furnace/src/gui/gui.h

1129 lines
30 KiB
C++

/**
* Furnace Tracker - multi-system chiptune tracker
* Copyright (C) 2021-2022 tildearrow and contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef _FUR_GUI_H
#define _FUR_GUI_H
#include "../engine/engine.h"
#include "imgui.h"
#include "imgui_impl_sdl.h"
#include "imgui_impl_sdlrenderer.h"
#include <SDL.h>
#include <deque>
#include <initializer_list>
#include <map>
#include <future>
#include <mutex>
#include <vector>
#include "fileDialog.h"
#define rightClickable if (ImGui::IsItemClicked(ImGuiMouseButton_Right)) ImGui::SetKeyboardFocusHere(-1);
#define ctrlWheeling ((ImGui::IsKeyDown(ImGuiKey_LeftCtrl) || ImGui::IsKeyDown(ImGuiKey_RightCtrl)) && wheelY!=0)
#define handleUnimportant if (settings.insFocusesPattern && patternOpen) {nextWindow=GUI_WINDOW_PATTERN;}
#define unimportant(x) if (x) {handleUnimportant}
#define MARK_MODIFIED modified=true;
#define TOGGLE_COLOR(x) ((x)?uiColors[GUI_COLOR_TOGGLE_ON]:uiColors[GUI_COLOR_TOGGLE_OFF])
#define BIND_FOR(x) getKeyName(actionKeys[x],true).c_str()
enum FurnaceGUIColors {
GUI_COLOR_BACKGROUND=0,
GUI_COLOR_FRAME_BACKGROUND,
GUI_COLOR_MODAL_BACKDROP,
GUI_COLOR_HEADER,
GUI_COLOR_TEXT,
GUI_COLOR_ACCENT_PRIMARY,
GUI_COLOR_ACCENT_SECONDARY,
GUI_COLOR_BORDER,
GUI_COLOR_BORDER_SHADOW,
GUI_COLOR_TOGGLE_OFF,
GUI_COLOR_TOGGLE_ON,
GUI_COLOR_EDITING,
GUI_COLOR_SONG_LOOP,
GUI_COLOR_FILE_DIR,
GUI_COLOR_FILE_SONG_NATIVE,
GUI_COLOR_FILE_SONG_IMPORT,
GUI_COLOR_FILE_INSTR,
GUI_COLOR_FILE_AUDIO,
GUI_COLOR_FILE_WAVE,
GUI_COLOR_FILE_VGM,
GUI_COLOR_FILE_FONT,
GUI_COLOR_FILE_OTHER,
GUI_COLOR_VOLMETER_LOW,
GUI_COLOR_VOLMETER_HIGH,
GUI_COLOR_VOLMETER_PEAK,
GUI_COLOR_ORDER_ROW_INDEX,
GUI_COLOR_ORDER_ACTIVE,
GUI_COLOR_ORDER_SIMILAR,
GUI_COLOR_ORDER_INACTIVE,
GUI_COLOR_MACRO_VOLUME,
GUI_COLOR_MACRO_PITCH,
GUI_COLOR_MACRO_OTHER,
GUI_COLOR_MACRO_WAVE,
GUI_COLOR_INSTR_FM,
GUI_COLOR_INSTR_STD,
GUI_COLOR_INSTR_GB,
GUI_COLOR_INSTR_C64,
GUI_COLOR_INSTR_AMIGA,
GUI_COLOR_INSTR_PCE,
GUI_COLOR_INSTR_AY,
GUI_COLOR_INSTR_AY8930,
GUI_COLOR_INSTR_TIA,
GUI_COLOR_INSTR_SAA1099,
GUI_COLOR_INSTR_VIC,
GUI_COLOR_INSTR_PET,
GUI_COLOR_INSTR_VRC6,
GUI_COLOR_INSTR_VRC6_SAW,
GUI_COLOR_INSTR_OPLL,
GUI_COLOR_INSTR_OPL,
GUI_COLOR_INSTR_FDS,
GUI_COLOR_INSTR_VBOY,
GUI_COLOR_INSTR_N163,
GUI_COLOR_INSTR_SCC,
GUI_COLOR_INSTR_OPZ,
GUI_COLOR_INSTR_POKEY,
GUI_COLOR_INSTR_BEEPER,
GUI_COLOR_INSTR_SWAN,
GUI_COLOR_INSTR_MIKEY,
GUI_COLOR_INSTR_VERA,
GUI_COLOR_INSTR_X1_010,
GUI_COLOR_INSTR_UNKNOWN,
GUI_COLOR_CHANNEL_FM,
GUI_COLOR_CHANNEL_PULSE,
GUI_COLOR_CHANNEL_NOISE,
GUI_COLOR_CHANNEL_WAVE,
GUI_COLOR_CHANNEL_PCM,
GUI_COLOR_CHANNEL_OP,
GUI_COLOR_CHANNEL_MUTED,
GUI_COLOR_PATTERN_PLAY_HEAD,
GUI_COLOR_PATTERN_CURSOR,
GUI_COLOR_PATTERN_CURSOR_HOVER,
GUI_COLOR_PATTERN_CURSOR_ACTIVE,
GUI_COLOR_PATTERN_SELECTION,
GUI_COLOR_PATTERN_SELECTION_HOVER,
GUI_COLOR_PATTERN_SELECTION_ACTIVE,
GUI_COLOR_PATTERN_HI_1,
GUI_COLOR_PATTERN_HI_2,
GUI_COLOR_PATTERN_ROW_INDEX,
GUI_COLOR_PATTERN_ROW_INDEX_HI1,
GUI_COLOR_PATTERN_ROW_INDEX_HI2,
GUI_COLOR_PATTERN_ACTIVE,
GUI_COLOR_PATTERN_INACTIVE,
GUI_COLOR_PATTERN_ACTIVE_HI1,
GUI_COLOR_PATTERN_INACTIVE_HI1,
GUI_COLOR_PATTERN_ACTIVE_HI2,
GUI_COLOR_PATTERN_INACTIVE_HI2,
