furnace/src/engine/platform/sound/tia/TIASnd.cpp

378 lines
10 KiB
C++

//============================================================================
//
// SSSS tt lll lll
// SS SS tt ll ll
// SS tttttt eeee ll ll aaaa
// SSSS tt ee ee ll ll aa
// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
// SS SS tt ee ll ll aa aa
// SSSS ttt eeeee llll llll aaaaa
//
// Copyright (c) 1995-2016 by Bradford W. Mott, Stephen Anthony
// and the Stella Team
//
// See the file "License.txt" for information on usage and redistribution of
// this file, and for a DISCLAIMER OF ALL WARRANTIES.
//
// $Id: TIASnd.cxx 3239 2015-12-29 19:22:46Z stephena $
//============================================================================
#include "TIATables.h"
#include "TIASnd.h"
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
TIASound::TIASound(int outputFrequency)
: myChannelMode(Hardware2Stereo),
myOutputFrequency(outputFrequency),
myVolumePercentage(100)
{
reset();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void TIASound::reset()
{
// Fill the polynomials
polyInit(Bit4, 4, 4, 3);
polyInit(Bit5, 5, 5, 3);
polyInit(Bit9, 9, 9, 5);
// Initialize instance variables
for(int chan = 0; chan <= 1; ++chan)
{
myVolume[chan] = 0;
myDivNCnt[chan] = 0;
myDivNMax[chan] = 0;
myDiv3Cnt[chan] = 3;
myAUDC[chan] = 0;
myAUDF[chan] = 0;
myAUDV[chan] = 0;
myP4[chan] = 0;
myP5[chan] = 0;
myP9[chan] = 0;
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void TIASound::outputFrequency(int freq)
{
myOutputFrequency = freq;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
std::string TIASound::channels(unsigned int hardware, bool stereo)
{
if(hardware == 1)
myChannelMode = Hardware1;
else
myChannelMode = stereo ? Hardware2Stereo : Hardware2Mono;
switch(myChannelMode)
{
case Hardware1: return "Hardware1";
case Hardware2Mono: return "Hardware2Mono";
case Hardware2Stereo: return "Hardware2Stereo";
default: return "";
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void TIASound::set(unsigned short address, unsigned char value)
{
int chan = ~address & 0x1;
switch(address)
{
case TIARegister::AUDC0:
case TIARegister::AUDC1:
myAUDC[chan] = value & 0x0f;
break;
case TIARegister::AUDF0:
case TIARegister::AUDF1:
myAUDF[chan] = value & 0x1f;
break;
case TIARegister::AUDV0:
case TIARegister::AUDV1:
myAUDV[chan] = (value & 0x0f) << AUDV_SHIFT;
break;
default:
return;
}
unsigned short newVal = 0;
// An AUDC value of 0 is a special case
if (myAUDC[chan] == SET_TO_1 || myAUDC[chan] == POLY5_POLY5)
{
// Indicate the clock is zero so no processing will occur,
// and set the output to the selected volume
newVal = 0;
myVolume[chan] = (myAUDV[chan] * myVolumePercentage) / 100;
}
else
{
// Otherwise calculate the 'divide by N' value
newVal = myAUDF[chan] + 1;
// If bits 2 & 3 are set, then multiply the 'div by n' count by 3
if((myAUDC[chan] & DIV3_MASK) == DIV3_MASK && myAUDC[chan] != POLY5_DIV3)
newVal *= 3;
}
// Only reset those channels that have changed
if(newVal != myDivNMax[chan])
{
// Reset the divide by n counters
myDivNMax[chan] = newVal;
// If the channel is now volume only or was volume only,
// reset the counter (otherwise let it complete the previous)
if ((myDivNCnt[chan] == 0) || (newVal == 0))
myDivNCnt[chan] = newVal;
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
unsigned char TIASound::get(unsigned short address) const
{
switch(address)
{
case TIARegister::AUDC0: return myAUDC[0];
case TIARegister::AUDC1: return myAUDC[1];
case TIARegister::AUDF0: return myAUDF[0];
case TIARegister::AUDF1: return myAUDF[1];
case TIARegister::AUDV0: return myAUDV[0] >> AUDV_SHIFT;
case TIARegister::AUDV1: return myAUDV[1] >> AUDV_SHIFT;
default: return 0;
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void TIASound::volume(unsigned int percent)
{
if(percent <= 100)
myVolumePercentage = percent;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void TIASound::process(short* buffer, unsigned int samples, DivDispatchOscBuffer** oscBuf)
{
// Make temporary local copy
unsigned char audc0 = myAUDC[0], audc1 = myAUDC[1];
