furnace/src/gui/render/renderMetal.mm

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/**
* Furnace Tracker - multi-system chiptune tracker
* Copyright (C) 2021-2023 tildearrow and contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
// TODO: everything
#include "renderMetal.h"
#include "backends/imgui_impl_metal.h"
#include <Metal/Metal.h>
#include <QuartzCore/QuartzCore.h>
class FurnaceMetalTexture: public FurnaceGUITexture {
public:
MTLTexture* tex;
FurnaceMetalTexture():
tex(NULL) {}
};
ImTextureID FurnaceGUIRenderMetal::getTextureID(FurnaceGUITexture* which) {
FurnaceSDLTexture* t=(FurnaceSDLTexture*)which;
return t->tex;
}
bool FurnaceGUIRenderMetal::lockTexture(FurnaceGUITexture* which, void** data, int* pitch) {
FurnaceSDLTexture* t=(FurnaceSDLTexture*)which;
return SDL_LockTexture(t->tex,NULL,data,pitch)==0;
}
bool FurnaceGUIRenderMetal::unlockTexture(FurnaceGUITexture* which) {
FurnaceSDLTexture* t=(FurnaceSDLTexture*)which;
SDL_UnlockTexture(t->tex);
return true;
}
bool FurnaceGUIRenderMetal::updateTexture(FurnaceGUITexture* which, void* data, int pitch) {
FurnaceSDLTexture* t=(FurnaceSDLTexture*)which;
return SDL_UpdateTexture(t->tex,NULL,data,pitch)==0;
}
FurnaceGUITexture* FurnaceGUIRenderMetal::createTexture(bool dynamic, int width, int height) {
SDL_Texture* t=SDL_CreateTexture(sdlRend,SDL_PIXELFORMAT_ABGR8888,dynamic?SDL_TEXTUREACCESS_STREAMING:SDL_TEXTUREACCESS_STATIC,width,height);
if (t==NULL) return NULL;
FurnaceSDLTexture* ret=new FurnaceSDLTexture;
ret->tex=t;
return ret;
}
bool FurnaceGUIRenderMetal::destroyTexture(FurnaceGUITexture* which) {
FurnaceSDLTexture* t=(FurnaceSDLTexture*)which;
SDL_DestroyTexture(t->tex);
delete t;
return true;
}
void FurnaceGUIRenderMetal::setTextureBlendMode(FurnaceGUITexture* which, FurnaceGUIBlendMode mode) {
FurnaceSDLTexture* t=(FurnaceSDLTexture*)which;
switch (mode) {
case GUI_BLEND_MODE_NONE:
SDL_SetTextureBlendMode(t->tex,SDL_BLENDMODE_NONE);
break;
case GUI_BLEND_MODE_BLEND:
SDL_SetTextureBlendMode(t->tex,SDL_BLENDMODE_BLEND);
break;
case GUI_BLEND_MODE_ADD:
SDL_SetTextureBlendMode(t->tex,SDL_BLENDMODE_ADD);
break;
case GUI_BLEND_MODE_MULTIPLY:
SDL_SetTextureBlendMode(t->tex,SDL_BLENDMODE_MOD);
break;
}
}
void FurnaceGUIRenderMetal::setBlendMode(FurnaceGUIBlendMode mode) {
switch (mode) {
case GUI_BLEND_MODE_NONE:
SDL_SetRenderDrawBlendMode(sdlRend,SDL_BLENDMODE_NONE);
break;
case GUI_BLEND_MODE_BLEND:
SDL_SetRenderDrawBlendMode(sdlRend,SDL_BLENDMODE_BLEND);
break;
case GUI_BLEND_MODE_ADD:
SDL_SetRenderDrawBlendMode(sdlRend,SDL_BLENDMODE_ADD);
break;
case GUI_BLEND_MODE_MULTIPLY:
SDL_SetRenderDrawBlendMode(sdlRend,SDL_BLENDMODE_MOD);
break;
}
}
void FurnaceGUIRenderMetal::clear(ImVec4 color) {
SDL_SetRenderDrawColor(sdlRend,color.x*255,color.y*255,color.z*255,color.w*255);
SDL_RenderClear(sdlRend);
}
bool FurnaceGUIRenderMetal::newFrame() {
return ImGui_ImplSDLRenderer2_NewFrame();
}
void FurnaceGUIRenderMetal::createFontsTexture() {
ImGui_ImplSDLRenderer2_CreateFontsTexture();
}
void FurnaceGUIRenderMetal::destroyFontsTexture() {
ImGui_ImplSDLRenderer2_DestroyFontsTexture();
}
void FurnaceGUIRenderMetal::renderGUI() {
ImGui_ImplSDLRenderer2_RenderDrawData(ImGui::GetDrawData());
}
void FurnaceGUIRenderMetal::wipe(float alpha) {
SDL_SetRenderDrawBlendMode(sdlRend,SDL_BLENDMODE_BLEND);
SDL_SetRenderDrawColor(sdlRend,0,0,0,255*alpha);
SDL_RenderFillRect(sdlRend,NULL);
}
void FurnaceGUIRenderMetal::present() {
SDL_RenderPresent(sdlRend);
}
bool FurnaceGUIRenderMetal::getOutputSize(int& w, int& h) {
return SDL_GetRendererOutputSize(sdlRend,&w,&h)==0;
}
int FurnaceGUIRenderMetal::getWindowFlags() {
return 0;
}
void FurnaceGUIRenderMetal::preInit() {
SDL_SetHint(SDL_HINT_RENDER_DRIVER,"metal");
}
bool FurnaceGUIRenderMetal::init(SDL_Window* win) {
SDL_SetHint(SDL_HINT_RENDER_DRIVER,"metal");
sdlRend=SDL_CreateRenderer(win,-1,SDL_RENDERER_ACCELERATED|SDL_RENDERER_PRESENTVSYNC|SDL_RENDERER_TARGETTEXTURE);
return (sdlRend!=NULL);
}
void FurnaceGUIRenderMetal::initGUI(SDL_Window* win) {
ImGui_ImplSDL2_InitForSDLRenderer(win,sdlRend);
ImGui_ImplSDLRenderer2_Init(sdlRend);
}
void FurnaceGUIRenderMetal::quitGUI() {
ImGui_ImplSDLRenderer2_Shutdown();
}
bool FurnaceGUIRenderMetal::quit() {
if (sdlRend==NULL) return false;
SDL_DestroyRenderer(sdlRend);
sdlRend=NULL;
return true;
}