GUI_COLOR_PATTERN_INS,
GUI_COLOR_PATTERN_INS_WARN,
GUI_COLOR_PATTERN_INS_ERROR,
GUI_COLOR_PATTERN_VOLUME_MAX,
GUI_COLOR_PATTERN_VOLUME_HALF,
GUI_COLOR_PATTERN_VOLUME_MIN,
GUI_COLOR_PATTERN_EFFECT_INVALID,
GUI_COLOR_PATTERN_EFFECT_PITCH,
GUI_COLOR_PATTERN_EFFECT_VOLUME,
GUI_COLOR_PATTERN_EFFECT_PANNING,
GUI_COLOR_PATTERN_EFFECT_SONG,
GUI_COLOR_PATTERN_EFFECT_TIME,
GUI_COLOR_PATTERN_EFFECT_SPEED,
GUI_COLOR_PATTERN_EFFECT_SYS_PRIMARY,
GUI_COLOR_PATTERN_EFFECT_SYS_SECONDARY,
GUI_COLOR_PATTERN_EFFECT_MISC,
GUI_COLOR_EE_VALUE,
GUI_COLOR_PLAYBACK_STAT,
GUI_COLOR_MAX
};
enum FurnaceGUIWindows {
GUI_WINDOW_NOTHING=0,
GUI_WINDOW_EDIT_CONTROLS,
GUI_WINDOW_SONG_INFO,
GUI_WINDOW_ORDERS,
GUI_WINDOW_INS_LIST,
GUI_WINDOW_PATTERN,
GUI_WINDOW_INS_EDIT,
GUI_WINDOW_WAVE_LIST,
GUI_WINDOW_WAVE_EDIT,
GUI_WINDOW_SAMPLE_LIST,
GUI_WINDOW_SAMPLE_EDIT,
GUI_WINDOW_MIXER,
GUI_WINDOW_ABOUT,
GUI_WINDOW_SETTINGS,
GUI_WINDOW_DEBUG,
GUI_WINDOW_OSCILLOSCOPE,
GUI_WINDOW_VOL_METER,
GUI_WINDOW_STATS,
GUI_WINDOW_COMPAT_FLAGS,
GUI_WINDOW_PIANO,
GUI_WINDOW_NOTES,
GUI_WINDOW_CHANNELS,
GUI_WINDOW_REGISTER_VIEW
};
enum FurnaceGUIFileDialogs {
GUI_FILE_OPEN,
GUI_FILE_SAVE,
GUI_FILE_SAVE_DMF_LEGACY,
GUI_FILE_INS_OPEN,
GUI_FILE_INS_SAVE,
GUI_FILE_WAVE_OPEN,
GUI_FILE_WAVE_SAVE,
GUI_FILE_SAMPLE_OPEN,
GUI_FILE_SAMPLE_SAVE,
GUI_FILE_EXPORT_AUDIO_ONE,
GUI_FILE_EXPORT_AUDIO_PER_SYS,
GUI_FILE_EXPORT_AUDIO_PER_CHANNEL,
GUI_FILE_EXPORT_VGM,
GUI_FILE_EXPORT_ROM,
GUI_FILE_LOAD_MAIN_FONT,
GUI_FILE_LOAD_PAT_FONT,
GUI_FILE_IMPORT_COLORS,
GUI_FILE_IMPORT_KEYBINDS,
GUI_FILE_IMPORT_LAYOUT,
GUI_FILE_EXPORT_COLORS,
GUI_FILE_EXPORT_KEYBINDS,
GUI_FILE_EXPORT_LAYOUT
};
enum FurnaceGUIWarnings {
GUI_WARN_QUIT,
GUI_WARN_NEW,
GUI_WARN_OPEN,
GUI_WARN_OPEN_BACKUP,
GUI_WARN_OPEN_DROP,
GUI_WARN_RESET_LAYOUT,
GUI_WARN_RESET_COLORS,
GUI_WARN_RESET_KEYBINDS,
GUI_WARN_GENERIC
};
enum FurnaceGUIFMAlgs {
FM_ALGS_4OP,
FM_ALGS_2OP_OPL,
FM_ALGS_4OP_OPL
};
enum FurnaceGUIActions {
GUI_ACTION_GLOBAL_MIN=0,
GUI_ACTION_OPEN,
GUI_ACTION_OPEN_BACKUP,
GUI_ACTION_SAVE,
GUI_ACTION_SAVE_AS,
GUI_ACTION_UNDO,
GUI_ACTION_REDO,
GUI_ACTION_PLAY_TOGGLE,
GUI_ACTION_PLAY,
GUI_ACTION_STOP,
GUI_ACTION_PLAY_REPEAT,
GUI_ACTION_PLAY_CURSOR,
GUI_ACTION_STEP_ONE,
GUI_ACTION_OCTAVE_UP,
GUI_ACTION_OCTAVE_DOWN,
GUI_ACTION_INS_UP,
GUI_ACTION_INS_DOWN,
GUI_ACTION_STEP_UP,
GUI_ACTION_STEP_DOWN,
GUI_ACTION_TOGGLE_EDIT,
GUI_ACTION_METRONOME,
GUI_ACTION_REPEAT_PATTERN,
GUI_ACTION_FOLLOW_ORDERS,
GUI_ACTION_FOLLOW_PATTERN,
GUI_ACTION_PANIC,
GUI_ACTION_WINDOW_EDIT_CONTROLS,
GUI_ACTION_WINDOW_ORDERS,
GUI_ACTION_WINDOW_INS_LIST,
GUI_ACTION_WINDOW_INS_EDIT,
GUI_ACTION_WINDOW_SONG_INFO,
GUI_ACTION_WINDOW_PATTERN,
GUI_ACTION_WINDOW_WAVE_LIST,
GUI_ACTION_WINDOW_WAVE_EDIT,
GUI_ACTION_WINDOW_SAMPLE_LIST,
GUI_ACTION_WINDOW_SAMPLE_EDIT,
GUI_ACTION_WINDOW_ABOUT,
GUI_ACTION_WINDOW_SETTINGS,
GUI_ACTION_WINDOW_MIXER,
GUI_ACTION_WINDOW_DEBUG,
GUI_ACTION_WINDOW_OSCILLOSCOPE,
GUI_ACTION_WINDOW_VOL_METER,
GUI_ACTION_WINDOW_STATS,
GUI_ACTION_WINDOW_COMPAT_FLAGS,
GUI_ACTION_WINDOW_PIANO,
GUI_ACTION_WINDOW_NOTES,
GUI_ACTION_WINDOW_CHANNELS,
GUI_ACTION_WINDOW_REGISTER_VIEW,
GUI_ACTION_COLLAPSE_WINDOW,
GUI_ACTION_CLOSE_WINDOW,
GUI_ACTION_GLOBAL_MAX,
