furnace/src/engine/song.h

281 lines
6.9 KiB
C++

#ifndef _SONG_H
#define _SONG_H
#include <stdio.h>
#include <vector>
#define DIV_MAX_CHANS 128
#include "../ta-utils.h"
#include "orders.h"
#include "instrument.h"
#include "pattern.h"
#include "wavetable.h"
#include "sample.h"
enum DivSystem {
DIV_SYSTEM_NULL=0,
DIV_SYSTEM_YMU759,
DIV_SYSTEM_GENESIS,
DIV_SYSTEM_GENESIS_EXT,
DIV_SYSTEM_SMS,
DIV_SYSTEM_GB,
DIV_SYSTEM_PCE,
DIV_SYSTEM_NES,
DIV_SYSTEM_C64_6581,
DIV_SYSTEM_C64_8580,
DIV_SYSTEM_ARCADE,
DIV_SYSTEM_YM2610,
DIV_SYSTEM_YM2610_EXT,
DIV_SYSTEM_AY8910,
DIV_SYSTEM_AMIGA,
DIV_SYSTEM_YM2151,
DIV_SYSTEM_YM2612,
DIV_SYSTEM_TIA,
DIV_SYSTEM_SAA1099,
DIV_SYSTEM_AY8930,
DIV_SYSTEM_VIC20,
DIV_SYSTEM_PET,
DIV_SYSTEM_SNES,
DIV_SYSTEM_VRC6,
DIV_SYSTEM_OPLL,
DIV_SYSTEM_FDS,
DIV_SYSTEM_MMC5,
DIV_SYSTEM_N163,
DIV_SYSTEM_OPN,
DIV_SYSTEM_PC98,
DIV_SYSTEM_OPL,
DIV_SYSTEM_OPL2,
DIV_SYSTEM_OPL3,
DIV_SYSTEM_MULTIPCM,
DIV_SYSTEM_PCSPKR,
DIV_SYSTEM_POKEY,
DIV_SYSTEM_RF5C68,
DIV_SYSTEM_SWAN,
DIV_SYSTEM_OPZ,
DIV_SYSTEM_POKEMINI,
DIV_SYSTEM_SEGAPCM,
DIV_SYSTEM_VBOY,
DIV_SYSTEM_VRC7,
DIV_SYSTEM_YM2610B,
DIV_SYSTEM_SFX_BEEPER,
DIV_SYSTEM_YM2612_EXT,
DIV_SYSTEM_SCC,
DIV_SYSTEM_OPL_DRUMS,
DIV_SYSTEM_OPL2_DRUMS,
DIV_SYSTEM_OPL3_DRUMS,
DIV_SYSTEM_OPL3_4OP,
DIV_SYSTEM_OPL3_4OP_DRUMS,
DIV_SYSTEM_OPLL_DRUMS,
};
struct DivSong {
// version number used for saving the song.
// Furnace will save using the latest possible version,
// known version numbers:
// - 24: v0.12/0.13/1.0
// - current format version
// - changes pattern length from char to int, probably to allow for size 256
// - 23: ???
// - what happened here?
// - 20: v11.1 (?)
// - E5xx effect range is now ±1 semitone
// - 19: v11
// - introduces Arcade system
// - changes to the FM instrument format due to YMU759 being dropped
// - 18: v10
// - radically changes STD instrument for Game Boy
// - 17: v9
// - changes C64 volIsCutoff flag from int to char for unknown reasons
// - 16: v8 (?)
// - introduces C64 system
// - 15: v7 (?)
// - 14: v6 (?)
// - introduces NES system
// - changes macro and wave values from char to int
// - 13: v5.1
// - introduces PC Engine system in later version (how?)
// - stores highlight in file
// - 12: v5 (?)
// - introduces Game Boy system
// - introduces wavetables
// - 11: ???
// - introduces Sega Master System
// - custom Hz support
// - instrument type (FM/STD) present
// - prior to this version the instrument type depended on the system
// - 10: ???
// - introduces multiple effect columns
// - 9: v3.9
// - introduces Genesis system
// - introduces system number
// - 7: ???
// - 5: BETA 3 (?)
// - adds arpeggio tick
// - 3: BETA 2
// - possibly the first version that could save
// - basic format, no system number, 16 instruments, one speed, YMU759-only
// - if somebody manages to find a version 2 or even 1 module, please tell me as it will be worth more than a luxury vehicle
unsigned short version;
// system
DivSystem system[32];
unsigned char systemLen;
signed char systemVol[32];
signed char systemPan[32];
// interpretation of these flags varies depending on system.
