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576 lines
15 KiB
C++
576 lines
15 KiB
C++
/**
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* Furnace Tracker - multi-system chiptune tracker
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* Copyright (C) 2021-2023 tildearrow and contributors
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef _SONG_H
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#define _SONG_H
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#include <stdio.h>
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#include <vector>
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#include "defines.h"
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#include "../ta-utils.h"
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#include "config.h"
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#include "orders.h"
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#include "instrument.h"
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#include "pattern.h"
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#include "wavetable.h"
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#include "sample.h"
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enum DivSystem {
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DIV_SYSTEM_NULL=0,
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DIV_SYSTEM_YMU759,
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DIV_SYSTEM_GENESIS, // ** COMPOUND SYSTEM - DO NOT USE! **
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DIV_SYSTEM_GENESIS_EXT, // ** COMPOUND SYSTEM - DO NOT USE! **
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DIV_SYSTEM_SMS,
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DIV_SYSTEM_SMS_OPLL, // ** COMPOUND SYSTEM - DO NOT USE! **
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DIV_SYSTEM_GB,
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DIV_SYSTEM_PCE,
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DIV_SYSTEM_NES,
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DIV_SYSTEM_NES_VRC7, // ** COMPOUND SYSTEM - DO NOT USE! **
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DIV_SYSTEM_NES_FDS, // ** COMPOUND SYSTEM - DO NOT USE! **
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DIV_SYSTEM_C64_6581,
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DIV_SYSTEM_C64_8580,
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DIV_SYSTEM_ARCADE, // ** COMPOUND SYSTEM - DO NOT USE! **
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DIV_SYSTEM_YM2610,
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DIV_SYSTEM_YM2610_EXT,
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DIV_SYSTEM_AY8910,
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DIV_SYSTEM_AMIGA,
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DIV_SYSTEM_YM2151,
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DIV_SYSTEM_YM2612,
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DIV_SYSTEM_TIA,
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DIV_SYSTEM_SAA1099,
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DIV_SYSTEM_AY8930,
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DIV_SYSTEM_VIC20,
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DIV_SYSTEM_PET,
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DIV_SYSTEM_SNES,
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DIV_SYSTEM_VRC6,
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DIV_SYSTEM_OPLL,
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DIV_SYSTEM_FDS,
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DIV_SYSTEM_MMC5,
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DIV_SYSTEM_N163,
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DIV_SYSTEM_YM2203,
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DIV_SYSTEM_YM2203_EXT,
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DIV_SYSTEM_YM2608,
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DIV_SYSTEM_YM2608_EXT,
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DIV_SYSTEM_OPL,
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DIV_SYSTEM_OPL2,
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DIV_SYSTEM_OPL3,
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DIV_SYSTEM_MULTIPCM,
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DIV_SYSTEM_PCSPKR,
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DIV_SYSTEM_POKEY,
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DIV_SYSTEM_RF5C68,
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DIV_SYSTEM_SWAN,
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DIV_SYSTEM_OPZ,
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DIV_SYSTEM_POKEMINI,
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DIV_SYSTEM_SEGAPCM,
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DIV_SYSTEM_VBOY,
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DIV_SYSTEM_VRC7,
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DIV_SYSTEM_YM2610B,
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DIV_SYSTEM_SFX_BEEPER,
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DIV_SYSTEM_SFX_BEEPER_QUADTONE,
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DIV_SYSTEM_YM2612_EXT,
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DIV_SYSTEM_SCC,
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DIV_SYSTEM_OPL_DRUMS,
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DIV_SYSTEM_OPL2_DRUMS,
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DIV_SYSTEM_OPL3_DRUMS,
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DIV_SYSTEM_YM2610_FULL,
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DIV_SYSTEM_YM2610_FULL_EXT,
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DIV_SYSTEM_OPLL_DRUMS,
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DIV_SYSTEM_LYNX,
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DIV_SYSTEM_QSOUND,
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DIV_SYSTEM_VERA,
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DIV_SYSTEM_YM2610B_EXT,
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DIV_SYSTEM_SEGAPCM_COMPAT,
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DIV_SYSTEM_X1_010,
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DIV_SYSTEM_BUBSYS_WSG,
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DIV_SYSTEM_OPL4,
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DIV_SYSTEM_OPL4_DRUMS,
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DIV_SYSTEM_ES5506,
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DIV_SYSTEM_Y8950,
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DIV_SYSTEM_Y8950_DRUMS,
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DIV_SYSTEM_SCC_PLUS,
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DIV_SYSTEM_SOUND_UNIT,
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DIV_SYSTEM_MSM6295,
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DIV_SYSTEM_MSM6258,
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DIV_SYSTEM_YMZ280B,
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DIV_SYSTEM_NAMCO,
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DIV_SYSTEM_NAMCO_15XX,
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DIV_SYSTEM_NAMCO_CUS30,
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DIV_SYSTEM_YM2612_DUALPCM,
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DIV_SYSTEM_YM2612_DUALPCM_EXT,
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DIV_SYSTEM_MSM5232,
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DIV_SYSTEM_T6W28,
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DIV_SYSTEM_K007232,
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DIV_SYSTEM_GA20,
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DIV_SYSTEM_PCM_DAC,
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DIV_SYSTEM_PONG,
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DIV_SYSTEM_DUMMY,
