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375 lines
9.9 KiB
C
375 lines
9.9 KiB
C
/**
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* Furnace Tracker - multi-system chiptune tracker
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* Copyright (C) 2021-2023 tildearrow and contributors
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef _SAMPLE_H
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#define _SAMPLE_H
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#include "../ta-utils.h"
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#include "defines.h"
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#include "safeWriter.h"
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#include "dataErrors.h"
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#include "../fixedQueue.h"
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enum DivSampleLoopMode: unsigned char {
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DIV_SAMPLE_LOOP_FORWARD=0,
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DIV_SAMPLE_LOOP_BACKWARD,
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DIV_SAMPLE_LOOP_PINGPONG,
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DIV_SAMPLE_LOOP_MAX // boundary for loop mode
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};
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enum DivSampleDepth: unsigned char {
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DIV_SAMPLE_DEPTH_1BIT=0,
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DIV_SAMPLE_DEPTH_1BIT_DPCM=1,
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DIV_SAMPLE_DEPTH_YMZ_ADPCM=3,
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DIV_SAMPLE_DEPTH_QSOUND_ADPCM=4,
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DIV_SAMPLE_DEPTH_ADPCM_A=5,
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DIV_SAMPLE_DEPTH_ADPCM_B=6,
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DIV_SAMPLE_DEPTH_ADPCM_K=7,
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DIV_SAMPLE_DEPTH_8BIT=8,
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DIV_SAMPLE_DEPTH_BRR=9,
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DIV_SAMPLE_DEPTH_VOX=10,
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DIV_SAMPLE_DEPTH_MULAW=11,
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DIV_SAMPLE_DEPTH_C219=12,
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DIV_SAMPLE_DEPTH_16BIT=16,
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DIV_SAMPLE_DEPTH_MAX // boundary for sample depth
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};
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enum DivResampleFilters {
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DIV_RESAMPLE_NONE=0,
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DIV_RESAMPLE_LINEAR,
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DIV_RESAMPLE_CUBIC,
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DIV_RESAMPLE_BLEP,
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DIV_RESAMPLE_SINC,
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DIV_RESAMPLE_BEST
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};
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struct DivSampleHistory {
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unsigned char* data;
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unsigned int length, samples;
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DivSampleDepth depth;
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int rate, centerRate, loopStart, loopEnd;
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bool loop, brrEmphasis, dither;
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DivSampleLoopMode loopMode;
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bool hasSample;
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DivSampleHistory(void* d, unsigned int l, unsigned int s, DivSampleDepth de, int r, int cr, int ls, int le, bool lp, bool be, bool di, DivSampleLoopMode lm):
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data((unsigned char*)d),
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length(l),
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samples(s),
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depth(de),
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rate(r),
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centerRate(cr),
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loopStart(ls),
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loopEnd(le),
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loop(lp),
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brrEmphasis(be),
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dither(di),
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loopMode(lm),
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hasSample(true) {}
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DivSampleHistory(DivSampleDepth de, int r, int cr, int ls, int le, bool lp, bool be, bool di, DivSampleLoopMode lm):
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data(NULL),
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length(0),
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samples(0),
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depth(de),
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rate(r),
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centerRate(cr),
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loopStart(ls),
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loopEnd(le),
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loop(lp),
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brrEmphasis(be),
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dither(di),
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loopMode(lm),
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hasSample(false) {}
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~DivSampleHistory();
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};
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struct DivSample {
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String name;
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int rate, centerRate, loopStart, loopEnd;
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// valid values are:
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// - 0: ZX Spectrum overlay drum (1-bit)
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// - 1: 1-bit NES DPCM (1-bit)
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// - 3: YMZ ADPCM
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// - 4: QSound ADPCM
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// - 5: ADPCM-A
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// - 6: ADPCM-B
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// - 7: K053260 4-bit simple ADPCM
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// - 8: 8-bit PCM
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// - 9: BRR (SNES)
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// - 10: VOX ADPCM
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// - 11: 8-bit µ-law PCM
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// - 12: C219 "µ-law" PCM
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// - 16: 16-bit PCM
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DivSampleDepth depth;
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bool loop, brrEmphasis, dither;
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// valid values are:
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// - 0: Forward loop
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// - 1: Backward loop
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// - 2: Pingpong loop
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DivSampleLoopMode loopMode;
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bool renderOn[DIV_MAX_SAMPLE_TYPE][DIV_MAX_CHIPS];
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// these are the new data structures.
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signed char* data8; // 8
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short* data16; // 16
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unsigned char* data1; // 0
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unsigned char* dataDPCM; // 1
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unsigned char* dataZ; // 3
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unsigned char* dataQSoundA; // 4
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unsigned char* dataA; // 5
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unsigned char* dataB; // 6
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unsigned char* dataK; // 7
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unsigned char* dataBRR; // 9
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unsigned char* dataVOX; // 10
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unsigned char* dataMuLaw; // 11
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unsigned char* dataC219; // 12
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unsigned int length8, length16, length1, lengthDPCM, lengthZ, lengthQSoundA, lengthA, lengthB, lengthK, lengthBRR, lengthVOX, lengthMuLaw, lengthC219;
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unsigned int samples;
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FixedQueue<DivSampleHistory*,128> undoHist;
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FixedQueue<DivSampleHistory*,128> redoHist;
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/**
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* put sample data.
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* @param w a SafeWriter.
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*/
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void putSampleData(SafeWriter* w);
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/**
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* read sample data.
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* @param reader the reader.
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* @param version the format version.
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* @return a DivDataErrors.
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*/
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DivDataErrors readSampleData(SafeReader& reader, short version);
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/**
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* check if sample is loopable.
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* @return whether it is loopable.
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*/
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bool isLoopable();
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/**
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* get sample start position
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* @return the samples start position.
