furnace/src/engine/platform/bubsyswsg.h
tildearrow 48db9a1d0c chip flags rewrite, part 4 - DO NOT USE
the next part is to drop systemFlagsOld completely
and then to fix the GUI
2022-09-29 20:13:40 -05:00

94 lines
2.9 KiB
C++

/**
* Furnace Tracker - multi-system chiptune tracker
* Copyright (C) 2021-2022 tildearrow and contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef _K005289_H
#define _K005289_H
#include "../dispatch.h"
#include <queue>
#include "../macroInt.h"
#include "../waveSynth.h"
#include "vgsound_emu/src/k005289/k005289.hpp"
class DivPlatformBubSysWSG: public DivDispatch {
struct Channel {
int freq, baseFreq, pitch, pitch2, note, ins;
bool active, insChanged, freqChanged, keyOn, keyOff, inPorta;
signed char vol, outVol, wave;
signed char waveROM[32] = {0}; // 4 bit PROM per channel on bubble system
DivMacroInt std;
DivWaveSynth ws;
void macroInit(DivInstrument* which) {
std.init(which);
pitch2=0;
}
Channel():
freq(0),
baseFreq(0),
pitch(0),
pitch2(0),
note(0),
ins(-1),
active(false),
insChanged(true),
freqChanged(false),
keyOn(false),
keyOff(false),
inPorta(false),
vol(15),
outVol(15),
wave(-1) {}
};
Channel chan[2];
DivDispatchOscBuffer* oscBuf[2];
bool isMuted[2];
unsigned char writeOscBuf;
k005289_core k005289;
unsigned short regPool[4];
void updateWave(int ch);
friend void putDispatchChip(void*,int);
friend void putDispatchChan(void*,int,int);
public:
void acquire(short* bufL, short* bufR, size_t start, size_t len);
int dispatch(DivCommand c);
void* getChanState(int chan);
DivDispatchOscBuffer* getOscBuffer(int chan);
unsigned char* getRegisterPool();
int getRegisterPoolSize();
int getRegisterPoolDepth();
void reset();
void forceIns();
void tick(bool sysTick=true);
void muteChannel(int ch, bool mute);
bool isStereo();
bool keyOffAffectsArp(int ch);
DivMacroInt* getChanMacroInt(int ch);
void setFlags(const DivConfig& flags);
void notifyWaveChange(int wave);
void notifyInsDeletion(void* ins);
void poke(unsigned int addr, unsigned short val);
void poke(std::vector<DivRegWrite>& wlist);
const char** getRegisterSheet();
int init(DivEngine* parent, int channels, int sugRate, const DivConfig& flags);
void quit();
~DivPlatformBubSysWSG();
};
#endif