furnace/src/engine/workPool.h

101 lines
2.5 KiB
C++

/**
* Furnace Tracker - multi-system chiptune tracker
* Copyright (C) 2021-2023 tildearrow and contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef _WORKPOOL_H
#define _WORKPOOL_H
#include <thread>
#include <mutex>
#include <atomic>
#include <functional>
#include <condition_variable>
#include "fixedQueue.h"
class DivWorkPool;
struct DivPendingTask {
std::function<void(void*)> func;
void* funcArg;
DivPendingTask(std::function<void(void*)> f, void* arg):
func(f),
funcArg(arg) {}
DivPendingTask():
func(NULL),
funcArg(NULL) {}
};
struct DivWorkThread {
DivWorkPool* parent;
std::mutex lock;
std::mutex selfLock;
std::thread* thread;
std::condition_variable notify;
FixedQueue<DivPendingTask,32> tasks;
std::atomic<bool> isBusy;
bool terminate;
void run();
bool assign(const std::function<void(void*)>& what, void* arg);
void wait();
bool busy();
void finish();
void init(DivWorkPool* p);
DivWorkThread():
parent(NULL),
isBusy(false),
terminate(false) {}
};
/**
* this class provides an implementation of a "thread pool" for executing tasks in parallel.
* it is highly recommended to use `new` when allocating a DivWorkPool.
*/
class DivWorkPool {
bool threaded;
std::mutex selfLock;
unsigned int count;
unsigned int pos;
DivWorkThread* workThreads;
public:
std::condition_variable notify;
std::atomic<int> busyCount;
/**
* push a new job to this work pool.
* if all work threads are busy, this will block until one is free.
*/
void push(const std::function<void(void*)>& what, void* arg);
/**
* check whether this work pool is busy.
*/
bool busy();
/**
* wait for all work threads to finish.
*/
void wait();
DivWorkPool(unsigned int threads=0);
~DivWorkPool();
};
#endif