furnace/src/engine/platform
2022-05-10 23:17:40 -05:00
..
sound OPZ: fix EGShift emulation 2022-05-05 23:50:15 -05:00
abstract.cpp Move renderSamples() to DivDispatch implementations. 2022-05-01 23:23:38 +02:00
amiga.cpp dev94 - add a full linear pitch mode, part 1 2022-05-10 03:51:18 -05:00
amiga.h GUI: prepare for a per-channel oscilloscope? 2022-04-30 03:58:30 -05:00
arcade.cpp the final part of extra FM effects 2022-05-04 17:39:22 -05:00
arcade.h per-channel oscilloscope, part 4 2022-04-30 22:59:26 -05:00
ay.cpp dev94 - add a full linear pitch mode, part 1 2022-05-10 03:51:18 -05:00
ay.h GUI: prepare for a per-channel oscilloscope? 2022-04-30 03:58:30 -05:00
ay8930.cpp dev94 - add a full linear pitch mode, part 1 2022-05-10 03:51:18 -05:00
ay8930.h AY8930: Fix VGM output. 2022-05-02 22:49:55 +02:00
bubsyswsg.cpp dev94 - add a full linear pitch mode, part 1 2022-05-10 03:51:18 -05:00
bubsyswsg.h per-channel oscilloscope, part 3 2022-04-30 18:33:12 -05:00
c64.cpp dev94 - add a full linear pitch mode, part 1 2022-05-10 03:51:18 -05:00
c64.h per-channel oscilloscope, part 2 2022-04-30 14:36:12 -05:00
dummy.cpp dev94 - add a full linear pitch mode, part 1 2022-05-10 03:51:18 -05:00
dummy.h GUI: prepare for a per-channel oscilloscope? 2022-04-30 03:58:30 -05:00
fds.cpp dev94 - add a full linear pitch mode, part 1 2022-05-10 03:51:18 -05:00
fds.h FDS: add NSFPlay core 2022-05-02 16:53:55 -05:00
fmshared_OPM.h license clarification, part 3 2022-02-14 22:12:20 -05:00
fmshared_OPN.h license clarification, part 3 2022-02-14 22:12:20 -05:00
gb.cpp dev94 - add a full linear pitch mode, part 1 2022-05-10 03:51:18 -05:00
gb.h per-channel oscilloscope, part 3 2022-04-30 18:33:12 -05:00
genesis.cpp YM2612: implement full linear pitch (part 2) 2022-05-10 23:17:40 -05:00
genesis.h per-channel oscilloscope, part 4 2022-04-30 22:59:26 -05:00
genesisext.cpp YM2612: implement full linear pitch (part 2) 2022-05-10 23:17:40 -05:00
genesisext.h per-channel oscilloscope, part 4 2022-04-30 22:59:26 -05:00
genesisshared.h nice troll 2022-03-27 13:38:28 -05:00
lynx.cpp dev94 - add a full linear pitch mode, part 1 2022-05-10 03:51:18 -05:00
lynx.h per-channel oscilloscope, part 5 2022-05-01 02:40:03 -05:00
mmc5.cpp dev94 - add a full linear pitch mode, part 1 2022-05-10 03:51:18 -05:00
mmc5.h per-channel oscilloscope, part 5 2022-05-01 02:40:03 -05:00
n163.cpp dev94 - add a full linear pitch mode, part 1 2022-05-10 03:51:18 -05:00
n163.h per-channel oscilloscope, part 5 2022-05-01 02:40:03 -05:00
nes.cpp dev94 - add a full linear pitch mode, part 1 2022-05-10 03:51:18 -05:00
nes.h NES: DPCM work! 2022-05-02 03:42:40 -05:00
opl.cpp dev94 - add a full linear pitch mode, part 1 2022-05-10 03:51:18 -05:00
opl.h OPL: implement hard reset 2022-05-07 21:48:29 -05:00
opll.cpp dev94 - add a full linear pitch mode, part 1 2022-05-10 03:51:18 -05:00
opll.h GUI: prepare for a per-channel oscilloscope? 2022-04-30 03:58:30 -05:00
pce.cpp dev94 - add a full linear pitch mode, part 1 2022-05-10 03:51:18 -05:00
