1cdca76336
most likely corrupt file |
||
---|---|---|
.github | ||
android | ||
demos | ||
extern | ||
instruments | ||
papers | ||
res | ||
scripts | ||
src | ||
test | ||
wavetables | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
LICENSE | ||
README.md | ||
TODO.md |
Furnace (chiptune tracker)
the biggest multi-system chiptune tracker ever made!
downloads | discussion/help | developer info | unofficial packages | FAQ
downloads
check out the Releases page. available for Windows, macOS and Linux (AppImage).
see here for the latest unstable build.
features
- over 50 sound chips - and counting:
- Yamaha FM chips:
- YM2151 (OPM)
- YM2203 (OPN)
- YM2413 (OPLL)
- YM2414 (OPZ) used in Yamaha TX81Z
- YM2608 (OPNA) used in PC-98
- YM2610 (OPNB) used in Neo Geo
- YM2610B (OPNB2)
- YM2612 (OPN2) used in Sega Genesis and FM Towns
- YM3526 (OPL) used in C64 Sound Expander
- YM3812 (OPL2)
- YMF262 (OPL3) with full 4-op support!
- Y8950 (OPL with ADPCM)
- square wave chips:
- AY-3-8910/YM2149(F) used in several computers and game consoles
- Commodore VIC used in the VIC-20
- Microchip AY8930
- TI SN76489 used in Sega Master System and BBC Micro
- PC Speaker
- Philips SAA1099 used in SAM Coupé
- OKI MSM5232 used in some arcade boards
- sample chips:
- SNES
- Amiga
- SegaPCM - all 16 channels
- Capcom QSound
- Yamaha YMZ280B (PCMD8)
- Ricoh RF5C68 used in Sega CD and FM Towns
- OKI MSM6258 and MSM6295
- Konami K007232
- Irem GA20
- Ensoniq ES5506
- wavetable chips:
- HuC6280 used in PC Engine
- Konami Bubble System WSG
- Konami SCC/SCC+
- Namco arcade chips (WSG/C15/C30)
- WonderSwan
- Seta/Allumer X1-010
- Sharp SM8521 used in Tiger Game.com
- NES (Ricoh 2A03/2A07), with additional expansion sound support:
- Konami VRC6
- Konami VRC7
- MMC5
- Famicom Disk System
- Sunsoft 5B
- Namco 163
- Family Noraebang (OPLL)
- SID (6581/8580) used in Commodore 64
- Mikey used in Atari Lynx
- ZX Spectrum beeper
- SFX-like engine
- QuadTone engine
- Pokémon Mini
- Commodore PET
- Casio PV-1000
- TIA used in Atari 2600
- POKEY used in Atari 8-bit computers
- Game Boy
- Virtual Boy
- modern/fantasy:
- Commander X16 VERA
- tildearrow Sound Unit
- Yamaha FM chips:
- mix and match sound chips!
- over 200 ready to use presets from computers, game consoles and arcade boards...
- ...or create your own - up to 32 of them or a total of 128 channels!
- DefleMask compatibility
- loads .dmf modules from all versions (beta 1 to 1.1.7)
- saves .dmf modules - both modern and legacy
- Furnace doubles as a module downgrader
- loads/saves .dmp instruments and .dmw wavetables as well
- clean-room design (guesswork and ABX tests only, no decompilation involved)
- some bug/quirk implementation for increased playback accuracy through compatibility flags
- VGM export
- modular layout that you may adapt to your needs
- audio file export - entire song, per chip or per channel
- quality emulation cores (Nuked, MAME, SameBoy, Mednafen PCE, NSFplay, puNES, reSID, Stella, SAASound, vgsound_emu and ymfm)
- wavetable synthesizer
- available on wavetable chips
- create complex sounds with ease - provide up to two wavetables, select and effect and let go!
- MIDI input support
- additional features:
- FM macros!
- negative octaves
- advanced arp macros
- arbitrary pitch samples
- sample loop points
- SSG envelopes and ADPCM-B in Neo Geo
- pitchable OPLL drums
- full duty/cutoff range in C64
- full 16-channel SegaPCM
- ability to change tempo mid-song
- decimal tempo/tick rate
- multiple sub-songs in a module
- per-channel oscilloscope with waveform centering
- built-in sample editor
- chip mixing settings
- built-in visualizer in pattern view
- open-source under GPLv2 or later.
quick references
- discussion: see the Discussions section, or (preferably) the official Discord server.
- help: check out the documentation. it's mostly incomplete, but has details on effects.
unofficial packages
some people have provided packages for Unix/Unix-like distributions. here's a list.
- Arch Linux: furnace is now in the official repositories!
- FreeBSD: a package in ports is available courtesy of ehaupt (warning: 0.5.8!).
- Nix: package thanks to OPNA2608.
- openSUSE: a package is available, courtesy of fpesari.
developer info
if you can't download these artifacts (because GitHub requires you to be logged in), go here instead.
