.. |
sound
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OPZ: fix EGShift emulation
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2022-05-05 23:50:15 -05:00 |
abstract.cpp
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Move renderSamples() to DivDispatch implementations.
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2022-05-01 23:23:38 +02:00 |
amiga.cpp
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dev94 - add a full linear pitch mode, part 1
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2022-05-10 03:51:18 -05:00 |
amiga.h
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GUI: prepare for a per-channel oscilloscope?
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2022-04-30 03:58:30 -05:00 |
arcade.cpp
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the final part of extra FM effects
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2022-05-04 17:39:22 -05:00 |
arcade.h
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per-channel oscilloscope, part 4
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2022-04-30 22:59:26 -05:00 |
ay.cpp
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dev94 - add a full linear pitch mode, part 1
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2022-05-10 03:51:18 -05:00 |
ay.h
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GUI: prepare for a per-channel oscilloscope?
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2022-04-30 03:58:30 -05:00 |
ay8930.cpp
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dev94 - add a full linear pitch mode, part 1
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2022-05-10 03:51:18 -05:00 |
ay8930.h
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AY8930: Fix VGM output.
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2022-05-02 22:49:55 +02:00 |
bubsyswsg.cpp
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dev94 - add a full linear pitch mode, part 1
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2022-05-10 03:51:18 -05:00 |
bubsyswsg.h
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per-channel oscilloscope, part 3
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2022-04-30 18:33:12 -05:00 |
c64.cpp
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dev94 - add a full linear pitch mode, part 1
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2022-05-10 03:51:18 -05:00 |
c64.h
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per-channel oscilloscope, part 2
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2022-04-30 14:36:12 -05:00 |
dummy.cpp
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dev94 - add a full linear pitch mode, part 1
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2022-05-10 03:51:18 -05:00 |
dummy.h
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GUI: prepare for a per-channel oscilloscope?
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2022-04-30 03:58:30 -05:00 |
fds.cpp
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dev94 - add a full linear pitch mode, part 1
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2022-05-10 03:51:18 -05:00 |
fds.h
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FDS: add NSFPlay core
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2022-05-02 16:53:55 -05:00 |
fmshared_OPM.h
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license clarification, part 3
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2022-02-14 22:12:20 -05:00 |
fmshared_OPN.h
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license clarification, part 3
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2022-02-14 22:12:20 -05:00 |
gb.cpp
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dev94 - add a full linear pitch mode, part 1
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2022-05-10 03:51:18 -05:00 |
gb.h
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per-channel oscilloscope, part 3
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2022-04-30 18:33:12 -05:00 |
genesis.cpp
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YM2612: implement full linear pitch (part 2)
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2022-05-10 23:17:40 -05:00 |
genesis.h
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per-channel oscilloscope, part 4
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2022-04-30 22:59:26 -05:00 |
genesisext.cpp
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YM2612: implement full linear pitch (part 2)
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2022-05-10 23:17:40 -05:00 |
genesisext.h
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per-channel oscilloscope, part 4
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2022-04-30 22:59:26 -05:00 |
genesisshared.h
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nice troll
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2022-03-27 13:38:28 -05:00 |
lynx.cpp
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dev94 - add a full linear pitch mode, part 1
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2022-05-10 03:51:18 -05:00 |
lynx.h
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per-channel oscilloscope, part 5
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2022-05-01 02:40:03 -05:00 |
mmc5.cpp
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dev94 - add a full linear pitch mode, part 1
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2022-05-10 03:51:18 -05:00 |
mmc5.h
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per-channel oscilloscope, part 5
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2022-05-01 02:40:03 -05:00 |
n163.cpp
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dev94 - add a full linear pitch mode, part 1
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2022-05-10 03:51:18 -05:00 |
n163.h
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per-channel oscilloscope, part 5
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2022-05-01 02:40:03 -05:00 |
nes.cpp
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dev94 - add a full linear pitch mode, part 1
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2022-05-10 03:51:18 -05:00 |
nes.h
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NES: DPCM work!
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2022-05-02 03:42:40 -05:00 |
opl.cpp
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dev94 - add a full linear pitch mode, part 1
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2022-05-10 03:51:18 -05:00 |
opl.h
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OPL: implement hard reset
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2022-05-07 21:48:29 -05:00 |
opll.cpp
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dev94 - add a full linear pitch mode, part 1
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2022-05-10 03:51:18 -05:00 |
opll.h
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GUI: prepare for a per-channel oscilloscope?