GUI_ACTION_PAT_MIN,
GUI_ACTION_PAT_NOTE_UP,
GUI_ACTION_PAT_NOTE_DOWN,
GUI_ACTION_PAT_OCTAVE_UP,
GUI_ACTION_PAT_OCTAVE_DOWN,
GUI_ACTION_PAT_SELECT_ALL,
GUI_ACTION_PAT_CUT,
GUI_ACTION_PAT_COPY,
GUI_ACTION_PAT_PASTE,
GUI_ACTION_PAT_PASTE_MIX,
GUI_ACTION_PAT_PASTE_MIX_BG,
GUI_ACTION_PAT_PASTE_FLOOD,
GUI_ACTION_PAT_PASTE_OVERFLOW,
GUI_ACTION_PAT_CURSOR_UP,
GUI_ACTION_PAT_CURSOR_DOWN,
GUI_ACTION_PAT_CURSOR_LEFT,
GUI_ACTION_PAT_CURSOR_RIGHT,
GUI_ACTION_PAT_CURSOR_UP_ONE,
GUI_ACTION_PAT_CURSOR_DOWN_ONE,
GUI_ACTION_PAT_CURSOR_LEFT_CHANNEL,
GUI_ACTION_PAT_CURSOR_RIGHT_CHANNEL,
GUI_ACTION_PAT_CURSOR_NEXT_CHANNEL,
GUI_ACTION_PAT_CURSOR_PREVIOUS_CHANNEL,
GUI_ACTION_PAT_CURSOR_BEGIN,
GUI_ACTION_PAT_CURSOR_END,
GUI_ACTION_PAT_CURSOR_UP_COARSE,
GUI_ACTION_PAT_CURSOR_DOWN_COARSE,
GUI_ACTION_PAT_SELECTION_UP,
GUI_ACTION_PAT_SELECTION_DOWN,
GUI_ACTION_PAT_SELECTION_LEFT,
GUI_ACTION_PAT_SELECTION_RIGHT,
GUI_ACTION_PAT_SELECTION_UP_ONE,
GUI_ACTION_PAT_SELECTION_DOWN_ONE,
GUI_ACTION_PAT_SELECTION_BEGIN,
GUI_ACTION_PAT_SELECTION_END,
GUI_ACTION_PAT_SELECTION_UP_COARSE,
GUI_ACTION_PAT_SELECTION_DOWN_COARSE,
GUI_ACTION_PAT_DELETE,
GUI_ACTION_PAT_PULL_DELETE,
GUI_ACTION_PAT_INSERT,
GUI_ACTION_PAT_MUTE_CURSOR,
GUI_ACTION_PAT_SOLO_CURSOR,
GUI_ACTION_PAT_UNMUTE_ALL,
GUI_ACTION_PAT_NEXT_ORDER,
GUI_ACTION_PAT_PREV_ORDER,
GUI_ACTION_PAT_COLLAPSE,
GUI_ACTION_PAT_INCREASE_COLUMNS,
GUI_ACTION_PAT_DECREASE_COLUMNS,
GUI_ACTION_PAT_INTERPOLATE,
GUI_ACTION_PAT_FADE,
GUI_ACTION_PAT_INVERT_VALUES,
GUI_ACTION_PAT_FLIP_SELECTION,
GUI_ACTION_PAT_COLLAPSE_ROWS,
GUI_ACTION_PAT_EXPAND_ROWS,
GUI_ACTION_PAT_COLLAPSE_PAT,
GUI_ACTION_PAT_EXPAND_PAT,
GUI_ACTION_PAT_COLLAPSE_SONG,
GUI_ACTION_PAT_EXPAND_SONG,
GUI_ACTION_PAT_LATCH,
GUI_ACTION_PAT_MAX,
GUI_ACTION_INS_LIST_MIN,
GUI_ACTION_INS_LIST_ADD,
GUI_ACTION_INS_LIST_DUPLICATE,
GUI_ACTION_INS_LIST_OPEN,
GUI_ACTION_INS_LIST_SAVE,
GUI_ACTION_INS_LIST_MOVE_UP,
GUI_ACTION_INS_LIST_MOVE_DOWN,
GUI_ACTION_INS_LIST_DELETE,
GUI_ACTION_INS_LIST_EDIT,
GUI_ACTION_INS_LIST_UP,
GUI_ACTION_INS_LIST_DOWN,
GUI_ACTION_INS_LIST_MAX,
GUI_ACTION_WAVE_LIST_MIN,
GUI_ACTION_WAVE_LIST_ADD,
GUI_ACTION_WAVE_LIST_DUPLICATE,
GUI_ACTION_WAVE_LIST_OPEN,
GUI_ACTION_WAVE_LIST_SAVE,
GUI_ACTION_WAVE_LIST_MOVE_UP,
GUI_ACTION_WAVE_LIST_MOVE_DOWN,
GUI_ACTION_WAVE_LIST_DELETE,
GUI_ACTION_WAVE_LIST_EDIT,
GUI_ACTION_WAVE_LIST_UP,
GUI_ACTION_WAVE_LIST_DOWN,
GUI_ACTION_WAVE_LIST_MAX,
GUI_ACTION_SAMPLE_LIST_MIN,
GUI_ACTION_SAMPLE_LIST_ADD,
GUI_ACTION_SAMPLE_LIST_DUPLICATE,
GUI_ACTION_SAMPLE_LIST_OPEN,
GUI_ACTION_SAMPLE_LIST_SAVE,
GUI_ACTION_SAMPLE_LIST_MOVE_UP,
GUI_ACTION_SAMPLE_LIST_MOVE_DOWN,
GUI_ACTION_SAMPLE_LIST_DELETE,
GUI_ACTION_SAMPLE_LIST_EDIT,
GUI_ACTION_SAMPLE_LIST_UP,
GUI_ACTION_SAMPLE_LIST_DOWN,
GUI_ACTION_SAMPLE_LIST_PREVIEW,
GUI_ACTION_SAMPLE_LIST_STOP_PREVIEW,
GUI_ACTION_SAMPLE_LIST_MAX,
GUI_ACTION_SAMPLE_MIN,
GUI_ACTION_SAMPLE_SELECT,
GUI_ACTION_SAMPLE_DRAW,
GUI_ACTION_SAMPLE_CUT,
GUI_ACTION_SAMPLE_COPY,
GUI_ACTION_SAMPLE_PASTE,
GUI_ACTION_SAMPLE_PASTE_REPLACE,
GUI_ACTION_SAMPLE_PASTE_MIX,
GUI_ACTION_SAMPLE_SELECT_ALL,
GUI_ACTION_SAMPLE_RESIZE,
GUI_ACTION_SAMPLE_RESAMPLE,
GUI_ACTION_SAMPLE_AMPLIFY,
GUI_ACTION_SAMPLE_NORMALIZE,
GUI_ACTION_SAMPLE_FADE_IN,
