mirror of
https://github.com/tildearrow/furnace.git
synced 2024-11-06 12:55:05 +00:00
24d60507e7
to @cam900 and @grauw: you may now pull this to your branch. check out the comments in sysDef.cpp though.
460 lines
13 KiB
C++
460 lines
13 KiB
C++
/**
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* Furnace Tracker - multi-system chiptune tracker
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* Copyright (C) 2021-2022 tildearrow and contributors
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef _DISPATCH_H
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#define _DISPATCH_H
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#include <stdlib.h>
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#include <vector>
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#define ONE_SEMITONE 2200
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#define DIV_NOTE_NULL 0x7fffffff
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#define addWrite(a,v) regWrites.push_back(DivRegWrite(a,v));
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// HOW TO ADD A NEW COMMAND:
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// add it to this enum. then see playback.cpp.
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// there is a const char* cmdName[] array, which contains the command
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// names as strings for the commands (and other debug stuff).
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//
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// if you miss it, the program will crash or misbehave at some point.
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//
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// the comments are: (arg1, arg2) -> val
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// not all commands have a return value
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enum DivDispatchCmds {
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DIV_CMD_NOTE_ON=0, // (note)
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DIV_CMD_NOTE_OFF,
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DIV_CMD_NOTE_OFF_ENV,
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DIV_CMD_ENV_RELEASE,
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DIV_CMD_INSTRUMENT, // (ins, force)
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DIV_CMD_VOLUME, // (vol)
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DIV_CMD_GET_VOLUME, // () -> vol
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DIV_CMD_GET_VOLMAX, // () -> volMax
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DIV_CMD_NOTE_PORTA, // (target, speed) -> 2 if target reached
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DIV_CMD_PITCH, // (pitch)
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DIV_CMD_PANNING, // (pan)
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DIV_CMD_LEGATO, // (note)
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DIV_CMD_PRE_PORTA, // (inPorta, isPortaOrSlide)
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DIV_CMD_PRE_NOTE, // used in C64 (note)
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DIV_CMD_SAMPLE_MODE, // (enabled)
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DIV_CMD_SAMPLE_FREQ, // (frequency)
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DIV_CMD_SAMPLE_BANK, // (bank)
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DIV_CMD_SAMPLE_POS, // (pos)
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DIV_CMD_FM_HARD_RESET, // (enabled)
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DIV_CMD_FM_LFO, // (speed)
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DIV_CMD_FM_LFO_WAVE, // (waveform)
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DIV_CMD_FM_TL, // (op, value)
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DIV_CMD_FM_AR, // (op, value)
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DIV_CMD_FM_FB, // (value)
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DIV_CMD_FM_MULT, // (op, value)
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DIV_CMD_FM_EXTCH, // (enabled)
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DIV_CMD_FM_AM_DEPTH, // (depth)
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DIV_CMD_FM_PM_DEPTH, // (depth)
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DIV_CMD_GENESIS_LFO, // unused?
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DIV_CMD_ARCADE_LFO, // unused?