pce.h per-channel oscilloscope, part 5 2022-05-01 02:40:03 -05:00
pcspkr.cpp dev94 - add a full linear pitch mode, part 1 2022-05-10 03:51:18 -05:00
pcspkr.h per-channel oscilloscope, part 5 2022-05-01 02:40:03 -05:00
pet.cpp dev94 - add a full linear pitch mode, part 1 2022-05-10 03:51:18 -05:00
pet.h per-channel oscilloscope, part 5 2022-05-01 02:40:03 -05:00
qsound.cpp dev94 - add a full linear pitch mode, part 1 2022-05-10 03:51:18 -05:00
qsound.h Move renderSamples() to DivDispatch implementations. 2022-05-01 23:23:38 +02:00
saa.cpp dev94 - add a full linear pitch mode, part 1 2022-05-10 03:51:18 -05:00
saa.h per-channel oscilloscope, part 5 2022-05-01 02:40:03 -05:00
segapcm.cpp GUI: prepare for a per-channel oscilloscope? 2022-04-30 03:58:30 -05:00
segapcm.h GUI: prepare for a per-channel oscilloscope? 2022-04-30 03:58:30 -05:00
sms.cpp dev94 - add a full linear pitch mode, part 1 2022-05-10 03:51:18 -05:00
sms.h per-channel oscilloscope, part 4 2022-04-30 22:59:26 -05:00
su.cpp dev94 - add a full linear pitch mode, part 1 2022-05-10 03:51:18 -05:00
su.h SoundUnit: PCM support 2022-05-02 14:51:06 -05:00
swan.cpp dev94 - add a full linear pitch mode, part 1 2022-05-10 03:51:18 -05:00
swan.h per-channel oscilloscope, part 5 2022-05-01 02:40:03 -05:00
tia.cpp per-channel oscilloscope, part 8 2022-05-01 04:01:25 -05:00
tia.h per-channel oscilloscope, part 8 2022-05-01 04:01:25 -05:00
tx81z.cpp OPZ: remove debug printf 2022-05-08 22:40:14 -05:00
tx81z.h per-channel oscilloscope, part 10 2022-05-02 00:22:34 -05:00
vera.cpp dev94 - add a full linear pitch mode, part 1 2022-05-10 03:51:18 -05:00
vera.h per-channel oscilloscope, part 5 2022-05-01 02:40:03 -05:00
vic20.cpp dev94 - add a full linear pitch mode, part 1 2022-05-10 03:51:18 -05:00
vic20.h per-channel oscilloscope, part 5 2022-05-01 02:40:03 -05:00
vrc6.cpp dev94 - add a full linear pitch mode, part 1 2022-05-10 03:51:18 -05:00
vrc6.h per-channel oscilloscope, part 5 2022-05-01 02:40:03 -05:00
x1_010.cpp dev94 - add a full linear pitch mode, part 1 2022-05-10 03:51:18 -05:00
x1_010.h Move renderSamples() to DivDispatch implementations. 2022-05-01 23:23:38 +02:00
ym2610.cpp YM2610(B): use f-num/block baseFreq calculation 2022-05-10 02:22:08 -05:00
ym2610.h YM2610(B): use f-num/block baseFreq calculation 2022-05-10 02:22:08 -05:00
ym2610b.cpp YM2610(B): use f-num/block baseFreq calculation 2022-05-10 02:22:08 -05:00
ym2610b.h YM2610(B): use f-num/block baseFreq calculation 2022-05-10 02:22:08 -05:00
ym2610bext.cpp YM2610(B): use f-num/block baseFreq calculation 2022-05-10 02:22:08 -05:00
ym2610bext.h YM2610(B): use f-num/block baseFreq calculation 2022-05-10 02:22:08 -05:00
ym2610ext.cpp YM2610(B): use f-num/block baseFreq calculation 2022-05-10 02:22:08 -05:00
ym2610ext.h YM2610(B): use f-num/block baseFreq calculation 2022-05-10 02:22:08 -05:00
ym2610Interface.cpp Move renderSamples() to DivDispatch implementations. 2022-05-01 23:23:38 +02:00
ym2610shared.h allow detune 4 2022-03-07 22:28:20 -05:00