furnace/src/engine/dispatch.h
2022-03-27 00:02:17 -05:00

400 lines
9.7 KiB
C++

/**
* Furnace Tracker - multi-system chiptune tracker
* Copyright (C) 2021-2022 tildearrow and contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef _DISPATCH_H
#define _DISPATCH_H
#include <stdlib.h>
#include <vector>
#define ONE_SEMITONE 2200
#define DIV_NOTE_NULL 0x7fffffff
#define addWrite(a,v) regWrites.push_back(DivRegWrite(a,v));
// HOW TO ADD A NEW COMMAND:
// add it to this enum. then see playback.cpp.
// there is a const char* cmdName[] array, which contains the command
// names as strings for the commands (and other debug stuff).
//
// if you miss it, the program will crash or misbehave at some point.
enum DivDispatchCmds {
DIV_CMD_NOTE_ON=0,
DIV_CMD_NOTE_OFF,
DIV_CMD_NOTE_OFF_ENV,
DIV_CMD_ENV_RELEASE,
DIV_CMD_INSTRUMENT,
DIV_CMD_VOLUME,
DIV_CMD_GET_VOLUME,
DIV_CMD_GET_VOLMAX,
DIV_CMD_NOTE_PORTA,
DIV_CMD_PITCH,
DIV_CMD_PANNING,
DIV_CMD_LEGATO,
DIV_CMD_PRE_PORTA,
DIV_CMD_PRE_NOTE, // used in C64
DIV_CMD_SAMPLE_MODE,
DIV_CMD_SAMPLE_FREQ,
DIV_CMD_SAMPLE_BANK,
DIV_CMD_SAMPLE_POS,
DIV_CMD_FM_LFO,
DIV_CMD_FM_LFO_WAVE,
DIV_CMD_FM_TL,
DIV_CMD_FM_AR,
DIV_CMD_FM_FB,
DIV_CMD_FM_MULT,
DIV_CMD_FM_EXTCH,
DIV_CMD_FM_AM_DEPTH,
DIV_CMD_FM_PM_DEPTH,
DIV_CMD_GENESIS_LFO,
DIV_CMD_ARCADE_LFO,
DIV_CMD_STD_NOISE_FREQ,
DIV_CMD_STD_NOISE_MODE,
DIV_CMD_WAVE,
DIV_CMD_GB_SWEEP_TIME,
DIV_CMD_GB_SWEEP_DIR,
DIV_CMD_PCE_LFO_MODE,
DIV_CMD_PCE_LFO_SPEED,
DIV_CMD_NES_SWEEP,
DIV_CMD_C64_CUTOFF,
DIV_CMD_C64_RESONANCE,
DIV_CMD_C64_FILTER_MODE,
DIV_CMD_C64_RESET_TIME,
DIV_CMD_C64_RESET_MASK,
DIV_CMD_C64_FILTER_RESET,
DIV_CMD_C64_DUTY_RESET,
DIV_CMD_C64_EXTENDED,
DIV_CMD_C64_FINE_DUTY,
DIV_CMD_C64_FINE_CUTOFF,
DIV_CMD_AY_ENVELOPE_SET,
DIV_CMD_AY_ENVELOPE_LOW,
DIV_CMD_AY_ENVELOPE_HIGH,
DIV_CMD_AY_ENVELOPE_SLIDE,
DIV_CMD_AY_NOISE_MASK_AND,
DIV_CMD_AY_NOISE_MASK_OR,
DIV_CMD_AY_AUTO_ENVELOPE,
DIV_CMD_AY_IO_WRITE,
DIV_CMD_AY_AUTO_PWM,
DIV_CMD_SAA_ENVELOPE,
DIV_CMD_AMIGA_FILTER,
DIV_CMD_AMIGA_AM,
DIV_CMD_AMIGA_PM,
DIV_CMD_LYNX_LFSR_LOAD,
DIV_CMD_QSOUND_ECHO_FEEDBACK,
DIV_CMD_QSOUND_ECHO_DELAY,
DIV_CMD_QSOUND_ECHO_LEVEL,
DIV_CMD_X1_010_ENVELOPE_SHAPE,
DIV_CMD_X1_010_ENVELOPE_ENABLE,
DIV_CMD_X1_010_ENVELOPE_MODE,
DIV_CMD_X1_010_ENVELOPE_PERIOD,
DIV_CMD_X1_010_ENVELOPE_SLIDE,
DIV_CMD_X1_010_AUTO_ENVELOPE,
DIV_CMD_WS_SWEEP_TIME,
DIV_CMD_WS_SWEEP_AMOUNT,
DIV_ALWAYS_SET_VOLUME,
DIV_CMD_MAX
};
struct DivCommand {
DivDispatchCmds cmd;
unsigned char chan, dis;
int value, value2;
DivCommand(DivDispatchCmds c, unsigned char ch, int val, int val2):
cmd(c),
chan(ch),
dis(ch),
value(val),
value2(val2) {}
DivCommand(DivDispatchCmds c, unsigned char ch, int val):
cmd(c),
chan(ch),
dis(ch),
value(val),
value2(0) {}
DivCommand(DivDispatchCmds c, unsigned char ch):
cmd(c),
chan(ch),
dis(ch),
value(0),
value2(0) {}
};
struct DivDelayedCommand {
int ticks;
DivCommand cmd;
};
struct DivRegWrite {
/**
* an address of 0xffffxx00 indicates a Furnace specific command.
