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6a02754996
now platforms run at their correct clock speed when in PAL mode also fix clipping in Genesis
23 lines
399 B
C++
23 lines
399 B
C++
#include "../dispatch.h"
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void DivDispatch::acquire(short* bufL, short* bufR, size_t start, size_t len) {
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}
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void DivDispatch::tick() {
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}
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int DivDispatch::dispatch(DivCommand c) {
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return 1;
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}
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bool DivDispatch::isStereo() {
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return false;
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}
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bool DivDispatch::keyOffAffectsArp(int ch) {
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return false;
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}
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int DivDispatch::init(DivEngine* p, int channels, int sugRate, bool pal) {
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return 0;
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}
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