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Mirror of https://github.com/tildearrow/furnace
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papers | ||
src | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
LICENSE | ||
README.md |
Furnace
this is a player for DefleMask module files (.dmf).
features
- supports Sega Genesis, Master System, Game Boy, PC Engine, NES, C64, YM2151/PCM and Neo Geo!
- clean-room design (zero reverse-engineered code and zero decompilation; using official DMF specs, guesswork and ABX tests only)
- bug/quirk implementation for increased playback accuracy
- accurate emulation cores whether possible (Nuked, MAME, SameBoy, Mednafen PCE, puNES, reSID and ymfm)
- open-source. GPLv2.
dependencies
- CMake
- SDL2
- zlib
- JACK (optional)
SDL2 and zlib are included as submodules for Windows and macOS.
compilation
your typical CMake project. clone (including submodules) and:
Windows using MSVC
from the developer tools command prompt:
mkdir build
cd build
cmake ..
msbuild ALL_BUILD.vcxproj
macOS and Linux
mkdir build
cd build
cmake ..
make
usage
./furnace <file>
this will play a .dmf file.
./furnace -view commands <file>
this will play a .dmf file and enable the commands view.
./furnace -loops 0 <file>
this will play a .dmf file and not loop it.
./furnace -output audio.wav <file>
this will render a .dmf file to .wav.
notes
my song plays different after looping!
that's because Furnace does not reset channel status when looping.
my song sounds very odd at a certain point
file a bug report. use the Issues page.
it's probably another playback inaccuracy.
extremely high CPU usage in arcade platform
yep, that's how accurate Nuked is. I'll add an ymfm-based core soon.