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DIV_SYSTEM_YM2612_CSM,
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DIV_SYSTEM_YM2610_CSM,
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DIV_SYSTEM_YM2610B_CSM,
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DIV_SYSTEM_YM2203_CSM,
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DIV_SYSTEM_YM2608_CSM,
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DIV_SYSTEM_SM8521,
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DIV_SYSTEM_PV1000
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};
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struct DivGroovePattern {
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unsigned char val[16];
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unsigned char len;
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DivGroovePattern():
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len(1) {
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memset(val,6,16);
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}
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};
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struct DivSubSong {
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String name, notes;
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unsigned char hilightA, hilightB;
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unsigned char timeBase, arpLen;
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DivGroovePattern speeds;
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short virtualTempoN, virtualTempoD;
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bool pal;
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bool customTempo;
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float hz;
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int patLen, ordersLen;
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DivOrders orders;
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DivChannelData pat[DIV_MAX_CHANS];
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bool chanShow[DIV_MAX_CHANS];
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unsigned char chanCollapse[DIV_MAX_CHANS];
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String chanName[DIV_MAX_CHANS];
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String chanShortName[DIV_MAX_CHANS];
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void clearData();
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void optimizePatterns();
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void rearrangePatterns();
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DivSubSong():
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hilightA(4),
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hilightB(16),
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timeBase(0),
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arpLen(1),
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virtualTempoN(150),
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virtualTempoD(150),
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pal(true),
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customTempo(false),
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hz(60.0),
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patLen(64),
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ordersLen(1) {
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for (int i=0; i<DIV_MAX_CHANS; i++) {
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chanShow[i]=true;
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chanCollapse[i]=0;
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}
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}
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};
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struct DivAssetDir {
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String name;
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std::vector<int> entries;
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DivAssetDir():
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name("New Directory") {}
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DivAssetDir(String n):
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name(n) {}
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};
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struct DivSong {
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// version number used for saving the song.
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// Furnace will save using the latest possible version,
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// known version numbers:
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// - 26: v1.1.3
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// - changes height of FDS wave to 6-bit (it was 4-bit before)
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// - 25: v1.1
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// - adds pattern names (in a rather odd way)
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// - introduces SMS+OPLL system
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// - 24: v0.12/0.13/1.0
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// - current format version
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// - changes pattern length from char to int, probably to allow for size 256
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// - 23: ???
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// - what happened here?
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// - 20: v11.1 (?)
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// - E5xx effect range is now ±1 semitone
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// - 19: v11
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// - introduces Arcade system
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// - changes to the FM instrument format due to YMU759 being dropped
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// - 18: v10
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// - radically changes STD instrument for Game Boy
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// - 17: v9
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// - changes C64 volIsCutoff flag from int to char for unknown reasons
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// - 16: v8 (?)
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// - introduces C64 system
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// - 15: v7 (?)
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// - 14: v6 (?)
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// - introduces NES system
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// - changes macro and wave values from char to int
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// - 13: v5.1
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// - introduces PC Engine system in later version (how?)
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// - stores highlight in file
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// - 12: v5 (?)
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// - introduces Game Boy system
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// - introduces wavetables
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// - 11: ???
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// - introduces Sega Master System
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// - custom Hz support
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// - instrument type (FM/STD) present
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// - prior to this version the instrument type depended on the system
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// - 10: ???