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DIV_CMD_STD_NOISE_FREQ, // (freq)
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DIV_CMD_STD_NOISE_MODE, // (mode)
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DIV_CMD_WAVE, // (waveform)
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DIV_CMD_GB_SWEEP_TIME, // (time)
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DIV_CMD_GB_SWEEP_DIR, // (direction)
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DIV_CMD_PCE_LFO_MODE, // (mode)
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DIV_CMD_PCE_LFO_SPEED, // (speed)
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DIV_CMD_NES_SWEEP, // (direction, value)
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DIV_CMD_C64_CUTOFF, // (value)
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DIV_CMD_C64_RESONANCE, // (value)
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DIV_CMD_C64_FILTER_MODE, // (value)
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DIV_CMD_C64_RESET_TIME, // (value)
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DIV_CMD_C64_RESET_MASK, // (mask)
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DIV_CMD_C64_FILTER_RESET, // (value)
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DIV_CMD_C64_DUTY_RESET, // (value)
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DIV_CMD_C64_EXTENDED, // (value)
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DIV_CMD_C64_FINE_DUTY, // (value)
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DIV_CMD_C64_FINE_CUTOFF, // (value)
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DIV_CMD_AY_ENVELOPE_SET,
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DIV_CMD_AY_ENVELOPE_LOW,
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DIV_CMD_AY_ENVELOPE_HIGH,
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DIV_CMD_AY_ENVELOPE_SLIDE,
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DIV_CMD_AY_NOISE_MASK_AND, // (value)
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DIV_CMD_AY_NOISE_MASK_OR, // (value)
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DIV_CMD_AY_AUTO_ENVELOPE, // (value)
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DIV_CMD_AY_IO_WRITE, // (port, value)
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DIV_CMD_AY_AUTO_PWM,
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DIV_CMD_FDS_MOD_DEPTH,
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DIV_CMD_FDS_MOD_HIGH,
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DIV_CMD_FDS_MOD_LOW,
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DIV_CMD_FDS_MOD_POS,
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DIV_CMD_FDS_MOD_WAVE,
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DIV_CMD_SAA_ENVELOPE, // (value)
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DIV_CMD_AMIGA_FILTER, // (enabled)
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DIV_CMD_AMIGA_AM, // (enabled)
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DIV_CMD_AMIGA_PM, // (enabled)
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DIV_CMD_LYNX_LFSR_LOAD, // (value)
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DIV_CMD_QSOUND_ECHO_FEEDBACK,
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DIV_CMD_QSOUND_ECHO_DELAY,
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DIV_CMD_QSOUND_ECHO_LEVEL,
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DIV_CMD_X1_010_ENVELOPE_SHAPE,
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DIV_CMD_X1_010_ENVELOPE_ENABLE,
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DIV_CMD_X1_010_ENVELOPE_MODE,
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DIV_CMD_X1_010_ENVELOPE_PERIOD,
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DIV_CMD_X1_010_ENVELOPE_SLIDE,
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DIV_CMD_X1_010_AUTO_ENVELOPE,
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DIV_CMD_WS_SWEEP_TIME,
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DIV_CMD_WS_SWEEP_AMOUNT,
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DIV_CMD_N163_WAVE_POSITION,
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DIV_CMD_N163_WAVE_LENGTH,
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DIV_CMD_N163_WAVE_MODE,
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DIV_CMD_N163_WAVE_LOAD,
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DIV_CMD_N163_WAVE_LOADPOS,
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DIV_CMD_N163_WAVE_LOADLEN,
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DIV_CMD_N163_WAVE_LOADMODE,
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DIV_CMD_N163_CHANNEL_LIMIT,
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DIV_CMD_N163_GLOBAL_WAVE_LOAD,
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DIV_CMD_N163_GLOBAL_WAVE_LOADPOS,
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DIV_CMD_N163_GLOBAL_WAVE_LOADLEN,
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DIV_CMD_N163_GLOBAL_WAVE_LOADMODE,
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DIV_ALWAYS_SET_VOLUME, // () -> alwaysSetVol
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DIV_CMD_MAX
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};
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struct DivCommand {
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DivDispatchCmds cmd;
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unsigned char chan, dis;
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int value, value2;
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DivCommand(DivDispatchCmds c, unsigned char ch, int val, int val2):
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cmd(c),
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chan(ch),
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dis(ch),
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value(val),
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value2(val2) {}
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DivCommand(DivDispatchCmds c, unsigned char ch, int val):
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cmd(c),
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chan(ch),
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dis(ch),
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value(val),
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value2(0) {}
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DivCommand(DivDispatchCmds c, unsigned char ch):
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cmd(c),
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chan(ch),
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dis(ch),
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value(0),
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value2(0) {}
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};
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struct DivDelayedCommand {
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int ticks;
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DivCommand cmd;
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};
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struct DivRegWrite {
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/**
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* an address of 0xffffxx00 indicates a Furnace specific command.