unsigned char p5_0 = myP5[0], p5_1 = myP5[1];
unsigned char div_n_cnt0 = myDivNCnt[0], div_n_cnt1 = myDivNCnt[1];
short v0 = myVolume[0], v1 = myVolume[1];
// Take external volume into account
short audv0 = (myAUDV[0] * myVolumePercentage) / 100,
audv1 = (myAUDV[1] * myVolumePercentage) / 100;
// Loop until the sample buffer is full
while(samples > 0)
{
// Process channel 0
if (div_n_cnt0 > 1)
{
div_n_cnt0--;
}
else if (div_n_cnt0 == 1)
{
int prev_bit5 = Bit5[p5_0];
div_n_cnt0 = myDivNMax[0];
// The P5 counter has multiple uses, so we increment it here
p5_0++;
if (p5_0 == POLY5_SIZE)
p5_0 = 0;
// Check clock modifier for clock tick
if ((audc0 & 0x02) == 0 ||
((audc0 & 0x01) == 0 && Div31[p5_0]) ||
((audc0 & 0x01) == 1 && Bit5[p5_0]) ||
((audc0 & 0x0f) == POLY5_DIV3 && Bit5[p5_0] != prev_bit5))
{
if (audc0 & 0x04) // Pure modified clock selected
{
if ((audc0 & 0x0f) == POLY5_DIV3) // POLY5 -> DIV3 mode
{
if ( Bit5[p5_0] != prev_bit5 )
{
myDiv3Cnt[0]--;
if ( !myDiv3Cnt[0] )
{
myDiv3Cnt[0] = 3;
v0 = v0 ? 0 : audv0;
}
}
}
else
{
// If the output was set turn it off, else turn it on
v0 = v0 ? 0 : audv0;
}
}
else if (audc0 & 0x08) // Check for p5/p9
{
if (audc0 == POLY9) // Check for poly9
{
// Increase the poly9 counter
myP9[0]++;
if (myP9[0] == POLY9_SIZE)
myP9[0] = 0;
v0 = Bit9[myP9[0]] ? audv0 : 0;
}
else if ( audc0 & 0x02 )
{
v0 = (v0 || audc0 & 0x01) ? 0 : audv0;
}
else // Must be poly5
{
v0 = Bit5[p5_0] ? audv0 : 0;
}
}
else // Poly4 is the only remaining option
{
// Increase the poly4 counter
myP4[0]++;
if (myP4[0] == POLY4_SIZE)
myP4[0] = 0;
v0 = Bit4[myP4[0]] ? audv0 : 0;
}
}
}
// Process channel 1
if (div_n_cnt1 > 1)
{
div_n_cnt1--;
}
else if (div_n_cnt1 == 1)
{
int prev_bit5 = Bit5[p5_1];
div_n_cnt1 = myDivNMax[1];
// The P5 counter has multiple uses, so we increment it here
p5_1++;
if (p5_1 == POLY5_SIZE)
p5_1 = 0;
// Check clock modifier for clock tick
if ((audc1 & 0x02) == 0 ||
((audc1 & 0x01) == 0 && Div31[p5_1]) ||
((audc1 & 0x01) == 1 && Bit5[p5_1]) ||
((audc1 & 0x0f) == POLY5_DIV3 && Bit5[p5_1] != prev_bit5))
{
if (audc1 & 0x04) // Pure modified clock selected
{
if ((audc1 & 0x0f) == POLY5_DIV3) // POLY5 -> DIV3 mode
{
if ( Bit5[p5_1] != prev_bit5 )
{
myDiv3Cnt[1]--;
if ( ! myDiv3Cnt[1] )
{
myDiv3Cnt[1] = 3;
v1 = v1 ? 0 : audv1;
}
}
}
else
{
// If the output was set turn it off, else turn it on
v1 = v1 ? 0 : audv1;
}
}
else if (audc1 & 0x08) // Check for p5/p9
{
if (audc1 == POLY9) // Check for poly9
{
// Increase the poly9 counter
myP9[1]++;
if (myP9[1] == POLY9_SIZE)
myP9[1] = 0;
v1 = Bit9[myP9[1]] ? audv1 : 0;
}
else if ( audc1 & 0x02 )
{
v1 = (v1 || audc1 & 0x01) ? 0 : audv1;
}
else // Must be poly5
{
v1 = Bit5[p5_1] ? audv1 : 0;
}
}
else // Poly4 is the only remaining option
{
// Increase the poly4 counter
myP4[1]++;
if (myP4[1] == POLY4_SIZE)
myP4[1] = 0;
v1 = Bit4[myP4[1]] ? audv1 : 0;
}
}
}
short byte = v0 + v1;
switch(myChannelMode)
{
case Hardware2Mono: // mono sampling with 2 hardware channels
*(buffer++) = byte;
*(buffer++) = byte;
samples--;
break;
case Hardware2Stereo: // stereo sampling with 2 hardware channels
*(buffer++) = v0;
*(buffer++) = v1;
samples--;
break;
case Hardware1: // mono/stereo sampling with only 1 hardware channel
*(buffer++) = (v0 + v1) >> 1;
samples--;
break;
}
if (oscBuf!=NULL) {
oscBuf[0]->data[oscBuf[0]->needle++]=v0;
oscBuf[1]->data[oscBuf[1]->needle++]=v1;
}
}
// Save for next round
myP5[0] = p5_0;
myP5[1] = p5_1;
myVolume[0] = v0;
myVolume[1] = v1;
myDivNCnt[0] = div_n_cnt0;
myDivNCnt[1] = div_n_cnt1;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void TIASound::polyInit(unsigned char* poly, int size, int f0, int f1)
{
int mask = (1 << size) - 1, x = mask;
for(int i = 0; i < mask; i++)
{
int bit0 = ( ( size - f0 ) ? ( x >> ( size - f0 ) ) : x ) & 0x01;
int bit1 = ( ( size - f1 ) ? ( x >> ( size - f1 ) ) : x ) & 0x01;
poly[i] = x & 1;
// calculate next bit
x = ( x >> 1 ) | ( ( bit0 ^ bit1 ) << ( size - 1) );
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
const unsigned char TIASound::Div31[POLY5_SIZE] = {
0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};