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// - introduces multiple effect columns
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// - 9: v3.9
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// - introduces Genesis system
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// - introduces system number
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// - patterns now stored in current known format
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// - 8: ???
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// - only used in the Medivo YMU cover
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// - 7: ???
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// - only present in a later version of First.dmf
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// - pattern format changes: empty field is 0xFF instead of 0x80
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// - instrument now stored in pattern
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// - 5: BETA 3
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// - adds arpeggio tick
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// - 4: BETA 2
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// - possibly adds instrument number (stored in channel)?
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// - cannot confirm as I don't have any version 4 modules
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// - 3: BETA 1
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// - possibly the first version that could save
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// - basic format, no system number, 16 instruments, one speed, YMU759-only
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// - patterns were stored in a different format (chars instead of shorts) and no instrument
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// - if somebody manages to find a version 2 or even 1 module, please tell me as it will be worth more than a luxury vehicle
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unsigned short version;
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bool isDMF;
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// system
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DivSystem system[DIV_MAX_CHIPS];
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unsigned char systemLen;
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float systemVol[DIV_MAX_CHIPS];
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float systemPan[DIV_MAX_CHIPS];
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float systemPanFR[DIV_MAX_CHIPS];
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DivConfig systemFlags[DIV_MAX_CHIPS];
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// song information
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String name, author, systemName;
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// legacy song information
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// those will be stored in .fur and mapped to VGM as:
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// category -> game name
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// writer -> ripper
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// createdDate -> year
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String carrier, composer, vendor, category, writer, arranger, copyright, manGroup, manInfo, createdDate, revisionDate;
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// more VGM specific stuff
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String nameJ, authorJ, categoryJ, systemNameJ;
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// other things
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String notes;
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// module details
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int insLen, waveLen, sampleLen;
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float masterVol;
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float tuning;
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// compatibility flags
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bool limitSlides;
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// linear pitch
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// 0: not linear
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// 1: only pitch changes (04xy/E5xx) linear
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// 2: full linear
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unsigned char linearPitch;
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unsigned char pitchSlideSpeed;
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// loop behavior
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// 0: reset on loop
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// 1: fake reset on loop
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// 2: don't do anything on loop
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unsigned char loopModality;
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// cut/delay effect behavior
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// 0: strict (don't allow value higher than or equal to speed)
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// 1: broken (don't allow value higher than speed)
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// 2: lax (allow value higher than speed)
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unsigned char delayBehavior;
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// 0B/0D treatment
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// 0: normal (0B/0D accepted)
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// 1: old Furnace (first one accepted)
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// 2: DefleMask (0D takes priority over 0B)
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unsigned char jumpTreatment;
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bool properNoiseLayout;
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bool waveDutyIsVol;
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bool resetMacroOnPorta;
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bool legacyVolumeSlides;
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bool compatibleArpeggio;
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bool noteOffResetsSlides;
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bool targetResetsSlides;
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bool arpNonPorta;
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bool algMacroBehavior;
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bool brokenShortcutSlides;
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bool ignoreDuplicateSlides;
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bool stopPortaOnNoteOff;
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bool continuousVibrato;
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bool brokenDACMode;
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bool oneTickCut;
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bool newInsTriggersInPorta;
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bool arp0Reset;
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bool brokenSpeedSel;
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bool noSlidesOnFirstTick;
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bool rowResetsArpPos;
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bool ignoreJumpAtEnd;
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bool buggyPortaAfterSlide;
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bool gbInsAffectsEnvelope;
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bool sharedExtStat;
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bool ignoreDACModeOutsideIntendedChannel;
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bool e1e2AlsoTakePriority;
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bool newSegaPCM;
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bool fbPortaPause;
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bool snDutyReset;
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bool pitchMacroIsLinear;
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bool oldOctaveBoundary;
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bool noOPN2Vol;
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bool newVolumeScaling;
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bool volMacroLinger;
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bool brokenOutVol;
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bool brokenOutVol2;
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bool e1e2StopOnSameNote;
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bool brokenPortaArp;
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bool snNoLowPeriods;
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bool disableSampleMacro;
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bool autoSystem;
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bool oldArpStrategy;
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bool patchbayAuto;
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bool brokenPortaLegato;
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std::vector<DivInstrument*> ins;
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std::vector<DivWavetable*> wave;
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std::vector<DivSample*> sample;
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std::vector<DivSubSong*> subsong;
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std::vector<unsigned int> patchbay;
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std::vector<DivGroovePattern> grooves;
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std::vector<DivAssetDir> insDir;
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std::vector<DivAssetDir> waveDir;
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std::vector<DivAssetDir> sampleDir;
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DivInstrument nullIns, nullInsOPLL, nullInsOPL, nullInsOPLDrums, nullInsQSound;
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DivWavetable nullWave;
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DivSample nullSample;
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/**
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* clear orders and patterns.