GUI_ACTION_SAMPLE_FADE_OUT,
GUI_ACTION_SAMPLE_SILENCE,
GUI_ACTION_SAMPLE_INSERT,
GUI_ACTION_SAMPLE_DELETE,
GUI_ACTION_SAMPLE_TRIM,
GUI_ACTION_SAMPLE_REVERSE,
GUI_ACTION_SAMPLE_INVERT,
GUI_ACTION_SAMPLE_SIGN,
GUI_ACTION_SAMPLE_FILTER,
GUI_ACTION_SAMPLE_PREVIEW,
GUI_ACTION_SAMPLE_STOP_PREVIEW,
GUI_ACTION_SAMPLE_ZOOM_IN,
GUI_ACTION_SAMPLE_ZOOM_OUT,
GUI_ACTION_SAMPLE_ZOOM_AUTO,
GUI_ACTION_SAMPLE_MAX,
GUI_ACTION_ORDERS_MIN,
GUI_ACTION_ORDERS_UP,
GUI_ACTION_ORDERS_DOWN,
GUI_ACTION_ORDERS_LEFT,
GUI_ACTION_ORDERS_RIGHT,
GUI_ACTION_ORDERS_INCREASE,
GUI_ACTION_ORDERS_DECREASE,
GUI_ACTION_ORDERS_EDIT_MODE,
GUI_ACTION_ORDERS_LINK,
GUI_ACTION_ORDERS_ADD,
GUI_ACTION_ORDERS_DUPLICATE,
GUI_ACTION_ORDERS_DEEP_CLONE,
GUI_ACTION_ORDERS_DUPLICATE_END,
GUI_ACTION_ORDERS_DEEP_CLONE_END,
GUI_ACTION_ORDERS_REMOVE,
GUI_ACTION_ORDERS_MOVE_UP,
GUI_ACTION_ORDERS_MOVE_DOWN,
GUI_ACTION_ORDERS_REPLAY,
GUI_ACTION_ORDERS_MAX,
GUI_ACTION_MAX
};
enum PasteMode {
GUI_PASTE_MODE_NORMAL=0,
GUI_PASTE_MODE_MIX_FG,
GUI_PASTE_MODE_MIX_BG,
GUI_PASTE_MODE_FLOOD,
GUI_PASTE_MODE_OVERFLOW
};
#define FURKMOD_CTRL (1<<31)
#define FURKMOD_SHIFT (1<<29)
#define FURKMOD_META (1<<28)
#define FURKMOD_ALT (1<<27)
#define FURK_MASK 0x40ffffff
#ifdef __APPLE__
#define FURKMOD_CMD FURKMOD_META
#else
#define FURKMOD_CMD FURKMOD_CTRL
#endif
struct SelectionPoint {
int xCoarse, xFine;
int y;
SelectionPoint():
xCoarse(0), xFine(0), y(0) {}
};
enum ActionType {
GUI_UNDO_CHANGE_ORDER,
GUI_UNDO_PATTERN_EDIT,
GUI_UNDO_PATTERN_DELETE,
GUI_UNDO_PATTERN_PULL,
GUI_UNDO_PATTERN_PUSH,
GUI_UNDO_PATTERN_CUT,
GUI_UNDO_PATTERN_PASTE,
GUI_UNDO_PATTERN_CHANGE_INS,
GUI_UNDO_PATTERN_INTERPOLATE,
GUI_UNDO_PATTERN_FADE,
GUI_UNDO_PATTERN_SCALE,
GUI_UNDO_PATTERN_RANDOMIZE,
GUI_UNDO_PATTERN_INVERT_VAL,
GUI_UNDO_PATTERN_FLIP,
GUI_UNDO_PATTERN_COLLAPSE,
GUI_UNDO_PATTERN_EXPAND
};
struct UndoPatternData {
int chan, pat, row, col;
short oldVal, newVal;
UndoPatternData(int c, int p, int r, int co, short v1, short v2):
chan(c),
pat(p),
row(r),
col(co),
oldVal(v1),
newVal(v2) {}
};
struct UndoOrderData {
int chan, ord;
unsigned char oldVal, newVal;
UndoOrderData(int c, int o, unsigned char v1, unsigned char v2):
chan(c),
ord(o),
oldVal(v1),
newVal(v2) {}
};
struct UndoStep {
ActionType type;
SelectionPoint cursor, selStart, selEnd;
int order;
bool nibble;
int oldOrdersLen, newOrdersLen;
int oldPatLen, newPatLen;
std::vector<UndoOrderData> ord;
std::vector<UndoPatternData> pat;
};
// -1 = any
struct MIDIBind {
int type, channel, data1, data2;
int action;
MIDIBind():
type(0),
channel(16),
data1(128),
data2(128),
action(0) {}
};
struct MIDIMap {
// access method: map[type][channel][data1][data2];
// channel 16 = any
// data1 128 = any
// data2 128 = any
int**** map;
std::vector<MIDIBind> binds;
bool noteInput, volInput, rawVolume, polyInput, directChannel, programChange, midiClock, midiTimeCode;
// 0: disabled
//
// 1: C- C# D- D# E- F- F# G- G# A- A# B-
// o1 1 3 6 8 A
// 0 2 4 5 7 9 B
// C- C# D- D# E- F- F# G- G# A- A# B-
// o2 D F
// C E
//
// 2: C- C# D- D# E- F- F# G- G# A- A# B-
// o1 1 3 6 8 A
// 0 2 4 5 7 9 B
// C- C# D- D# E- F- F# G- G# A- A# B-
// o2 D F 2 4 6
// C E 0 1 3 5 7
//
