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<span id="Using-Plans"></span><div class="header">
<p>
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<hr>
<span id="Using-Plans-1"></span><h3 class="section">4.2 Using Plans</h3>
<p>Plans for all transform types in FFTW are stored as type
<code>fftw_plan</code> (an opaque pointer type), and are created by one of the
various planning routines described in the following sections.
<span id="index-fftw_005fplan-1"></span>
An <code>fftw_plan</code> contains all information necessary to compute the
transform, including the pointers to the input and output arrays.
</p>
<div class="example">
<pre class="example">void fftw_execute(const fftw_plan plan);
</pre></div>
<span id="index-fftw_005fexecute-1"></span>
<p>This executes the <code>plan</code>, to compute the corresponding transform on
the arrays for which it was planned (which must still exist). The plan
is not modified, and <code>fftw_execute</code> can be called as many times as
desired.
</p>
<p>To apply a given plan to a different array, you can use the new-array execute
interface. See <a href="New_002darray-Execute-Functions.html">New-array Execute Functions</a>.
</p>
<p><code>fftw_execute</code> (and equivalents) is the only function in FFTW
guaranteed to be thread-safe; see <a href="Thread-safety.html">Thread safety</a>.
</p>
<p>This function:
</p><div class="example">
<pre class="example">void fftw_destroy_plan(fftw_plan plan);
</pre></div>
<span id="index-fftw_005fdestroy_005fplan-1"></span>
<p>deallocates the <code>plan</code> and all its associated data.
</p>
<p>FFTW&rsquo;s planner saves some other persistent data, such as the
accumulated wisdom and a list of algorithms available in the current
configuration. If you want to deallocate all of that and reset FFTW
to the pristine state it was in when you started your program, you can
call:
</p>
<div class="example">
<pre class="example">void fftw_cleanup(void);
</pre></div>
<span id="index-fftw_005fcleanup"></span>
<p>After calling <code>fftw_cleanup</code>, all existing plans become undefined,
and you should not attempt to execute them nor to destroy them. You can
however create and execute/destroy new plans, in which case FFTW starts
accumulating wisdom information again.
</p>
<p><code>fftw_cleanup</code> does not deallocate your plans, however. To prevent
memory leaks, you must still call <code>fftw_destroy_plan</code> before
executing <code>fftw_cleanup</code>.
</p>
<p>Occasionally, it may useful to know FFTW&rsquo;s internal &ldquo;cost&rdquo; metric
that it uses to compare plans to one another; this cost is
proportional to an execution time of the plan, in undocumented units,
if the plan was created with the <code>FFTW_MEASURE</code> or other
timing-based options, or alternatively is a heuristic cost function
for <code>FFTW_ESTIMATE</code> plans. (The cost values of measured and
estimated plans are not comparable, being in different units. Also,
costs from different FFTW versions or the same version compiled
differently may not be in the same units. Plans created from wisdom
have a cost of 0 since no timing measurement is performed for them.
Finally, certain problems for which only one top-level algorithm was
possible may have required no measurements of the cost of the whole
plan, in which case <code>fftw_cost</code> will also return 0.) The cost
metric for a given plan is returned by:
</p>
<div class="example">
<pre class="example">double fftw_cost(const fftw_plan plan);
</pre></div>
<span id="index-fftw_005fcost"></span>
<p>The following two routines are provided purely for academic purposes
(that is, for entertainment).
</p>
<div class="example">
<pre class="example">void fftw_flops(const fftw_plan plan,
double *add, double *mul, double *fma);
</pre></div>
<span id="index-fftw_005fflops"></span>
<p>Given a <code>plan</code>, set <code>add</code>, <code>mul</code>, and <code>fma</code> to an
exact count of the number of floating-point additions, multiplications,
and fused multiply-add operations involved in the plan&rsquo;s execution. The
total number of floating-point operations (flops) is <code>add + mul +
2*fma</code>, or <code>add + mul + fma</code> if the hardware supports fused
multiply-add instructions (although the number of FMA operations is only
approximate because of compiler voodoo). (The number of operations
should be an integer, but we use <code>double</code> to avoid overflowing
<code>int</code> for large transforms; the arguments are of type <code>double</code>
even for single and long-double precision versions of FFTW.)
</p>
<div class="example">
<pre class="example">void fftw_fprint_plan(const fftw_plan plan, FILE *output_file);
void fftw_print_plan(const fftw_plan plan);
char *fftw_sprint_plan(const fftw_plan plan);
</pre></div>
<span id="index-fftw_005ffprint_005fplan"></span>
<span id="index-fftw_005fprint_005fplan"></span>
<p>This outputs a &ldquo;nerd-readable&rdquo; representation of the <code>plan</code> to
the given file, to <code>stdout</code>, or two a newly allocated
NUL-terminated string (which the caller is responsible for deallocating
with <code>free</code>), respectively.
</p>
<hr>
<div class="header">
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