mirror of
https://github.com/tildearrow/furnace.git
synced 2024-11-01 02:22:39 +00:00
e1bd5b03f3
allows for local modification which is necessary see #442
39 lines
2.8 KiB
C
39 lines
2.8 KiB
C
// dear imgui: Platform Backend for GLUT/FreeGLUT
|
|
// This needs to be used along with a Renderer (e.g. OpenGL2)
|
|
|
|
// !!! GLUT/FreeGLUT IS OBSOLETE PREHISTORIC SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!!
|
|
// !!! If someone or something is teaching you GLUT today, you are being abused. Please show some resistance. !!!
|
|
// !!! Nowadays, prefer using GLFW or SDL instead!
|
|
|
|
// Implemented features:
|
|
// [X] Platform: Partial keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLUT values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
|
|
// Issues:
|
|
// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I
|
|
// [ ] Platform: Missing mouse cursor shape/visibility support.
|
|
// [ ] Platform: Missing clipboard support (not supported by Glut).
|
|
// [ ] Platform: Missing gamepad support.
|
|
|
|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
|
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
|
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
|
|
|
#pragma once
|
|
#include "imgui.h" // IMGUI_IMPL_API
|
|
|
|
IMGUI_IMPL_API bool ImGui_ImplGLUT_Init();
|
|
IMGUI_IMPL_API void ImGui_ImplGLUT_InstallFuncs();
|
|
IMGUI_IMPL_API void ImGui_ImplGLUT_Shutdown();
|
|
IMGUI_IMPL_API void ImGui_ImplGLUT_NewFrame();
|
|
|
|
// You can call ImGui_ImplGLUT_InstallFuncs() to get all those functions installed automatically,
|
|
// or call them yourself from your own GLUT handlers. We are using the same weird names as GLUT for consistency..
|
|
//---------------------------------------- GLUT name --------------------------------------------- Decent Name ---------
|
|
IMGUI_IMPL_API void ImGui_ImplGLUT_ReshapeFunc(int w, int h); // ~ ResizeFunc
|
|
IMGUI_IMPL_API void ImGui_ImplGLUT_MotionFunc(int x, int y); // ~ MouseMoveFunc
|
|
IMGUI_IMPL_API void ImGui_ImplGLUT_MouseFunc(int button, int state, int x, int y); // ~ MouseButtonFunc
|
|
IMGUI_IMPL_API void ImGui_ImplGLUT_MouseWheelFunc(int button, int dir, int x, int y); // ~ MouseWheelFunc
|
|
IMGUI_IMPL_API void ImGui_ImplGLUT_KeyboardFunc(unsigned char c, int x, int y); // ~ CharPressedFunc
|
|
IMGUI_IMPL_API void ImGui_ImplGLUT_KeyboardUpFunc(unsigned char c, int x, int y); // ~ CharReleasedFunc
|
|
IMGUI_IMPL_API void ImGui_ImplGLUT_SpecialFunc(int key, int x, int y); // ~ KeyPressedFunc
|
|
IMGUI_IMPL_API void ImGui_ImplGLUT_SpecialUpFunc(int key, int x, int y); // ~ KeyReleasedFunc
|