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* the following addresses are available:
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* - 0xffffxx00: start sample playback
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* - xx is the instance ID
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* - data is the sample number
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* - 0xffffxx01: set sample rate
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* - xx is the instance ID
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* - data is the sample rate
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* - 0xffffxx02: stop sample playback
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* - xx is the instance ID
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* - 0xffffffff: reset
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*/
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unsigned int addr;
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unsigned short val;
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DivRegWrite(unsigned int a, unsigned short v):
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addr(a), val(v) {}
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};
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class DivEngine;
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class DivMacroInt;
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class DivDispatch {
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protected:
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DivEngine* parent;
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std::vector<DivRegWrite> regWrites;
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/**
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* please honor these variables if needed.
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*/
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bool skipRegisterWrites, dumpWrites;
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public:
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/**
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* the rate the samples are provided.
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* the engine shall resample to the output rate.
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* you have to initialize this one during init() or setFlags().
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*/
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int rate;
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/**
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* the actual chip's clock.
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* you have to initialize this one during init() or setFlags().
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*/
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int chipClock;
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/**
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* fill a buffer with sound data.
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* @param bufL the left or mono channel buffer.
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* @param bufR the right channel buffer.
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* @param start the start offset.
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* @param len the amount of samples to fill.
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*/
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virtual void acquire(short* bufL, short* bufR, size_t start, size_t len);
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/**
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* send a command to this dispatch.
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* @param c a DivCommand.
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* @return a return value which varies depending on the command.
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*/
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virtual int dispatch(DivCommand c);
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/**
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* reset the state of this dispatch.
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*/
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virtual void reset();
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/**
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* ticks this dispatch.
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* @param sysTick whether the engine has ticked (if not then this may be a sub-tick used in low-latency mode).
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*/
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virtual void tick(bool sysTick=true);
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/**
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* get the state of a channel.
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* @return a pointer, or NULL.
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*/
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virtual void* getChanState(int chan);
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/**
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* get the DivMacroInt of a chanmel.
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* @return a pointer, or NULL.
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*/
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virtual DivMacroInt* getChanMacroInt(int chan);
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/**
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* get the register pool of this dispatch.
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* @return a pointer, or NULL.
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*/
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virtual unsigned char* getRegisterPool();
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/**
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* get the size of the register pool of this dispatch.
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* @return the size.
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*/
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virtual int getRegisterPoolSize();
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/**
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* get the bit depth of the register pool of this dispatch.
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* If the result is 16, it should be casted to unsigned short.
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* @return the depth. Default value is 8
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*/
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virtual int getRegisterPoolDepth();
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/**
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* get this dispatch's state. DO NOT IMPLEMENT YET.
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* @return a pointer to the dispatch's state. must be deallocated manually!
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*/
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virtual void* getState();
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/**
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* set this dispatch's state. DO NOT IMPLEMENT YET.
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* @param state a pointer to a state pertaining to this dispatch,
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* or NULL if this dispatch does not support state saves.
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*/
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virtual void setState(void* state);
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/**
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* mute a channel.
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* @param ch the channel to mute.
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* @param mute whether to mute or unmute.
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*/
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virtual void muteChannel(int ch, bool mute);
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/**
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* test whether this dispatch outputs audio in two channels.
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* @return whether it does.
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*/
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virtual bool isStereo();
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/**
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* test whether sending a key off command to a channel should reset arp too.
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* @param ch the channel in question.
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* @return whether it does.
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*/
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virtual bool keyOffAffectsArp(int ch);
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/**
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* test whether sending a key off command to a channel should reset slides too.
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* @param ch the channel in question.
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* @return whether it does.
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*/
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virtual bool keyOffAffectsPorta(int ch);
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/**
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* get the lowest note in a portamento.
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* @param ch the channel in question.
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* @return the lowest note.