// 3: C- C# D- D# E- F- F# G- G# A- A# B-
// o1 A B C D E
// 0 1 2 3 4 5 6
// C- C# D- D# E- F- F# G- G# A- A# B-
// o2 F
// 7 8 9
//
// 4: use dual CC for value input (nibble)
// 5: use 14-bit CC for value input (MSB/LSB)
// 6: use single CC for value input (may be imprecise)
int valueInputStyle;
int valueInputControlMSB; // on 4
int valueInputControlLSB; // on 4
int valueInputControlSingle;
// 0: disabled
// 1: use dual CC (nibble)
// 2: use 14-bit CC (MSB/LSB)
// 3: use single CC (may be imprecise)
int valueInputSpecificStyle[18];
int valueInputSpecificMSB[18];
int valueInputSpecificLSB[18];
int valueInputSpecificSingle[18];
float volExp;
int valueInputCurMSB, valueInputCurLSB, valueInputCurSingle;
int valueInputCurMSBS[18];
int valueInputCurLSBS[18];
int valueInputCurSingleS[18];
void compile();
void deinit();
int at(const TAMidiMessage& where);
bool read(String path);
bool write(String path);
MIDIMap():
map(NULL),
noteInput(true),
volInput(false),
rawVolume(false),
polyInput(false),
directChannel(false),
programChange(true),
midiClock(false),
midiTimeCode(false),
valueInputStyle(1),
volExp(1.0f),
valueInputCurMSB(0),
valueInputCurLSB(0),
valueInputCurSingle(0) {
memset(valueInputSpecificStyle,0,18*sizeof(int));
memset(valueInputSpecificMSB,0,18*sizeof(int));
memset(valueInputSpecificLSB,0,18*sizeof(int));
memset(valueInputSpecificSingle,0,18*sizeof(int));
memset(valueInputCurMSBS,0,18*sizeof(int));
memset(valueInputCurLSBS,0,18*sizeof(int));
memset(valueInputCurSingleS,0,18*sizeof(int));
}
};
struct Particle {
ImU32* colors;
const char* type;
ImVec2 pos, speed;
float gravity, friction, life, lifeSpeed;
bool update(float frameTime);
Particle(ImU32* color, const char* ty, float x, float y, float sX, float sY, float g, float fr, float l, float lS):
colors(color),
type(ty),
pos(x,y),
speed(sX,sY),
gravity(g),
friction(fr),
life(l),
lifeSpeed(lS) {}
};
struct FurnaceGUISysDef {
const char* name;
std::vector<int> definition;
FurnaceGUISysDef(const char* n, std::initializer_list<int> def):
name(n), definition(def) {
}
};
struct FurnaceGUISysCategory {
const char* name;
std::vector<FurnaceGUISysDef> systems;
FurnaceGUISysCategory(const char* n):
name(n) {}
FurnaceGUISysCategory():
name(NULL) {}
};
class FurnaceGUI {
DivEngine* e;
SDL_Window* sdlWin;
SDL_Renderer* sdlRend;
SDL_Texture* sampleTex;
int sampleTexW, sampleTexH;
bool updateSampleTex;
String workingDir, fileName, clipboard, warnString, errorString, lastError, curFileName, nextFile;
String workingDirSong, workingDirIns, workingDirWave, workingDirSample, workingDirAudioExport, workingDirVGMExport, workingDirFont, workingDirColors, workingDirKeybinds, workingDirLayout;
String mmlString[13];
String mmlStringW;
bool quit, warnQuit, willCommit, edit, modified, displayError, displayExporting, vgmExportLoop;
bool displayNew;
bool willExport[32];
int vgmExportVersion;
FurnaceGUIFileDialogs curFileDialog;
FurnaceGUIWarnings warnAction;
FurnaceGUIFileDialog* fileDialog;
int scrW, scrH;
double dpiScale;
double aboutScroll, aboutSin;
float aboutHue;
double backupTimer;
std::future<bool> backupTask;
std::mutex backupLock;
String backupPath;
std::mutex midiLock;
