furnace/src/engine/song.h

724 lines
19 KiB
C++

/**
* Furnace Tracker - multi-system chiptune tracker
* Copyright (C) 2021-2022 tildearrow and contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef _SONG_H
#define _SONG_H
#include <stdio.h>
#include <vector>
#define DIV_MAX_CHANS 128
#include "../ta-utils.h"
#include "orders.h"
#include "instrument.h"
#include "pattern.h"
#include "wavetable.h"
#include "sample.h"
enum DivSystem {
DIV_SYSTEM_NULL=0,
DIV_SYSTEM_YMU759,
DIV_SYSTEM_GENESIS, // ** COMPOUND SYSTEM - DO NOT USE! **
DIV_SYSTEM_GENESIS_EXT, // ** COMPOUND SYSTEM - DO NOT USE! **
DIV_SYSTEM_SMS,
DIV_SYSTEM_SMS_OPLL, // ** COMPOUND SYSTEM - DO NOT USE! **
DIV_SYSTEM_GB,
DIV_SYSTEM_PCE,
DIV_SYSTEM_NES,
DIV_SYSTEM_NES_VRC7, // ** COMPOUND SYSTEM - DO NOT USE! **
DIV_SYSTEM_NES_FDS, // ** COMPOUND SYSTEM - DO NOT USE! **
DIV_SYSTEM_C64_6581,
DIV_SYSTEM_C64_8580,
DIV_SYSTEM_ARCADE, // ** COMPOUND SYSTEM - DO NOT USE! **
DIV_SYSTEM_YM2610,
DIV_SYSTEM_YM2610_EXT,
DIV_SYSTEM_AY8910,
DIV_SYSTEM_AMIGA,
DIV_SYSTEM_YM2151,
DIV_SYSTEM_YM2612,
DIV_SYSTEM_TIA,
DIV_SYSTEM_SAA1099,
DIV_SYSTEM_AY8930,
DIV_SYSTEM_VIC20,
DIV_SYSTEM_PET,
DIV_SYSTEM_SNES,
DIV_SYSTEM_VRC6,
DIV_SYSTEM_OPLL,
DIV_SYSTEM_FDS,
DIV_SYSTEM_MMC5,
DIV_SYSTEM_N163,
DIV_SYSTEM_OPN,
DIV_SYSTEM_OPN_EXT,
DIV_SYSTEM_PC98,
DIV_SYSTEM_PC98_EXT,
DIV_SYSTEM_OPL,
DIV_SYSTEM_OPL2,
DIV_SYSTEM_OPL3,
DIV_SYSTEM_MULTIPCM,
DIV_SYSTEM_PCSPKR,
DIV_SYSTEM_POKEY,
DIV_SYSTEM_RF5C68,
DIV_SYSTEM_SWAN,
DIV_SYSTEM_OPZ,
DIV_SYSTEM_POKEMINI,
DIV_SYSTEM_SEGAPCM,
DIV_SYSTEM_VBOY,
DIV_SYSTEM_VRC7,
DIV_SYSTEM_YM2610B,
DIV_SYSTEM_SFX_BEEPER,
DIV_SYSTEM_YM2612_EXT,
DIV_SYSTEM_SCC,
DIV_SYSTEM_OPL_DRUMS,
DIV_SYSTEM_OPL2_DRUMS,
DIV_SYSTEM_OPL3_DRUMS,
DIV_SYSTEM_YM2610_FULL,
DIV_SYSTEM_YM2610_FULL_EXT,
DIV_SYSTEM_OPLL_DRUMS,
DIV_SYSTEM_LYNX,
DIV_SYSTEM_QSOUND,
DIV_SYSTEM_VERA,
DIV_SYSTEM_YM2610B_EXT,
DIV_SYSTEM_SEGAPCM_COMPAT,
DIV_SYSTEM_X1_010,
DIV_SYSTEM_BUBSYS_WSG,
DIV_SYSTEM_OPL4,
DIV_SYSTEM_OPL4_DRUMS,
DIV_SYSTEM_ES5506,
DIV_SYSTEM_Y8950,
DIV_SYSTEM_Y8950_DRUMS,
DIV_SYSTEM_SCC_PLUS,
DIV_SYSTEM_SOUND_UNIT,
DIV_SYSTEM_MSM6295,
DIV_SYSTEM_MSM6258,
DIV_SYSTEM_YMZ280B,
DIV_SYSTEM_NAMCO,
DIV_SYSTEM_NAMCO_15XX,
DIV_SYSTEM_NAMCO_CUS30,
DIV_SYSTEM_YM2612_FRAC,
DIV_SYSTEM_YM2612_FRAC_EXT,
DIV_SYSTEM_RESERVED_8,
DIV_SYSTEM_T6W28,
DIV_SYSTEM_PCM_DAC,
DIV_SYSTEM_DUMMY
};
struct DivSubSong {
String name, notes;
unsigned char hilightA, hilightB;
unsigned char timeBase, speed1, speed2, arpLen;
short virtualTempoN, virtualTempoD;
bool pal;
bool customTempo;
float hz;
int patLen, ordersLen;
DivOrders orders;
DivChannelData pat[DIV_MAX_CHANS];
bool chanShow[DIV_MAX_CHANS];
unsigned char chanCollapse[DIV_MAX_CHANS];
String chanName[DIV_MAX_CHANS];
String chanShortName[DIV_MAX_CHANS];
void clearData();
