furnace/src/gui/render/renderDX11.h

104 lines
3.1 KiB
C++

/**
* Furnace Tracker - multi-system chiptune tracker
* Copyright (C) 2021-2023 tildearrow and contributors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "../gui.h"
#ifdef INCLUDE_D3D11
#include <d3d11.h>
#else
typedef void ID3D11DeviceContext;
typedef void ID3D11RenderTargetView;
typedef void ID3D11Buffer;
typedef void ID3D11RasterizerState;
typedef void ID3D11BlendState;
typedef void ID3D11VertexShader;
typedef void ID3D11PixelShader;
typedef void ID3D11InputLayout;
typedef void IDXGISwapChain;
#endif
class FurnaceGUIRenderDX11: public FurnaceGUIRender {
ID3D11Device* device;
ID3D11DeviceContext* context;
ID3D11RenderTargetView* renderTarget;
IDXGISwapChain* swapchain;
ID3D11RasterizerState* rsState;
ID3D11BlendState* omBlendState;
ID3D11Buffer* quadVertex;
int outW, outH;
bool dead;
// SHADERS //
// -> wipe
ID3D11VertexShader* sh_wipe_vertex;
ID3D11PixelShader* sh_wipe_fragment;
ID3D11InputLayout* sh_wipe_inputLayout;
ID3D11Buffer* sh_wipe_uniform;
struct WipeUniform {
float alpha;
float padding[7];
};
bool destroyRenderTarget();
bool createRenderTarget();
public:
ImTextureID getTextureID(FurnaceGUITexture* which);
bool lockTexture(FurnaceGUITexture* which, void** data, int* pitch);
bool unlockTexture(FurnaceGUITexture* which);
bool updateTexture(FurnaceGUITexture* which, void* data, int pitch);
FurnaceGUITexture* createTexture(bool dynamic, int width, int height);
bool destroyTexture(FurnaceGUITexture* which);
void setTextureBlendMode(FurnaceGUITexture* which, FurnaceGUIBlendMode mode);
void setBlendMode(FurnaceGUIBlendMode mode);
void resized(const SDL_Event& ev);
void clear(ImVec4 color);
bool newFrame();
void createFontsTexture();
void destroyFontsTexture();
void renderGUI();
void wipe(float alpha);
void present();
bool getOutputSize(int& w, int& h);
int getWindowFlags();
void preInit();
bool init(SDL_Window* win);
void initGUI(SDL_Window* win);
void quitGUI();
bool quit();
bool isDead();
FurnaceGUIRenderDX11():
device(NULL),
context(NULL),
renderTarget(NULL),
swapchain(NULL),
rsState(NULL),
omBlendState(NULL),
quadVertex(NULL),
outW(0),
outH(0),
dead(false),
sh_wipe_vertex(NULL),
sh_wipe_fragment(NULL),
sh_wipe_inputLayout(NULL),
sh_wipe_uniform(NULL) {
}
};