furnace/src/engine/pattern.h

23 lines
461 B
C

#include "safeReader.h"
struct DivPattern {
short data[256][32];
SafeReader* compile(int len=256, int fxRows=1);
DivPattern();
};
struct DivChannelData {
unsigned char effectRows;
// data goes as follows: data[ROW][TYPE]
// TYPE is:
// 0: note
// 1: octave
// 2: instrument
// 3: volume
// 4-5+: effect/effect value
DivPattern* data[128];
DivPattern* getPattern(int index, bool create);
void wipePatterns();
DivChannelData();
};