void optimizePatterns();
void rearrangePatterns();
DivSubSong():
hilightA(4),
hilightB(16),
timeBase(0),
speed1(6),
speed2(6),
arpLen(1),
virtualTempoN(150),
virtualTempoD(150),
pal(true),
customTempo(false),
hz(60.0),
patLen(64),
ordersLen(1) {
for (int i=0; i<DIV_MAX_CHANS; i++) {
chanShow[i]=true;
chanCollapse[i]=0;
}
}
};
struct DivSong {
// version number used for saving the song.
// Furnace will save using the latest possible version,
// known version numbers:
// - 26: v1.1.3
// - changes height of FDS wave to 6-bit (it was 4-bit before)
// - 25: v1.1
// - adds pattern names (in a rather odd way)
// - introduces SMS+OPLL system
// - 24: v0.12/0.13/1.0
// - current format version
// - changes pattern length from char to int, probably to allow for size 256
// - 23: ???
// - what happened here?
// - 20: v11.1 (?)
// - E5xx effect range is now ±1 semitone
// - 19: v11
// - introduces Arcade system
// - changes to the FM instrument format due to YMU759 being dropped
// - 18: v10
// - radically changes STD instrument for Game Boy
// - 17: v9
// - changes C64 volIsCutoff flag from int to char for unknown reasons
// - 16: v8 (?)
// - introduces C64 system
// - 15: v7 (?)
// - 14: v6 (?)
// - introduces NES system
// - changes macro and wave values from char to int
// - 13: v5.1
// - introduces PC Engine system in later version (how?)
// - stores highlight in file
// - 12: v5 (?)
// - introduces Game Boy system
// - introduces wavetables
// - 11: ???
// - introduces Sega Master System
// - custom Hz support
// - instrument type (FM/STD) present
// - prior to this version the instrument type depended on the system
// - 10: ???
// - introduces multiple effect columns
// - 9: v3.9
// - introduces Genesis system
// - introduces system number
// - patterns now stored in current known format
// - 8: ???
// - only used in the Medivo YMU cover
// - 7: ???
// - only present in a later version of First.dmf
// - pattern format changes: empty field is 0xFF instead of 0x80
// - instrument now stored in pattern
// - 5: BETA 3
// - adds arpeggio tick
// - 4: BETA 2
// - possibly adds instrument number (stored in channel)?
// - cannot confirm as I don't have any version 4 modules
// - 3: BETA 1
// - possibly the first version that could save
// - basic format, no system number, 16 instruments, one speed, YMU759-only
// - patterns were stored in a different format (chars instead of shorts) and no instrument
// - if somebody manages to find a version 2 or even 1 module, please tell me as it will be worth more than a luxury vehicle
unsigned short version;
bool isDMF;
// system
DivSystem system[32];
unsigned char systemLen;
signed char systemVol[32];
signed char systemPan[32];
// interpretation of these flags varies depending on system.