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*/
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virtual int getPortaFloor(int ch);
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/**
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* get the required amplification level of this dispatch's output.
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* @return the amplification level.
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*/
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virtual float getPostAmp();
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/**
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* check whether DC offset correction is required.
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* @return truth.
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*/
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virtual bool getDCOffRequired();
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/**
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* get a description of a dispatch-specific effect.
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* @param effect the effect.
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* @return the description, or NULL if effect is invalid.
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*/
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virtual const char* getEffectName(unsigned char effect);
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/**
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* set the chip flags.
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* @param flags the flags. see song.h for possible values.
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*/
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virtual void setFlags(unsigned int flags);
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/**
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* set skip reg writes.
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*/
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virtual void setSkipRegisterWrites(bool value);
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/**
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* notify instrument change.
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*/
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virtual void notifyInsChange(int ins);
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/**
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* notify wavetable change.
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*/
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virtual void notifyWaveChange(int wave);
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/**
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* notify deletion of an instrument.
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*/
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virtual void notifyInsDeletion(void* ins);
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/**
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* notify that playback stopped.
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*/
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virtual void notifyPlaybackStop();
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/**
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* force-retrigger instruments.
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*/
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virtual void forceIns();
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/**
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* enable register dumping.
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*/
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virtual void toggleRegisterDump(bool enable);
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/**
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* get register writes.
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*/
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std::vector<DivRegWrite>& getRegisterWrites();
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/**
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* poke a register.
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* @param addr address.
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* @param val value.
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*/
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virtual void poke(unsigned int addr, unsigned short val);
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/**
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* poke a register.
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* @param wlist a vector containing DivRegWrites.
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*/
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virtual void poke(std::vector<DivRegWrite>& wlist);
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/**
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* get available registers.
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* @return an array of C strings, terminated by NULL; or NULL if none available.
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*/
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virtual const char** getRegisterSheet();
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/**
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* initialize this DivDispatch.
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* @param parent the parent DivEngine.
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* @param channels the number of channels to acquire.
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* @param sugRate the suggested rate. this may change, so don't rely on it.
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* @param flags the chip flags. see song.h for possible values.
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* @return the number of channels allocated.
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*/
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virtual int init(DivEngine* parent, int channels, int sugRate, unsigned int flags);
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/**
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* quit the DivDispatch.
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*/
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virtual void quit();
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virtual ~DivDispatch();
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};
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// pitch calculation:
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// - a DivDispatch usually contains four variables per channel:
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// - baseFreq: this changes on new notes, legato, arpeggio and slides.
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// - pitch: this changes with DIV_CMD_PITCH (E5xx/04xy).
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// - freq: this is the result of combining baseFreq and pitch using DivEngine::calcFreq().
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// - freqChanged: whether baseFreq and/or pitch have changed, and a frequency recalculation is required on the next tick.
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// - the following definitions will help you calculate baseFreq.
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// - to use them, define CHIP_DIVIDER and/or CHIP_FREQBASE in your code (not in the header though!).
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#define NOTE_PERIODIC(x) round(parent->calcBaseFreq(chipClock,CHIP_DIVIDER,x,true))
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#define NOTE_PERIODIC_NOROUND(x) parent->calcBaseFreq(chipClock,CHIP_DIVIDER,x,true)
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#define NOTE_FREQUENCY(x) parent->calcBaseFreq(chipClock,CHIP_FREQBASE,x,false)
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// this is a special case definition. only use it for f-num/block-based chips.
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#define NOTE_FNUM_BLOCK(x,bits) parent->calcBaseFreqFNumBlock(chipClock,CHIP_FREQBASE,x,bits)
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// these are here for convenience.
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// it is encouraged to use these, since you get an exact value this way.
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// - NTSC colorburst: 3.58MHz
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// - PAL colorburst: 4.43MHz
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#define COLOR_NTSC (315000000.0/88.0)
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#define COLOR_PAL (283.75*15625.0+25.0)
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#endif
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