62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
//============================================================================
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//
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// SSSS tt lll lll
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// SS SS tt ll ll
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// SS tttttt eeee ll ll aaaa
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// SSSS tt ee ee ll ll aa
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// SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator"
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// SS SS tt ee ll ll aa aa
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// SSSS ttt eeeee llll llll aaaaa
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//
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// Copyright (c) 1995-2021 by Bradford W. Mott, Stephen Anthony
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// and the Stella Team
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//
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// See the file "License.txt" for information on usage and redistribution of
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// this file, and for a DISCLAIMER OF ALL WARRANTIES.
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//============================================================================
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#ifndef TIA_AUDIO_CHANNEL_HXX
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#define TIA_AUDIO_CHANNEL_HXX
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namespace TIA {
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class AudioChannel
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{
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public:
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AudioChannel() = default;
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void reset();
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void phase0();
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unsigned char phase1();
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void audc(unsigned char value);
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void audf(unsigned char value);
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void audv(unsigned char value);
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private:
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unsigned char myAudc{0};
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unsigned char myAudv{0};
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unsigned char myAudf{0};
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bool myClockEnable{false};
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bool myNoiseFeedback{false};
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bool myNoiseCounterBit4{false};
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bool myPulseCounterHold{false};
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unsigned char myDivCounter{0};
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unsigned char myPulseCounter{0};
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unsigned char myNoiseCounter{0};
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private:
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AudioChannel(const AudioChannel&) = delete;
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AudioChannel(AudioChannel&&) = delete;
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AudioChannel& operator=(const AudioChannel&) = delete;
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AudioChannel& operator=(AudioChannel&&) = delete;
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};
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}
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#endif // TIA_AUDIO_CHANNEL_HXX
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