// - most systems:
// - bit 0: PAL
// - NES:
// - bit 0-1: system type
// - 0: NTSC
// - 1: PAL
// - 2: Dendy
// - SMS/SN76489:
// - bit 0-1, 8-15: clock rate
// - 0000: 3.58MHz (NTSC)
// - 0001: 3.55MHz (PAL)
// - 0002: 4MHz (Other)
// - 0003: 1.79MHz (half NTSC)
// - 0100: 3MHz
// - 0101: 2MHz
// - 0102: 447KHz (NTSC / 8)
// - bit 2-3, 6-7: chip type
// - 00: Sega VDP (16-bit noise)
// - 04: real SN76489 (15-bit noise)
// - 08: real SN76489 with Atari-like short noise buzz (15-bit noise)
// - 0c: Game Gear (16-bit noise, stereo)
// - 40: real SN76489A (17-bit noise)
// - 44: real SN76496 (17-bit noise)
// - 48: NCR 8496 (16-bit noise)
// - 4c: Tandy PSSJ-3 (16-bit noise)
// - 80: real SN94624 (15-bit noise)
// - 84: real SN76494 (17-bit noise)
// - bit 4: disable noise phase reset
// - YM2612/YM3438:
// - bit 0-30: clock rate
// - 0: Genesis NTSC (7.67MHz)
// - 1: Genesis PAL (7.61MHz)
// - 2: FM Towns (8MHz)
// - 3: AtGames Genesis (6.13MHz)
// - 4: Sega System 32 (8.06MHz)
// - bit 31: DAC distortion
// - 0: disable
// - 1: enable
// - YM2151:
// - bit 0-7: clock rate
// - 0: 3.58MHz (NTSC)
// - 1: 3.55MHz (PAL)
// - 2: 4MHz
// - YM2610(B):
// - bit 0-7: clock rate
// - 0: 8MHz (Neo Geo MVS)
// - 1: 8.06MHz (Neo Geo AES)
// - AY-3-8910/AY8930:
// - bit 0-3: clock rate
// - 0: 1.79MHz (MSX NTSC)
// - 1: 1.77MHz (ZX Spectrum, MSX PAL, etc.)
// - 2: 1.75MHz (ZX Spectrum)
// - 3: 2MHz (Atari ST)
// - 4: 1.5MHz (Vectrex)
// - 5: 1MHz (Amstrad CPC)
// - 6: 0.89MHz (Sunsoft 5B)
// - 7: 1.67MHz
// - 8: 0.83MHz (Sunsoft 5B on PAL)
// - 9: 1.10MHz (Gamate/VIC-20 PAL)
// - 10: 2.097152MHz (Game Boy)
// - 11: 3.58MHz (Darky)
// - 12: 3.6MHz (Darky)
// - 13: 1.25MHz
// - 14: 1.536MHz
// - bit 4-5: chip type (ignored on AY8930)
// - 0: AY-3-8910 or similar
// - 1: YM2149
// - 2: Sunsoft 5B
// - 3: AY-3-8914
// - bit 6: stereo (ignored on Sunsoft 5B)
// - 0: mono
// - 1: stereo ABC
// - bit 7: clock divider pin (YM2149, AY8930)
// - 0: high (disable divider)
// - 1: low (internally divided to half)
// - SAA1099:
// - bit 0-1: clock rate
// - 0: 8MHz (SAM Coupé)
// - 1: 7.15MHz (Game Blaster, NTSC)
// - 2: 7.09MHz (PAL)
// - Amiga:
// - bit 0: clock rate
// - 0: 7.15MHz (NTSC)
// - 1: 7.09MHz (PAL)
// - bit 1: model
// - 0: Amiga 500
// - 1: Amiga 1200
// - bit 8-14: stereo separation
// - 0 is 0% while 127 is 100%
// - PC Speaker:
// - bit 0-1: speaker type
// - 0: unfiltered
// - 1: cone
// - 2: piezo
// - 3: real (TODO)
// - QSound:
// - bit 12-20: echo feedback
// - Valid values are 0-255
// - bit 0-11: echo delay length
// - Valid values are 0-2725
// - 0 is max length, 2725 is min length
// - OPLL:
// - bit 0-3: clock rate
// - 0: NTSC (3.58MHz)
// - 1: PAL (3.55MHz)
// - 2: Other (4MHz)
// - 3: half NTSC (1.79MHz)
// - bit 4-7: patch set
// - 0: YM2413
// - 1: YMF281
