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Merge pull request #1347 from mooinglemur/20230811-zsmtuning
ZSM: include song tuning in export
2023-08-11 03:32:19 -05:00
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instruments Adding AY drums 2023-06-29 15:24:46 +09:00
papers ZSM: include song tuning in export 2023-08-11 01:02:18 -07:00
res Font rename. 2023-08-09 14:03:02 -07:00
scripts release v0.6pre6 2023-07-08 20:22:03 -05:00
src clarify comment 2023-08-11 01:31:53 -07:00
test update test suite files 2022-09-23 18:48:47 -05:00
wavetables add wavetable examples (#980) 2023-02-16 17:31:28 -05:00
.gitignore add demo songs + ignore android studio files 2023-07-05 22:06:58 +04:00
.gitmodules UPDATE SDL TO 2.28.0 -> **PLEASE READ!** <- 2023-06-20 15:11:55 -05:00
CMakeLists.txt add TED to Furnace 2023-07-23 04:42:38 -05:00
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LICENSE add license 2021-05-13 03:37:04 -05:00
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TODO.md release v0.6pre6 2023-07-08 20:22:03 -05:00

Furnace (chiptune tracker)

screenshot

the biggest multi-system chiptune tracker ever made!

downloads | discussion/help | developer info | Unix/Linux packages | FAQ


downloads

check out the Releases page. available for Windows, macOS and Linux.

for other operating systems, you may build the source.

see here for the latest unstable build.

features

  • over 50 sound chips - and counting:
    • Yamaha FM chips:
      • YM2151 (OPM)
      • YM2203 (OPN)
      • YM2413 (OPLL)
      • YM2414 (OPZ) used in Yamaha TX81Z
      • YM2608 (OPNA) used in PC-98
      • YM2610 (OPNB) used in Neo Geo
      • YM2610B (OPNB2)
      • YM2612 (OPN2) used in Sega Genesis and FM Towns
      • YM3526 (OPL) used in C64 Sound Expander
      • YM3812 (OPL2)
      • YMF262 (OPL3) with full 4-op support!
      • Y8950 (OPL with ADPCM)
    • square wave chips:
      • AY-3-8910/YM2149(F) used in several computers and game consoles
      • Commodore VIC used in the VIC-20
      • Microchip AY8930
      • TI SN76489 used in Sega Master System and BBC Micro
      • PC Speaker
      • Philips SAA1099 used in SAM Coupé
      • OKI MSM5232 used in some arcade boards
    • sample chips:
      • SNES
      • Amiga
      • SegaPCM - all 16 channels
      • Capcom QSound
      • Yamaha YMZ280B (PCMD8)
      • Ricoh RF5C68 used in Sega CD and FM Towns
      • OKI MSM6258 and MSM6295
      • Konami K007232
      • Irem GA20
      • Ensoniq ES5506
    • wavetable chips:
      • HuC6280 used in PC Engine
      • Konami Bubble System WSG
      • Konami SCC/SCC+
      • Namco arcade chips (WSG/C15/C30)
      • WonderSwan
      • Seta/Allumer X1-010
      • Sharp SM8521 used in Tiger Game.com
    • NES (Ricoh 2A03/2A07), with additional expansion sound support:
      • Konami VRC6
      • Konami VRC7
      • MMC5
      • Famicom Disk System
      • Sunsoft 5B
      • Namco 163
      • Family Noraebang (OPLL)
    • SID (6581/8580) used in Commodore 64
    • Mikey used in Atari Lynx
    • ZX Spectrum beeper
      • SFX-like engine
      • QuadTone engine
    • Pokémon Mini
    • Commodore PET
    • Casio PV-1000
    • TIA used in Atari 2600
    • POKEY used in Atari 8-bit computers
    • Game Boy
    • Virtual Boy
    • modern/fantasy:
      • Commander X16 VERA
      • tildearrow Sound Unit
      • Generic PCM DAC
  • mix and match sound chips!
    • over 200 ready to use presets from computers, game consoles and arcade boards...
    • ...or create your own - up to 32 of them or a total of 128 channels!
  • DefleMask compatibility
    • loads .dmf modules from all versions (beta 1 to 1.1.9)
    • saves .dmf modules - both modern and legacy
      • Furnace doubles as a module downgrader
    • loads/saves .dmp instruments and .dmw wavetables as well
    • clean-room design (guesswork and ABX tests only, no decompilation involved)
    • some bug/quirk implementation for increased playback accuracy through compatibility flags
  • VGM export
  • ZSM export for Commander X16
  • modular layout that you may adapt to your needs
  • audio file export - entire song, per chip or per channel
  • quality emulation cores (Nuked, MAME, SameBoy, Mednafen PCE, NSFplay, puNES, reSID, Stella, SAASound, vgsound_emu and ymfm)
  • wavetable synthesizer
    • available on wavetable chips
    • create complex sounds with ease - provide up to two wavetables, select and effect and let go!
  • MIDI input support
  • additional features:
    • FM macros!
    • negative octaves
    • advanced arp macros
    • arbitrary pitch samples
    • sample loop points
    • SSG envelopes and ADPCM-B in Neo Geo
    • pitchable OPLL drums
    • full duty/cutoff range in C64
    • full 16-channel SegaPCM
    • ability to change tempo mid-song
    • decimal tempo/tick rate
    • multiple sub-songs in a module
    • per-channel oscilloscope with waveform centering
    • built-in sample editor
    • chip mixing settings
    • built-in visualizer in pattern view
  • open-source under GPLv2 or later.

