furnace/src/engine/song.h

98 lines
2.8 KiB
C++

#include <stdio.h>
#include <vector>
#include "../ta-utils.h"
#include "orders.h"
#include "instrument.h"
#include "pattern.h"
#include "wavetable.h"
#include "sample.h"
enum DivSystem {
DIV_SYSTEM_NULL=0,
DIV_SYSTEM_YMU759,
DIV_SYSTEM_GENESIS,
DIV_SYSTEM_GENESIS_EXT,
DIV_SYSTEM_SMS,
DIV_SYSTEM_GB,
DIV_SYSTEM_PCE,
DIV_SYSTEM_NES,
DIV_SYSTEM_C64_6581,
DIV_SYSTEM_C64_8580,
DIV_SYSTEM_ARCADE,
DIV_SYSTEM_YM2610,
DIV_SYSTEM_YM2610_EXT
};
struct DivSong {
// version number used for saving the song.
// Furnace will save using the latest possible version,
// but eventually I will and 0x80 to this value to indicate a Furnace module
// known version numbers:
// - 24: v0.12/0.13/1.0
// - current format version
// - changes pattern length from char to int, probably to allow for size 256
// - 23: ???
// -
// - 19: v11
// - introduces Arcade system
// - changes to the FM instrument format due to YMU759 being dropped
// - 18: v10
// - radically changes STD instrument for Game Boy
// - 17: v9
// - changes C64 volIsCutoff flag from int to char for unknown reasons
// - 16: v8 (?)
// - introduces C64 system
// - 15: v7 (?)
// - 14: v6 (?)
// - introduces NES system
// - changes macro and wave values from char to int
// - 13: v5.1
// - introduces PC Engine system in later version (how?)
// - stores highlight in file
// - 12: v5 (?)
// - introduces Game Boy system
// - introduces wavetables
// - 11: ???
// - introduces Sega Master System
// - custom Hz support
// - instrument type (FM/STD) present
// - prior to this version the instrument type depended on the system
// - 10: ???
// - introduces multiple effect columns
// - 9: v3.9
// - introduces Genesis system
// - introduces system number
// - 7: ???
// - 5: BETA 3 (?)
// - adds arpeggio tick
// - 3: BETA 2
// - possibly the first version that could save
// - basic format, no system number, 16 instruments, one speed, YMU759-only
// - if somebody manages to find a version 2 or even 1 module, please tell me as it will be worth more than a luxury vehicle
unsigned char version;
// system
DivSystem system;
// song information
String name, author;
// legacy song information
String carrier, composer, vendor, category, writer, arranger, copyright, manGroup, manInfo, createdDate, revisionDate;
// highlight
unsigned char hilightA, hilightB;
// module details
unsigned char timeBase, speed1, speed2, arpLen;
bool pal;
bool customTempo;
int hz, patLen, ordersLen, insLen, waveLen, sampleLen;
DivOrders orders;
std::vector<DivInstrument*> ins;
std::vector<DivChannelData*> pat;
std::vector<DivWavetable*> wave;
std::vector<DivSample*> sample;
};