std::queue<TAMidiMessage> midiQueue;
MIDIMap midiMap;
int learning;
ImFont* mainFont;
ImFont* iconFont;
ImFont* patFont;
ImFont* bigFont;
ImWchar* fontRange;
ImVec4 uiColors[GUI_COLOR_MAX];
ImVec4 volColors[128];
ImU32 pitchGrad[256];
ImU32 volGrad[256];
ImU32 noteGrad[256];
ImU32 panGrad[256];
ImU32 insGrad[256];
ImU32 sysCmd1Grad[256];
ImU32 sysCmd2Grad[256];
struct Settings {
int mainFontSize, patFontSize, iconSize;
int audioEngine;
int audioQuality;
int arcadeCore;
int ym2612Core;
int saaCore;
int mainFont;
int patFont;
int audioRate;
int audioBufSize;
int patRowsBase;
int orderRowsBase;
int soloAction;
int pullDeleteBehavior;
int wrapHorizontal;
int wrapVertical;
int macroView;
int fmNames;
int allowEditDocking;
int chipNames;
int overflowHighlight;
int partyTime;
int germanNotation;
int stepOnDelete;
int scrollStep;
int sysSeparators;
int forceMono;
int controlLayout;
int restartOnFlagChange;
int statusDisplay;
float dpiScale;
int viewPrevPattern;
int guiColorsBase;
int avoidRaisingPattern;
int insFocusesPattern;
int stepOnInsert;
// TODO flags
int unifiedDataView;
int sysFileDialog;
// end
int roundedWindows;
int roundedButtons;
int roundedMenus;
int loadJapanese;
int fmLayout;
int susPosition;
int effectCursorDir;
int cursorPastePos;
int titleBarInfo;
int titleBarSys;
int frameBorders;
int effectDeletionAltersValue;
unsigned int maxUndoSteps;
String mainFontPath;
String patFontPath;
String audioDevice;
String midiInDevice;
String midiOutDevice;
Settings():
mainFontSize(18),
patFontSize(18),
iconSize(16),
audioEngine(DIV_AUDIO_SDL),
audioQuality(0),
arcadeCore(0),
ym2612Core(0),
saaCore(1),
mainFont(0),
patFont(0),
audioRate(44100),
audioBufSize(1024),
patRowsBase(0),
orderRowsBase(1),
soloAction(0),
pullDeleteBehavior(1),
wrapHorizontal(0),
wrapVertical(0),
macroView(0),
fmNames(0),
allowEditDocking(0),
chipNames(0),
overflowHighlight(0),
partyTime(0),
germanNotation(0),
stepOnDelete(0),
scrollStep(0),
sysSeparators(1),
forceMono(0),
controlLayout(3),
restartOnFlagChange(1),
statusDisplay(0),
dpiScale(0.0f),
viewPrevPattern(1),
guiColorsBase(0),
avoidRaisingPattern(0),
insFocusesPattern(1),
stepOnInsert(0),
unifiedDataView(0),
sysFileDialog(1),
roundedWindows(1),
roundedButtons(1),
roundedMenus(0),
loadJapanese(0),
fmLayout(0),
susPosition(0),
effectCursorDir(1),
cursorPastePos(1),
titleBarInfo(1),
titleBarSys(1),
frameBorders(0),
effectDeletionAltersValue(1),
maxUndoSteps(100),
mainFontPath(""),
patFontPath(""),
audioDevice(""),
midiInDevice(""),
midiOutDevice("") {}
} settings;
char finalLayoutPath[4096];
int curIns, curWave, curSample, curOctave, oldRow, oldOrder, oldOrder1, editStep, exportLoops, soloChan, soloTimeout, orderEditMode, orderCursor;
int loopOrder, loopRow, loopEnd, isClipping, extraChannelButtons, patNameTarget, newSongCategory;
int wheelX, wheelY;
bool editControlsOpen, ordersOpen, insListOpen, songInfoOpen, patternOpen, insEditOpen;
bool waveListOpen, waveEditOpen, sampleListOpen, sampleEditOpen, aboutOpen, settingsOpen;
bool mixerOpen, debugOpen, inspectorOpen, oscOpen, volMeterOpen, statsOpen, compatFlagsOpen;
bool pianoOpen, notesOpen, channelsOpen, regViewOpen;
/* there ought to be a better way...