quick references

packages

Packaging status

some people have provided packages for Unix/Unix-like distributions. here's a list.

  • Arch Linux: furnace is in the official repositories.
  • FreeBSD: a package in ports is available courtesy of ehaupt (warning: 0.5.8!).
  • Nix: package thanks to OPNA2608.
  • openSUSE: a package is available, courtesy of fpesari.
  • Void Linux: furnace is available in the official repository.

developer info

Build furnace

if you can't download these artifacts (because GitHub requires you to be logged in), go here instead.

NOTE: do not download the project's source as a .zip or .tar.gz as these do not include the project's submodules which are necessary to proceed with building. please instead use Git as shown below.

dependencies

  • CMake
  • Git (for cloning the repository)
  • JACK (optional, macOS/Linux only)
  • a C/C++ compiler (e.g. Visual Studio or MinGW on Windows, Xcode (the command-line tools are enough) on macOS or GCC on Linux)

if building under Windows or macOS, no additional dependencies are required. otherwise, you may also need the following:

  • libpulse
  • libx11
  • libasound
  • libGL
  • any other libraries which may be used by SDL

some Linux distributions (e.g. Ubuntu or openSUSE) will require you to install the -dev versions of these.

getting the source

type the following on a terminal/console: (make sure Git is installed)

git clone --recursive https://github.com/tildearrow/furnace.git
cd furnace

(the --recursive parameter ensures submodules are fetched as well)

compilation

your typical CMake project.

Windows using MSVC

as of now tildearrow uses MinGW for Windows builds, but thanks to OPNA2608 this works again!

from the developer tools command prompt:

mkdir build
cd build
cmake ..

then open the solution file in Visual Studio and build.

alternatively, do:

msbuild ALL_BUILD.vcxproj

Windows using MinGW

setting up MinGW is a bit more complicated. two benefits are a faster, hotter Furnace, and Windows XP support.

however, one huge drawback is lack of backtrace support, so you'll have to use gdb when diagnosing a crash.

mkdir build
cd build
cmake -G "MinGW Makefiles" ..
mingw32-make

you may use "MSYS Makefiles" instead, depending on how you installed MinGW.

macOS, Linux and other Unix/Unix-like

mkdir build
cd build
cmake ..
make

on macOS you may do the following instead:

mkdir build
cd build
cmake -G Xcode ..