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*/
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void clearSongData();
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/**
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* clear instruments.
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*/
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void clearInstruments();
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/**
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* clear wavetables.
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*/
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void clearWavetables();
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/**
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* clear samples.
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*/
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void clearSamples();
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/**
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* unloads the song, freeing all memory associated with it.
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* use before destroying the object.
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*/
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void unload();
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DivSong():
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version(0),
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isDMF(false),
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systemLen(2),
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name(""),
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author(""),
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systemName(""),
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carrier(""),
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composer(""),
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vendor(""),
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category(""),
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writer(""),
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arranger(""),
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copyright(""),
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manGroup(""),
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manInfo(""),
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createdDate(""),
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revisionDate(""),
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insLen(0),
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waveLen(0),
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sampleLen(0),
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masterVol(1.0f),
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tuning(440.0f),
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limitSlides(false),
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linearPitch(2),
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pitchSlideSpeed(4),
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loopModality(2),
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delayBehavior(2),
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jumpTreatment(0),
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properNoiseLayout(true),
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waveDutyIsVol(false),
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resetMacroOnPorta(false),
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legacyVolumeSlides(false),
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compatibleArpeggio(false),
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noteOffResetsSlides(true),
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targetResetsSlides(true),
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arpNonPorta(false),
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algMacroBehavior(false),
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brokenShortcutSlides(false),
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ignoreDuplicateSlides(false),
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stopPortaOnNoteOff(false),
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continuousVibrato(false),
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brokenDACMode(false),
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oneTickCut(false),
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newInsTriggersInPorta(true),
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arp0Reset(true),
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brokenSpeedSel(false),
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noSlidesOnFirstTick(false),
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rowResetsArpPos(false),
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ignoreJumpAtEnd(false),
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buggyPortaAfterSlide(false),
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gbInsAffectsEnvelope(true),
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sharedExtStat(true),
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ignoreDACModeOutsideIntendedChannel(false),
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e1e2AlsoTakePriority(false),
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newSegaPCM(true),
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fbPortaPause(false),
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snDutyReset(false),
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pitchMacroIsLinear(true),
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oldOctaveBoundary(false),
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noOPN2Vol(false),
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newVolumeScaling(true),
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volMacroLinger(true),
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brokenOutVol(false),