bool editControlsDocked, ordersDocked, insListDocked, songInfoDocked, patternDocked, insEditDocked;
bool waveListDocked, waveEditDocked, sampleListDocked, sampleEditDocked, aboutDocked, settingsDocked;
bool mixerDocked, debugDocked, inspectorDocked, oscDocked, volMeterDocked, statsDocked, compatFlagsDocked;
bool pianoDocked, notesDocked, channelsDocked, regViewDocked;
*/
SelectionPoint selStart, selEnd, cursor;
bool selecting, curNibble, orderNibble, followOrders, followPattern, changeAllOrders;
bool collapseWindow, demandScrollX, fancyPattern, wantPatName, firstFrame, tempoView, waveHex, lockLayout;
FurnaceGUIWindows curWindow, nextWindow;
float peak[2];
float patChanX[DIV_MAX_CHANS+1];
float patChanSlideY[DIV_MAX_CHANS+1];
const int* nextDesc;
bool opMaskNote, opMaskIns, opMaskVol, opMaskEffect, opMaskEffectVal;
short latchNote, latchIns, latchVol, latchEffect, latchEffectVal;
// bit 31: ctrl
// bit 30: reserved for SDL scancode mask
// bit 29: shift
// bit 28: meta (win)
// bit 27: alt
// bit 24-26: reserved
int actionKeys[GUI_ACTION_MAX];
std::map<int,int> actionMapGlobal;
std::map<int,int> actionMapPat;
std::map<int,int> actionMapOrders;
std::map<int,int> actionMapSample;
std::map<int,int> actionMapInsList;
std::map<int,int> actionMapWaveList;
std::map<int,int> actionMapSampleList;
std::vector<DivRegWrite> pgProgram;
int pgSys, pgAddr, pgVal;
struct ActiveNote {
int chan;
int note;
ActiveNote(int c, int n):
chan(c),
note(n) {}
};
std::vector<ActiveNote> activeNotes;
std::vector<DivCommand> cmdStream;
std::vector<Particle> particles;
std::vector<FurnaceGUISysCategory> sysCategories;
bool wavePreviewOn;
SDL_Scancode wavePreviewKey;
int wavePreviewNote;
bool samplePreviewOn;
SDL_Scancode samplePreviewKey;
int samplePreviewNote;
// SDL_Scancode,int
std::map<int,int> noteKeys;
// SDL_Keycode,int
std::map<int,int> valueKeys;
int arpMacroScroll;
ImVec2 macroDragStart;
ImVec2 macroDragAreaSize;
unsigned char* macroDragCTarget;
int* macroDragTarget;
int macroDragLen;
int macroDragMin, macroDragMax;
int macroDragLastX, macroDragLastY;
int macroDragBitOff;
int macroDragScroll;
bool macroDragBitMode;
bool macroDragInitialValueSet;
bool macroDragInitialValue;
bool macroDragChar;
bool macroDragLineMode; // TODO
bool macroDragActive;
ImVec2 macroLoopDragStart;
ImVec2 macroLoopDragAreaSize;
signed char* macroLoopDragTarget;
int macroLoopDragLen;
bool macroLoopDragActive;
ImVec2 waveDragStart;
ImVec2 waveDragAreaSize;
int* waveDragTarget;
int waveDragLen;
int waveDragMin, waveDragMax;
bool waveDragActive;
int bindSetTarget, bindSetPrevValue;
bool bindSetActive, bindSetPending;
float nextScroll, nextAddScroll;
ImVec2 patWindowPos, patWindowSize;
// pattern view specific
ImVec2 threeChars, twoChars;
SelectionPoint sel1, sel2;
int dummyRows, demandX;
int transposeAmount, randomizeMin, randomizeMax, fadeMin, fadeMax;
float scaleMax;
bool fadeMode, randomMode;
int oldOrdersLen;
DivOrders oldOrders;
DivPattern* oldPat[128];
std::deque<UndoStep> undoHist;
std::deque<UndoStep> redoHist;
// sample editor specific
double sampleZoom;
double prevSampleZoom;
int samplePos;
int resizeSize, silenceSize;
double resampleTarget;
int resampleStrat;
float amplifyVol;
int sampleSelStart, sampleSelEnd;
bool sampleDragActive, sampleDragMode, sampleDrag16, sampleZoomAuto;
void* sampleDragTarget;
ImVec2 sampleDragStart;
ImVec2 sampleDragAreaSize;
unsigned int sampleDragLen;
float sampleFilterL, sampleFilterB, sampleFilterH, sampleFilterRes, sampleFilterCutStart, sampleFilterCutEnd;
unsigned char sampleFilterPower;
short* sampleClipboard;
size_t sampleClipboardLen;
bool openSampleResizeOpt, openSampleResampleOpt, openSampleAmplifyOpt, openSampleSilenceOpt, openSampleFilterOpt;
// visualizer
float keyHit[DIV_MAX_CHANS];
int lastIns[DIV_MAX_CHANS];
void drawSSGEnv(unsigned char type, const ImVec2& size);
void drawWaveform(unsigned char type, bool opz, const ImVec2& size);
void drawAlgorithm(unsigned char alg, FurnaceGUIFMAlgs algType, const ImVec2& size);
void drawFMEnv(unsigned char tl, unsigned char ar, unsigned char dr, unsigned char d2r, unsigned char rr, unsigned char sl, float maxTl, float maxArDr, const ImVec2& size);
void drawSysConf(int i);
// these ones offer ctrl-wheel fine value changes.