* the following addresses are available:
* - 0xffffxx00: start sample playback
* - xx is the instance ID
* - data is the sample number
* - 0xffffxx01: set sample rate
* - xx is the instance ID
* - data is the sample rate
* - 0xffffxx02: stop sample playback
* - xx is the instance ID
* - 0xffffffff: reset
*/
unsigned int addr;
unsigned short val;
DivRegWrite(unsigned int a, unsigned short v):
addr(a), val(v) {}
};
class DivEngine;
class DivDispatch {
protected:
DivEngine* parent;
std::vector<DivRegWrite> regWrites;
/**
* please honor these variables if needed.
*/
bool skipRegisterWrites, dumpWrites;
public:
/**
* the rate the samples are provided.
* the engine shall resample to the output rate.
*/
int rate;
/**
* the actual chip's clock.
*/
int chipClock;
/**
* fill a buffer with sound data.
* @param bufL the left or mono channel buffer.
* @param bufR the right channel buffer.
* @param start the start offset.
* @param len the amount of samples to fill.
*/
virtual void acquire(short* bufL, short* bufR, size_t start, size_t len);
/**
* send a command to this dispatch.
* @param c a DivCommand.
* @return a return value which varies depending on the command.
*/
virtual int dispatch(DivCommand c);
/**
* reset the state of this dispatch.
*/
virtual void reset();
/**
* ticks this dispatch.
*/
virtual void tick();
/**
* get the state of a channel.
* @return a pointer, or NULL.
*/
virtual void* getChanState(int chan);
/**
* get the register pool of this dispatch.
* @return a pointer, or NULL.
*/
virtual unsigned char* getRegisterPool();
/**
* get the size of the register pool of this dispatch.
* @return the size.
*/
virtual int getRegisterPoolSize();
/**
* get the bit depth of the register pool of this dispatch.
* If the result is 16, it should be casted to unsigned short.
* @return the depth. Default value is 8
*/
virtual int getRegisterPoolDepth();
/**
* get this dispatch's state. DO NOT IMPLEMENT YET.
* @return a pointer to the dispatch's state. must be deallocated manually!
*/
virtual void* getState();
/**
* set this dispatch's state. DO NOT IMPLEMENT YET.
* @param state a pointer to a state pertaining to this dispatch,
* or NULL if this dispatch does not support state saves.
*/
virtual void setState(void* state);
/**
* mute a channel.
* @param ch the channel to mute.
* @param mute whether to mute or unmute.
*/
virtual void muteChannel(int ch, bool mute);
/**
* test whether this dispatch outputs audio in two channels.
* @return whether it does.
*/
virtual bool isStereo();
/**
* test whether sending a key off command to a channel should reset arp too.
* @param ch the channel in question.
* @return whether it does.
*/
virtual bool keyOffAffectsArp(int ch);
/**
* test whether sending a key off command to a channel should reset slides too.
* @param ch the channel in question.
* @return whether it does.
*/
virtual bool keyOffAffectsPorta(int ch);
/**
* get the lowest note in a portamento.
* @param ch the channel in question.
* @return the lowest note.
*/
virtual int getPortaFloor(int ch);
/**
* get a description of a dispatch-specific effect.
* @param effect the effect.
* @return the description, or NULL if effect is invalid.
*/
virtual const char* getEffectName(unsigned char effect);
/**
* set the chip flags.
* @param flags the flags. see song.h for possible values.
*/
virtual void setFlags(unsigned int flags);
/**
* set skip reg writes.
*/
void setSkipRegisterWrites(bool value);
/**
* notify instrument change.
*/
virtual void notifyInsChange(int ins);
/**
* notify wavetable change.
*/
virtual void notifyWaveChange(int wave);
/**
* notify deletion of an instrument.
*/
virtual void notifyInsDeletion(void* ins);
/**
* notify that playback stopped.
*/
virtual void notifyPlaybackStop();
/**
* force-retrigger instruments.
*/
virtual void forceIns();
/**
* enable register dumping.
*/
virtual void toggleRegisterDump(bool enable);
/**
* get register writes.
*/
std::vector<DivRegWrite>& getRegisterWrites();
/**
* poke a register.
* @param addr address.
* @param val value.
*/
virtual void poke(unsigned int addr, unsigned short val);
/**
* poke a register.
* @param wlist a vector containing DivRegWrites.
*/
virtual void poke(std::vector<DivRegWrite>& wlist);
/**
* get available registers.
* @return an array of C strings, terminated by NULL; or NULL if none available.
*/
virtual const char** getRegisterSheet();
/**
* initialize this DivDispatch.
* @param parent the parent DivEngine.
* @param channels the number of channels to acquire.
* @param sugRate the suggested rate. this may change, so don't rely on it.
* @param flags the chip flags. see song.h for possible values.
* @return the number of channels allocated.
*/
virtual int init(DivEngine* parent, int channels, int sugRate, unsigned int flags);
/**
* quit the DivDispatch.
*/
virtual void quit();
virtual ~DivDispatch();
};
#define NOTE_PERIODIC(x) round(parent->calcBaseFreq(chipClock,CHIP_DIVIDER,x,true))
#define NOTE_PERIODIC_NOROUND(x) parent->calcBaseFreq(chipClock,CHIP_DIVIDER,x,true)
#define NOTE_FREQUENCY(x) parent->calcBaseFreq(chipClock,CHIP_FREQBASE,x,false)
#define COLOR_NTSC (315000000.0/88.0)
#define COLOR_PAL (283.75*15625.0+25.0)
#endif