104 lines
3.1 KiB
C++
104 lines
3.1 KiB
C++
/**
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* Furnace Tracker - multi-system chiptune tracker
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* Copyright (C) 2021-2023 tildearrow and contributors
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "../gui.h"
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#ifdef INCLUDE_D3D11
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#include <d3d11.h>
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#else
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typedef void ID3D11DeviceContext;
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typedef void ID3D11RenderTargetView;
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typedef void ID3D11Buffer;
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typedef void ID3D11RasterizerState;
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typedef void ID3D11BlendState;
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typedef void ID3D11VertexShader;
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typedef void ID3D11PixelShader;
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typedef void ID3D11InputLayout;
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typedef void IDXGISwapChain;
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#endif
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class FurnaceGUIRenderDX11: public FurnaceGUIRender {
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ID3D11Device* device;
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ID3D11DeviceContext* context;
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ID3D11RenderTargetView* renderTarget;
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IDXGISwapChain* swapchain;
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ID3D11RasterizerState* rsState;
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ID3D11BlendState* omBlendState;
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ID3D11Buffer* quadVertex;
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int outW, outH;
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bool dead;
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// SHADERS //
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// -> wipe
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ID3D11VertexShader* sh_wipe_vertex;
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ID3D11PixelShader* sh_wipe_fragment;
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ID3D11InputLayout* sh_wipe_inputLayout;
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ID3D11Buffer* sh_wipe_uniform;
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struct WipeUniform {
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float alpha;
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float padding[7];
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};
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bool destroyRenderTarget();
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bool createRenderTarget();
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public:
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ImTextureID getTextureID(FurnaceGUITexture* which);
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bool lockTexture(FurnaceGUITexture* which, void** data, int* pitch);
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bool unlockTexture(FurnaceGUITexture* which);
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bool updateTexture(FurnaceGUITexture* which, void* data, int pitch);
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FurnaceGUITexture* createTexture(bool dynamic, int width, int height);
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bool destroyTexture(FurnaceGUITexture* which);
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void setTextureBlendMode(FurnaceGUITexture* which, FurnaceGUIBlendMode mode);
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void setBlendMode(FurnaceGUIBlendMode mode);
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void resized(const SDL_Event& ev);
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void clear(ImVec4 color);
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bool newFrame();
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void createFontsTexture();
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void destroyFontsTexture();
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void renderGUI();
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void wipe(float alpha);
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void present();
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bool getOutputSize(int& w, int& h);
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int getWindowFlags();
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void preInit();
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bool init(SDL_Window* win);
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void initGUI(SDL_Window* win);
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void quitGUI();
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bool quit();
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bool isDead();
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FurnaceGUIRenderDX11():
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device(NULL),
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context(NULL),
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renderTarget(NULL),
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swapchain(NULL),
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rsState(NULL),
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omBlendState(NULL),
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quadVertex(NULL),
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outW(0),
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outH(0),
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dead(false),
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sh_wipe_vertex(NULL),
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sh_wipe_fragment(NULL),
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sh_wipe_inputLayout(NULL),
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sh_wipe_uniform(NULL) {
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}
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};
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