tildearrow
|
fedb8cdd94
|
out of bounds
|
2021-05-28 02:49:01 -05:00 |
|
tildearrow
|
09371f9205
|
more game boy playback fixes
including fixing the arp+slide thing
|
2021-05-28 02:30:09 -05:00 |
|
tildearrow
|
23dc645ced
|
out of bounds and non-determinism fixes
the soldiers play properly now
|
2021-05-28 02:02:54 -05:00 |
|
tildearrow
|
485c4bbadc
|
micro fix
|
2021-05-28 01:30:18 -05:00 |
|
tildearrow
|
fc87899aa8
|
implement the final game boy bits
|
2021-05-28 01:26:57 -05:00 |
|
tildearrow
|
83ce4f0ebe
|
game boy progress, part 5
now with almost accurate arpeggios.
|
2021-05-28 00:36:40 -05:00 |
|
tildearrow
|
c6e42739fc
|
game boy: tune to 440Hz
|
2021-05-27 23:41:35 -05:00 |
|
tildearrow
|
f2af1c9a07
|
remove some debug messages
|
2021-05-27 23:34:54 -05:00 |
|
tildearrow
|
831d2c99fb
|
game boy progress, part 4
waves are proper now
|
2021-05-27 23:33:04 -05:00 |
|
tildearrow
|
892ea33e77
|
game boy progress, part 3
|
2021-05-27 23:03:10 -05:00 |
|
tildearrow
|
d6398ac10e
|
game boy progress, part 2
|
2021-05-27 16:47:09 -05:00 |
|
tildearrow
|
a1ab7c5d57
|
game boy progress, part 1
noise and wave channels don't play correctly yet
|
2021-05-27 13:30:37 -05:00 |
|
tildearrow
|
c78cc8c676
|
finally output envelopes
apparently emulating the timers was necessary after all...
|
2021-05-27 05:06:43 -05:00 |
|
tildearrow
|
a2e64606c0
|
wire up early GB support
TODO: check why are envelopes not working
|
2021-05-26 17:43:14 -05:00 |
|
tildearrow
|
c2b3d85f77
|
bind the game boy
TODO: sound
|
2021-05-26 03:17:12 -05:00 |
|