bool CWSliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format=NULL, ImGuiSliderFlags flags=0);
bool CWVSliderScalar(const char* label, const ImVec2& size, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format=NULL, ImGuiSliderFlags flags=0);
bool CWSliderInt(const char* label, int* v, int v_min, int v_max, const char* format="%d", ImGuiSliderFlags flags=0);
bool CWSliderFloat(const char* label, float* v, float v_min, float v_max, const char* format="%.3f", ImGuiSliderFlags flags=0);
bool CWVSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* format="%d", ImGuiSliderFlags flags=0);
void updateWindowTitle();
void prepareLayout();
float calcBPM(int s1, int s2, float hz);
void patternRow(int i, bool isPlaying, float lineHeight, int chans, int ord, const DivPattern** patCache);
void actualWaveList();
void actualSampleList();
void drawEditControls();
void drawSongInfo();
void drawOrders();
void drawPattern();
void drawInsList();
void drawInsEdit();
void drawWaveList();
void drawWaveEdit();
void drawSampleList();
void drawSampleEdit();
void drawMixer();
void drawOsc();
void drawVolMeter();
void drawStats();
void drawCompatFlags();
void drawPiano();
void drawNotes();
void drawChannels();
void drawRegView();
void drawAbout();
void drawSettings();
void drawDebug();
void drawNewSong();
void parseKeybinds();
void promptKey(int which);
void doAction(int what);
bool importColors(String path);
bool exportColors(String path);
bool importKeybinds(String path);
bool exportKeybinds(String path);
bool importLayout(String path);
bool exportLayout(String path);
void resetColors();
void resetKeybinds();
void syncSettings();
void commitSettings();
void processDrags(int dragX, int dragY);
void startSelection(int xCoarse, int xFine, int y);
void updateSelection(int xCoarse, int xFine, int y);
void finishSelection();
void moveCursor(int x, int y, bool select);
void moveCursorPrevChannel(bool overflow);
void moveCursorNextChannel(bool overflow);
void moveCursorTop(bool select);
void moveCursorBottom(bool select);
void editAdvance();
void prepareUndo(ActionType action);
void makeUndo(ActionType action);
void doSelectAll();
void doDelete();
void doPullDelete();
void doInsert();
void doTranspose(int amount);
void doCopy(bool cut);
void doPaste(PasteMode mode=GUI_PASTE_MODE_NORMAL);
void doChangeIns(int ins);
void doInterpolate();
void doFade(int p0, int p1, bool mode);
void doInvertValues();
void doScale(float top);
void doRandomize(int bottom, int top, bool mode);
void doFlip();
void doCollapse(int divider);
void doExpand(int multiplier);
void doUndo();
void doRedo();
void editOptions(bool topMenu);
void noteInput(int num, int key, int vol=-1);
void valueInput(int num, bool direct=false, int target=-1);
void doUndoSample();
void doRedoSample();
void play(int row=0);
void stop();
void previewNote(int refChan, int note, bool autoNote=false);
void stopPreviewNote(SDL_Scancode scancode, bool autoNote=false);
void keyDown(SDL_Event& ev);
void keyUp(SDL_Event& ev);
void openFileDialog(FurnaceGUIFileDialogs type);
int save(String path, int dmfVersion);
int load(String path);
void exportAudio(String path, DivAudioExportModes mode);
void applyUISettings();
void initSystemPresets();
void encodeMMLStr(String& target, int* macro, int macroLen, int macroLoop, int macroRel, bool hex=false);
void encodeMMLStr(String& target, unsigned char* macro, unsigned char macroLen, signed char macroLoop, signed char macroRel);
void decodeMMLStr(String& source, unsigned char* macro, unsigned char& macroLen, signed char& macroLoop, int macroMin, int macroMax, signed char& macroRel);
void decodeMMLStr(String& source, int* macro, unsigned char& macroLen, signed char& macroLoop, int macroMin, int macroMax, signed char& macroRel);
void decodeMMLStrW(String& source, int* macro, int& macroLen, int macroMax, bool hex=false);
String encodeKeyMap(std::map<int,int>& map);
void decodeKeyMap(std::map<int,int>& map, String source);
const char* getSystemName(DivSystem which);
public:
void showWarning(String what, FurnaceGUIWarnings type);
void showError(String what);
const char* noteName(short note, short octave);
bool decodeNote(const char* what, short& note, short& octave);
void bindEngine(DivEngine* eng);
void updateScroll(int amount);
void addScroll(int amount);
void setFileName(String name);
void runBackupThread();
bool loop();
bool finish();
bool init();
FurnaceGUI();
};
#endif