furnace/extern/imgui_patched/backends/vulkan/glsl_shader.vert
tildearrow e1bd5b03f3 de-submodule ImGui
allows for local modification which is necessary

see #442
2022-05-18 15:23:10 -05:00

25 lines
454 B
GLSL

#version 450 core
layout(location = 0) in vec2 aPos;
layout(location = 1) in vec2 aUV;
layout(location = 2) in vec4 aColor;
layout(push_constant) uniform uPushConstant {
vec2 uScale;
vec2 uTranslate;
} pc;
out gl_PerVertex {
vec4 gl_Position;
};
layout(location = 0) out struct {
vec4 Color;
vec2 UV;
} Out;
void main()
{
Out.Color = aColor;
Out.UV = aUV;
gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
}