NOTE: do not download the project's source as a .zip or .tar.gz as these do not include the project's submodules which are necessary to proceed with building. please instead use Git as shown below.
dependencies
- CMake
- JACK (optional, macOS/Linux only)
if building under Windows or macOS, no additional dependencies are required. otherwise, you may also need the following:
- libpulse
- libx11
- libasound
- libGL
some Linux distributions (e.g. Ubuntu or openSUSE) will require you to install the -dev
versions of these.
getting the source
type the following on a terminal/console: (make sure Git is installed)
git clone --recursive https://github.com/tildearrow/furnace.git
cd furnace
(the --recursive
parameter ensures submodules are fetched as well)
compilation
your typical CMake project.
Windows using MSVC
as of now tildearrow uses MinGW for Windows builds, but thanks to OPNA2608 this works again!
from the developer tools command prompt:
mkdir build
cd build
cmake ..
msbuild ALL_BUILD.vcxproj
macOS and Linux
mkdir build
cd build
cmake ..
make
Alternatively, build scripts are provided in the scripts/
folder in the root of the repository.
CMake options
To add an option from the command-line: -D<NAME>=<VALUE>
Example: cmake -DBUILD_GUI=OFF -DWARNINGS_ARE_ERRORS=ON ..
Available options:
Name | Default | Description |
---|---|---|
BUILD_GUI |
ON |
Build the tracker (disable to build only a headless player) |
USE_RTMIDI |
ON |
Build with MIDI support using RtMidi |
USE_SDL2 |
ON |
Build with SDL2 (required to build with GUI) |
USE_SNDFILE |
ON |
Build with libsndfile (required in order to work with audio files) |
USE_BACKWARD |
ON |
Use backward-cpp to print a backtrace on crash/abort |
WITH_JACK |
ON if system-installed JACK detected, otherwise OFF |
Whether to build with JACK support. Auto-detects if JACK is available |
SYSTEM_FFTW |
OFF |
Use a system-installed version of FFTW instead of the vendored one |
SYSTEM_FMT |
OFF |
Use a system-installed version of fmt instead of the vendored one |
SYSTEM_LIBSNDFILE |
OFF |
Use a system-installed version of libsndfile instead of the vendored one |
SYSTEM_RTMIDI |
OFF |
Use a system-installed version of RtMidi instead of the vendored one |
SYSTEM_ZLIB |
OFF |
Use a system-installed version of zlib instead of the vendored one |
SYSTEM_SDL2 |
OFF |
Use a system-installed version of SDL2 instead of the vendored one |
SUPPORT_XP |
OFF |
Build a Windows XP-compatible binary |
WARNINGS_ARE_ERRORS |
OFF (but consider enabling this & reporting any errors that arise from it!) |
Whether warnings in furnace's C++ code should be treated as errors |
WITH_DEMOS |
ON |
Install demo songs on make install |
WITH_INSTRUMENTS |
ON |
Install demo instruments on make install |
WITH_WAVETABLES |
ON |
Install wavetables on make install |
console usage
./furnace
this opens the program.
./furnace -console <file>
this will play a compatible file.
./furnace -console -view commands <file>
this will play a compatible file and enable the commands view.
note that these commands only actually work in Linux environments. on other command lines, such as Windows' Command Prompt, or MacOS Terminal, it may not work correctly.
frequently asked questions
woah! 50 sound chips?! I can't believe it!
yup, it's real.
where's the manual?
see papers/. it's kind of incomplete, but at least the sound chips section is there.
it doesn't open under macOS!
this is due to Apple's application signing policy. a workaround is to right click on the Furnace app icon and select Open.
as of Monterey, this workaround no longer works (especially on ARM). yeah, Apple has decided to be strict on the matter. if you happen to be on that version, use this workaround instead (on a Terminal):
xattr -d com.apple.quarantine /path/to/Furnace.app
(replace /path/to/ with the path where Furnace.app is located)
you may need to log out and/or reboot after doing this.
.spc export?
not yet! coming in 0.7 though, eventually...
how do I use C64 absolute filter/duty?
on Instrument Editor in the C64 tab there are two options to toggle these. also provided are two effects:
3xxx
: set fine duty.4xxx
: set fine cutoff.xxx
range is 000-7ff. additionally, you can change the cutoff and/or duty as a macro inside an instrument by clicking theabsolute cutoff macro
and/orabsolute duty macro
checkbox at the bottom of the instrument. (for the filter, you also need to click the checkbox that saysvolume macro is cutoff macro
.)
how do I use PCM on a PCM-capable chip?
two possibilities:
- the recommended way is by creating the "Sample" type instrument and assigning a sample to it.
- otherwise you may employ the DefleMask-compatible method, using
17xx
effect.
my .dmf song sounds odd at a certain point
Furnace's .dmf compatibility isn't perfect and it's mostly because DefleMask does things different.
my song sounds terrible after saving as .dmf!
you should only save as .dmf if you're really sure, because the DefleMask format has several limitations. save in Furnace song format instead (.fur).
how do I solo channels?
right click on the channel name.
footnotes
copyright (C) 2021-2023 tildearrow and contributors.
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
despite the fact this program works with the .dmf, .dmp and .dmw file formats (besides its native .fur format), it is NOT affiliated with Delek or DefleMask in any way, nor it is a replacement for the original program.