mirror of
https://github.com/tildearrow/furnace.git
synced 2024-11-23 21:15:11 +00:00
Mirror of https://github.com/tildearrow/furnace
7ba8607270
as of now we store and use the actual sample rate as opposed to an index fo a fixed rate table. this allows for more flexibility in a future file format... |
||
---|---|---|
extern | ||
papers | ||
src | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
LICENSE | ||
README.md |
Furnace
this is a work-in-progress editor for DefleMask module files (.dmf).
features
- supports Sega Genesis, Master System, Game Boy, PC Engine, NES, C64, YM2151/PCM and Neo Geo!
- clean-room design (zero reverse-engineered code and zero decompilation; using official DMF specs, guesswork and ABX tests only)
- bug/quirk implementation for increased playback accuracy
- accurate emulation cores whether possible (Nuked, MAME, SameBoy, Mednafen PCE, puNES, reSID and ymfm)
- open-source. GPLv2.
downloads
coming very soon!
developer info
dependencies
- CMake
- SDL2
- zlib
- JACK (optional)
SDL2 and zlib are included as submodules.
compilation
your typical CMake project. clone (including submodules) and:
Windows using MSVC
no longer tested! as of now tildearrow uses MinGW for Windows builds...
from the developer tools command prompt:
mkdir build
cd build
cmake ..
msbuild ALL_BUILD.vcxproj
macOS and Linux
mkdir build
cd build
cmake ..
make
usage
./furnace
this opens the program.
./furnace -console <file>
this will play a .dmf file.
./furnace -console -view commands <file>
this will play a .dmf file and enable the commands view.
./furnace -output audio.wav <file>
this will render a .dmf file to .wav.
notes
my song sounds very odd at a certain point
file a bug report. use the Issues page.
it's probably another playback inaccuracy.
my song sounds correct, but it doesn't in DefleMask
file a bug report here. it still is a playback inaccuracy.