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*/
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int getLoopStartPosition(DivSampleDepth depth=DIV_SAMPLE_DEPTH_MAX);
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/**
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* get sample loop end position
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* @return the samples loop end position.
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*/
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int getLoopEndPosition(DivSampleDepth depth=DIV_SAMPLE_DEPTH_MAX);
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/**
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* get sample end position
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* @return the samples end position.
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*/
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int getEndPosition(DivSampleDepth depth=DIV_SAMPLE_DEPTH_MAX);
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/**
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* get sample offset
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* @return the sample offset.
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*/
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int getSampleOffset(int offset, int length, DivSampleDepth depth=DIV_SAMPLE_DEPTH_MAX);
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/**
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* @warning DO NOT USE - internal functions
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*/
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void setSampleCount(unsigned int count);
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/**
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* @warning DO NOT USE - internal functions
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*/
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bool resampleNone(double sRate, double tRate);
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bool resampleLinear(double sRate, double tRate);
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bool resampleCubic(double sRate, double tRate);
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bool resampleBlep(double sRate, double tRate);
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bool resampleSinc(double sRate, double tRate);
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/**
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* save this sample to a file.
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* @param path a path.
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* @return whether saving succeeded or not.
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*/
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bool save(const char* path);
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/**
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* save this sample to a file (raw).
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* @param path a path.
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* @return whether saving succeeded or not.
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*/
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bool saveRaw(const char* path);
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/**
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* @warning DO NOT USE - internal function
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* initialize sample data.
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* @param d sample type.
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* @param count number of samples.
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* @return whether it was successful.
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*/
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bool initInternal(DivSampleDepth d, int count);
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/**
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* initialize sample data. make sure you have set `depth` before doing so.
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* @param count number of samples.
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* @return whether it was successful.
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*/
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bool init(unsigned int count);
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/**
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* resize sample data. make sure the sample has been initialized before doing so.
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* @warning do not attempt to resize a sample outside of a synchronized block!
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* @param count number of samples.
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* @return whether it was successful.
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*/
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bool resize(unsigned int count);
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/**
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* remove part of the sample data.
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* @warning do not attempt to strip a sample outside of a synchronized block!
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* @param start the beginning.
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* @param end the end.
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* @return whether it was successful.
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*/
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bool strip(unsigned int begin, unsigned int end);
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/**
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* clip the sample data to specified boundaries.
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* @warning do not attempt to trim a sample outside of a synchronized block!
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* @param start the beginning.
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* @param end the end.
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* @return whether it was successful.
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*/
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bool trim(unsigned int begin, unsigned int end);
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/**
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* insert silence at specified position.
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* @warning do not attempt to do this outside of a synchronized block!
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* @param pos the beginning.
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* @param length how many samples to insert.
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* @return whether it was successful.
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*/
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bool insert(unsigned int pos, unsigned int length);
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/**
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* change the sample rate.
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* @warning do not attempt to resample outside of a synchronized block!
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* @param sRate source rate.
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* @param tRate target rate.
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* @param filter the interpolation filter.
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* @return whether it was successful.
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*/
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bool resample(double sRate, double tRate, int filter);
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/**
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* convert sample depth.
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* @warning do not attempt to do this outside of a synchronized block!
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* @param newDepth the new depth.
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*/
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void convert(DivSampleDepth newDepth);
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/**
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* initialize the rest of sample formats for this sample.
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*/
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void render(unsigned int formatMask=0xffffffff);
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/**
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* get the sample data for the current depth.
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* @return the sample data, or NULL if not created.
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*/
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void* getCurBuf();
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/**
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* get the sample data length for the current depth.
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* @return the sample data length.
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*/
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unsigned int getCurBufLen();
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/**
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* prepare an undo step for this sample.
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* @param data whether to include sample data.
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* @param doNotPush if this is true, don't push the DivSampleHistory to the undo history.
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* @return the undo step.
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*/
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DivSampleHistory* prepareUndo(bool data, bool doNotPush=false);
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/**
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* undo. you may need to call DivEngine::renderSamples afterwards.
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* @warning do not attempt to undo outside of a synchronized block!
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* @return 0 on failure; 1 on success and 2 on success (data changed).
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*/
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int undo();
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/**
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* redo. you may need to call DivEngine::renderSamples afterwards.
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* @warning do not attempt to redo outside of a synchronized block!
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* @return 0 on failure; 1 on success and 2 on success (data changed).
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*/
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int redo();
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DivSample():
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name(""),
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rate(32000),
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centerRate(8363),
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loopStart(-1),
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loopEnd(-1),
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depth(DIV_SAMPLE_DEPTH_16BIT),
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loop(false),
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brrEmphasis(true),
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dither(false),
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loopMode(DIV_SAMPLE_LOOP_FORWARD),
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data8(NULL),
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data16(NULL),
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data1(NULL),
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dataDPCM(NULL),
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dataZ(NULL),
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dataQSoundA(NULL),
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dataA(NULL),
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dataB(NULL),
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dataK(NULL),
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dataBRR(NULL),
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dataVOX(NULL),
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dataMuLaw(NULL),
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dataC219(NULL),
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length8(0),
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length16(0),
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length1(0),
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lengthDPCM(0),
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lengthZ(0),
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lengthQSoundA(0),
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lengthA(0),
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lengthB(0),
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lengthK(0),
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lengthBRR(0),
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lengthVOX(0),
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lengthMuLaw(0),
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lengthC219(0),
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samples(0) {
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for (int i=0; i<DIV_MAX_CHIPS; i++) {
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for (int j=0; j<DIV_MAX_SAMPLE_TYPE; j++) {
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renderOn[j][i]=true;
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}
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}
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}
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~DivSample();
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};
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#endif
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