRate the suggested rate. this may change, so don't rely on it.
|
|
* @param flags a DivConfig containing chip flags.
|
|
* @return the number of channels allocated.
|
|
*/
|
|
virtual int init(DivEngine* parent, int channels, int sugRate, const DivConfig& flags);
|
|
|
|
/**
|
|
* quit the DivDispatch.
|
|
*/
|
|
virtual void quit();
|
|
|
|
virtual ~DivDispatch();
|
|
};
|
|
|
|
// custom chip clock helper define. put in setFlags, but before rate is set.
|
|
#define CHECK_CUSTOM_CLOCK \
|
|
if (flags.getInt("customClock",0)>0) { \
|
|
chipClock=flags.getInt("customClock",getClockRangeMin()); \
|
|
if (chipClock>getClockRangeMax()) chipClock=getClockRangeMax(); \
|
|
if (chipClock<getClockRangeMin()) chipClock=getClockRangeMin(); \
|
|
}
|
|
|
|
// pitch calculation:
|
|
// - a DivDispatch usually contains four variables per channel:
|
|
// - baseFreq: this changes on new notes, legato, arpeggio and slides.
|
|
// - pitch: this changes with DIV_CMD_PITCH (E5xx/04xy).
|
|
// - freq: this is the result of combining baseFreq and pitch using DivEngine::calcFreq().
|
|
// - freqChanged: whether baseFreq and/or pitch have changed, and a frequency recalculation is required on the next tick.
|
|
// - the following definitions will help you calculate baseFreq.
|
|
// - to use them, define CHIP_DIVIDER and/or CHIP_FREQBASE in your code (not in the header though!).
|
|
#define NOTE_PERIODIC(x) round(parent->calcBaseFreq(chipClock,CHIP_DIVIDER,x,true))
|
|
#define NOTE_PERIODIC_NOROUND(x) parent->calcBaseFreq(chipClock,CHIP_DIVIDER,x,true)
|
|
#define NOTE_FREQUENCY(x) parent->calcBaseFreq(chipClock,CHIP_FREQBASE,x,false)
|
|
|
|
// this is a special case definition. only use it for f-num/block-based chips.
|
|
#define NOTE_FNUM_BLOCK(x,bits) parent->calcBaseFreqFNumBlock(chipClock,CHIP_FREQBASE,x,bits)
|
|
|
|
// this is for volume scaling calculation.
|
|
#define VOL_SCALE_LINEAR(x,y,range) (((x)*(y))/(range))
|
|
#define VOL_SCALE_LOG(x,y,range) (CLAMP(((x)+(y))-(range),0,(range)))
|
|
#define VOL_SCALE_LINEAR_BROKEN(x,y,range) ((parent->song.newVolumeScaling)?(VOL_SCALE_LINEAR(x,y,range)):(VOL_SCALE_LOG(x,y,range)))
|
|
#define VOL_SCALE_LOG_BROKEN(x,y,range) ((parent->song.newVolumeScaling)?(VOL_SCALE_LOG(x,y,range)):(VOL_SCALE_LINEAR(x,y,range)))
|
|
|
|
// these are here for convenience.
|
|
// it is encouraged to use these, since you get an exact value this way.
|
|
// - NTSC colorburst: 3.58MHz
|
|
// - PAL colorburst: 4.43MHz
|
|
#define COLOR_NTSC (315000000.0/88.0)
|
|
#define COLOR_PAL (283.75*15625.0+25.0)
|
|
|
|
#define CLAMP_VAR(x,xMin,xMax) \
|
|
if ((x)<(xMin)) (x)=(xMin); \
|
|
if ((x)>(xMax)) (x)=(xMax);
|
|
|
|
#define NEW_ARP_STRAT (parent->song.linearPitch==2 && !parent->song.oldArpStrategy)
|
|
#define HACKY_LEGATO_MESS chan[c.chan].std.arp.will && !chan[c.chan].std.arp.mode && !NEW_ARP_STRAT
|
|
|
|
#endif
|