// - 2: YM2423
// - 3: VRC7
// - 4: custom (TODO)
// - X1-010:
// - bit 0-3: clock rate
// - 0: 16MHz (Seta 1)
// - 1: 16.67MHz (Seta 2)
// - bit 4: stereo
// - 0: mono
// - 1: stereo
// - YM2203:
// - bit 0-4: clock rate
// - 0: 3.58MHz (NTSC)
// - 1: 3.55MHz (PAL)
// - 2: 4MHz
// - 3: 3MHz
// - 4: 3.9936MHz (PC-88, PC-98)
// - 5: 1.5MHz
// - bit 5-6: output rate
// - 0: FM: clock / 72, SSG: clock / 16
// - 1: FM: clock / 36, SSG: clock / 8
// - 2: FM: clock / 24, SSG: clock / 4
// - YM2608:
// - bit 0-4: clock rate
// - 0: 8MHz
// - 1: 7.987MHz (PC-88, PC-98)
// - bit 5-6: output rate
// - 0: FM: clock / 144, SSG: clock / 32
// - 1: FM: clock / 72, SSG: clock / 16
// - 2: FM: clock / 48, SSG: clock / 8
// - YM3526, YM3812, Y8950:
// - bit 0-7: clock rate
// - 0: 3.58MHz (NTSC)
// - 1: 3.55MHz (PAL)
// - 2: 4MHz
// - 3: 3MHz
// - 4: 3.9936MHz (PC-88, PC-98)
// - 5: 3.5MHz
// - YMF262:
// - bit 0-7: clock rate
// - 0: 14.32MHz (NTSC)
// - 1: 14.19MHz (PAL)
// - 2: 14MHz
// - 3: 16MHz
// - 4: 15MHz
// - YMF289B: (TODO)
// - bit 0-7: clock rate
// - 0: 33.8688MHz
// - 1: 28.64MHz (NTSC)
// - 2: 28.38MHz (PAL)
// - MSM6295:
// - bit 0-6: clock rate
// - 0: 1MHz
// - 1: 1.056MHz
// - 2: 4MHz
// - 3: 4.224MHz
// - 4: 3.58MHz (NTSC)
// - 5: 1.79MHz (Half NTSC)
// - 6: 1.023MHz
// - 7: 0.895MHz (Quarter NTSC)
// - 8: 2MHz
// - 9: 2.112MHz
// - 10: 0.875MHz
// - 11: 0.9375MHz
// - 12: 1.5MHz
// - 13: 3MHz
// - 14: 1.193MHz
// - bit 7: Output rate
// - 0: clock / 132
// - 1: clock / 165
// - SCC/+:
// - bit 0-6: clock rate
// - 0: 1.79MHz (MSX NTSC)
// - 1: 1.77MHz (PAL)
// - 2: 1.5MHz
// - 3: 2MHz
// - YMZ280B:
// - bit 0-7: clock rate
// - 0: 16.9344MHz
// - 1: 14.32MHz (NTSC)
// - 2: 14.19MHz (PAL)
// - 3: 16MHz
// - 4: 16.67MHz
// - 5: 14MHz
unsigned int systemFlags[32];
// song information
String name, author, systemName;
// legacy song information
// those will be stored in .fur and mapped to VGM as:
// category -> game name
// writer -> ripper
// createdDate -> year
String carrier, composer, vendor, category, writer, arranger, copyright, manGroup, manInfo, createdDate, revisionDate;
// more VGM specific stuff
String nameJ, authorJ, categoryJ, systemNameJ;
// other things
String notes;
// module details
int insLen, waveLen, sampleLen;
float masterVol;
float tuning;
// compatibility flags
bool limitSlides;
// linear pitch
// 0: not linear
// 1: only pitch changes (04xy/E5xx) linear
// 2: full linear
unsigned char linearPitch;
unsigned char pitchSlideSpeed;
// loop behavior
// 0: reset on loop
// 1: fake reset on loop
// 2: don't do anything on loop
unsigned char loopModality;
// cut/delay effect behavior
// 0: strict (don't allow value higher than or equal to speed)
// 1: broken (don't allow value higher than speed)
// 2: lax (allow value higher than speed)
unsigned char delayBehavior;