...and then load the project on Xcode or type xcodebuild.

CMake options

To add an option from the command-line: -D<NAME>=<VALUE>
Example: cmake -DBUILD_GUI=OFF -DWARNINGS_ARE_ERRORS=ON ..

Available options:

Name Default Description
BUILD_GUI ON Build the tracker (disable to build only a headless player)
USE_RTMIDI ON Build with MIDI support using RtMidi
USE_SDL2 ON Build with SDL2 (required to build with GUI)
USE_SNDFILE ON Build with libsndfile (required in order to work with audio files)
USE_BACKWARD ON Use backward-cpp to print a backtrace on crash/abort
WITH_JACK ON if system-installed JACK detected, otherwise OFF Whether to build with JACK support. Auto-detects if JACK is available
SYSTEM_FFTW OFF Use a system-installed version of FFTW instead of the vendored one
SYSTEM_FMT OFF Use a system-installed version of fmt instead of the vendored one
SYSTEM_LIBSNDFILE OFF Use a system-installed version of libsndfile instead of the vendored one
SYSTEM_RTMIDI OFF Use a system-installed version of RtMidi instead of the vendored one
SYSTEM_ZLIB OFF Use a system-installed version of zlib instead of the vendored one
SYSTEM_SDL2 OFF Use a system-installed version of SDL2 instead of the vendored one
SUPPORT_XP OFF Build a Windows XP-compatible binary
WARNINGS_ARE_ERRORS OFF (but consider enabling this & reporting any errors that arise from it!) Whether warnings in furnace's C++ code should be treated as errors
WITH_DEMOS ON Install demo songs on make install
WITH_INSTRUMENTS ON Install demo instruments on make install
WITH_WAVETABLES ON Install wavetables on make install

CMake Error

if it says something about a missing subdirectory in extern, then either:

  1. you didn't set up submodules, or
  2. you downloaded the source as a .zip or .tar.gz. don't do this.

if 1, you may run git submodule update --init --recursive. this will initialize submodules.

if 2, clone this repo.

console usage

(note: if on Windows, type furnace.exe instead, or Debug\furnace.exe on MSVC)

./furnace

this opens the program.

./furnace -console <file>

this will play a compatible file.

./furnace -console -view commands <file>

this will play a compatible file and enable the commands view.

note that console mode may not work correctly on Windows. you may have to quit using the Task Manager.


frequently asked questions

it doesn't open under macOS!

this is due to Apple's application signing policy. a workaround is to right click on the Furnace app icon and select Open.

it says "Furnace" is damaged and can't be opened!

as of Monterey, this workaround no longer works (especially on ARM). yeah, Apple has decided to be strict on the matter. if you happen to be on that version (or later), use this workaround instead (on a Terminal):

xattr -d com.apple.quarantine /path/to/Furnace.app

(replace /path/to/ with the path where Furnace.app is located)

you may need to log out and/or reboot after doing this.

where's the manual?

it is in doc/.

is there a tutorial?

sadly, the in-program tutorial isn't ready yet. however, a video tutorial is available on YouTube, made by Spinning Square Waves.

I've lost my song!

Furnace keeps backups of the songs you've worked on before. go to file > restore backup.

.spc export?

not yet! coming in 0.7 though, eventually...

ROM export?

not yet! coming in 0.7 though, eventually...

my .dmf song sounds odd at a certain point

Furnace's .dmf compatibility isn't perfect and it's mostly because DefleMask does things different.

my song sounds terrible after saving as .dmf!

you should only save as .dmf if you're really sure, because the DefleMask format has several limitations. save in Furnace song format instead (.fur).


footnotes

copyright (C) 2021-2023 tildearrow and contributors.

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

Furnace is NOT affiliated with Delek or DefleMask in any form, regardless of its ability to load and save the .dmf, .dmp and .dmw file formats. additionally, Furnace does not intend to replace DefleMask, nor any other program.