furnace/src/engine/pattern.h
2023-04-27 01:23:54 -05:00

79 lines
2.2 KiB
C++

/**
* Furnace Tracker - multi-system chiptune tracker
* Copyright (C) 2021-2023 tildearrow and contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "safeReader.h"
#include <vector>
struct DivPattern {
String name;
short data[DIV_MAX_ROWS][DIV_MAX_COLS];
/**
* clear the pattern.
*/
void clear();
/**
* copy this pattern to another.
* @param dest the destination pattern.
*/
void copyOn(DivPattern* dest);
DivPattern();
};
struct DivChannelData {
unsigned char effectCols;
// data goes as follows: data[ROW][TYPE]
// TYPE is:
// 0: note
// 1: octave
// 2: instrument
// 3: volume
// 4-5+: effect/effect value
// do NOT access directly unless you know what you're doing!
DivPattern* data[DIV_MAX_PATTERNS];
/**
* get a pattern from this channel, or the empty pattern if not initialized.
* @param index the pattern ID.
* @param create whether to initialize a new pattern if not init'ed. always use true if you're going to modify it!
* @return a DivPattern.
*/
DivPattern* getPattern(int index, bool create);
/**
* optimize pattern data.
* not thread-safe! use a mutex!
* @return a list of From -> To pairs
*/
std::vector<std::pair<int,int>> optimize();
/**
* re-arrange NULLs.
* not thread-safe! use a mutex!
* @return a list of From -> To pairs
*/
std::vector<std::pair<int,int>> rearrange();
/**
* destroy all patterns on this DivChannelData.
*/
void wipePatterns();
DivChannelData();
};