// 0B/0D treatment
// 0: normal (0B/0D accepted)
// 1: old Furnace (first one accepted)
// 2: DefleMask (0D takes priority over 0B)
unsigned char jumpTreatment;
bool properNoiseLayout;
bool waveDutyIsVol;
bool resetMacroOnPorta;
bool legacyVolumeSlides;
bool compatibleArpeggio;
bool noteOffResetsSlides;
bool targetResetsSlides;
bool arpNonPorta;
bool algMacroBehavior;
bool brokenShortcutSlides;
bool ignoreDuplicateSlides;
bool stopPortaOnNoteOff;
bool continuousVibrato;
bool brokenDACMode;
bool oneTickCut;
bool newInsTriggersInPorta;
bool arp0Reset;
bool brokenSpeedSel;
bool noSlidesOnFirstTick;
bool rowResetsArpPos;
bool ignoreJumpAtEnd;
bool buggyPortaAfterSlide;
bool gbInsAffectsEnvelope;
bool sharedExtStat;
bool ignoreDACModeOutsideIntendedChannel;
bool e1e2AlsoTakePriority;
bool newSegaPCM;
bool fbPortaPause;
bool snDutyReset;
bool pitchMacroIsLinear;
bool oldOctaveBoundary;
bool noOPN2Vol;
bool newVolumeScaling;
bool volMacroLinger;
bool brokenOutVol;
bool e1e2StopOnSameNote;
bool brokenPortaArp;
bool snNoLowPeriods;
std::vector<DivInstrument*> ins;
std::vector<DivWavetable*> wave;
std::vector<DivSample*> sample;
std::vector<DivSubSong*> subsong;
DivInstrument nullIns, nullInsOPLL, nullInsOPL, nullInsOPLDrums, nullInsQSound;
DivWavetable nullWave;
DivSample nullSample;
/**
* clear orders and patterns.
*/
void clearSongData();
/**
* clear instruments.
*/
void clearInstruments();
/**
* clear wavetables.
*/
void clearWavetables();
/**
* clear samples.
*/
void clearSamples();
/**
* unloads the song, freeing all memory associated with it.
* use before destroying the object.
*/
void unload();
DivSong():
version(0),
isDMF(false),
systemLen(2),
name(""),
author(""),
systemName(""),
carrier(""),
composer(""),
vendor(""),
category(""),
writer(""),
arranger(""),
copyright(""),
manGroup(""),
manInfo(""),
createdDate(""),
revisionDate(""),
insLen(0),
waveLen(0),
sampleLen(0),
masterVol(1.0f),
tuning(440.0f),
limitSlides(false),
linearPitch(2),
pitchSlideSpeed(4),
loopModality(2),
delayBehavior(2),
jumpTreatment(0),
properNoiseLayout(true),
waveDutyIsVol(false),
resetMacroOnPorta(false),
legacyVolumeSlides(false),
compatibleArpeggio(false),
noteOffResetsSlides(true),
targetResetsSlides(true),
arpNonPorta(false),
algMacroBehavior(false),
brokenShortcutSlides(false),
ignoreDuplicateSlides(false),
stopPortaOnNoteOff(false),
continuousVibrato(false),
brokenDACMode(false),
oneTickCut(false),
newInsTriggersInPorta(true),
arp0Reset(true),
brokenSpeedSel(false),
noSlidesOnFirstTick(false),
rowResetsArpPos(false),
ignoreJumpAtEnd(false),
buggyPortaAfterSlide(false),
gbInsAffectsEnvelope(true),
sharedExtStat(true),
ignoreDACModeOutsideIntendedChannel(false),
e1e2AlsoTakePriority(false),
newSegaPCM(true),
fbPortaPause(false),
snDutyReset(false),
pitchMacroIsLinear(true),