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brokenOutVol2(false),
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e1e2StopOnSameNote(false),
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brokenPortaArp(false),
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snNoLowPeriods(false),
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disableSampleMacro(false),
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autoSystem(true),
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oldArpStrategy(false),
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patchbayAuto(true),
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brokenPortaLegato(false) {
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for (int i=0; i<DIV_MAX_CHIPS; i++) {
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system[i]=DIV_SYSTEM_NULL;
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systemVol[i]=1.0;
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systemPan[i]=0.0;
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systemPanFR[i]=0.0;
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}
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subsong.push_back(new DivSubSong);
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system[0]=DIV_SYSTEM_YM2612;
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system[1]=DIV_SYSTEM_SMS;
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// OPLL default instrument contest winner - piano_guitar_idk by Weeppiko
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nullInsOPLL.type=DIV_INS_OPLL;
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nullInsOPLL.fm.opllPreset=0;
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nullInsOPLL.fm.alg=0;
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nullInsOPLL.fm.fb=7;
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nullInsOPLL.fm.fms=1;
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nullInsOPLL.fm.ams=0;
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nullInsOPLL.fm.op[0].ar=15;
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nullInsOPLL.fm.op[0].dr=5;
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nullInsOPLL.fm.op[0].sl=3;
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nullInsOPLL.fm.op[0].rr=3;
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nullInsOPLL.fm.op[0].tl=40;
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nullInsOPLL.fm.op[0].ksl=0;
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nullInsOPLL.fm.op[0].mult=5;
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nullInsOPLL.fm.op[0].am=0;
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nullInsOPLL.fm.op[0].vib=1;
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nullInsOPLL.fm.op[0].ksr=0;
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nullInsOPLL.fm.op[0].ssgEnv=8;
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nullInsOPLL.fm.op[1].ar=15;
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nullInsOPLL.fm.op[1].dr=1;
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nullInsOPLL.fm.op[1].sl=11;
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nullInsOPLL.fm.op[1].rr=6;
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nullInsOPLL.fm.op[1].tl=0;
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nullInsOPLL.fm.op[1].ksl=0;
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nullInsOPLL.fm.op[1].mult=1;
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nullInsOPLL.fm.op[1].am=0;
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nullInsOPLL.fm.op[1].vib=0;
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nullInsOPLL.fm.op[1].ksr=0;
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nullInsOPLL.fm.op[1].ssgEnv=8;
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nullInsOPLL.name="This is a bug! Report!";
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nullInsOPL.type=DIV_INS_OPL;
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nullInsOPL.fm.alg=0;
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nullInsOPL.fm.fb=7;
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nullInsOPL.fm.op[0].dr=2;
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nullInsOPL.fm.op[0].rr=7;
|
|
nullInsOPL.fm.op[0].tl=22;
|
|
nullInsOPL.fm.op[0].ksl=1;
|
|
nullInsOPL.fm.op[0].mult=3;
|
|
nullInsOPL.fm.op[1].tl=0;
|
|
nullInsOPL.fm.op[1].dr=3;
|
|
nullInsOPL.fm.op[1].rr=12;
|
|
nullInsOPL.fm.op[1].mult=1;
|
|
nullInsOPL.name="This is a bug! Report!";
|
|
nullInsOPL.fm.kickFreq=(1<<10)|576;
|
|
nullInsOPL.fm.snareHatFreq=(1<<10)|672;
|
|
nullInsOPL.fm.tomTopFreq=896;
|
|
|
|
nullInsOPLDrums=nullInsOPL;
|
|
nullInsOPLDrums.type=DIV_INS_OPL_DRUMS;
|
|
nullInsOPLDrums.fm.fixedDrums=true;
|
|
|
|
for (int i=0; i<4; i++) {
|
|
nullInsOPLDrums.fm.op[i].am=0;
|
|
nullInsOPLDrums.fm.op[i].vib=0;
|
|
nullInsOPLDrums.fm.op[i].ksr=0;
|
|
nullInsOPLDrums.fm.op[i].sus=0;
|
|
nullInsOPLDrums.fm.op[i].ws=0;
|
|
nullInsOPLDrums.fm.op[i].ksl=0;
|
|
nullInsOPLDrums.fm.op[i].tl=0;
|
|
}
|
|
|
|
// snare
|
|
nullInsOPLDrums.fm.op[0].ar=13;
|
|
nullInsOPLDrums.fm.op[0].dr=8;
|
|
nullInsOPLDrums.fm.op[0].sl=4;
|
|
nullInsOPLDrums.fm.op[0].rr=8;
|
|
nullInsOPLDrums.fm.op[0].mult=1;
|
|
|
|
// tom
|
|
nullInsOPLDrums.fm.op[1].ar=15;
|
|
nullInsOPLDrums.fm.op[1].dr=8;
|
|
nullInsOPLDrums.fm.op[1].sl=5;
|
|
nullInsOPLDrums.fm.op[1].rr=9;
|
|
nullInsOPLDrums.fm.op[1].mult=5;
|
|
|
|
// top
|
|
nullInsOPLDrums.fm.op[2].ar=10;
|
|
nullInsOPLDrums.fm.op[2].dr=10;
|
|
nullInsOPLDrums.fm.op[2].sl=5;
|
|
nullInsOPLDrums.fm.op[2].rr=5;
|
|
nullInsOPLDrums.fm.op[2].mult=1;
|
|
nullInsOPLDrums.fm.op[2].ksr=1;
|
|
|
|
// hi-hat
|
|
nullInsOPLDrums.fm.op[3].ar=12;
|
|
nullInsOPLDrums.fm.op[3].dr=8;
|
|
nullInsOPLDrums.fm.op[3].sl=10;
|
|
nullInsOPLDrums.fm.op[3].rr=7;
|
|
nullInsOPLDrums.fm.op[3].mult=2;
|
|
|
|
nullInsQSound.std.panLMacro.mode=true;
|
|
}
|
|
};
|
|
|
|
#endif
|