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2022-04-30 03:58:30 -05:00 |
pce.cpp
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dev94 - add a full linear pitch mode, part 1
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2022-05-10 03:51:18 -05:00 |
pce.h
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per-channel oscilloscope, part 5
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2022-05-01 02:40:03 -05:00 |
pcspkr.cpp
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dev94 - add a full linear pitch mode, part 1
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2022-05-10 03:51:18 -05:00 |
pcspkr.h
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per-channel oscilloscope, part 5
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2022-05-01 02:40:03 -05:00 |
pet.cpp
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dev94 - add a full linear pitch mode, part 1
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2022-05-10 03:51:18 -05:00 |
pet.h
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per-channel oscilloscope, part 5
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2022-05-01 02:40:03 -05:00 |
qsound.cpp
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dev94 - add a full linear pitch mode, part 1
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2022-05-10 03:51:18 -05:00 |
qsound.h
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Move renderSamples() to DivDispatch implementations.
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2022-05-01 23:23:38 +02:00 |
saa.cpp
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dev94 - add a full linear pitch mode, part 1
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2022-05-10 03:51:18 -05:00 |
saa.h
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per-channel oscilloscope, part 5
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2022-05-01 02:40:03 -05:00 |
segapcm.cpp
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GUI: prepare for a per-channel oscilloscope?
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2022-04-30 03:58:30 -05:00 |
segapcm.h
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GUI: prepare for a per-channel oscilloscope?
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2022-04-30 03:58:30 -05:00 |
sms.cpp
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dev94 - add a full linear pitch mode, part 1
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2022-05-10 03:51:18 -05:00 |
sms.h
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per-channel oscilloscope, part 4
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2022-04-30 22:59:26 -05:00 |
su.cpp
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dev94 - add a full linear pitch mode, part 1
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2022-05-10 03:51:18 -05:00 |
su.h
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SoundUnit: PCM support
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2022-05-02 14:51:06 -05:00 |
swan.cpp
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dev94 - add a full linear pitch mode, part 1
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2022-05-10 03:51:18 -05:00 |
swan.h
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per-channel oscilloscope, part 5
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2022-05-01 02:40:03 -05:00 |
tia.cpp
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per-channel oscilloscope, part 8
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2022-05-01 04:01:25 -05:00 |
tia.h
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per-channel oscilloscope, part 8
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2022-05-01 04:01:25 -05:00 |
tx81z.cpp
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OPZ: remove debug printf
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2022-05-08 22:40:14 -05:00 |
tx81z.h
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per-channel oscilloscope, part 10
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2022-05-02 00:22:34 -05:00 |
vera.cpp
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dev94 - add a full linear pitch mode, part 1
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2022-05-10 03:51:18 -05:00 |
vera.h
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per-channel oscilloscope, part 5
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2022-05-01 02:40:03 -05:00 |
vic20.cpp
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dev94 - add a full linear pitch mode, part 1
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2022-05-10 03:51:18 -05:00 |
vic20.h
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per-channel oscilloscope, part 5
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2022-05-01 02:40:03 -05:00 |
vrc6.cpp
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dev94 - add a full linear pitch mode, part 1
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2022-05-10 03:51:18 -05:00 |
vrc6.h
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per-channel oscilloscope, part 5
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2022-05-01 02:40:03 -05:00 |
x1_010.cpp
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dev94 - add a full linear pitch mode, part 1
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2022-05-10 03:51:18 -05:00 |
x1_010.h
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Move renderSamples() to DivDispatch implementations.
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2022-05-01 23:23:38 +02:00 |
ym2610.cpp
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YM2610(B): use f-num/block baseFreq calculation
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2022-05-10 02:22:08 -05:00 |
ym2610.h
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YM2610(B): use f-num/block baseFreq calculation
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2022-05-10 02:22:08 -05:00 |
ym2610b.cpp
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YM2610(B): use f-num/block baseFreq calculation
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2022-05-10 02:22:08 -05:00 |
ym2610b.h
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YM2610(B): use f-num/block baseFreq calculation
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2022-05-10 02:22:08 -05:00 |
ym2610bext.cpp
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YM2610(B): use f-num/block baseFreq calculation
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2022-05-10 02:22:08 -05:00 |
ym2610bext.h
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YM2610(B): use f-num/block baseFreq calculation
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2022-05-10 02:22:08 -05:00 |
ym2610ext.cpp
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YM2610(B): use f-num/block baseFreq calculation
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2022-05-10 02:22:08 -05:00 |
ym2610ext.h
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YM2610(B): use f-num/block baseFreq calculation
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2022-05-10 02:22:08 -05:00 |
ym2610Interface.cpp
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Move renderSamples() to DivDispatch implementations.
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2022-05-01 23:23:38 +02:00 |
ym2610shared.h
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allow detune 4
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2022-03-07 22:28:20 -05:00 |