oldOctaveBoundary(false),
noOPN2Vol(false),
newVolumeScaling(true),
volMacroLinger(true),
brokenOutVol(false),
e1e2StopOnSameNote(false),
brokenPortaArp(false),
snNoLowPeriods(false) {
for (int i=0; i<32; i++) {
system[i]=DIV_SYSTEM_NULL;
systemVol[i]=64;
systemPan[i]=0;
systemFlags[i]=0;
}
subsong.push_back(new DivSubSong);
system[0]=DIV_SYSTEM_YM2612;
system[1]=DIV_SYSTEM_SMS;
// OPLL default instrument contest winner - piano_guitar_idk by Weeppiko
nullInsOPLL.type=DIV_INS_OPLL;
nullInsOPLL.fm.opllPreset=0;
nullInsOPLL.fm.alg=0;
nullInsOPLL.fm.fb=7;
nullInsOPLL.fm.fms=1;
nullInsOPLL.fm.ams=0;
nullInsOPLL.fm.op[0].ar=15;
nullInsOPLL.fm.op[0].dr=5;
nullInsOPLL.fm.op[0].sl=3;
nullInsOPLL.fm.op[0].rr=3;
nullInsOPLL.fm.op[0].tl=40;
nullInsOPLL.fm.op[0].ksl=0;
nullInsOPLL.fm.op[0].mult=5;
nullInsOPLL.fm.op[0].am=0;
nullInsOPLL.fm.op[0].vib=1;
nullInsOPLL.fm.op[0].ksr=0;
nullInsOPLL.fm.op[0].ssgEnv=8;
nullInsOPLL.fm.op[1].ar=15;
nullInsOPLL.fm.op[1].dr=1;
nullInsOPLL.fm.op[1].sl=11;
nullInsOPLL.fm.op[1].rr=6;
nullInsOPLL.fm.op[1].tl=0;
nullInsOPLL.fm.op[1].ksl=0;
nullInsOPLL.fm.op[1].mult=1;
nullInsOPLL.fm.op[1].am=0;
nullInsOPLL.fm.op[1].vib=0;
nullInsOPLL.fm.op[1].ksr=0;
nullInsOPLL.fm.op[1].ssgEnv=8;
nullInsOPLL.name="This is a bug! Report!";
nullInsOPL.type=DIV_INS_OPL;
nullInsOPL.fm.alg=0;
nullInsOPL.fm.fb=7;
nullInsOPL.fm.op[0].dr=2;
nullInsOPL.fm.op[0].rr=7;
nullInsOPL.fm.op[0].tl=22;
nullInsOPL.fm.op[0].ksl=1;
nullInsOPL.fm.op[0].mult=3;
nullInsOPL.fm.op[1].tl=0;
nullInsOPL.fm.op[1].dr=3;
nullInsOPL.fm.op[1].rr=12;
nullInsOPL.fm.op[1].mult=1;
nullInsOPL.name="This is a bug! Report!";
nullInsOPL.fm.kickFreq=(1<<10)|576;
nullInsOPL.fm.snareHatFreq=(1<<10)|672;
nullInsOPL.fm.tomTopFreq=896;
nullInsOPLDrums=nullInsOPL;
nullInsOPLDrums.type=DIV_INS_OPL_DRUMS;
nullInsOPLDrums.fm.fixedDrums=true;
for (int i=0; i<4; i++) {
nullInsOPLDrums.fm.op[i].am=0;
nullInsOPLDrums.fm.op[i].vib=0;
nullInsOPLDrums.fm.op[i].ksr=0;
nullInsOPLDrums.fm.op[i].sus=0;
nullInsOPLDrums.fm.op[i].ws=0;
nullInsOPLDrums.fm.op[i].ksl=0;
nullInsOPLDrums.fm.op[i].tl=0;
}
// snare
nullInsOPLDrums.fm.op[0].ar=13;
nullInsOPLDrums.fm.op[0].dr=8;
nullInsOPLDrums.fm.op[0].sl=4;
nullInsOPLDrums.fm.op[0].rr=8;
nullInsOPLDrums.fm.op[0].mult=1;
// tom
nullInsOPLDrums.fm.op[1].ar=15;
nullInsOPLDrums.fm.op[1].dr=8;
nullInsOPLDrums.fm.op[1].sl=5;
nullInsOPLDrums.fm.op[1].rr=9;
nullInsOPLDrums.fm.op[1].mult=5;
// top
nullInsOPLDrums.fm.op[2].ar=10;
nullInsOPLDrums.fm.op[2].dr=10;
nullInsOPLDrums.fm.op[2].sl=5;
nullInsOPLDrums.fm.op[2].rr=5;
nullInsOPLDrums.fm.op[2].mult=1;
nullInsOPLDrums.fm.op[2].ksr=1;
// hi-hat
nullInsOPLDrums.fm.op[3].ar=12;
nullInsOPLDrums.fm.op[3].dr=8;
nullInsOPLDrums.fm.op[3].sl=10;
nullInsOPLDrums.fm.op[3].rr=7;
nullInsOPLDrums.fm.op[3].mult=2;
nullInsQSound.std.panLMacro.mode=true;
}
};
#endif