furnace/extern/imgui_software_renderer/imgui_sw.hpp
tildearrow b6fcba2ba3 prepare for software renderer
do not use or your Furnace will need a replacement
2024-04-07 19:30:47 -05:00

58 lines
1.7 KiB
C++

// By Emil Ernerfeldt 2018
// LICENSE:
// This software is dual-licensed to the public domain and under the following
// license: you are granted a perpetual, irrevocable license to copy, modify,
// publish, and distribute this file as you see fit.
// WHAT:
// This is a software renderer for Dear ImGui.
// It is decently fast, but has a lot of room for optimization.
// The goal was to get something fast and decently accurate in not too many lines of code.
// LIMITATIONS:
// * It is not pixel-perfect, but it is good enough for must use cases.
// * It does not support painting with any other texture than the default font texture.
#pragma once
#include "imgui.h" // IMGUI_IMPL_API
#ifndef IMGUI_DISABLE
#include <cstdint>
struct SDL_Window;
struct ImDrawData;
struct SWTexture
{
uint32_t* pixels;
int width;
int height;
bool managed, isAlpha;
SWTexture(uint32_t* pix, int w, int h, bool a=false):
pixels(pix),
width(w),
height(h),
managed(false),
isAlpha(a) {}
SWTexture(int w, int h, bool a=false):
width(w),
height(h),
managed(true),
isAlpha(a) {
pixels=new uint32_t[width*height];
}
~SWTexture() {
if (managed) delete[] pixels;
}
};
IMGUI_IMPL_API bool ImGui_ImplSW_Init(SDL_Window* win);
IMGUI_IMPL_API void ImGui_ImplSW_Shutdown();
IMGUI_IMPL_API bool ImGui_ImplSW_NewFrame();
IMGUI_IMPL_API void ImGui_ImplSW_RenderDrawData(ImDrawData* draw_data);
// Called by Init/NewFrame/Shutdown
IMGUI_IMPL_API bool ImGui_ImplSW_CreateFontsTexture();
IMGUI_IMPL_API void ImGui_ImplSW_DestroyFontsTexture();
IMGUI_IMPL_API bool ImGui_ImplSW_CreateDeviceObjects();
IMGUI_IMPL_API void ImGui_ImplSW_DestroyDeviceObjects();
#endif // #ifndef IMGUI_DISABLE