379d90ae4d
partially related to an issue when displaying non-Latin characters however a true fix isn't coming yet as I haven't figured out a way to load glyphs during run-time as needed |
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demos | ||
extern | ||
papers | ||
res | ||
scripts | ||
src | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
LICENSE | ||
README.md |
Furnace
this is a work-in-progress chiptune tracker compatible with DefleMask modules (.dmf).
features
- supports the following systems:
- Sega Genesis
- Sega Master System
- Game Boy
- PC Engine
- NES
- Commodore 64
- Yamaha YM2151 (plus PCM)
- Neo Geo
- AY-3-8910 (ZX Spectrum, Atari ST, etc.)
- Microchip AY8930
- Philips SAA1099
- Amiga
- TIA (Atari 2600/7800)
- multiple sound chips in a single song!
- clean-room design (zero reverse-engineered code and zero decompilation; using official DMF specs, guesswork and ABX tests only)
- bug/quirk implementation for increased playback accuracy
- accurate emulation cores whether possible (Nuked, MAME, SameBoy, Mednafen PCE, puNES, reSID, Stella and ymfm)
- additional features on top:
- SSG envelopes in Neo Geo
- full duty/cutoff range in C64
- ability to change tempo mid-song with
Cxxx
effect (xxx
between000
and3fff
)
- open-source. GPLv2.
downloads
check out the Releases page. available for Windows, macOS and Linux (AppImage).
help
check out the documentation. it's mostly incomplete, but has details on effects.
developer info
dependencies
- CMake
- SDL2
- zlib
- JACK (optional)
SDL2 and zlib are included as submodules.
compilation
your typical CMake project. clone (including submodules) and:
Windows using MSVC
no longer tested! as of now tildearrow uses MinGW for Windows builds...
from the developer tools command prompt:
mkdir build
cd build
cmake ..
msbuild ALL_BUILD.vcxproj
macOS and Linux
mkdir build
cd build
cmake ..
make
usage
./furnace
this opens the program.
./furnace -console <file>
this will play a compatible file.
./furnace -console -view commands <file>
this will play a compatible file and enable the commands view.
notes
how do I use Neo Geo SSG envelopes?
the following effects are provided:
22xy
: set envelope mode.x
sets the envelope shape, which may be one of the following:0: \___
decay4: /___
attack once8: \\\\
saw9: \___
decayA: \/\/
inverse obeliscoB: \¯¯¯
decay onceC: ////
inverse sawD: /¯¯¯
attackE: /\/\
obeliscoF: /___
attack once
- if
y
is 1 then the envelope will affect this channel.
23xx
: set envelope period low byte.24xx
: set envelope period high byte.25xx
: slide envelope period up.26xx
: slide envelope period down.
a lower envelope period will make the envelope run faster.
how do I use C64 absolute filter/duty?
on Instrument Editor in the C64 tab there are two options to toggle these. also provided are two effects:
3xxx
: set fine duty.4xxx
: set fine cutoff.xxx
range is 000-7ff.
my song sounds very odd at a certain point
file a bug report. use the Issues page.
it's probably another playback inaccuracy.
my song sounds correct, but it doesn't in DefleMask
file a bug report here. it still is a playback inaccuracy.
my C64 song sounds terrible after saving as .dmf!
that's a limitation of the DefleMask format. save in Furnace song format instead (.fur).