// - most systems:
// - bit 0: PAL
// - NES:
// - bit 0-1: system type
// - 0: NTSC
// - 1: PAL
// - 2: Dendy
// - SMS/SN76489:
// - bit 0-1: clock rate
// - 0: NTSC (3.58MHz)
// - 1: PAL (3.55MHz)
// - 2: Other (4MHz)
// - bit 2-3: noise type
// - 0: Sega VDP (16-bit noise)
// - 1: real SN76489 (15-bit noise)
// - 2: real SN76489 with Atari-like short noise buzz (15-bit noise)
// - 3: Game Gear (16-bit noise, stereo)
// - YM2612:
// - bit 0-1: clock rate
// - 0: Genesis NTSC (7.67MHz)
// - 1: Genesis PAL (7.61MHz)
// - 2: 8MHz
// - 3: AtGames Genesis (6.13MHz)
// - YM2151:
// - bit 0-1: clock rate
// - 0: 3.58MHz (NTSC)
// - 1: 3.55MHz (PAL)
// - 2: 4MHz
// - AY-3-8910/AY8930:
// - bit 0-3: clock rate
// - 0: 1.79MHz (MSX NTSC)
// - 1: 1.77MHz (ZX Spectrum, MSX PAL, etc.)
// - 2: 1.75MHz (ZX Spectrum)
// - 3: 2MHz (Atari ST)
// - 4: 1.5MHz (Vectrex)
// - 5: 1MHz (Amstrad CPC)
// - 6: 0.89MHz (Sunsoft 5B)
// - 7: 1.67MHz
// - 8: 0.83MHz (Sunsoft 5B on PAL)
// - bit 4-5: chip type (ignored on AY8930)
// - 0: AY-3-8910 or similar
// - 1: YM2149
// - 2: Sunsoft 5B
// - bit 6: stereo
// - 0: mono
// - 1: stereo ABC
// - SAA1099:
// - bit 0-1: clock rate
// - 0: 8MHz (SAM Coupé, Game Blaster)
// - 1: 7.15MHz
// - 2: 7.09MHz
// - Amiga:
// - bit 0: clock rate
// - 0: 7.15MHz (NTSC)
// - 1: 7.09MHz (PAL)
// - bit 1: model
// - 0: Amiga 500
// - 1: Amiga 1200
// - bit 8-14: stereo separation
// - 0 is 0% while 127 is 100%
unsigned int systemFlags[32];
// song information
String name, author;
// legacy song information
String carrier, composer, vendor, category, writer, arranger, copyright, manGroup, manInfo, createdDate, revisionDate;
// other things
String chanName[DIV_MAX_CHANS];
String chanShortName[DIV_MAX_CHANS];
String notes;
// highlight
unsigned char hilightA, hilightB;
// module details
unsigned char timeBase, speed1, speed2, arpLen;
bool pal;
bool customTempo;
int hz, patLen, ordersLen, insLen, waveLen, sampleLen;
float tuning;
// compatibility flags
bool limitSlides; // limit slide range
bool linearPitch; // E5xx behavior control
// loop behavior
// 0: reset on loop
// 1: fake reset on loop
// 2: don't do anything on loop
unsigned char loopModality;
DivOrders orders;
std::vector<DivInstrument*> ins;
DivChannelData pat[DIV_MAX_CHANS];
std::vector<DivWavetable*> wave;
std::vector<DivSample*> sample;
bool chanShow[DIV_MAX_CHANS];
bool chanCollapse[DIV_MAX_CHANS];
DivInstrument nullIns;
DivWavetable nullWave;
void unload();
DivSong():
version(24),
systemLen(1),
name(""),
author(""),
carrier(""),
composer(""),
vendor(""),
category(""),
writer(""),
arranger(""),
copyright(""),
manGroup(""),
manInfo(""),
createdDate(""),
revisionDate(""),
hilightA(4),
hilightB(16),
timeBase(0),
speed1(6),
speed2(6),
arpLen(1),
pal(true),
customTempo(false),
hz(60),
patLen(64),
ordersLen(1),
insLen(0),
waveLen(0),
sampleLen(0),
tuning(440.0f),
limitSlides(false),
linearPitch(true),
loopModality(0) {
for (int i=0; i<32; i++) {
system[i]=DIV_SYSTEM_NULL;
systemVol[i]=64;
systemPan[i]=0;
systemFlags[i]=0;
}
for (int i=0; i<DIV_MAX_CHANS; i++) {
chanShow[i]=true;
chanCollapse[i]=false;
}
system[0]=DIV_SYSTEM_GENESIS;
}
};
#endif